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Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
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October 23rd, 2011, 15:13 Posted By: wraggster
Just seeing the catchphrase “Who You Gonna Call?” as the sub-title of this week’s Retro League podcast stopped us in our tracks and we pricked up our ears. We’re massive fans of the Ghostbusters film and the many video games that has materialised over the years – as our big feature in Retroaction issue 3 can testify to – so this alone made the download of The Retro League episode 104 worthwhile.
Obviously, Ghostbusters takes centre stage with a ‘Hot Topic’ slot with Ghostbusters Memories, while ‘Games of the Week’ include Ghostbusters (Sega Master System), Ghostbusters (NES) and Ghostbusters II (NES), and ‘Random Links’ looks at facts about the original film. Other content includes ‘Hot Topic’ discussions on Best PC First Person Shooters from the 1990s, Virtually Retro (Metal Slug 2, The King of Fighters ‘96 (PSN)…), while in the news, the classic GameFan issue 2 is made available in digital format and the unreleased N64 Game Glover 2 surfaces online
The show’s full content list can be found on the Retro League website, along with download links to the show itself. We came, we listened, we enjoyed our asses and we’re sure you will too.
http://retroactionmagazine.com/retro...e-episode-104/
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October 23rd, 2011, 15:12 Posted By: wraggster
We hit number 40 of the Retrogaming Roundups and the monthly podcast is as fresh and interesting as ever, with news, discussion, and interviews on all things classic gaming.
This month’s returning sections include Hardware Flashback with the Williams PHOF, Guinness Gaming Records, Top Ten with Game Controllers, The British Hour and more. This edition also includes features such as part two of an editorial on the The Game Room, Retro Regurge: Miner 2049er and Dragon 32/64 Computers.
For the full listing, check out the Retrogaming Roundup 40 show notes at the RR website, where you will also find the podcast download links for the high and low quality versions and the Outtakes edition.
http://retroactionmagazine.com/retro...ng-roundup-40/
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October 23rd, 2011, 15:10 Posted By: wraggster
Classic video game anniversaries seem to be popping up all over the place these days, and with issue 95 of Retro Gamer, the guys have gone Bubble Bobble crazy as the arcade hit celebrates its 25th. This includes a look at the original arcade classic as well as the various ports and sequels. Other main attractions include the Collector’s Guide: ZX Spectrum, The History Of Resident Evil (which is 15 years old – see, another anniversary), The Making Of: FIFA International Soccer (oh, dear, what were they thinking? – both RG and EA).
In amongst the many articles are Cheap As Chips: Dune II: Battle For Arrakis, From The Archives: Krisalis Software, Classic Game: Castlevania: Bloodlines, The Making Of: Alien Trilogy. Then there are the other regulars such as Back to the Eighties/Nineties, The Unconverted, Future Classic, Retro Reated, Homebrew and more.
Retro Gamer issue 95 is on sale across the UK now and can also be purchased online at the Imagine eShop where it can also be purchased in digital form for your preferred portable device. And if you want to browse through the magazine – you know, like those people who stand in the newsagent stores idly flicking through a mag only to put it back on the shelve, dog eared and all – then Darran Jones (RG Editor) has made a video preview just for you. But if you like what you see, consider buying it, eh?
http://retroactionmagazine.com/retro...amer-issue-95/
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October 23rd, 2011, 15:09 Posted By: wraggster
The ZX Spectrum was incredibly popular during the 8-bit computer scene in the 1980s, so much so that there have been countless magazines, fanzines and ezines published for it. Unfortunately, nothing lasts forever in the gaming scene and all those zines have mostly disappeared by now, but now the makers of PC Engine Gamer have stepped forth to quench the thirst of eager Spectrum gamers with the aptly title ZX Spectrum Gamer.
So what is this new ZX Spectrum Gamer? Think PC Engine Gamer, but for the Speccy, and you’re there: wonderful design with great content. For the premiere issue, the ZXSG team have chosen the sublime cult classic Trashman for the cover feature and rightly so – a truly unique game that we’re never likely to see again. Then there are other features such as The Gallery (game cover art), Load ” ” (a selection of great loading screens), Killer Kong (a Donkey Kong clone), Olli and Lissa (cute platformer), The Parsons Nose (look back at a certain year in multimedia), and more.
