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January 1st, 2008, 12:29 Posted By: zx-81

First of all,
I WISH YOU ALL A HAPPY NEW YEAR !!!
Here is a new release of Portable VNC for Custom FW 3.x and FW 1.5.
For those for haven't seen previous versions, VNC let you access
to your PC desktop from anywhere using a wifi connection.
What's new in version 1.2.7 :
+ Fix issue with fw3x (not enough heap memory)
+ Fix issue with irkeyboard (linked with latest version)
The IR keyboard support is based on the work of Harald Fielker (author of the PSP IR Keyboard Library),
and the Virtual keyboard is based on the Danzel code.
PSPVNC has been written by NHD from TeamXos, and it's based on the PalmOS VNC client.
It is distributed under GNU licence, and sources are provided. You can download it on my blog : http://zx81.zx81.free.fr/
Enjoy,
Zx.
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January 1st, 2008, 16:56 Posted By: wraggster
Ah, how we do love a good root-hacking resulting in the ability to run homebrew code. And being that we also have a soft spot in our heart for Archos's 605 and 705 series players, ARCwelder ought to do our kind and yours quite nicely. If yours is running firmware 1.7.13, check it out, it should get you root access to the device's Linux shell, enabling you to do all kinds of fun things, like develop and run your own apps, or see how long it'll take to break the DRM on downloaded media. Did we say that?
http://code.google.com/p/arcwelder/
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January 1st, 2008, 21:47 Posted By: zx-81

Hi All,
Here is a new version of PSPWrite the text editor for PSP
It permits to edit even huge text file, in both dos and unix mode, using iso8859-1 (8bits) characters encoding. All iso8859-1 characters are present in the "Danzeff like" virtual keyboard.
The IR keyboard support is based on the work of Harald Fielker (author of the PSP IR Keyboard Library) with a new patch from Craig to support Sprint PCS IR keyboard.
It has been developed on linux for Firmware 1.5 and 3.71-m33, and for the IR keyboard
part it has been tested using a Targus Universal IR Wireless keyboard.
What's new then in 1.0.4 ?
- Add select/cut/copy/paste feature
- Text can be copied to clipboard and then copied to another/new file
(usefull to merge several files together).
- New files are now named using a unique id
(to prevent filename conflicts)
- New background image for file requester and help window
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
You can find it on my blog : http://zx81.zx81.free.fr/
Enjoy,
Zx.
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January 1st, 2008, 23:06 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

Atari VCS / 2600
Atari VCS..later called the 2600 was released in 1977 and became the dominant console in the 1970's. The Atari 2600 boasted amazing specs for it's time, and amassed a library of thousands of games. The popularity of the 2600 grew even further when the arcade game "Space Invaders" was ported for the first time to a console. The success was also in part to the many arcade and movie licenses acquired by Atari. These licenses gave Atari the marketing edge over other consoles of it's time. The console introduced an enormous variety of games and controllers and was the console of choice well into the early 80's even when graphically out performed by newer consoles.
The success of Atari spawned many console redesigns. One example was the reduced sized Atari 2600 Jr. (Shown on left) released in 1986 as part of a campaign to rekindle the console's success. Also the Atari 2800, which essentially was the same build, but offered 4 controller ports instead of 2. The controllers were also redesigned to be a hybrid of both a joystick and paddle. The 2800 model was sold in the US under the Sears label Telegames II. This model was also the first official Atari release in Japan in 1982, and retailed for 24,800 Yen.
The success of Atari 2600 also triggered it's fall from glory. The console spawned numerous clones and adapters (These adapters allowed 2600 software to be played on other consoles). The Atari 2600 cart format also contained no restrictions, which allowed anyone to make their own 2600 games. These factors contributed to the fall of Atari in early years, and played a role to the "Videogame Crash of 1984".
FACT: The Atari 2600 was the first console to play adult type games such as Bachelor Party and the infamouse Custers Revenge.
Thanks again to Dark Watcher for his info above.
Now heres our question to you - Whats the greatest Atari2600 Game Ever ?
Check out Atari Age for info on all things Atari2600 Related.
More DCEmu Console History Can Be Found Here
Previous History Topics:
Playstation2 a History & Whats the greatest PS2 Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Snes a History & Whats the greatest Snes Game Ever ?
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January 3rd, 2008, 19:26 Posted By: Shrygue
via Kotaku

Atari's history with handhelds is...yeah, not so hot. The "Touch Me" was a disaster, and the Lynx wasn't much better. At least both of those made it to the marketplace, however. One Atari handheld that didn't was their portable Super Breakout, of which only two in the world exist, both of them prototypes. One of those is up for auction right now, but we're not interested in how much it sells for. We're just appreciating how fantastic the thing looks.
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January 4th, 2008, 16:44 Posted By: wraggster
News from Play Asia
Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 70 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.
Here's a summary of all new releases that were published between Saturday, December 29th and Friday, January 4th. If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.
J-Pop Music releases (18)
ENKA Music releases (3)
Anime Soundtracks & Drama CDs (4)
Video Game Soundtracks (1)
Hong Kong Version Music releases (9)
Blu-ray Disc Movies (8)
HD DVD Movies (4)
Hong Kong Version Movie releases (10)
Japanese Movies (1)
Non-Japanese Movies / Japanese Version (12)
Anime DVD releases (6)
J-Pop DVD releases (7)
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January 4th, 2008, 23:54 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

