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August 27th, 2011, 11:44 Posted By: wraggster
via http://www.romhacking.net/forum/inde...pic,13125.html
Debias: Legendary Space-Time Hero, formally known as Jikuu Yuuden Debias has been released as a 100% full English translation. This game is a Famicom game with an accessory that can be viewed at my website that will help you during your adventure in using the Zodiac like wheel. I also have maps given to me by reyvgm and the original manual from Pennywise.
This game somewhat resembles Cadash and has day/night cycles similar to Castlevania II without the messages. After passing Elbos Gate, you’ll find three doors leading to very large areas to explore. You can read more about it in the readme file I provided with the patch.
A big thanks to Steve Martin for translating the scripts and also to Paul Jensen who translated the title for the game.
Have fun and enjoy!
RHDN Project Page
Relevant Link: (http://gilgalad.arc-nova.org/)
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August 25th, 2011, 12:54 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,13103.html
Jomb’s been hard at work on his Monster Party editor since the initial release over a year ago.
The changes are too numerous for me to even remember them all, but here are some of the major ones:- Now there is has a sprite editor. You can rearrange all the sprites in the game, you can change which palette each tile uses and what it’s draw style is. Furthermore, you can remove a tile from one sprite, then add it to another sprite as a new tile.
- All the enemies and bosses in the game can be edited, you can change practically everything about them from where they start at, how much life they have, how fast they animate, what item they are carrying, you can change their collision detection information making them larger or smaller, how many points they are worth if defeated, what type of projectile they have if they have one and how it behaves.
- You can now view where enemies are on the round maps, and move them around.
- There is now a place in the editor to arrange the tiles for the static screens of the game (such as the title screen), and most of them can also have their palette arrangements changed.
- You can now edit how any block on the level maps behave by changing it’s perceived type. For example, you can make any block be a platform, a spike, water, a doorway, etc.
- There are now thousands of gameplay hacks you can apply to the game which do anything from making Mark jump higher, have a longer bat, crawl or walk faster or slower. These hacks can also be used to make bizarre and crazy behavior in the game, for example its possible to make the imp on round 7 telekinetically throw mark around the screen, or the minotaur boss on round 3 pull you to him to attack.
Basically this is now a platform by which even a ROM-hack beginner could make a new game based on the Monster Party engine instead of just being a level editor.
Also this is likely the final version of this editor, as Jomb feels there is little left to do with it and wants to move on to other projects.
RHDN Project Page
Relevant Link: (http://badderhacksnet.ipage.com/badderhacks/index....on=com_content&view=article&id=233:monste r)
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August 22nd, 2011, 23:53 Posted By: wraggster
Rather belated news on this new Hungarian Amiga PDF magazine, but newsworthy all the same. Amiga Mania‘s focus is articles, tech, solutions, serious apps and games. In this glorious premiere issue, we can look forward to articles on the Amiga 1000, an interview with Jay Miner (“father of the Amiga”), and a massive six page retrospective of Perihelion (an RPG 3D adventure produced by Hungarian development team of Morbid Vision), plus an interview with Toth Edvárdot from said development team. Other games covered include Heaven Tales, Tracker Hero, Duke Nukem 3D and Street Rod. Having been written in Hungarian, I haven’t had the time to check out every article, but from what I have seen, it’s a well written magazine with some great design throughout. The first issue can be freely downloaded from the Amiga Mania webpage.
http://retroactionmagazine.com/retro...mania-issue-1/
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August 22nd, 2011, 23:49 Posted By: wraggster
Issue 52 of Commodore Free has just been released. The Commodore dedicated retrogaming zine covers all things from the VIC-20 to the Amiga, with news, reviews and interviews. This issue’s highlights include reviews of Clone (C16/Plus4), On The Farm, Chang’s Adventure, Deff-Ender and Coins, as well as news on Amiga Mania #1 magazine and the latest happenings in the Commodore scene. Commodore Free is freely available to download from the CF homepage and comes in multiple reading formats, including PDF, text, html, seq, D64 (C64 disk image) and eBook.
http://retroactionmagazine.com/retro...free-issue-52/
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August 16th, 2011, 18:41 Posted By: wraggster
via http://emu-russia.net/en/
Panasonic 3DO emulator has been updated. Changes:
Features:
- Audio Oddities Solved — I’ve put more work into the audio system. After playing a game for a while you may have noticed garble-ing noises. This was due to the playback getting ahead of the write buffer. 4DO now monitors for this situation (and vice versa) to move the audio read buffer’s position when it gets out of sync.