ZX Spectrum Gamer issue 1 can be downloaded in PDF format or read online at PC Engine Software Bible website. Be sure to catch up with past issues of PC Engine Gamer while you’re there.
News source via World of Spectrum
http://retroactionmagazine.com/retro...amer-launches/
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October 23rd, 2011, 15:08 Posted By: wraggster
Active Translators Valiarchon
Hackers Vash / StorMyu / Lewnatic
Editors Lewnatic & Conn
Inactive Snoozysam (English Translation)
17/10/2011 - Project Announcement There has been much debate within this project about when it could be the right time to make this announcement – is there even a right time? We couldn’t really answer that, however we thought now is as good a time as any: when we have progress to show and are happy to invite help! So, with that I am happy to announce a new translation project for Tales of Rebirth (PS2 and PSP).
The project really began in 2010, when it escalated into a full team of hackers, translators, editors and any other roles you can think of! We’re all happy with the progress made, but there is still much left to do, so, even though this post is an announcement of the project, you can think of it as an advertisement for help. We are looking for someone with adequate Japanese to English translation skills. Do you think you fit that criteria and have an interest in joining our team as a translator? Drop me a personal message on this forum and we’ll talk some more.
Screenshots Any and all translations are subject to change.
Relevant Link: (http://tales.namco.com/forums...topic.php?t=90248&start=0)
http://www.romhacking.net/forum/inde...pic,13408.html
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October 23rd, 2011, 00:15 Posted By: wraggster
Far from protecting the games industry, DRM is actually damaging it according to the MD of download site Good Old Games Guillaume Rambourg.
GoG.com offers a number of titles, all of which are completely free of any digital rights management restrictions.
“To beat piracy, our offer to gamers had to be both hassle-free and rewarding,” he told MCV. “If you make the overall experience more troublesome than downloading and playing an illegal copy, then all you can achieve is encouraging users to give piracy a try.
“This is why we decided to release all titles without any DRM, as well as making all of them fully compatible with modern operating systems – which is an area where piracy fails to perform. Again, adding technical constraints on such products would only encourage piracy and that’s why we decided to do exactly the opposite.
“Let’s be honest: it is very easy for any gamer to pirate a PC game these days, so the last thing we want to do is to impact loyal gamers. These people should be rewarded for buying PC products in 2011 and beyond, and spread the good message out there.
“At the end of the day, PC gamers are paying everybody’s wages in the industry and this is why we need to have a win-win situation here. Believe in your users and in exchange they will join forces with you to fight against piracy… as long as your offer is fair and rewarding to them, of course.”
http://www.mcvuk.com/news/read/good-...-on-drm/086888
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October 20th, 2011, 23:54 Posted By: wraggster
Sonic the Hedgehog is the first winner at this year's record-breaking Golden Joystick Awards.
Sega's iconic mascot has won the very first outstanding contribution award in the same year that it celebrates its 20th anniversary.
The 29th annual GamesMaster Golden Joystick Awards has a also smashed the Guinness World Record for the most votes cast in a gaming awards. 2.06 million votes were cast in picking this year's winners.
The winners that will be joining Sonic will be revealed tomorrow at the event at the Westminster Bridge Park Plaza.
“We are so excited that Sonic has been awarded the first-ever Outstanding Contribution Award at the Golden Joysticks," said Sonic brand director David Corless.
"In today’s ever changing market it’s rare for a character to last for 5 years – let alone 20. And that’s testament to the popularity and longevity of our blue blurred mascot. Since the days of the Mega Drive – he’s appeared on most consoles and handhelds going and also made the successful leap into the digital space. This award couldn’t have come at a better time as we celebrate Sonic’s 20th Anniversary and with the amazing Sonic Generations just around the corner. Here’s to the next 20!"
http://www.mcvuk.com/news/read/sonic...k-award/086801
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October 19th, 2011, 02:04 Posted By: wraggster

A few years ago, [Richard] pulled a crushed camcorder out of a junk box at a hamfest. After pulling the half-inch CRT out of the viewfinder, he needed to find a project. [Richard] ended up building the second tiniest game of Tetris we’ve ever seen.
After futzing around with the CRT, [Richard] discovered that one of the pins would accept an NTSC input. He also found a similar project that used a dime-sized CRT to play Tetris. With ready to go code, [Richard] started assembling his project into a handsome wooden box.
