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May 29th, 2011, 23:28 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,12686.html
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
•Punch Out No TKO! (Improvement)
•Final Fantasy Bugfix (Bug Fix)
•Super Mario Bros. and the 32 Lost Levels (Complete)
•PogoFix (Improvement)
•MZM - NoMap (Improvement)
•MF - NoMap (Improvement)
•SM - NoMap (Improvement)
•Faxanadu Difficulty/Pendant Bugfix (Bug Fix)
•Bubble Bobble Ultra (Complete)
•Frank Fnatnsy (Complete)
•Donkey Kong Country (Improvement)
•Mario is a drug addict (Complete)
Relevant Link: (http://www.romhacking.net/hacks/)
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May 29th, 2011, 13:59 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,12619.html
Crimson Nocturnal, the group responsible for the SaGa 2 English translation, is now at its end:
Crimson Nocturnal was created to be something enjoyable and, in a way, educational for those of us that worked on the projects. Gamers getting great games that they would have never played otherwise was just an added bonus.
In the game translation community, you have three different groups of people. There are the people that get involved and do their part and are a real asset to the projects. You have the people that don’t or can’t be involved directly with the projects, but they sit on the sidelines and are supportive and understanding and patient. Then you have those that think that these projects are something they’re entitled to, that they should get it when they want it and how they want it.
The third and last group are the real cancer of the community. You do your best to ignore them and pretend they do not exist, but in the end they’re still there whining and bitching and complaining about every little thing that doesn’t go their way.
These projects take a lot of time, focus, and dedication. It siphens away pretty much all of your free time and even occasionally eats into the rest of your time. The only thing that keeps you going on these projects is the enjoyment and the learning process of the projects.
Having to continually read comments about how you haven’t updated enough, or released anything in X amount of time. Having to deal with people whine and complain about something that costs them nothing at all wears on you.
…
The whole message can be read at their website.
Relevant Link: (http://crimson-nocturnal.com/)
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May 29th, 2011, 13:58 Posted By: wraggster
News via http://retroactionmagazine.com/retro...amer-issue-90/
The 90th issue of Retro Gamer hits UK and virtual store shelves this week, although subscribers will have had the joy of getting to read their advanced copy. The four weekly dedicated retrogaming magazine covers all things retro, from the latest news, reviews, interviews, features and more. This month the guys have focused on the 25th anniversary of Zelda by taking a lookback at the series in an Ultimate Guide and a look at Ocarina of Time on the N64. Other highlights include The Bluffer’s Guide to Mac Gaming, The Collector’s Guide: Sega Saturn, The Making of… Knightmare, From the Archives: Westwood Studios, A Moment with… Shaun Southern, Desert Island Disk: Ian Grieve and a belated review of the new-ish Sega Mega Drive/Genesis game, Pier Solar (although it received a rather underwhelming 84%). All this and the usual regulars (Back to the Eighties, Back to the Nineties, Reader’s Revival, Retro Revival, Retro Shamer, Future Classic, Minority Report, The Unconverted, Retro Rated, Homebrew and Endgame can be found in this jam packed issue. The magazine can be picked up in select stores across the UK as well as online at the Imagine eshop.
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May 29th, 2011, 13:57 Posted By: wraggster
News via http://retroactionmagazine.com/retro...leased-on-msx/
The third entry into the MSXdev ’11 game making competition is Night Escape from Sherif Hashem. Developed entirely in MSX-BASIC, the game is a memory puzzle where the player must memorise the maze layout before the lights go out. If that wasn’t hard enough, there’s a nasty monster roaming the maze ready to pounce and the lamp has limited use. Don’t let the restrained visuals of the game put you off as this is one addictive game that will keep you playing for some time. The game can be downloaded from the MSXdev ’11 status page.
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May 29th, 2011, 13:54 Posted By: wraggster
News via http://retroactionmagazine.com/retro...ng-roundup-31/
Retrogaming RoundUp #31 has been released and is available to download for free. The monthly retrogaming podcast features news, reviews, articles, and more in its in-depth episodes. This month, the guys debate their Top 10 sexiest Video Game Babes, look at sound in video games, unearth lost Atari prototypes, speak with Al Alcorn (one of the pioneers of coin op arcade games) and review Evil Magician Returns in the homebrew section. All this and the usual gaming trivia, British Hour, news, listener views, URLs and links. The podcast can be downloaded in either low of high quality – as well as an outtakes version – for free from the Retrogaming RoundUp website.