Turbografx 16 / PC Engine
On October 30, 1987 the first 16-Bit home videogame console was released in Japan by NEC. The PC Engine was clearly a "next generation" system with it's amazing specs, and wallet sized card games called "HuCards".
The PC Engine was immensely popular in Japan, outselling the Famicom by a significant margin. Two years after its Japanese introduction, NEC announced plans to bring the PC Engine overseas. NEC dubbed the US release Turbografx-16, and prepared to dominate both Nintendo and Sega as they did in Japan.
In 1988, NEC took gaming to the next level. They were the first to use the immense storage capability of Compact Disk. NEC's CD-ROM add-on device was called Turbografx CD or TG-CD (PC Engine CD in Japan). It retailed for an expensive $399.
The console was redesigned several times in Japan (for example the Coregrafx released in 1989 and Coregrafx II in 1991).
In 1989, NEC decided to redesign the console, and upgrade it with more RAM. This new design called Supergrafx was sold in Japan only, and created to compete against the threat of Nintendo's Super Famicom console. NEC stopped distributing Supergrafx when they saw their PC Engine was still selling well. Only 5 games were made to take advantage of the upgraded Supergrafx, and it played all PC Engine games as well as use the CD add-on.
So how is it that a company that produced such state of the art gaming go almost unnoticed by the American gamers? So many factors contributed, but most stems from NEC's lack of marketing. Perhaps their success in Japan made them think the system would sell itself. Whereas you could find commercials and advertisements for Sega and Nintendo, you could not find any for Turbografx.
NEC was also introducing games, titles, and characters that American players simply weren?t familiar with, and many truly excellent games were either ignored outright, or subject to Nintendo's "exclusive licensing" policy that was in effect at the time. The gist of this policy was, if a game was already available on NES, then game companies could not produce any versions for any other game system. Although this policy was later ruled illegal, it hurt the TurboGrafx a lot in the early stages of its life.
Hudson Soft, the primary producer of PC Engine software, was also producing games for the huge NES market. Releasing a game on TurboGrafx exclusively (as they would have to do) would restrict its potential sales (as the NES had a greater installed user base).
Even the Turbografx CD with it's amazing potential was marketed poorly. Not only was this item priced at a ridiculous $399, but only two games were even released for it during its first six months of existence. Neither TG-CD game, "Fighting Street" nor "Monster Lair", came anywhere close to taking advantage of the system?s capabilities.
Soon after... word began to spread that the TG-16 was not a "true" 16-bit system, as its CPU was only 8-bit. (The system used two 8-bit processors).
These factors caused the Turbografx to have a small impact in the US. NEC seemed to only focus on their Japanese market. Japan saw many quality games, console redesigns, and accessories. This helped the system to remain successful in Japan for quite some time.
FACT: NEC used the "Hucard" technology to produce "System Cards" that boosted the consoles RAM thus providing better quality graphics. The Arcade Card Pro card in particular added 16 megabits of RAM, and was used to play arcade quality games such as Fatal Fury and other SNK hits. Sadly the card was never released outside of Japan. This would also explain why Supergrafx was discontinued.
Thanks again to Dark Watcher for his info above.
Now heres our question to you - Whats the greatest PC Engine Game Ever ?
Check out PCENGINEFX.com for info on all things PCEngine Related.
More DCEmu Console History Can Be Found Here
Previous History Topics:
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Playstation2 a History & Whats the greatest PS2 Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Snes a History & Whats the greatest Snes Game Ever ?
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January 6th, 2008, 03:31 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

3DO Interactive
Similar to the goal of the Phillips CD-I, a company called 3D0 set out to create a new standard in multimedia. Their creation became the 3D0 Interactive Multiplayer. It was capable of running 3D0 interactive software (games), Audio CD?s, CD+G, Photo CD, and Video CD?s using an add on. Rather then manufacturing their new system, 3D0 decided to make 3D0 Interactive Multiplayer a franchise. Sanyo, Panasonic and Goldstar all bought rights to manufacture the 3D0 system. Once produced and sold, 3D0 would claim a royalty for each system and $3 for each game sold.
In October of 1993, Panasonic began sales of the first 3D0 Interactive Multiplayer. The systems capabilities were clearly quite ahead of it?s time. Although it was not the first 32-bit system in history, the 3D0 was the first 32-bit system in the United States. The images shown are of Panasonic?s 3D0 models FZ-1 R.E.A.L 3D0 Interactive Multiplayer, and FZ-10 3D0 Interactive Multiplayer. There are several more models established by other companies, but other then a few additions they are all pretty much the same.
As groundbreaking as the console was, the 3D0 was also one of the most expensive systems ever released. At a whopping $700USD or more, this machine only seemed to attract the wealthy. Even after a few price drops, the 3D0 never recovered from its initial reputation as a rich man's videogame system. Since 3D0 placed no software licensing restrictions, the 3D0 amassed a large library of games. Some quality titles such as ?Need For Speed? and ?Road Rash? became quite popular. Others (as with Atari 2600 titles) were sheer crap.
In 1995 the 3D0 company began announcing a new technology called 3D0 M2. This technology was rumored to have 7 times the power of any console released at the time. M2 would come standard in a new 3D0 system, or be used to upgrade existing systems.
The 3D0 Interactive Multiplayer could have had the capability to compete even with newer 32-bit systems, but M2 never became reality. M2 technology was sold off to another company (Matsushita), and 3D0 machines never saw the upgrade. Gamers found themselves more interested in cheaper 16-bit consoles, and eventually newer 32-bit systems entered the market. 3D0 games and systems found their way into clearance bins starting in 1996.The system eventually died the end of that year.
FACT: 3D0 Interactive Multiplayer had only one controller port. However, this wasn't a problem since extra controllers (up to 8) could be easily daisy-chained to another controller. The original Panasonic controllers have a built-in stereo headphone jack along with a volume control dial. The system has its own internal memory to save games and other information. It has 2 expansion ports which were to be used for future upgrades such as memory cards, modems, digital video cartridges and the M2 system upgrade. The 3D0 was definitely designed for the long haul.