- Audio Playback Enabled on Some Machines – On initialization, the audio playback now “scans” for the highest supported audio bitrate on the system. This previously would just attempt to load a device with 32-bit fidelity, and gave up if it didn’t find one. This will result in audio being heard on machines that otherwise would have heard none. This could be improved later to give the user the option to choose the audio device to playback to.
Bug Fixes:
- NVRAM now gets initialized with proper structures when the NVRAM file does not exist.. This will prevent certain games like Need For Speed from thinking that there is no save data space. I did not bother changing the filename, so if you ran into this issue, you should delete the NVRAM_SaveData.ram file you have if you’re dropping this new version of 4DO in the same directory.
File: Download
News source: http://sourceforge.net
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August 16th, 2011, 16:40 Posted By: wraggster
[Alexis] sent in a single board computer he’s been working on. The project goal of his build was making it easily reproducible. From looking at the schematics, it’s one of the simplest fully-functional computers we’ve seen. The build runs CP/M 2.2 off of two 3.5 inch floppies. This opens up a lot of options as to what software is already available. Although it operates over a serial terminal, [Alexis] pretty much duplicated an Osborne I, only at double the speed.
[Alexis] got a little e-fame from his earlier 8088 homebrew computer built from very early 8088′s rescued from an electronics junk shop. These 8088 computers made the blog rounds by playing Still Alive with a [video=youtube;gBiIr-bFiKM]http://www.youtube.com/watch?v=yLS35kyYlOU"]SID chip[/URL] from a Commodore 64 and a [URL="http://www.youtube.com/watch?v=gBiIr-bFiKM[/video] FM synth chip.
For now, I guess we’ll have to settle for a video of [Alexis]‘ Z80 computer running CP/M. Check out a video after the break of his computer running the greatest Infocom adventure, Hitchhiker’s Guide to the Galaxy.
http://hackaday.com/2011/08/16/easy-...er/#more-52658
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August 14th, 2011, 18:54 Posted By: wraggster
Another quality digital release of Computer and Video Games magazine, the multi-format magazine published by EMAP in the UK, has been released at Out-of-Print Archive. Out-of-Print Archive’s meppi picks up from his last CVG release with issue 173 from the classic Paul Davies era in April 1996. Four articles were chosen from the issue as online previews and include reviews of Street Fighter Alpha (Saturn), Alien Trilogy (PSOne), Terminator: Future Shock (PC) and Descent (PSOne). The release is available in both iDevice (brilliant for on the go reading) and Full-Rez download (high resolution glory for PC reading). The issue’s editorial info, contents, download links and online previews can all be found at the CVG 173 catalogue page at Out-of-Print Archive.
http://retroactionmagazine.com/retro...ally-archived/
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August 14th, 2011, 18:52 Posted By: wraggster
The recent riots across England have had nothing to do with retribution, boredom, hardship, unemployment or even anti-government/anti-police/anti-authority, etc. protests. No, no, no, no. That’s just crazy talk. They have been taking place due to the lack of a decent online archive for Atari ST magazines. Hoping to quench this thirst for ST magazine preservation, The Atari ST Magazine Archive has opened its reinforced digital doors this week. At the moment there are only a selection of ACE issues (which was a multi-format magazine), but the archive will be updated weekly with new archives.