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May 29th, 2011, 13:52 Posted By: wraggster
News via http://retroactionmagazine.com/retro...free-issue-50/
Commodore Free has reached its 50th issue, which is quite an achievement for a fanzine. Launched towards the end of 2006, the Commodore dedicated retrogaming zine has been published every month since, with the odd exception. In fact, things weren’t looking good when the editor was requested to remove the first three issues over copyright problems with some images used. To send this kind of request to a non-profit fanzine like Commodore Free beggars belief and just goes to show how far some companies will go to protect their intellectual property.
While Commodore Free may not be the best produced zine on the scene, it certainly makes up for this with quality content, including up to date news, reviews and some fascinating interviews. All this produced into not only PDF, but HTML, text, seq, D64 (C64 disk image), and recently EPUB and MOBI formats – no mean feat for a small team of retrogaming enthusiasts. Retroaction have also made an appearance as I myself was interviewed in issue 35, discussing such things as Retroaction magazine, of course, the term “retro”, emulation and more.
So issue 50 was delayed somewhat, but the wait has been worth it, with the usual content that you would expect. There’s news updates on Viva Amiga, CardSwipe (Vic-20 game) and Arcade Retro Gaming Newsletter, as well as an interview with Adrian Simpson from Amiga Games That Weren’t, Commodore Amiga Programming, a look at the current Sideways SEUCK Compo 2011 entries, a report from SC3 Arcade Party 2011 and a look Back to the Past with Commodore Free issue 11 from August 2007.
Weblink: www.commodorefree.com
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May 28th, 2011, 22:57 Posted By: wraggster
Poor arachnophobes -- it's bad enough that 3D movies can make it look like swarms of eight-legged freaks are pouring out of the screen, now Disney wants you to feel the creepy crawlies, too. In a presumed effort to one-up those "4D" chairs used at Shrek's castle down in Orlando, the company has been working on what it calls Tactile Brush -- a chair with an array of 12 vibrating coils that are able to simulate anything from the sensation of speeding around a race track to the delicate drip of rain on your back. Two techniques are used: apparent motion, which triggers two motors in quick succession to create the illusion of something moving over your skin, and phantom sensation, in which two stationary vibrations are felt as a single tingle between the two points. Disney researchers demoed Tactile Brush at the Conference on Human Factors in Computing Systems in Vancouver using a racing game, but hope to bring it to amusement park rides and movie theaters -- which, in the right hands, should lead to more screaming and at least a few pairs of wet pants.
http://www.engadget.com/2011/05/28/t...el-games-movi/
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May 27th, 2011, 01:37 Posted By: wraggster
If you're positively jonesing to try out some of Bethesda Softworks' upcoming titles before the hoi polloi get their filthy hands on them, you'll want to stick around your computer at 8 p.m. ET tonight. That's when registration for QuakeCon 2011 opens up, letting people ensure their place at the PC gaming-centric event which will be held August 4 through August 7 at the Hilton Anatole hotel in Dallas, Texas.
Basic registration will be free, though three premium tiers of tickets will be available in limited quantities for the diehards. These include a $20 "Select-a-Seat" package, which gets you quickly into the BYOC arena, and the $35 "Swag Pack," which gets you some free merch. There's also the $50 "QuakeCon Done Quick" package, which includes both speedy entry into panels and a metric ton of merch. Check out more details about these super ritzy premium packages below!.
http://www.joystiq.com/2011/05/26/qu...-m-et-tonight/
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May 27th, 2011, 00:50 Posted By: wraggster
I'd always wanted my own working copy of the elusive Windows 1.0, and after a few failed attempts I got one working in a virtual machine (I had to downgrade from the latest version of Windows Virtual PC to an earlier version to get it started, but that's another story). With 416K free memory, we were able to cruise through Reversi, take a look at the first version of Notepad, as well as the now-defunct Microsoft Write, and create a 'masterpiece' in Microsoft Paint. Eventually, applications started crashing, but a simple reboot got it working again. All in all, a nice tour through computing history. Anyone have a copy of the first Macintosh OS they want to send me?
http://tech.slashdot.org/story/11/05...-Tiled-Windows
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May 3rd, 2011, 12:23 Posted By: wraggster
News via http://gamingandgadgets.com/vbulleti...+Gaming+System
Newly released at Hong Kong Gadget site Chinavision:
Transform your boring ride into a fun and enjoyable experience with this 7 inch DVD player headrest monitor kit.
This headrest DVD player kit features one built-in region free DVD player and 2 monitors with an impressive display resolution of 800 x 480 for clear, fluid video playback. These headrest DVD monitors are constructed from high quality faux leather and can be easily protected from theft thanks to the zip-up design which also works as an excellent screen protector.
