Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
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August 3rd, 2011, 00:14 Posted By: wraggster
[Garnet Hertz], a professor and “artist in residence” at UC Irvine, built a drivable Outrun arcade cabinet for an experiment in augmented reality.
The old fiberglass and wood cabinet was hacked up and the motors, wheels, and drive train from an electric golf cart were stuffed inside. The original steering wheel and pedals were used for the controls. Although the top speed of the in-game car is about 180 mph, that was brought down to a reasonable 13 miles per hour.
http://hackaday.com/2011/08/02/class...-drivable-car/
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August 1st, 2011, 01:50 Posted By: wraggster
[Frank], like many people, has a soft spot in his heart for the Commodore 64. He prefers to play his C64 games on his computer nowadays, but likes using his old school Competition Pro rather than some modern controller with remapped buttons. The only problem with using the controller is that his new computer doesn’t have any ports that accommodate its 9-pin D-sub connector.
The VICE emulator maps keyboard inputs to controller actions, so he decided to build himself a D-sub to USB adapter that implements a virtual USB keyboard. He wrote a firmware package for the Freescale MC9S08JS16L microcontroller that allows him to send keypresses to his emulator whenever he performs an action with his Competition Pro joystick.
The circuit looks easier to duplicate than some other C64 interfaces we have seen before, and as you can see in the video below, it works quite well. We imagine that this setup can be used to connect all sorts of old input devices to modern PCs with little to no tweaking.
http://hackaday.com/2011/07/31/commo...r-for-your-pc/
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July 31st, 2011, 23:13 Posted By: wraggster
Much like their most enduring games series and character, Phantomasa, The Mojon Twins are back releasing new games on the faithful ZX Spectrum with the third in the aforementioned game series: Phantomasa 3 – Fundamentally Loathsome. And it wouldn’t be a Mojon Twins’ game without a deliciously bizarre plot which involves a robot Phantomasa in an alternate Parallel Universe who is on a mission to resuce her father and creator, Julius Gepetus. This involves some classic gameplay as Phantomasa travels back and forth between the four dimensions, taking on all enemies with her rather unique weapon, and I quote, “breasty rainbows” (Bubby and Bobby from Rainbow Islands have nothing on Phantomasa). Being a robot, Phantomas has never been programmed with any modesty and wanders around the dimensions au naturel. Obviously, wearing no kind of clothing or armour while going into battle has its drawbacks as the enemy will close in to do damage. So be careful out there in those dimensions. The game is available as a free download along with the source code and cover artwork.
http://retroactionmagazine.com/retro...n-zx-spectrum/
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July 31st, 2011, 23:10 Posted By: wraggster
via http://www.romhacking.net/forum/inde...pic,12987.html
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
•Thunder Force 3 Compression tools (Miscellaneous)(GEN)
•SOALEditor (Game Specific)(GC)
•dsdecmp (Miscellaneous)(Multiple)
•NESCRC32 (Miscellaneous)(NES)
•N64 ROM Renamer (Miscellaneous)(N64)
•Kaeru no Tame ni Kane wa Naru Dialog Editor (Game Specific)(GB)
•DSLazy (Miscellaneous)(NDS)
•bass (Assembly Tools)(Multiple)
•header-magic (Miscellaneous)(SNES)
•Epic Edit (Level Editors)(SNES)
Relevant Link: (http://www.romhacking.net/utils/)
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July 28th, 2011, 14:17 Posted By: wraggster
Another of our sites that predate the opening of DCEmu has returned, Console Hardware News has all our DCEmu main news, plus reviews and also news on gadgets, modchips, flashcarts and finally rom translations and homebrew from other retro consoles not featured elsewhere at DCEmu.
Check it out here --> http://console-news.dcemu.co.uk/
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July 27th, 2011, 00:48 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
•Revelations - The Demon Slayer Improvement (Improvement)
•Kid Icarus ZZ (Improvement)
•Story of Thor / Beyond Oasis Retranslation (Complete)
•F-Zero X New Lap (Complete)
•F-Zero X 2nd Boost (Complete)
•Lode Runner ~Rebuilt~ (Complete)
•Megaman Metal Army (Improvement)
•Cheetahmen II - Bugfixed version 2.1 (Bug Fix)
•SMB FINAL QUEST (Complete)
•Famicon Fantasy (Spoof)
Relevant Link: (http://www.romhacking.net/hacks/)
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July 27th, 2011, 00:46 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
•Kaeru no Tame ni Kane wa Naru (English)(Fully Playable)(GB)
•Felix the Cat (Spanish)(Fully Playable)(NES)
•Disney’s TaleSpin (Spanish)(Fully Playable)(NES)
•Time Crisis (Spanish)(Fully Playable)(PSX)
•Pocket Monsters Green Version (English)(Fully Playable)(GB)
•Fushigi no Umi no Nadia (English)(Fully Playable)(GEN)
•Mobile Suit Gundam F91: Formula Wars 0122 (English)(Fully Playable)(SNES)
•Jump Ultimate Stars (English)(Fully Playable)(NDS)
•Cheetahmen II (Spanish)(Fully Playable)(NES)
•Märchen Maze (English)(Fully Playable)(TG16)
http://www.romhacking.net/forum/inde...pic,12964.html
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July 23rd, 2011, 23:44 Posted By: wraggster
via http://retroactionmagazine.com/retro...amer-issue-91/
With all the Laser Squad excitement at the moment, we almost forgot about the latest issue of Retro Gamer. Rather than put up the usual news post about the thing, though, we thought we would write up a mini review of the more interesting features.
