Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
October 2nd, 2011, 23:53 Posted By: wraggster
As the game’s title screen might suggest, Dunjon Battler seems simple enough: “Destroy monsters with your sword,” “collect treasure chests for health,” “find the chalice to win.” However, don’t let that simplistic three sentence plot fool you into thinking that this is a simple game. Hidden beneath the surface is a fun little dungeon explorer with plenty of action. The game, which was coded by Malcontent, is available as a free download in C64 .PRG format along with the source code from Malcontent’s game webpage.
http://retroactionmagazine.com/retro...-commodore-64/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 2nd, 2011, 23:51 Posted By: wraggster
Ys Origin is a Japanese Action RPG released in 2006 for Microsoft Windows by Nihon Falcom. It’s the seventh game in the Ys series but as a prequel, it’s the first in terms of chronology. It’s also the first game in the series not to revolve around the adventures of Adol Christin.
Taking place 700 years before the events of “Ancient Ys Vanished” (Ys I & II), this game tells much of the back-story of Ys, Darm Tower, the Black Pearl, the twin goddesses and the six priests. The game revolves around three characters as they journey through Darm Tower: Yunica Tovah, Hugo Fact and Thor Fact. Each character has their own motives for climbing the tower and playing through with all three characters will reveal the entirety of the events taking place.
The patch translates all the game (texts, graphics and executables) into English. It removes the region check and the Windows Japanese version check. It’s fully playable now. Enjoy it!
RHDN Project Page
Relevant Link: (http://www.figlidigaucci.eu/index.ph...s&op=news_show_single&ide=75)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 27th, 2011, 23:51 Posted By: wraggster
For those of you that have a wireless keyboard laying around, you might be tempted to turn it into something else, like a wireless MAME controller. For those not familiar with it, MAME stands for “Multiple Arcade Machine Emulator” and is generally used to run older arcade games on a computer.
Encoders are available for this purpose, however, intending to save some money, and having an unused wireless keyboard, I decided to try to make one myself. As far as I know there are no wireless encoders available for this purpose, so that was part of the motivation for trying this.
In this post I go over my mechanical design for the cabinet as well as the electrical process of going from keyboard to MAME controller. I did eventually get the thing working, but if more than a couple buttons were pressed simultaneously, some presses were omitted. The conclusion I eventually came to was that it was better to use an encoder to control everything. Not wireless, but much more reliable. If I absolutely needed a wireless controller in the future, I would think modding an actual wireless controller (or two) in a similar manner would have worked better for my purposes.
http://hackaday.com/2011/09/27/turn-...me-controller/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2011, 21:47 Posted By: wraggster
It’s the big 100 for The Retro League, as they’ve hurled towards that centenary episode in a flash this week – three episodes in as many days! The – normally – weekly podcast features news, articles and discussion on all things related to retrogaming. Naturally, this week, the guys celebrate their 100th episode by replying to listeners’ questions. The usual segments also appear, including Hot Topics (Top 100 Retro Games (1980-2000)), Virtually Retro (Mega Man 4 (PSN), Pong (PSone Classic)), news (The NES Gets A New Magazine), Games of the Week (The Legend of Zelda: Majora’s Mask (Nintendo 64) and The World Is Not Enough (Nintendo 64). This landmark episode can be found at the Retro League website where you will also find full contents listings and previous episodes.
http://retroactionmagazine.com/retro...e-episode-100/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2011, 18:57 Posted By: wraggster
Even though Tetris came to the US 25 long years ago, it never fails to entertain. Whatever it is that gives the game such lasting power is a mystery to us, but we’re always interested in seeing fresh takes on the classic game.
MIT students [Leah Alpert] and [Russell Cohen] tweaked Tetris a bit to get players off the couch and literally thinking on their feet. The game boards were constructed using RGB LEDs installed in laser-cut acrylic tubes, arranged in a pair of large 6 foot tall floor standing matrices.
Game play progresses as you would expect, with two players battling head to head to achieve the high score, while simultaneously sabotaging their opponent. Instead of controllers however, each player stands on a Dance Dance Revolution mat, manipulating their game pieces with their feet.
While the DDR pads aren’t exactly a Kinect controller, we have no doubt that playing Tetris this way is incredibly fun – we would certainly install a pair of these boards in our game room without a second thought.
http://hackaday.com/2011/09/23/large...with-ddr-pads/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2011, 00:31 Posted By: wraggster
Before there was a 3DS and DS -- heck, before there was a Game Boy, there was Game & Watch, Nintendo's portable, sometimes dual-screened gaming line from the '80s. But while the gaming giant has long since moved on, nostalgia for their platform-based frustration lives on in the form of this large piece of interactive wall art, a case that uses an Arduino and Python script to bring folks with a little spare time the sort of retro gaming that will make them long from the graphical power of the original NES
http://www.engadget.com/2011/09/24/g...hile-you-wait/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2011, 11:53 Posted By: wraggster
Many people may not know just how much work goes into digitally archiving the classic gaming magazines at Out-of-Print Archive. Co-admin at OoPA, meppi, guides us through the process from scanning, editing and restoring these magazines to their former glory. Here, you will see examples of scanning four separate parts of one page so that nothing is excluded for the final merging process. There are also animated GIF images showing the astonishing before and after restoration work carried out on several pages. The article can be found at Out-of-Print Archive’s features pages.