The Panasonic 3DO may have been the first released version using the 3DO architecture, but it definitely was not the only system available.
The Goldstar 3DO console (Top image) was released North America, East Asia and Europe at a MSRP of $399. Goldstar expanded distribution of the 3DO system by making it available through mass merchandisers and toy stores. It was far cheaper then it?s Panasonic counterpart, but was reported to have many hardware faults. This system included pack in CD?s Shockwave, FIFA Soccer, and a demo photo CD. It Also included a certificate to send in with a roll of film to have your own custom Photo CD disc made.
The Samsung 3DO (bottom left) was first presented at 1994 Summer CES in Chicago. The Samsung 3DO console was set to include built-in MPEG decoding hardware for viewing VCD and full motion video. The console has since been cancelled.
The Sanyo 3DO (bottom right) was marketed in Japan only. This version featured the most unique containing the waves you could see on top of the unit.
Although it cannot be considered a console, there was yet another version of 3DO available. Creative Designs took the 3DO concept and placed it on a card. The 3DO Blaster was a PC compatible ISA card that allowed gamers the ability to play 3DO software on their Windows based home computers. It has since been discontinued, and is considered a rarity to collectors.
Thanks again to Dark Watcher for his info above.
Now heres our question to you - Whats the greatest 3DO Game Ever ?
More DCEmu Console History Can Be Found Here
Previous History Topics:
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Playstation2 a History & Whats the greatest PS2 Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Snes a History & Whats the greatest Snes Game Ever ?
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January 6th, 2008, 11:49 Posted By: wraggster

A feature i did a few years ago and one im going to repeat now is the DCEmu Interview, a unique idea in which questions are asked by me to the Whole DCEmu Community its a way to learn more about each others and find out what our interests are and much more
Todays Question is Whats the Greatest Homebrew Handheld? (Thats handheld not console, basically you have a choice of PSP, Nintendo DS, GBA, GBC, GP32, GP2X, Tapwave Zodiac, Nokia Ngage, Gizmondo etc
Give your Answer via Comments.
Remember to check out our DCEmu Interview Site to catch up on previous DCEmu Interview Questions
The DCEmu Interview - Question 1 - What Consoles Do You Own ?
The DCEmu Interview - Question 2 - Whats Your Favourite Console Of All Time
The DCEmu Interview - Question 3 - Whats Your New Years Resolution ?
The DCEmu Interview - Question 4 - What Got you Interested in Homebrew/Emulation ?
The DCEmu Interview - Question 5 - Whats the greatest Game Ever ?
The DCEmu Interview - Question 6 - Whats the Greatest Homebrew Console?
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January 7th, 2008, 18:01 Posted By: JKKDARK
via Mobile Magazine

Back in the olden days, Atari dominated the video game market with all sorts of classic titles like Space Invaders. The concepts were simple enough for anyone to enjoy, yet challenging enough for even the most advanced of enthusiasts. If you want to own a piece of gadget history, you should check out this eBay auction for an incredible rare (and never released?) Atari Super Breakout Handheld prototype.
Based on appearances, there's no denying that there are some early iPod elements going on. It's got a simple white casing, what appears to be a small monochrome display, and a control wheel underneath. It's not quite the same as a click wheel, but it's got the wheel part going on. What's more, this prototype was created before the first Nintendo Game Boy. Atari didn't think that the handheld gaming market was worth pursuing... if only they knew.
The eBay auction ended a few hours ago with a winning bid of $821.00. There were 16 bids in all.
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January 7th, 2008, 21:12 Posted By: wraggster
Newly released today:

features
Built-in Li-Poly batteries for long flying time
Easy to operate & control through slow speed fly
Unique roto-blade system for steady lifting-up
Unique material withstands crashes
Two channels digital proportional control
Equipped with LED light while flying
Precision speed control and rudder trimmer
Super wide infrared control and super light size (weight below 10g)
Requires for Transmitter & Charger: 6xAA batteries (not included)
description
Picoo Z Infrared Control Helicopter is miniature design for indoor flying. The smallest ready to fly IR X-Rotor. There are easy and convenient for recharging through transmitter. It is available in different colors
http://www.play-asia.com/SOap-23-83-...j-70-2ipr.html
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January 8th, 2008, 03:11 Posted By: No_one_in_particular
First off, great app!
As I'm sure you're well aware, it doesn't delete emails properly, but what I'm wondering is this problem specific to certain builds, like if I was to go back to an earlier version I'd be able to delete, or is the bug in all the releases?
Lastly, am I right in assuming this is still a working progress? Has it been put on the back burner, or is it being developed at the moment?
Thanks ZX-81.
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January 10th, 2008, 23:39 Posted By: zx-81

Hi All,
Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32.
See http://www.6809.org.uk/dragon/xroar.shtml for further informations.
PSPDragon is a port on PSP of the version 0.19 of Xroar.
Special thanks to Danzel and Jeff Chen for their virtual keyboard, Ciaran Anscomb for this great emulator, Raven's for eboot icons and to all PSPSDK developpers.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public licence,
read COPYING.txt file for more information about it.
You can download it on my blog :
http://zx81.zx81.free.fr/serendipity/
Enjoy,
Zx.
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January 11th, 2008, 21:02 Posted By: wraggster
Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 180 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.
Here's a summary of all new releases that were published between Saturday, January 5th and Friday, January 11th. If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.
J-Pop Music releases (47)
ENKA Music releases (19)
Anime Soundtracks & Drama CDs (8)
Video Game Soundtracks (3)
Hong Kong Version Music releases (8)
Blu-ray Disc Movies (7)
HD DVD Movies (8)
Anime & Animation (15)
Hong Kong Version Movie releases (8)
Japanese Movies (27)
Non-Japanese Movies / Japanese Version (25)
J-Pop DVD releases (6)
Idol DVD (8)
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 12th, 2008, 10:23 Posted By: zx-81

