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November 1st, 2013, 01:51 Posted By: wraggster
It’s already pretty cool that [Clay] co-owns an Arcade, but he’s really impressed us with hiscustom-made Splatterhouse cabinet built to get his patrons in the Halloween spirit! A Namco brawler title from 1988, Splatterhouse came in an unadorned and otherwise forgettable cabinet. [Clay] salvaged an old Williams Defender, coating the sides with a cocktail of drywall compound, sand, and paint to achieve a stone texture. He then carved up some pink insulation foam into a tattered “wooden” frame and used it as a monitor bezel. For accents, he fashioned strips of latex to resemble torn flesh and placed them among the boards. The control panel is yet another work of art: [Clay] 3D printed a life-size human femur for the game’s joystick, and converted the buttons to look like eyeballs.
[Clay] decided to go beyond the stunning cosmetics, though, and tapped into the game’s CPU with a custom daughterboard that detects different in-game events and state changes such as player health. An ATMega165 uses four PWM outputs connected to a number of LEDs inside the cabinet and around the monitor bezel to react to the different events. If a player takes damage, red lights flash around the monitor. Inserting a coin or dying in the game causes a different set of LEDs behind the marquee to go nuts.
Check out his detailed project page for more information and see a video overview below. If building a full-scale arcade machine is out of your budget, you can always make a tiny one.
http://hackaday.com/2013/10/31/a-kil...for-halloween/
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October 28th, 2013, 22:32 Posted By: wraggster
via http://pdroms.de/page/2
The Katamari Prince has been set out to roll up objects and make new planets for the Katamari King who’m feels lonely in the empty universe, the impatient and unhappy Katamari King can’t wait, you have to do it now! Right away! And since the Katamari King is so sad the Katamari Prince is forced to play the Katamari King’s favorite game – Dodge the lightnings. So set out, dear Katamari Prince, make the Katamari King happy! This game by Rabbit 2600 is still in development, motivate the coder so he goes on with his nice work!
http://atariage.com/forums/topic/214...ease-katamari/
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October 27th, 2013, 01:02 Posted By: wraggster
One of the inherent downsides of technology's rapid advancement is how much of its history gets left behind with each new plateau we reach. However, the great minds at the Internet Archive (IA) have come up with a way to not only preserve our past, but make it accessible via the Javascript MESS emulator that can run a slew of classic games and programs in your browser. Next time you have a hankering to futz withWordStar or play E.T. The Extraterrestrial at work, you won't have to go blow the cobwebs off the relics sitting in the office supply closet, you can just check out the IA'sHistorical Software Collection. From there, you're but a few clicks away from reliving a curated swath of computing's best (and worst) moments. Now if you'll excuse us, we're going to be playing The Hobbit for the the foreseeable future.
http://www.engadget.com/2013/10/26/i...ssic-software/
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October 21st, 2013, 15:01 Posted By: wraggster
Way back in the late 1970s and early 1980s, a few very awesome people around MIT were working on Lisp machines. These computers were designed specifically to run Lisp as their main programming language. Around the same time, a few [Steves] in California were working on the Apple II, which would soon become one of the most popular computers of all time. The Apple II ran BASIC as its main programming language, fine for the time, but surely not as elegant as Lisp. It took more than 30 years, but [Alex] and [Martin] figured out a way to turn the lowly Apple IIe into a Lisp machine.
Developing Lisp for the Apple IIe was surprisingly easy for these guys – they simply wrote a Lisp interpreter in C and used a 6502 compiler to generate some machine code. The main problem of porting Lisp to an Apple II was simply getting the code onto the Apple. We’re assuming this would have been easier had the same project been attempted in the 80s.
To get their interpreter onto the Apple, they used the very awesome ADTPro library that allows data to be loaded onto an Apple II via the cassette port and a modern computer’s microphone and speaker jack. After a solid minute of loading analog data onto this digital dinosaur, [Alex] and [Martin] had a Lisp interpreter running on ancient yet elegant hardware.
The source for the 6502 Lisp interpreter can be found on the GitHub along with all the necessary tools to load it via a modern computer. That’ll give you all the ancient lambdas and parens you could ever want. One warning, though: backspace doesn’t exactly work, so be prepared for a lot of frustration.
http://hackaday.com/2013/10/20/the-a...-lisp-machine/
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October 21st, 2013, 14:47 Posted By: wraggster
via http://pdroms.de/page/2
The international non-profit just for fun game development group Retroguru is looking for helping hands! Several of their games such as Giana’s Return, Sqrxz, Sqrxz 2 and Sqrxz 3 were ported to several oldschool (but also newschool) consoles, handhelds and computers. Still they suffer to find a helping hand to support them with homebrew Wii development. Certainly they will be also happy if you can code for other systems not yet supported such as PSX or PS2, Haiku, BeOS, etc… Most up to date engine is used in Sqrxz 3 available for 18 systems! Main code was usually done by Thor using C/SDL 1.2.