If you are an Atari ST fan and have access to the likes of ST Action, ST Format, The One For ST Games, Atari ST Review, Atari ST User or any other magazine that covered the ST then please consider helping out. With the Amiga covered so well online with the Amiga Magazine Rack, the Atari ST truly deserves the same loving preservation. If you would like to get in touch with the ST Mag Archive team or want to keep up to date with them, be sure to bookmark their website, follow The Joy of Sticks on Twitter, check out The Joy of Sticks’ Facebook page or the blog at The Joy of Sticks, or all the above.
http://retroactionmagazine.com/retro...azine-archive/
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August 9th, 2011, 00:27 Posted By: wraggster
To say that Commodore 64 aficionados are a dedicated group would be quite the understatement. There are still quite a few individuals that spend all sorts of time building and programming for the C64 in order to make using them enjoyable, and to keep up to date with current technologies.
[Luigi] is one of these people. He wanted a way to easily transfer files between his PC and his C64 that was fast but cheap. To [Luigi], this meant USB file transfers, which would take quite a bit of work to implement. He started out by rolling his own BASIC interpreter which could eventually be extended to support USB. Using his BASIC-Plus interpreter, he was able to implement a USB Kernel, which could transfer files at 1.2 KB/s via a USB to serial adapter. Wanting faster file transfers, he built a USB to parallel adapter, which resulted in a nearly 8-fold increase in speed.
So, if you have been dying to have USB capabilities on your C64, look no further, [Luigi] has just what you need!
Continue reading to see a quick video of USB-64 in action.
http://hackaday.com/2011/08/03/dedic...-commodore-64/
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August 9th, 2011, 00:24 Posted By: wraggster
[Luke] wanted an arcade-style controller that he could use for some gaming at home. He decided to use a portable game emulator as a base and then .
The donor hardware is a Dingo A320. It’s a nice little handheld with a 2.8″ screen, and plenty of potential to emulate games like Donkey Kong seen above, or to play homebrew. It’s even been the target of some RAM upgrades we looked in on in the past. The best part for [Luke's] project is that it includes a video out port.
In the clip after the break you can see that [Luke] now has a compact controller with a huge arcade joystick, four buttons on the top surface, and the rest of the controls all around the edges of the enclosure. The video out option is selected in the menu system, so he preserved the original LCD for use during configuration.
http://hackaday.com/2011/08/07/porta...de-controller/
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August 8th, 2011, 23:50 Posted By: wraggster
Well, not exactly, but GameFan has started its ‘GameFan Retro’ section with issue 6, recognising the ever growing appeal of classic videogaming from gamers young and old. For those that don’t know, GameFan is a well respected US videogaming magazine that launched in 1992 and featured a colourful design layout with multiple screenshots fused with the editorial throughout. This gave the magazine an edge over competing publications which were bland and limited in comparison. However, in 2000, GameFan closed and was only just re-launched last year.
Issue 6 of GameFan magazine is available to purchase in digital form for a measly $3.99 with the printed version to follow soon. The preview version is also available to view online from the home page. Oh, and if you’re a fan of the original run of GameFan, then keep an eye on the website in the coming months.
http://retroactionmagazine.com/retro...ne-goes-retro/
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August 8th, 2011, 23:47 Posted By: wraggster
Join us as we take an 88 miles per hour trip 20 years back in time to reminisce about the classic videogaming magazines at the time. A time when C&VG, ACE, Zero, Crash, Your Sinclair, Zzap!64, Amiga Power and Amstrad Action reigned supreme. A time when Sonic began his meteoric rise. A time when the Terminator 2 movie licenced game was big news.
Back in Time is this author’s monthly article over at Out-of-Print Archive. Along with the main article there are also four articles chosen from the magazines covered. This month we have the PC RPG Martian Dreams from ACE issue 47, Boulderdash on the NES from Mean Machines issue 11, PP Hammer on the Amiga from Amiga Action issue 23 and Turbo Charge on the C64 from Zzap!64 issue 76.
Read the full Back in Time: August 1991 article here
http://retroactionmagazine.com/retro...e-august-1991/
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