It’s a classic Crash/Zzap!64 style cover as Oli Frey supplies the superb artwork for this issue: King Kong munching on a Spectrum for the main feature, Game Over for 8-Bit. The hardware feature looked back at the rise and fall of the 8-bit computers, from the Spectrum to the Apple II. While the article is up to the usual standard that we’d expect from Retro Gamer, there isn’t much new here for the hardcore retro gamer. An article aimed at readers new to retrogaming perhaps?
The Back to the Eighties/Nineties articles are always a fascinating lookback to a certain month in time. This issue, RG looks back to October 1989 and March 1994 respectively.We do feel we have to correct the Nineties article which states, twice, on the same page that Impact Magazines went “bust” due to “financial difficulties”. If anyone has read the Roger Kean interview at Out-of-Print Archive, they will know that this was not the case. Following the resignation of all the Impact Magazines’ directors (Jonathan Rignall, Roger Kean and Oli Frey), the publisher’s parent company, Europress, bascially pulled the plug on Impact.
It’s always a pleasure to read an article from Damian McFerran, and the History Of Final Fight is no exception. Detailing the entire series from arcade to Game Boy Advance, it is a fantastic read full of superb design layout and box outs.
The Collector’s Guide makes it to the undervalued Amstrad CPC. This was the first computer that this very author overused during the 1980s and early 1990s, to the point that the cassette play button had to be taped down in order to load games. The article looks at some of the more rare games, magazines and peripherals available for the CPC range. There is also the Amstrad CPC games you need to own, which is basically a rarity colour coded list of games. The Collector Q&A even features our very own Richard Goulstone (aka TrickyNZ).
Other articles which are just as worthy include The Making of… Grim Fandango, The Ultimate Guide to U.N. Squadron, Bluffer’s Guide to Vector Games, Signature Series: Ninja Gaiden, In The Chair With… Steve Turner and Classic Game: GG Shinobi. Overall, another fine issue of the “award winning games magazine”.
Retro Gamer can be picked up at select stores across the UK and around the world (slightly later). The digital version can also be purchased from the Imagine eshop.
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July 23rd, 2011, 23:41 Posted By: wraggster
via http://www.romhacking.net/forum/inde...pic,12950.html
This game is infamous because it’s one of the worst games ever made. It’s full of all sorts of glitches and it’s extremely hard because of it’s glitched gameplay. The game couldn’t even be finished.
Now, you can play with all those bugs fixed so the game can be completed with no problems. No more enemies disappearing, all levels load correctly, and no annoying level number glitch (levels 4, 5 and 6 were called level 3).
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July 23rd, 2011, 23:38 Posted By: wraggster
via http://www.romhacking.net/forum/inde...pic,12935.html
Today I have released a translation patch for Nadia - The Secret of Blue Water for the Genesis/MD. The game is an adventure game, the gameplay revolves around reading the story and solving puzzles.
Translated by Eien Ni Hen, it took me a couple years to work on my Sega Genesis hacking skills (as much as CBS probably doesn’t care) to complete it. This translation uses the console/emu region settings to run in English when set to USA mode. Otherwise it will display the original Japanese text/graphics.
I hope everyone enjoys it.
(Thanks to RHDN for help uploading this, as my site is down at the moment.)
RHDN Project Page
Relevant Link: (http://kingmike.emuxhaven.net)
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July 21st, 2011, 00:11 Posted By: wraggster
Newly released at Chinavision
Introducing “MagicView” Multimedia LED Projector with Built-in DVD Player, a whole new way of giving presentations and enjoying movies, videos in big screen splendor.