Hi All,
Stella is on of the best emulator of Atari 2600 game console, running
on many different systems, such as Linux, Solaris, Windows, MacOS/X, WinCE, OS/2, GP2X.
It has been written initially by Bradford Mott, see Stella site for details.
GP2X-2600 is a port on GP2X of my previous port to PSP.
My PSP version is based on the work of Aenea who was the first to port Stella to PSP.
What's new this version :
- Bug fix, now working with F200 (Thanks to Slaanesh)
How to use it ? Everything is in the README.txt file.
You can download it on my blog :
http://zx81.zx81.free.fr/
Thanks to Stella team for this nice emulator, and to all GP2X-SDK
developers.
Special thanks to Slaanesh, Manjuu and Sbock.
Enjoy,
Zx.
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January 12th, 2008, 18:41 Posted By: wraggster

While a bit vague in the whole naming department, this new no-name OEM PMP51 PMP is actually packing a quite a spec sheet. The primary focus of the handheld is supposedly 32 bit gaming, but sadly SNES is nowhere to be found. But lucky for us there's Game Boy Advance play, in addition to Game Boy, Game Boy Color and NES. The 3-inch screen should show off that emulated Advance Wars just nicely, and the addition of a 1.3 megapixel camera and support for plenty of audio and video formats round out the piece nicely. You can also add memory with miniSD and play your ROMs on the big screen with video out. No word on price or availability.
http://www.engadget.com/2008/01/11/p...e-does-it-all/
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January 12th, 2008, 23:43 Posted By: zx-81

Hi All,
Here is a new version (final ?) of PSPCAP32 the CPC Emulator for PSP.
For those who haven't seen previous versions, Caprice32 is one of
the best emulator of the Amstrad CPC home computer series running
on Windows and Unix, written by Ulrich Doewich.
This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models.
What's new in version 1.3.3 :
- improve speed (+3 fps at 222Mhz)
- add new hotkeys :
. settings such as fps, delta_y or render mode
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
- bug fix in green/monochrome default settings
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
You can download it here :
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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January 13th, 2008, 14:45 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

Sega Mark III / Master System
To compete with the Nintendo Famicom in Japan, Sega released the successor to the Mark I/II and called it Sega Mark III in 1984.
The Mark III could produce great 8 bit graphics with specs superior to the Famicom. The console had two game formats which were cartridges and a Sega "Game Card" format. The cards held only 256K of data (cartridges held over 4 times that amount), but the advantage to both Sega and the consumer was the fact that the cards were cheaper to manufacture, and sold for less then the carts did. Sega also introduced 3D glasses that could be used in some of their games. The Mark III was also backwards compatible with SG-1000 / Mark I & II software.
When Nintendo released the Famicom to America in 1986, Sega had no intentions of letting their rival get all the market share. They redesigned the Mark III, and changed the name to the Sega Master System (SMS). They approached Tonka Toy Distribution to market the SMS, and the console was released three months after the Nintendo NES in 1986.
Although the SMS was an impressive machine, it did not reach the level of success that the NES gained in America. The two reasons for this were poor marketing by Tonka Toys, and software restrictions implemented by Nintendo to third party developers. Third party developers were contractually prohibited from making games for any rival company. This meant that once a company had made a game for the obviously popular NES, they weren?t allowed to make any games at all for the SMS. As a result, the only outside developers for the SMS were Activision and Parker Brothers (though Sega did receive permission to "reprogram" / port numerous games developed by other companies). Sega developed the rest of the games themselves.
Some of Sega's best games started this way. The Popular RPG series "Phantasy Star" made it's first appearance on the Sega Master System. The SMS may not have been as successful as the NES in America, but overseas was another story. The SMS was extremely popular in the UK and Brazil where games were released into the the late 90's. The SMS succeeded overseas because it was much cheaper than the pricey NES, and by that time the second generation of games had been released which really showed of the SMS superior specs.
The SMS was re-released as the Sega Master System II in 1990 with a reduction in features to save money. The card port was cut, as was the power light and Sega logo and music upon starting the machine.
FACT: The Sega Master System featured a built in secret game. Turn the system on without a cartridge inserted, when the instructions pop up hold the D-pad up and push buttons 1 and 2. In the game your goal is to guide a small snail through a series of different maze levels. Not much play value, but it's a nice extra to have.
Sega Master System II was another story. Sega included Alex Kidd in Miracle World as a built-in freebie.
As mentioned, the Master System / Mark III was backwards compatible, but the games appeared with a darker color palette then the original Mark I & II systems.
Thanks again to Dark Watcher for his info above.
Now heres our question to you - Whats the greatest Sega Master System Game Ever ?
For those interested in Master System Games theres a Portable Console with 20 Built in Commercial Games
features
Plug & play portable video game system
TV out connection
20 built-in 8-bit SEGA licensed games
Built-in speakers
Function key: start / pause
Direction key: A, B, up, down, left, right
2.4" LCD TFT color screen
Requires 3xAAA size batteries. (battery not included)
Official product, containing games authorized by SEGA
description
The PlayPal Portable is a video game player, which is pre-loaded with 20 classic games from SEGA Master System and Game Gear games. There is no need to buy game cartridges. The high quality 2.4†TFT LCD and built-in speakers allows arcade like playing experience in the palm of your hand. The PlayPal Portable game player has an A/V connector and with the included cable the player can be connected to any TV. The built-in SEGA games provide action adventure while testing your intelligence and skill. Enjoy playing classic SEGA games anytime, anywhere with the new PlayPal Portable video game Player.
Includes :
- Super Columns
- Astro Warrior
- Kung Fu Kid
- Quartet
- Bomber Raid
- Sonic Triple Trouble
- Columns
- Sonic Drift 2
- Alex Kidd in High Tech World
- Alex Kidd in Miracle World
- Altered Beast
- Assault City
- Aztec Adventure
- Global Defense
- Fantasy Zone
- Fantasy Zone the Maze
- Penguin Land
- ECCO Tides of Time
- Snail Maze
- The Ninja
On sale at Play Asia for US$ 29.90 (~15.25 GBP)
http://www.play-asia.com/SOap-23-83-...j-70-1zp6.html
More DCEmu Console History Can Be Found Here
Previous History Topics:
3DO a History & Whats the greatest 3DO Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Playstation2 a History & Whats the greatest PS2 Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Snes a History & Whats the greatest Snes Game Ever ?
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January 13th, 2008, 23:28 Posted By: zx-81

