Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
October 18th, 2012, 14:17 Posted By: wraggster
The Commodore SID was the audio chip in the venerable Commodore 64 and in the 30 years since release has attained classic status and become one of the best ways to get your chiptune on. Designed by famous synthesizer designer [Bob Yannes], it was only a matter of time before we saw a real, homebrew MIDI synth based on the Commodore SID.
Because real SID chips are rare as hen’s teeth nowadays, [Jeff Ledger] built his SID synth around an emulated system running on a Pocket Mini Computer. This very cool microcontroller platform runs on the Parallax Propeller. An emulated SID runs in one of the Propeller’s 8 cores, with the remaining cores kept open for reading MIDI notes and displaying info on a display.
The hardware portion of this build is amazingly simple; just an optoisolater, a few resistors, and a diode connect a MIDI keyboard to the Pocket Mini Computer. The buttons and dials on [Jeff]‘s MIDI keyboard control the waveforms, filters, and envelope controls. A very neat setup if we do say so ourselves, and just perfect if you’re needing more chiptunes in your life.
http://hackaday.com/2012/10/18/creat...commodore-sid/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 14th, 2012, 16:34 Posted By: zx-81
Hi All,
Mancala is a board game familly, originated in East Africa. The word "Mancala" came from arabic word "naqalah" that means literaly "To move". Android Mancala is the "Awari" variant, and even if the rule of this game is simple, the complexity can be compared to chess Game.
The AI is based on the source code of H. Huseby & G.T. Lines, for their implementation of the classical Minimax algorithm.
The touch screen is supported, and there is a two players mode.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it.
How to play ? Here is the rules available from awari.cs.vu.nl :
Awari is played on a board where each player owns 6 pits. In the initial position, all pits are filled with four stones, thus the initial position has 48 stones.
The player to move chooses one of its own, nonempty pits and removes all stones from the pit. The player then sows the stones, counterclockwise, over the remaining pits.
If the last stone is sown into an enemy pit that contains 2 or 3 stones after sowing, the stones are captured.
In this case, if the second last pit is also an enemy pit that contains 2 or 3 stones, they are captured as well, and this process is repeated clockwise, until the own pit, or an enemy pit containing less than 2 or more than 3 stones is reached.
The player who captures most stones, wins the game. The game end when a player cannot move, however, to avoid such a situation early in the game, it is not allowed to do a move that leaves the opponent without countermove, unless all moves eradicate the opponent.
Enjoy,
Zx.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 13th, 2012, 18:00 Posted By: zx-81
Hi all,
Android Chess uses the GNU Chess version 5.07 for the Artificial Intelligence. This version has been compiled and tested for JXD S5110, but it should also work properly for other ARM based tablets or consoles.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it.
See http://zx81.zx81.free.fr
Enjoy,
Zx.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 12th, 2012, 00:14 Posted By: wraggster
Hone your fundamental understanding of computer systems by completing this online course called NAND to Tetris. The idea is to develop each fundamental unit that goes into making computer programs a reality. This starts with logic gates, which are put together into modules that eventually become a functioning computer. From there you need an operating system, a compiler, and eventually you’ll be playing a game of Tetris which you programmed yourself.
It’s certainly not an easy journey, but if you have a computer at your disposal you should be able to make it all the way through the course. There’s a software suite which includes a hardware simulator so that the computer you’re building can be assembled using HDL instead physical components.
The concept is discussed in this TED talk given by [Shimon Schocken]. It is also embedded after the break and in addition to the NAND to Tetris project he shows off some self learning software on the iPad. To us it seems very much like the learning software [Neal Stephenson] envisions in the Young Lady’s Illustrated Primer from his Diamond Age novel.
http://hackaday.com/2012/10/11/progr...computer-then/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 8th, 2012, 09:13 Posted By: zx-81
Hi All,
Caprice32 is one of the best emulator of the Amstrad CPC home computer series running on Windows and Unix, written by Ulrich Doewich. This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models (see http://sourceforge.net/projects/caprice32)
Here is a first version for both JXD S5110 & JXD S601 android console. The touchscreen is not supported so you have to use only console buttons (like PSP or Caanoo version).
I have modified the Pandora version and port it to android using the amazing framework of Pelya, a big 'merci' for his awesome work. (See https://github.com/pelya/commandergenius )
How to use it ? Everything is in the README file. This package is under GPL Copyright, read COPYING file for more information about it.
Binary APK and source archive can be found on my blog : http://zx81.zx81.free.fr/
Enjoy,
Zx.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 7th, 2012, 22:23 Posted By: wraggster
Finally, after many failed attempts, with three different directors, and 8 years of waiting; the Ys IV: The Dawn of Ys English dub patch is now ready for your TurboGrafx-CD!
This patch only changes the Japanese voices of the original game into English. The text will remain the same.
It is recommended that you use this patch along side Nightwolve’s in game text translation, in order to get the most out of the game.
Please visit the related URL or the RHDN project page for more information.
Have fun!