There are two PCBs for the build – a CRT driver circuit, and a small custom board that handles the game and controller code. The circuit for the game board was found onthis site, but the featured boards there were too large for the project. A stripped-down board was fabricated by BatchPCB and put into the box.
There aren’t any controls on the console itself, for that a standard DB-9 connector was installed so a vintage Atari joystick could be used. For a more ergonomic Tetris experience, a Sega Genesis controller could be used. For something that looks like it comes out a steampunk laboratory, playing Tetris is a bit unexpected. Check out the demo video of the screen at 20x magnification after the break.
http://hackaday.com/2011/10/18/build...iniest-tetris/
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October 19th, 2011, 02:02 Posted By: wraggster

[Marcus Gritsch] wanted to do his retro gaming using retro hardware… or at least using some retro hardware. Although he was playing his Commodore 64 games in an emulator, he figured that using an original controller would boost the nostalgia quite a bit. This is a vintage Competition Pro joystick that has buttons and a joystick of a similar quality to arcade hardware and a DE-9 connector. He managed to connect new to old by building his own USB to C64 joystick adapter.
His project started out by breadboarding a circuit based on a PIC 24FJ64GB002 microcontroller. This does all of the work, having native USB support, and no problem reading and translating the signals from the old hardware which are simply conductors for each internal switch that pull to ground when actuated. Once working, he soldered everything to some protoboard; a connector at each end, the chip itself, a voltage regulator, and some passive components. It’s a, robust build that should give him years of emulated fun.
http://hackaday.com/2011/10/18/c64-joystick-adapter/
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October 19th, 2011, 01:50 Posted By: wraggster
A coder going by the handle Mr Sid has ported Jordan Mechner's 1989 Apple II game Prince Of Persia to Commodore 64.
The project took two-and-a-half years to complete, and has realised one of Mechner's ambitions for the game.
"That's crazy!" Mechner writes in the comments on Mr Sid's developer blog. "Back in 1989, when I was making POP on the Apple II, I couldn't get anyone interested in doing a C64 port... because it was too old a system."
The port was achieved using a "memory capture of the Apple II and good old fashioned reverse-engineering skills" according to the blog.
"Just probably the biggest crossword puzzle I've ever worked on," adds Mr Sid. "It's definitely not perfect, some grey areas left, but it's the next best thing to having the original source code."
http://www.next-gen.biz/news/prince-...d-commodore-64
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October 9th, 2011, 23:01 Posted By: wraggster
via http://emu-russia.net/en/
Panasonic 3DO emulator has been updated. Changes:
- A game loaded by CD will no longer “share” save states with other games loaded by CD.
- A game loaded by CD will use the same save states as the same game loaded as an ISO.
- The “game database” is extensible. It is even extensible in the sense that 4DO should be able to augmented to handle games that aren’t unique in the first 4k of data (if necessary, though I doubt it).
- Save states filenames now have the following format:
[GameId]_[GameName]_[SaveSlotNumber].4dosav
Example: 2DDBB4AA_KillingTime.0.4dosav
- The game’s title now shows up in the 4DO window’s title bar.
- You can also view game information (Help -> Game Information). This isn’t particularly important for most folks, but it will help identify if there are certain games out there that are not properly “unique” and need to be explicitly added to the game database. Only two games with the same Sector 0+1 Checksum are really of concern.
File: Download
News source: http://www.fourdo.com
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October 9th, 2011, 21:06 Posted By: wraggster
It’s been a long time since the first issue of Abandoned Times Magazine was release – May 2009, in fact – but the second issue if finally here. One of Abandonia‘s side projects, Abandoned Times Magazine is a zine produced by volunteers of the gaming website with articles and interviews on one of the most underrated gaming platforms: the PC.
This issue is a special horror themed edition with an in-depth look at one of the platform’s most memorable and influential First Person Shooter, the Doom series. Elsewhere, there is an interview with Brandon Cobb (Super Fighter Team), a DOS Box tutorial, Freeware Corner, Matt Barton (Matt Chat) interview and more. Continuing the horror theme with articles on The History of Horror Games, Alone in the Dark, Veil of Darkness, Elvira II, Psycho…
Abandoned Times Magazine itself is a fine looking ezine with some decent layouts and good writers onboard. However, the team are still needing writers, proof readers, designers and people with ideas, so if you would be willing to help out with a good cause, head over to the Abandonia forums and let them know.