Hi All,
Here is a new version (i hope the last) of GP2X-CAP32 the CPC emulator for GP2X.
For those who haven't seen previous versions, Caprice32 is one of
the best emulator of the Amstrad CPC home computer series running
on Windows and Unix, written by Ulrich Doewich.
This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see http://sourceforge.net/projects/caprice32)
What's new in version 1.3.2 :
- Big speed improvements (~20%) thanks to Noldor & Notaz
All games can now be run close to fullspeed
- Bug fix in green/monochrome default settings
- Add new hotkeys :
. settings such as fps or render mode
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
How to use it ? Everything is in the README file.
This package is under GPL Copyright, read COPYING file for more information about it.
You can download it on my blog :
http://zx81.zx81.free.fr/
Special thanks to KaosOverride, Noldor & Notaz,
Enjoy,
Zx.
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January 18th, 2008, 07:36 Posted By: wraggster
Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 200 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.
Here's a summary of all new releases that were published between Saturday, January 12th and Friday, January 18th. If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.
J-Pop Music releases (69)
ENKA Music releases (2)
Anime Soundtracks & Drama CDs (6)
Video Game Soundtracks (3)
Hong Kong Version Music releases (11)
Blu-ray Disc Movies (11)
HD DVD Movies (8)
Anime & Animation (21)
Hong Kong Version Movie releases (25)
Japanese Movies (11)
Non-Japanese Movies / Japanese Version (56)
J-Pop DVD releases (6)
Idol DVD (3)
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 19th, 2008, 01:31 Posted By: zx-81

Hi All,
Here is a new version of PSPMSX the MSX series Emulator for PSP.
For those who haven't seen previous versions, fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.
It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.
See http://fms.komkon.org/fMSX/ for further informations.
It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.
What's new in version 1.2.4 :
- Add missing keys such as HOME, GRAPH, STOP
(Thanks to symBioT for the bug report)
- Auto joystick fire mode, press RTrigger+X to switch it on/off
(useful for games such as 1942)
- Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
- Bug fix in the low battery watchdog
- Analog pad can be used in the rom file requester
- RTrigger/LTrigger keys can be used in the keyboard
settings menu to navigate between Normal, LTrigger
and RTrigger compose mapping.
How to use it ? Everything is in the README.txt file.
Sources are included, and are distributed under Marat Fayzullin's license
for the original MSX part, and under GNU license for all the PSP part.
You can download it here :
http://zx81.zx81.free.fr/
Enjoy, Zx.
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January 19th, 2008, 21:51 Posted By: zx-81

Hi All,
Here is the final version of PSPCAP32 the CPC Emulator for PSP.
For those who haven't seen previous versions, Caprice32 is one of
the best emulator of the Amstrad CPC home computer series running
on Windows and Unix, written by Ulrich Doewich.
This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see http://sourceforge.net/projects/caprice32)
What's new in version 1.3.4 :
- Many optimizations to speed up the emulation, frame rate is now 49 fps at 222Mhz
in ultra mode, on CPC startup window.
Main modifications :
. Z-80 part as been rewritten using several hints such as explicit jump tables
for instructions decode
. CRT and sound part has been optimized
- Auto-fire mode, press RTrigger+X to switch it on/off
(useful for games such as defend or die !)
- Add new hotkeys to setup auto fire speed
- Bug fix in the low battery watchdog
- RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate
between Normal, LTrigger and RTrigger compose mapping.
- New "Command" feature in the emulator menu:
. You have now to choose the command you want to run using arrows.
- Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
- Remove dead code (such as printer, breakpoint, trace support etc ...)
- Bug fix such as : while saving state using hotkey in ultra-mode,
thumb image wasn't properly saved
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
You can download it on my blog :
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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January 20th, 2008, 00:41 Posted By: zx-81