With these headrest monitors you can use the built in A/V inputs to connect any audio or video source with a RCA (Yellow/White/Red) connection. Common uses include; gaming systems, digital TV receivers, digital camcorders and more. These DVD headrest monitors also come with a built in video game player! That’s right, you can play many games that are guaranteed to keep the kids entertained during those long road trips or rush hour commute.
These headrest monitors attach quickly and easily and are perfect for watching your favorite DVDs with since they use a high quality native 16:9 widescreen display. Transform your boring ride into an enjoyable entertainment center for your friends, family and guests. There is even a USB connection and SD card slot so you can play all of your favorite MP3, MP4, Divx or AVI files without having to carry the actual DVD or CD disc.
This Headrest Monitor is in stock now and ready to ship, so order today! And don’t forget, they also come with our full 12 month warranty. Brought to you by the leader in China electronics and car accessories, Chinavasion.
At a Glance...
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May 3rd, 2011, 00:02 Posted By: wraggster
News via http://retroactionmagazine.com/retro...leased-on-c64/
Protovision have just announced the release of their latest hit for the Commodore 64. The Adventures of Jim Slim in Dragonland” (aka Jim Slim) is a jump-’n'-roll platform game where you control a colourful ball named Jim who has been tasked with retrieving a magical skull from the demon Warlord Gothar. Not only that, but Jim’s girlfriend, Candy, has also been kidnapped. Jim must make his way through the levels by rolling, jumping and various other methods to retrieve the skull and resuce Candy. The trailer to Jim Slim can be viewed , the playable demo can be found here and the full game with box and instruction booklet can be purchased at the Protovision Online Shop.
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April 29th, 2011, 21:32 Posted By: wraggster
News via http://retroactionmagazine.com/retro...37-episode-50/
Classic L337 celebrates its 50th episode this week. The weekly videogaming podcast features the best of both worlds, with Tony covering modern gaming and Scott covering retrogaming. This week’s interviews include Zebbe of Pier Solar (the fabulous recently released Mega Drive/Genesis game), Leo Nigro (Cheif Technology Officer of Commodore USA), Jay and Aaron (owner and editor-in-chief respectively) from J2Games.com and Lauren Berggren (aka L337Lauren). Also in this week, Scott discusses the top 3 good and bad games in his collection, while Tony looks at the Gears of War 3 Beta and both guys discuss Sony’s current security predicament.
Weblink: Classic L337 episode 50 webpage
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April 29th, 2011, 21:28 Posted By: wraggster
News via http://retroactionmagazine.com/retro...ue-episode-80/
The 80th episode of The Retro League is available to download. The weekly retrogaming podcast features news, reviews, articles and more and is available to download for free. This week the team discusses favourite games from 1980 with the likes of Missile Command (Arcade), Zork (Apple II) and Berzerk (Arcade). Other topics include Virtually Retro (Mega Man X (Virtual Console) and Final Fantasy IV: The Complete Collection (PSP)), the new Atari Jaguar game Downfall and much more.
Weblink: The Retro League episode 80 webpage
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April 26th, 2011, 01:11 Posted By: wraggster
In 1982, sensing that its quaint, coastal way of life was being threatened by the coin-operated craze sweeping the nation's youth, Marshfield, Massachusetts banned arcade games from public establishments. The local law was upheld by the state's Supreme Court the following year and has remained in place ever since.
Three decades later, residents are starting to wonder if "the whole hysteria back in 1982," as current Marshfield Selectmen chair Patricia Reilly put it to WCBV Boston, had misguided their good intentions. After all, state law permitsKeno to be allowed in bars and other public buildings in town. What could be so wrong about a little Big Buck Hunter edged up against the far corner of the local watering hole?
The video game ban will be challenged at next week's town meeting when voters can overturn the seemingly archaic decree. Of course, there are still those who fear such change could forever alter the character of this South Shore Shangri-La. "We're a coastal town," insists former selectwoman Faith Jean, who helped pass the law back in '82, to CBS Boston. "Now are we an amusement coastal town or are we fishing and swimming and sailing?"
"We are not talking about little video games that kids play or pinball machines. We are talking about slot machines, gambling machines," adds Jean in the WCBV Boston report. "Coin-operated devices are one more thing your kids will be asking money for. What kind of town do we want Marshfield to be?" For the record, Reilly expects the repeal to pass.
http://www.joystiq.com/2011/04/25/ma...coin-op-games/
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