RHDN Project Page
Relevant Link: (http://www.pcenginefx.com/fo...rums/index.php?topic=13136.0)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 5th, 2012, 11:56 Posted By: wraggster
It can be really hard to warm up to coding in Assembly. But this tutorial looks to make it understandable and (almost) easy. It focuses on programming a game for the ZX Spectrum. But you won’t need the hardware on hand as you can just use the ZX Spin emulator as you work your way through the code.
Ostensibly this is a 30-minute tutorial but that’s a gross underestimate. We finished a cursory read of the tutorial and the building blocks are certainly clear and easy to understand. But we like to make sure we understand every line of code and plan to spread that out over the coming weekend.
The first chapter eases us into machine code by combining it with a bit of BASIC. You’ll see how to manipulate the ZX Spectrum memory and then pluck that value back out into the BASIC program. But once chapter 2 hits it’s pretty much all assembly from there on out. The nice thing is that as you go along you learn how the hardware works and there are quite a few references to pages in the manual so you can do some extra learning along the way.
http://hackaday.com/2012/10/04/try-o...ctrum-project/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 1st, 2012, 21:50 Posted By: wraggster
The hardware that went into this Arduino gaming console is just fine. But the coding that produced this game called Twisted SNAKE is beyond compare. [Rodot] has programmed several games for the hardware, which uses an Arduino, 160×168 TFT screen, a 3 axis accelerometer, and two input buttons. If you’re interested, there is a forum thread in which he talks a bit more about the hardware design. But you’re not going to want to pass up either of the two videos embedded after the break.
The first clip shows off a bouncing-ball platforming game. The accelerometer moves the ball back and forth, and the top scrolling level brings more ledges into play. This in itself is a great game. But the Twisted SNAKE game shown off in the second video makes our own ARM-based Snake game look like a 3-year-old programmed it. [Rodot] filled up all of the program memory of the ATmega328 chip to make this happen. There’s a menu system which allows for color themes and difficulty selection. The game play itself lets the snake travel anywhere it wishes with the tail following behind in graceful curves. Wow!
http://hackaday.com/2012/10/01/fanta...thing-special/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 28th, 2012, 00:40 Posted By: wraggster
GOG.com, the hip and fresh vendor of digital DRM-free delight, is extremely happy to inform all the maniacs of mangling machine mayhem that the original pedestrian-smashing 'Carmageddon' with 'The Splat Pack' add-on is no available on GOG.com for $9.99. Hang to your helmet and wreck your opponents while you wait for Carmageddon: Reincarnation, the new title in the series currently in development at Stainless Games, creators of the original splatter-racer.
The original Carmageddon was a game-changer to the world of racing games, since it combined "normal" racing mechanics with slaying hundreds of innocent pedestrians, cows, footballers, and grandmas, or destroying opponents and police forces. The game was, and still is, adored by gamers worldwide for the flawless design, simple controls, and, most importantly brutal, unbounded fun.
For the people who have never played Carmageddon, the friendly GOG.com team has even prepared a short video which explains what the game means to them.
GOG.com have also prepared a fantastic promo that will start this Friday and last throughout the weekend. All gamers who are biting their nails in anticipation for some of the most fascinating releases of 2013, including the new Tomb Raider, Hitman: Absolution, and possibly THI4F, can buy the originals that made all the series so successful. The first three games featuring Lara Croft are available in a nice Tomb Raider 1+2+3 DRM-free package for only $3.99. The first Hitman game, Codename 47 can be sniped down for $2.39, and Hitman 2: Silent Assassin for $3.99. All three Thief games, Thief Gold, Thief 2: The Metal Age, and Thief 3: Deadly Shadowsare available for $3.99 each. Other notable titles form the SquareEnix promo include Deus Ex series, Anachronox, and Legacy of Kain series-all 60% off, this weekend only on GOG.com. Visit GOG.com tomorrow for the Square Enix promo.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2012, 14:00 Posted By: wraggster
Energy Breaker is an isometric strategy RPG developed by Neverland Co. and released by Taito Corporation in 1996. You play as Myra, an amnesiac young woman with a thirst for adventure.
The story begins with Myra being visited in a dream by a mysterious woman calling herself Selphia, only to meet her in real life the next day. On the advice of Selphia, Myra heads to Eltois, the Wind Forest, hoping to catch up with a man who may know about her past. Shortly after arriving at the Wind Forest, Myra joins up with Lenardo, an old scientist who’s hunting for the Reincarnation, a legendary flower whose scent is said to have the power to bring the dead back to life…
After countless long years, Energy Breaker is finally available in English to YOU. Download, patch, play and enjoy.
Get hip Schweinhunds!
RHDN Project Page
Relevant Link: (http://eb.yuudachi.net)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 24th, 2012, 14:00 Posted By: wraggster
Love FFT: War of the Lions, but hate the slowdown that comes with it? You’re in luck! With the help of fellow ffhacktics.com member Archaemic, I’ve created a .ppf file which removes the slowdown, allowing you to play WotL without having to suffer from the annoyance of slowdown during animations. To apply the patch, you’ll need to use PPF-o-Matic to patch a clean War of the Lions ISO- not a CSO- with this patch. Enjoy!