Hi All,
Here is the final version of GP2X-CAP32 the CPC emulator for GP2X.
For those who haven't seen previous versions, Caprice32 is one of
the best emulator of the Amstrad CPC home computer series running
on Windows and Unix, written by Ulrich Doewich.
This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see http://sourceforge.net/projects/caprice32)
What's new in version 1.3.3 :
- Many optimizations to speed up the emulation, frame rate is now 50 fps at
220Mhz in many games. Main modifications :
. Z-80 part as been rewritten using several hints such as explicit jump
tables for instructions decode
. CRT and sound part has been a bit optimized
- Auto-fire mode, press RTrigger+X to switch it on/off
(useful for games such as defend or die !)
- Add new hotkeys to setup auto fire speed
- RTrigger/LTrigger keys can be used in the keyboard settings menu
to navigate between Normal, LTrigger and RTrigger compose mapping.
- New "Command" feature in the emulator menu:
. You have now to choose the command you want to run using arrows.
- Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
- Remove dead code (such as printer, breakpoint, trace support etc ...)
How to use it ? Everything is in the README file.
This package is under GPL Copyright, read COPYING file for more information about it.
You can download it on my blog :
http://zx81.zx81.free.fr/
Special thanks to KaosOverride, Noldor & Notaz,
Enjoy,
Zx.
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January 20th, 2008, 04:08 Posted By: deniska
Some people reported problems running this game through eloader on slim PSPs and requested a 3.xx firmare version, so here it is...
This is a PSP adoptation of Hex-A-Hop, a great puzzle game, based on hexagonal tiles, by Tom Beaumont.
The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which makes things more difficult and interesting (hopefully).

Additional details, screenshots, video clips and 1.5 fw versions are available @ http://www.dcemu.co.uk/vbulletin/showthread.php?t=68774
Download the slim psp version via the comments..
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January 20th, 2008, 20:16 Posted By: zx-81

Hi All,
Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32.
See http://www.6809.org.uk/dragon/xroar.shtml for further informations.
GP2X-Dragon is a port on GP2X of the PSP version of Xroar.
Special thanks to Danzel and Jeff Chen for their virtual keyboard, Ciaran Anscomb for this great emulator, Raven's for eboot icons and to all GP2X SDK developpers.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public licence,
read COPYING.txt file for more information about it.
You can find it on my blog :
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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January 22nd, 2008, 03:47 Posted By: Bobtentpeg
Changes in version 4
- Installer now checks if user has a custom theme installed, and ask him to disable it before running the program.
- the PSN DRM file in flash2 (act.dat) is now backuped during ms creation and restored in the unbrick.
- flash2 is now formatted too.
- Now installs 3.80 M33-5 instead of 3.71 M33-3.
Making The Pandoras Battery and Memory Stick
If you already have one, skip this step and preceed to the next part
Secondly
Obtain the following
1. A bricked PSP
2. A nonbricked PSP that can run homebrew; 256+mb MS PRO DUO. non PRO will not work
3. A battery
4. Download this : http://dl.qj.net/dl.php?fid=14414
unrar it with winrar

move the "Pandorasbox Setup.exe" into C:/

Start it
press Install.

Now find the folder that you extracted originally and double click the "Shortcut to Pandora's Box.exe"


Click Pandora's Battery REquirements; make sure you meet them

press OK
Click on Pandora's Box Easier-Installer For Pandora's Battery
You should get a Command Window

press 1 then enter
***Note***
If you ant to save the files on yur Memory Stick, do so now.
***NOTE***
Now enter your PSPs drive letter. Just the letter no : or :/. Im my case its G
Now insert the memory stick you wish to use as the Pandora's MAgic MS
Press 1 then Enter
Press Y then Enter

***CAUTION***
This WILL erase your memory stick, and all files will be lost. dont say i didnt warn you
***CAUTION***
AFter you press Y you should see the following SCreen

press 1 then Enter if you do, if not, retry
Exit USB
Remove then replace your MS
RE-enter USB mode
Press 1 then Enter
Wiat
You should get the following screen

if so, press 1 then Enter, if not, restart at beginning
Now put the battery you wish to use as your Pandora's Magic Battery in your PSP.
press 1 then enter
Exit USB
Go to Game on your memory stick and launch "Pandora's Battery Creator"

After program has loaded press triangle
Press 1 then Enter
It should say dumping, then done and exit.

REstart "Pandora's Battery Creator"
Press X

Should say done and exit

Press 1 then Enter
now start "Pandoras Battery Firm. Installer

press X
It will display the following screen then exit
RE-enter USB mode
Press 1 the Enter
You should se the following screen

Press 1 then Enter 2 times
Press Y then Enter
Should See Following Screen

Press 1 the Enter***
Your done with this step, move on to the next***
Modifying The Memory Stick files to work as an Universal Unbricker and 3.80 M33 Installer
Download the 3.80 , 3.40, and 1.50 eboots 3.80 Here 3.40 here(Rename to 340.PBP) and 150 Here(rename to 150.PBP
Place it on the root of your MS.
Download this
Extract it and place the despertar_cementerio in PSP/GAME

Run the program
(- If you have a PTF custom theme set, disable it before running the program)

(if you get the Needs firmwre 271 or higher message, go into recovery mode and turn GAME FOLDER KERNEL to 3.XX)
Press X
Wait

Now you have the Battery and Memory Stick needed to unbrick a PSP.[/size][/color]
Unbricking/Installing 3.80 M33
Put the Battery and MS in the PSP you wish to unbrick/install 380 M33
- Press X to install 3.80M33.
- Press O to install original 3.80
- Press [] to dump nand to nand-dump.bin. When done, psp will auto shutdown.
- Press L+R+HOME+start to restore nand from nand-dump.bin
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January 23rd, 2008, 22:45 Posted By: zx-81