Abandoned Times Magazine issue 2, in all its 65 page glory, can be downloaded, or read online, from the Abandonia website for free.
http://retroactionmagazine.com/retro...azine-issue-2/
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October 9th, 2011, 21:06 Posted By: wraggster
What was actually reported as issue 38 being released, it doesn’t seem as though it, erm, has been. Time to catch up on the last release then… The German based zine covers news, reviews, interviews and much more on all things classic gaming, with a slight slant towards the Commodore. In issue 37, we can look forward to reading about Slim Jim on the C64, interview with Oliver Uschmann, Fun-Racer Special: The Mario Kart formula, Commodore Amiga CDTV, Retro Exchange 7, 3DS: The sellout of all consumer rights, the rarity that is Code Masters’ CD Games Pack for the C64. All this and much more can be found inLotek64 issue 37, which can be downloaded for absolutely nothing. El Zilcho. Nadda. Frei. Gratis. Rhad ac am ddim.
http://retroactionmagazine.com/retro...ek64-issue-37/
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October 9th, 2011, 19:58 Posted By: wraggster
Following the monumental 100th episode, the release schedule of The Retro League podcast seems to have resumed back to its normal weekly edition. However, that doesn’t mean there’s nothing of note here. On the contrary, there is the usual look at Virtually Retro (Another World – 20th Anniversary (iOS), Castlevania: Harmony of Despair (PSN)), news (NES-Bit magazine, 15th Anniversary of the Nintendo 64, Games of the Week (Teenage Mutant Ninja Turtles II: The Arcade Game (NES) & Cosmo Tank (GameBoy)). All this and more can be found on the Retro League episode 102.
http://retroactionmagazine.com/retro...e-episode-102/
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October 9th, 2011, 19:55 Posted By: wraggster
The October 2011 edition of Retrogaming Times Monthly has a suitably Halloween flavour to it this month with many articles covering games with a horror theme. Highlights of the monthly online zine include Retrogaming Turntable – Pac-Man Fever, Gaming Tetralogies – The Super Mario Bros Series, MAME Reviews – Blaster, Commodore Du Jour – The Castles Of Dr. Creep, Apple II Incider – Mystery House, Dual Perspective – Castlevania, NES’cade – Chiller and The Pixelated Mage – Splatterhouse 2. All this and more can be found in Retrogaming Times Monthly issue 89.
http://retroactionmagazine.com/retro...thly-issue-89/
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October 8th, 2011, 00:53 Posted By: wraggster

[Fernando] sent in a tangential project update that uses an ATtiny45 to play Pong on his television. Last time we looked in on his work he had just finished getting the eight-pin chip to display a big number on the TV via the VGA port. This expands on the idea while he continues to wait for parts.
Right now the chip plays against itself, but he’s got one input pin left and we’d love to see a button added for a simple one-player game. We’re thinking the paddle would always be moving in one direction or the other, with a click of the button to reverse that direction. The part that he’s waiting for is a Bluetooth module, which we’d love to see used for 2-player games via a pair of Wiimotes (we’re just wishing at this point and don’t know if that would even be possible). The end goal for the hardware is a Bluetooth connected scoreboard for Android devices.
The code is written in Assembly, and we found it relatively easy to follow what [Fernando] is doing with the game logic. On the graphics side of things he gets away with a 120×96 resolution because Pong is supposed to look pixelated. We love the result, which you can see for yourself after the break.
http://hackaday.com/2011/10/07/8-pin...ou-widescreen/
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October 6th, 2011, 01:02 Posted By: wraggster
We stuck our Rage review up yesterday but we didn't find out about this little secret until afterwards.
id Software has nestled a treat deep within its latest shooter, Rage, for any old-school FPS fan.
It's an uncharacteristically bright and pixelated doorway leading to a Wolfenstein styled cubby-hole.
The gem can be found in the Ghost Hideout section of Rage when you first enter the area. Just hit action on the wall as shown and the world of Wolfenstein 3D will open up to you.
http://www.computerandvideogames.com...-area-exposed/
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