RHDN Project Page
Relevant Link: (http://ffhacktics.com/smf/index.php)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2012, 16:44 Posted By: wraggster
[Martin] just sent in a project he’s been working on that takes Donkey Kong out of the realm of pixels and sprites and puts our hero Mario into a world made of laser cut plywood.
This mechanical version of Donkey Kong uses an Arduino stuffed into an old NES to control Mario jumping over ball bearing ‘barrels.’ The game starts with 12 of these barrels ready to be thrown by our favorite gorilla antagonist, which Mario carefully dodges with the help of a pair of servos.
This is only the first iteration of [Martin]‘s mechanical version of Donkey Kong. The next version will keep the clever means of notifying the player if Mario is crushed by a barrel – a simple magnet glued to the back of the Mario piece – and will be shown at the UK Maker Faire next year.
Although [Martin]‘s ideas for a mechanical version of Donkey Kong aren’t fully realized with this build, it’s already a build equal to electromechanical Pong.
http://hackaday.com/2012/09/22/mecha...ser-cut-mario/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 21st, 2012, 23:56 Posted By: wraggster
Every now and again we take a break from looking at all of your awesome projects and get to work on our own. I thought I’d take a minute to show off my game of Snake. It’s a classic that I remember playing on a graphing calculator (TI-83) back in high school. I had never written my own version and decided it would be a good reason to spend some more time on the ARM platform.
The dev board I’m using is the STM32 F0 Discovery board. Once I had a usable template for compiling the code on a Linux box everything else just started to fall into place. The screen is from a Nokia 3595. Several years back I cut off the keypad and made a breakout board for it. It’s pretty dim but it’s small and uses SPI so it tends to be my go-to display for prototyping. But I did get my hands on an SSD1289 TFT screen (after writing about this project) for about $16 and I’ve had some success with that. It uses a parallel interface so it’s not as easy to hook up and I’ve had some crosstalk issues when running at 24 MHz.
But I digress. Check out the demo video of my simple game after the break. There are more details about my programming choices at post link above. You will see this hardware again soon. I’m working on an On Chip Debugging primer and these ARM dev boards are perfect for it!
http://hackaday.com/2012/09/21/class...rm-controller/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 16th, 2012, 00:45 Posted By: wraggster
[Blark] picked up a couple of Commodore 64 machines on Craig’s List so that he could play around with the SID chips inside. But there’s some other fun stuff in there and his attention was drawn to the PROM which stores the kernel. He thought it would be a fun adventure to build a ROM dumper capable of storing binary images.
In the video after the break you can see that when powered up the dumper immediately starts streaming hex values to the terminal. The system is set up to feed a Python script which packs the data stream into an image file. The reading is done by a PIC 18F4520, streaming the data in at 9600 baud with a generous delay between each address read to get the cleanest read possible. He had a bit of help from the AVR Freaks to get to this point.
We’d guess he’s going to pull the image off the chip several times and compare results to filter out any possible data corruption. From there we’re not sure what he’ll do with the files but there’s always the possibility of making is own emulator using this kernel image.
http://hackaday.com/2012/09/14/dumping-a-c64-kernel/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2012, 01:16 Posted By: wraggster
Atari games redesigned in HTML 5 may bring back a flood of nostalgia, but they leave out a key part of the gaming experience: the classic hardware. Hard Drives Northwest filled that void by gutting a limited number of authentic Atari 2600s and stuffing them with modern PC components. Packing a Core i7 3.4GHz processor, the retro console now boasts 22,857 times more processing power than it did in its heyday, according to Microsoft's calculations -- more than enough oomph to handle the recent remakes. Other internals include 8GB of RAM, a 120GB SSD and a Radeon HD 6570 graphics card with 1GB of video memory. With support for USB 3.0 and 2.0, eSATA, DisplayPort, DVI and HDMI, the system is well stocked on the connectivity front. Finally, the signature of Atari founder Nolan Bushnell acts as the cherry atop the faux wood grain-toting package. While the souped-up machines aren't up for sale, a pair of them are slated for a giveaway. Glamour shots and the full set of specs await you at the source.
http://www.engadget.com/2012/09/13/a...0-pc-case-mod/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 13th, 2012, 01:46 Posted By: wraggster
The Neo Geo X will be sold for $130 as a standalone device when it launches this December, compared with the $200 Gold version that includes a charging dock and joystick. If you were stuck deciding between a present for yourself or something for your little cousin Timmy this holiday season, here's the chance to do both of those good deeds.
The $130 version includes a Neo Geo X pre-loaded with 20 classic Neo Geo games. The Neo Geo X will allow local multiplayer when connected to a television through the base station, using a second joystick sold separately at an unannounced price.
Thanks to everyone who spotted the standalone price in our comments!
http://neogeox.com/NeoGeo/NeoGeox
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
next » |