As there is no budget existing and most of the team just do games as hobby there is unfortunately no more involved than credits and fame. If you are still interested check out the Retroguru’s homepage contact section. Sources are closed source, but will be of course provided once you need them.
http://www.retroguru.com/
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October 21st, 2013, 14:30 Posted By: wraggster
via http://pdroms.de/
Stranglehand is an Atari VCS game by theloon. Use Captain Handy’s amazing fist to eliminate his personal demons! If his outstretched hand touches a demon points are awarded. Greater awards are given if the demon is eliminated while the arm matches its color. Demons who touch your arm will do one point of damage to your health. If all six hearts are gone so are you! Only one arm can appear on-screen at a time. Fully retract your arm to enable the opposite appendage. You can change your off-screen arms color by pressing the FIRE button. Occasionally a star will appear that randomly changes your current arms color and awards bonus points. At certain intervals the demons will begin to move faster.
Stranglehand for Atari VCS
http://atariage.com/forums/topic/217...nglehand-done/
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October 12th, 2013, 23:53 Posted By: wraggster
A few months ago, [Josh] was given an old Commodore 64. He needed to make an AV cable and find a new power supply, and even after testing these new parts out, [Josh] found it still wouldn’t boot. Not one to look a gift horse in the mouth — or perhaps he enjoys the challenge – he set out on restoring a thirty year old circuit board.
He replaced a few chips and the caps, but found he had no way to test the DRAM chips. Compared to SRAM or Static RAM used by other computers of the era, DRAM is a bit harder to interface, requiring a capacitor in each memory cell to be refreshed a few dozen times every second. With a bit of help from his good friend [CNLohr], [Josh] figured out a circuit to read and write to his chips and build a small board based on the ATmega8U2 microcontroller for testing purposes.
http://hackaday.com/2013/10/12/testi...-commodore-64/
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October 12th, 2013, 01:15 Posted By: wraggster
via http://pdroms.de
Retrogaming Times Monthly #113 is available. RTM is a retro magazine, sometimes with focus on the homebrew scene.
Content of this issue:
ATTRACT MODE
* Press Fire To Begin
THE RETROWORKS
* Halloween With The Genesis
* Des Gamer – Fanboyism, And The 16-Bit Console Wars Part 7: Neo Geo AES
* More64! – The New NFL Season
* Virtual Memories – High Scores Arcade
* Jaded Gamer – Is Soft Modding Killing Traditional Retro Gaming?
THE GAME REVIEW H.Q.
* CoCoLicious! – King vs. Kong: A Tale of Two Donkeys
* MAME Reviews – Naughty Boy
* Gaming Studies With The Tomy Tutor – Hyperspace
* NES’cade – Hammerin’ Harry
* Turn To Channel 3 – Keith Courage In Alpha Zones Review
POWERING DOWN
* Game Over
http://www.retrogamingtimes.com/maga...heme=halloween
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October 11th, 2013, 23:34 Posted By: wraggster
via http://pdroms.de/
In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.
Release notes:
Primarily bug fixes. Screen no longer adds extra line if touching an enemy or for moving left and swinging sword. Having trouble finding the cycles to do hit calcs, with the boss stuff added in. I think I can optimize a little more. Will need to move around all Enemies. Added the ability to actually specify each enemie’s life. Before it was based on enemy number, which is why it took too many hits to kill will o wisp.
http://atariage.com/forums/topic/213...us-2600/page-3
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October 11th, 2013, 00:53 Posted By: wraggster
An iOS app replicating the 1982 ColecoVision console recently found its way toKickstarter. Developer Rantmedia Games, the makers of the official Vectrex Regeneration app, is seeking $250,000 on the crowdfunding platform by November 8 to fund the iOS app. It is also targeting Android, PC, Mac and "even hardware like PS Vita" as future platforms.
Rantmedia Games said it envisions a living room-like menu within the app, allowing players to swipe across the screen to select a game, check out its original box art and manual, then drop the cartridge into the virtual console. The developer plans to include a trophy case on the side of the family room menu, which fills up as players rack up high scores in games and earn achievements. The ColecoVision app will include global leaderboards and options to send challenges to friends.
Rantmedia Games has the rights to 19 games, a list of which can be found after the break, and said it hopes to add more to the app, including support for homebrew games.
http://www.joystiq.com/2013/10/09/ve...p-includes-19/
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October 9th, 2013, 23:29 Posted By: wraggster
Tommo Inc. has responded to SNK Playmore's recent termination of its licensing and distribution agreement over the Neo Geo X Gold retrogaming console, claiming that no breach of contract took place. Tommo will continue selling the Neo Geo X handheld unit, its companion plug-and-play console, and all related accessories at retail.
Noting that the two companies recently extended their licensing agreement through 2016, Tommo now demands SNK to "retract its press release and any attempts to terminate the license agreement." Though SNK advised customers to contact retail sources for Neo Geo X Gold returns and exchanges, Tommo announced that it will continue to provide customer service and warranty support for the unit and its games.
Debuting late last year, the Neo Geo X Gold is a portable console and plug-and-play unit that includes several games originally released for SNK's 16-bit Neo Geo system. Tommo followed up the console's launch with five additional game pack releases, expanding the system's library to more than 30 games.
http://www.joystiq.com/2013/10/08/to...ing-neo-geo-x/
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