http://retroactionmagazine.com/retro...t-archive-way/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2011, 11:51 Posted By: wraggster
via http://retroactionmagazine.com/retro...ue-episode-98/
The Retro League is a weekly retrogaming podcast that covers news, articles, links and more. This week, the Retro League team continues their retro countdown by covering the year 1998. Hot topics include Top 100 NES games that still matter, while in Virtually Retro, Parasite Eve II and 1950s Lawn Mower Kids are featured on the PSN and DSiWare respectively. Main news story is the efforts that Atari are going to “alienate and persecute” their retro fan base. Games of the Week include Ocarina of Time (N64), Street Fighter Alpha 3 (Arcade) and Final Fantasy Tactics (PlayStation). The episode’s full listing and download can be found at the Retro League episode 98 webpage.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2011, 01:53 Posted By: wraggster
For the first in a series of Format Wars, Edge Grinder has been simultaneously released on both the Commodore 64 and Amstrad CPC. Format Wars is a collaboration between programmers of different formats to come together to convert a C64 game to another platform, in this instance, the Amstrad CPC. The original C64 game was coded by Jason Kelk (GR9 Strike Force), while the CPC version was coded by Paul Kooistra (Dead on Time & Star Sabre). Paul is no stranger to converting C64 games to the CPC, having converted the superb Sub Hunter onto the Amstrad machine and now with Edge Grinder, he is making a name for himself in the homebrew scene for his outstanding work.
Edge Grinder features a plot straight out of old school gaming: take a space ship into enemy territory and rid the world off the evil creatures. A classic style shoot-’em-up with a neat feature: your spaceship can grind against the edge of the landscape for extra an extra score boost – hence the name Edge Grinder – but, of course, such maneuvers come with the risk of losing a life.
Both the C64 and CPC versions, along with extras, can be found on the Format War’s website.
http://retroactionmagazine.com/retro...4-amstrad-cpc/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2011, 22:03 Posted By: wraggster
LucasArt’s seminal adventure game, Maniac Mansion, takes centre stage with a Making Of… feature and quite rightly so – there needs to be more adventure gaming taking the spotlight in RG. Elsewhere, there is a feature on Capcom’s Vs crossover series, the top 25 original GBA games list, a look at Amiga 16-bit graphics, Classic Game: Trashman, From The Archives: Atari Corporation and A Moment With Malcolm Evans. All this and the usual regulars (Back to the Eighties/Nineties, The Unconverted, Minority Report, Retro Revivals, Homebrew) can be found in this packed issue. Issue 94 will be on sale across the UK now and can also be purchased online at the Imagine eShop as well as in digital form for your preferred portable device. Make sure to check out editor of the mag itself.
http://retroactionmagazine.com/retro...amer-issue-94/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2011, 22:00 Posted By: wraggster
The 53rd issue of Commodore Free has just been released. The Commodore dedicated retrogaming zine covers all things from the VIC-20 to the Amiga, with news, reviews and interviews. This issue’s highlights include a review of Forgotten Forest (Alf Yngve’s recent entry into the SEUCK Compo 2011), a review of Edge Grinder (a shoot-‘em-up from Jason “TMR” Kelk), snippets on VicDoom (yes, Doom made it to the Vic-20), snippets on The Keep (another Vic-20 game), an Interview With NAFCOM From PoL and lots more… Commodore Free is freely available to download from the CF homepage and comes in multiple reading formats, including PDF, text, html, seq, D64 (C64 disk image) and eBook (ePUB and MOBI).
http://retroactionmagazine.com/retro...free-issue-53/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 14th, 2011, 00:32 Posted By: wraggster
Although not everyone has the ability to make a hacked Like [Marcelo], even fewer have the ability or the creativity to come up with the elaborate hack that he did. The basic premise of his game is a version of pong played on a breadboard with a 8×8 matrix of LEDs. The controls are really what sets this hack apart. Instead of using a paddle controller or normal switches, small flashlights are used to control the on-screen (on-LED matrix) paddle. This is accomplished using a series of photoresistors and a PIC processor.
Innovative as this would be by itself, [Marcelo] decided to make a program in Flash to display the action on a computer. Communication is done serially, and C# is used to translate everything as Flash doesn’t natively work with a serial connection.
Another innovation is that there are two LEDs connected on either side powered via pulse width modulation. The lights get dimmer as one player is about to lose. Check out [Marcelo's] pong game after the break!
http://hackaday.com/2011/09/13/a-lig...ing-pong-game/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2011, 23:31 Posted By: wraggster
via http://emu-russia.net/en/
Panasonic 3DO emulator has been updated. Changes:
- 4DO now hides the mouse cursor if it’s floating over the game area.
- Support for more types of controllers/gamepads. I do not know if this also includes xbox 360 controllers.
- Users can now select a different void area pattern (including none/blank/black). This means you can turn off the “bricks” on the sides of the screen. I do indeed pay attention to comments! I personally will be using “Metal” because I like to pretend that I’m manly.
- If you configured your controller settings with a blank set of bindings, 4DO would fail to load it. This is now fixed, although I fixed it by changing how the file is saved.
File: Download
News source: http://www.fourdo.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
next » |