The MagicView is in fact a high quality LED projector, a DVD player, and a multiple card reader combined in one unit. You can play DVDs directly on this projector or connect it to your TV or computer, and comfortably watch your movies on the wall. In addition, this projector reads files directly from USB drive and SD/MMC cards. This is extremely convenient for people who travel to give presentations. You can easily load your PPT or other files to a USB or SD card, and with the MagicView LED projector, you don’t need to bring an extra laptop or DVD player.
Featuring LED projecting technology, this projector produces sharp and clear images. Movies are displayed with vivid colors, and the built-in speakers bring out sound beautifully. An additional benefit of using LED lamp is that unlike traditional mercury vapor lamps, it’s environmentally friendly and can light up instantly. It can last for more than ten years even with active use, saving you money and time.
Suitable for sports restaurants, classrooms, meeting rooms or home theaters, the MagicView will exceed your every need for projectors. Now offered at an incredible wholesale price from your NO. 1 electronic wholesaler, Chinavasion. Add to cart now and your order will get shipped within one day!
At a Glance...
■Ideal for classrooms, conference rooms, mobile business presentations and home entertainment
■Rich colors and vibrant image clarity
■LED Projection Lamp with 120 lumens
■Long Lamp Life
■With built-in DVD Player, USB Port, HDMI, VGA and AV Inputs
■Clean and modern design
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July 19th, 2011, 01:18 Posted By: wraggster
id Software co-founder John Carmack has attacked "snooty" independent developers who criticise FPS developers for being too conservative.
Speaking in an interview with IndustryGamers, Carmack argued that a developer's job is to make games that people love and are willing to open their wallets for, not games that push boundaries.
"I'm actually happy Rage is a little bit different in terms of feeling and tone. It's not just, 'Here's your squad mates'," he explained before saying his piece.
"But that's still a proven formula that people like, and it's a mistake to [discount that]. As long as people are buying it, it means they're enjoying it. If they buy the next Call of Duty, it's because they loved the last one and they want more of it.
"So I am pretty down on people who take the sort of creative auteurs' perspective," he continued. "It's like 'Oh, we"re not being creative.' But we're creating value for people - that's our job!
"It's not to do something that nobody's ever seen before. It's to do something that people love so much they're willing to give us money for.
"So I do get pretty down on people that - you see some of the indie developers that really take a snooty attitude about this. It's almost as if it's popular, it's not good. And that's just not true."
Rage, id's latest effort and its first new IP since Quake launched in 1996, is due out on PC, PlayStation 3 and Xbox 360 in October.
http://www.eurogamer.net/articles/20...-snooty-indies
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July 17th, 2011, 22:01 Posted By: wraggster
[Nathan] got his hands on a chipKIT Uno32 development board and wrote a Pong sketch that you can play with a VGA monitor. We love the hardware that makes this feel very much like the classic. It uses a collection of resistor-based digital to analog converters to generate the color signals for the VGA protocol. The score for each player is show on a 7-segment display instead of being printed on-screen. And the paddles are made up of a pair of potentiometers.
You’ll remember that the chipKIT Uno32 is an Arudino compatible 32-bit development board. This project shows how the hardware handles, and how easy it can be to generate VGA signals with it if you know what you’re doing.
For those interested in the game physics themselves, [Nathan] provided a nice explanation about ball movement at the bottom of his post. If you need even more details, dive into the code package that he links to.
http://hackaday.com/2011/07/16/vga-pong-on-a-chipkit/
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July 16th, 2011, 21:49 Posted By: wraggster
What do you do if you’re a developer that gets shut out of the approval process for closed-shop gaming systems? If you’re [Robert Pelloni] you protest first, then establish your own startup to develop a gaming platform that is open and inexpensive. The hardware seen above is a rendering of the nD, a cheap and open gaming handheld. They plan to sell it at cost ($20) and let anyone develop games.
Check out the video after the break to see the pitch. The hardware is sparse; a plastic case and some buttons, a 320×240 LCD screen, a PCB with a system-on-a-chip, and a rechargeable battery. But if you’re writing great games the spartan hardware doesn’t matter (we still love a good game of Metroid when we have the time). Developers will be able to license games for sale in the nD online market. They’ll keep 90% while nD takes it’s 10%. Not a bad deal.
If you haven’t heard about [Bob] protesting Nintendo, give this article a gander.
http://hackaday.com/2011/07/13/nd-st...gaming-giants/
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July 13th, 2011, 23:54 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,12900.html
One of the first ever seen game romhacked fandubs has been released for the PlayStation One.
The Time Crisis 1 Spanish translation project tried to achieve something different from many other translation projects, by completely dubbing and inserting the game, up to the last sound file. Of course, this translation also does graphics and text, but the main focus was to dub and improve over the poor performances of the original English actors.
Since images will not show how a voice acting mod sounds like, you can see and hear how the project has ended on the following link:
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