Hi All,
PSPIRC is a basic IRC client for the PSP.
* What's new in this version ? *
- No more lag/issue with IR keyboard !
- /notice message are now properly displayed
- Add /clear command
* Credits and license : *
It is mainly based on the IRC engine written by Danzel, and the user interface i wrote for PSPSSH.
The IR keyboard support is based on the work of Harald Fielker.
Thanks to Snaap06 and KookBott for their work on previous eboot icons and graphics.
Big thanks to Delight1 for her graphics, help, support, ideas, comments, beta testing, and for her good mood and kindness.
This software is distributed under GNU V2 License, see GPLV2.txt file for all details and information about it.
It has been developed on linux for Firmware 1.5 and 3.71-m33, and for the IR keyboard part it has been tested using a Targus Universal IR Wireless keyboard.
How to use it ? Everything is in the README.txt file.
* Download : *
http://zx81.zx81.free.fr/
Enjoy,
Zx
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January 24th, 2008, 00:57 Posted By: wraggster
http://www.joystiq.com/2008/01/23/ex...em-up-on-ebay/

So, you think your classic gaming collection is pretty complete, huh? You think your unopened Vectrex and mint-condition Fairchild Channel F make you a true collector, do ya? Trust us, your collection means nothing unless and until you own your own Entex Adventure Vision.
Released for about two seconds back in 1982 (only about 10,000 were produced), the LED-based tabletop system is currently being sold on eBay complete with all four available games for a "Buy it Now" price of $5500. Amazingly, the auction has been up for nearly three days with no buyers, seemingly showing that people would rather put a down payment on a car than play a monochrome, 150x40 resolution version of Defender. There's no accounting for taste, we suppose ...
http://cgi.ebay.com/ws/eBayISAPI.dll...m=170187438707
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January 25th, 2008, 23:56 Posted By: wraggster
Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 750 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.
Here's a summary of all new releases that were published between Saturday, January 19th and Friday, January 25th. If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.
J-Pop Music releases (208)
ENKA Music releases (29)
Anime Soundtracks & Drama CDs (74)
Video Game Soundtracks (13)
Hong Kong Version Music releases (11)
Blu-ray Disc Movies (12)
HD DVD Movies (5)
Anime & Animation (180)
Hong Kong Version Movie releases (22)
Japanese Movies (73)
Non-Japanese Movies / Japanese Version (103)
J-Pop DVD releases (12)
Idol DVD (38)
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 27th, 2008, 02:06 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

ColecoVision
After nearly bankrupting itself in 1978 with overstocked Telstar units, Coleco once again entered the console market looking to de-throne Atari 2600 and Intellivision the current kings of the hill.
Colecovision was released in 1982 and boasted amazing specs for it's time which showed in it's arcade conversions. To secure their success Coleco reached out to a Japanese based company called "Nintendo", and paid $250,000 for the rights to a super popular arcade game called Donkey Kong. Donkey Kong became a pack in game with the console.
Since the Atari 2600 contained no patented material and was made up of all "off-the-shelf" hardware, Coleco took another step to insure Colecovision's marketing power. The ColecoVision's Expansion Module #1 was essentially an entire 2600 which fit into the Coleco's expansion port. This gave gamers access to Atari's large library of games.
ColecoVisions were also marketed in Europe by CBS Electronics and sold under the CBS name.
Home computers were starting to overtake game consoles simply because they were more "respectable" in the eyes of parents. So in June 1983, Coleco decided to focus it?s energies on the Adam computer system in 1983. They stopped support and sadly Colecovision owners suffered. With the video game crash of 1984, Coleco officially ceased production of the unit with over 6 million units sold in just two years.
FACT: Coleco's software approach was to go after licensed arcade games that Atari had missed. Realizing that Atari had firm support from 3rd party developers like Namco (creators of Pac-Man and many other hits), Coleco involved itself with companies like Sega, Konami, and Universal. Amazing how long some of these developers have come.
More DCEmu Console History Can Be Found Here
Previous History Topics:
DCEmu Asks - Master System a History & Whats the greatest Master System Game Ever ?
3DO a History & Whats the greatest 3DO Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Playstation2 a History & Whats the greatest PS2 Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Snes a History & Whats the greatest Snes Game Ever ?
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January 27th, 2008, 02:26 Posted By: zx-81

Hi All,
For those who has missed the beginning, Stella is on of the best emulator of Atari 2600 game console,
running on many different systems, such as Linux, Solaris, Windows, MacOS/X, WinCE, OS/2, GP2X.
It has been written initially by Bradford Mott, see http://stella.sourceforge.net/ for details.
PSP2600 is a port on PSP of the version v2.2 of Stella. It's based on the work of Aenea who was
the first to port Stella to PSP.
It has been developped on linux for Firmware 3.x-m33 and 1.5
What's new in this version (i hope the last) ?
- Auto-fire mode, press RTrigger+X to switch it on/off useful for games such as space invaders !
On given games, the auto fire can't be stopped, so an option to stop it, is available
in the settings menu.
- It uses now only PSP GU for rendering
- Speed improvements while using GU render modes
- IR keyboard support !
- Add .a26 as valid rom extention
- Add several new hotkeys :
. settings such as fps, render mode, auto fire speed can now be directly modified
inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state (no need to enter in the main menu)
- New speed limiter options in settings menu
- RTrigger/LTrigger keys can be used in the keyboard
settings menu to navigate between Normal, LTrigger
and RTrigger compose mapping.
- Analog pad can be used in the rom file requester
- Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
- Bug fix in the low battery watchdog
- Increase memory heap size in 3.x
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
You can download it on my blog :
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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January 27th, 2008, 19:14 Posted By: zx-81

Hi All,
Here is the final version of PSPSim the SamCoupé Emulator for PSP.
For those who haven't seen previous versions, SimCoupe emulates a SAM Coupe
an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology.
For more information on the machine itself, including history and technical specification
you can go on http://www.simcoupe.org
What's new in version 1.2.1 :
- Many optimizations to speed up the emulation in
z80, video and sound emulation part.
Many games are now fullspeed (50 fps) even at 222Mhz !!
- Many new render modes and screen size options
(normal, fit, max etc ...)
- The emulator window can now be moved to fit the screen properly
- Add new hotkeys to setup render mode etc ...
- Bug fix in the low battery watchdog
- RTrigger/LTrigger keys can be used in the keyboard
settings menu to navigate between Normal, LTrigger
and RTrigger compose mapping.
- Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
- Code cleaning
* Big big thanks to Nick666 *
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
You can find it on my blog :
http://zx81.zx81.free.fr
Enjoy,
Zx.
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January 27th, 2008, 20:46 Posted By: JKKDARK
via M&C
Classic gaming doesn’t always have to be something restricted to a fond remembrance of now defunct hardware, or a pastime revisited only via software downloads thanks to the likes of Microsoft’s Xbox Live Arcade or Nintendo’s Virtual Console.
No, if you’re a classic gaming purist holding on to their dusty old consoles of yore then occasionally - just occasionally - something wonderfully surprising comes along to reward your faith in the foundations of videogame history.
Specifically, if you happen to have a carefully maintained SEGA Genesis (Megadrive) nestling lovingly beside your Xbox 360, PlayStation 3 or Nintendo Wii, then a piece of brand new (yes, new) software is on its way for the supposedly retired 16-bit gaming masterpiece.
Previously banded about under the somewhat ambiguous working title ‘Tavern RPG,’ the new and exclusive SEGA Genesis title has now officially been christened by its creators as "Pier Solar and the Great Architects" ahead of its retail release.
"Pier Solar will be the very first all-new game to appear on the Mega/Drive/Genesis and Mega CD/Sega CD in this millennium. It is not a port, not a translation, and has no ripped content whatsoever," outlines the game’s official Web site.
Other details relevant to the game indicate it has been developed specifically for the Genesis by the WM Development/SEGA Homebrow Game community and has been crafted from scratch, utilising only original graphics, imagery and coding.
For those Genesis fans presently rubbing their hands with glee, Pier Solar and the Great Architects will arrive in the style of an isometric J-RPG (Japanese RPG) with turn-based battles and plenty of opportunities for character exploration.
The developers say the game is "evolving in a nice pace" ahead of its scheduled Fall 2008 arrival, and that the team is responding to calls from Genesis fans eager to taste the game by way of a demo. "We are working on that," reveals the site. "Soon we will have news about it and have a link for download, so stay tuned!"
Pier Solar and the Great Architects is expected to be released on the standard Genesis cartridge format. It remains to be seen whether any of the big gaming players picks up the game for release via download too.
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January 31st, 2008, 16:43 Posted By: VampDude
Via: digitalspy.co.uk
Tomb Raider: Legend has picked up the award for Best Mobile Action Game of 2007 at the latest Spike Video Game Awards.
Discussing the game, a spokesman from Eidos said: "With a revolutionary game engine, users will encounter an unprecedented gaming experience. The level layouts and game mechanics, as well as the game's control scheme, are designed from the ground up for the mobile medium.
"The 3D mobile version of Tomb Raider: Legend adds to the accomplishment of a growing brand on mobile and mirrors the success of a brand which has enthralled gamers for ten years and is still one of the best-selling videogame franchises of all time, with over 32 million copies sold."
Also nominated in the Mobile Casual Game category was puzzle game Prism: Light the Way, which features a variety of modes from beat the clock to battle play.
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January 31st, 2008, 20:03 Posted By: JKKDARK

Go to the link here for payments, prices and places to ship.
Info:
The product consists of the game cartridge, color instruction manual and plastic clamshell case - highest quality guaranteed! The instruction manual is a beautiful 27-pages full of helpful information about the game, accented by wonderful, full-color images and artwork. We have had each piece professionally produced from scratch: In other words, no recycled game cases or boxes have been used. We're talking 100% brand-new cartridges and boxes! Our goal was to re-create the authentic Sega Genesis-Megadrive gaming experience that dedicated fans are accustomed to, and the results will truly surprise and excite you!
Beggar Prince will play in any NTSC or PAL Sega Genesis / Megadrive system, including all compatible systems such as the Nomad, 32X, CDX, X'Eye, Laseractive, etc. Saving and loading your progress via SRAM battery is also supported on all systems.
Once your payment has been received, your order will be shipped as soon as possible, in the order in which it was received. Please be patient, as we are a small company with a busy schedule. We have made it easy for you to place your order by offering two different payment options: PayPal or money order. To inquire about additional or special payment or shipping considerations, please contact us by e-mail.
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January 31st, 2008, 22:44 Posted By: wraggster
Gamasutra is running a feature on the venerable Apple II platform, which practically defined the early home computer industry and was home to many of the greatest games and developers of all time. The authors discuss the platform's lifespan and many iterations, struggles with illegal distribution, and legendary Apple II games such as Prince of Persia, John Madden Football, and Ultima. 'How big of a problem was piracy? Although several software authors claim that they stopped developing games because of rampant piracy and the subsequent loss of revenue, piracy did expose more computer owners to more games than they otherwise would have been -- this was at a time before ubiquitous demos made it easier to "try before you buy." Another benefit of this piracy is that much of the software archived today at online repositories are the cracked versions.'
http://apple.slashdot.org/article.pl.../01/31/1532212
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