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September 15th, 2010, 23:31 Posted By: wraggster
Ever seen a handheld that can run StarCraft II? You have now -- this is the Ocosmos OCS-1, a Windows 7 sliding-QWERTY and dual-joystick device from Korea with Intel's new Oak Trail inside. We're looking at a 1.5GHz Oak Trail chip to be exact, coupled with Intel GMA600 integrated graphics, up to a 64GB of solid-state storage, 802.11b/g WiFi and Bluetooth underneath a 4.8-inch, 1024 x 600 capacitive touch screen. Front and rear cameras and a microphone are on hand for your inevitable video chat sessions, and there's an array of slots and ports just as you'd expect. Get a closer look in our gallery below, while we go find out more.
http://www.engadget.com/2010/09/14/o...h-gaming-hand/
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September 15th, 2010, 23:03 Posted By: wraggster
Behold [Retromaster's] field programmable gate array implementation of an Atari 2600. The processor and video chip have both been built in the 100,000 gate Spartan-3E FPGA, with connectors for audio, video, and a Sega controller. The output signals are generated using two DACs made from R-2R resistor ladders, much like the project we saw in August. [Retromaster] included functionality for the system switches (difficulty and select) in the controller itself. There is VHDL code and board details available if you want to make one of your own. To help in making that decision we’ve embedded video of it after the break.
http://hackaday.com/2010/09/15/atari...ed-in-an-fpga/
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September 13th, 2010, 22:38 Posted By: wraggster
News Via http://www.romhacking.net/forum/inde...pic,11420.html
The following Documents have been submitted and approved to the database (in submitted order oldest to newest):
•The Definitive Guide to Exploring File Formats (File Formats)
•TF3 Hacking Guide (Game Specific)
•Chrono Trigger - Hacking Default Player Names (Game Specific)
•SDAT file format (File Formats)
•Gamecube DSP (Assembly)
•Nintendo DS File formats (File Formats)
•Adventure Disassembly (Source Code)
•Air Sea Battle (Source Code)
•Asteroids Disassembly (Source Code)
•Berzerk Disassembly (Source Code)
•Cosmic Ark Disassembly (Source Code)
•Crack’ed (Source Code)
•Crystal Castles Original Source (Source Code)
•Dark Chambers Source (Source Code)
•Desert Falcon Source (Source Code)
•Combat Disassembly (Source Code)
•Donkey Kong Disassembly (Source Code)
•Dragonfire Source (Source Code)
•E.T. the Extra-Terrestrial Disassembly (Source Code)
•Freeway Disassembly (Source Code)
•Indy 500 Disassembly (Source Code)
•Jawbreaker Disassembly (Source Code)
•Joust Source (Source Code)
•Kaboom! Disassembly (Source Code)
•Montezuma’s Revenge Disassembly (Source Code)
•Moonsweeper Source (Source Code)
•Night Driver (Source Code)
•Outlaw Disassembly (Source Code)
•Pitfall! Disassembly (Source Code)
•Pole Position Source (Source Code)
•Red Vs. Blue Disassembly (Source Code)
•Riddle of the Sphinx Disassembly (Source Code)
•River Raid Disassembly (Source Code)
•Solaris Source (Source Code)
•Space Jockey Disassembly (Source Code)
•Space War Disassembly (Source Code)
•Starmaster Disassembly (Source Code)
•Star Wars: The Arcade Game Disassembly (Source Code)
•Superman Disassembly (Source Code)
•Surround Disassembly (Source Code)
•Venture Disassembly (Source Code)
•Yars’ Revenge Disassembly (Source Code)
•Programming the Atari 2600 (Assembly)
•Stella Programmer’s Guide (Assembly)
•Atari 2600 Music And Sound Programming Guide (Miscellaneous)
•Atari 2600 VCS Precise Sound Values and Distortion Breakdown (Miscellaneous)
•Atari 2600 Memory Map (Assembly)
•Atari 2600 RIOT Map (Hardware Info.)
•Atari 2600 TIA Map (Hardware Info.)
•Cart Information (Hardware Info.)
•ATARI 2600 VCS SOUND FREQUENCY AND WAVEFORM GUIDE (Miscellaneous)
•Guide to Cycle Counting on the Atari 2600 (Assembly)
•How to Disassemble 8K Games with DiStella (Assembly)
•TIA Color Charts (Miscellaneous)
•Atari 2600 TIA Hardware Notes (Hardware Info.)
•MOS MCS 6500 Microcomputer Family Programming Manual (Assembly)
•N64 Documentation Kit (Assembly)
•Changing Atari VCS Graphics The Easy Way (Graphics Hacking)
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September 13th, 2010, 20:07 Posted By: wraggster
Japanese arcade giant Taito has revealed a brand-new digital distribution system for arcade cabinets at Chiba's 48th Amusement Arcade Machine Show.
The NESiCAxLive system will allow arcade owners to download titles directly to cabinets from data servers held by Taito, instead of buying new, expensive hardware boards each time they want to change games.
The system will also give arcades access to back-catalogues of titles, with Taito hoping to eventually implement a model which will allow players themselves to choose which game they'd like to play on a cabinet. A prototype system diagram shown at the launch seems to indicate that a local server system will allow several titles to be downloaded and stored for quicker swapping, Andriasang reports.
Several developers are on-board for the program, with SNK Playmore, Arc System Works and Cave also making their games available for download. The first title for the system will be 2D fighter BlazBlue Continuum Shift II, also formally revealed at the show.
Last week, technology which will enable arcade cabinets to have 3D displays without the use of glasses was announced in Chiba, although it seems unlikely that either technology will ever make its way to Europe's considerably smaller arcade market.
http://www.gamesindustry.biz/article...ce-for-arcades
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September 10th, 2010, 00:26 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,11400.html
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
•PascalAdjust (Pointers)(NA)
•DiStella (Assembly Tools)(2600)
•Makewav (Miscellaneous)(2600)
•PCAE (Debuggers / Special Emulators)(2600)
•Combat Playfield Editor (Game Specific)(2600)
•Create Your Own Adventure (Game Specific)(2600)
•Freeway Randomizer (Game Specific)(2600)
•INDY 500 XE Track Editor (Game Specific)(2600)
•VaderMatic (Game Specific)(2600)
•Atari Hacking for Dummies (Graphics Editors)(2600)
•Bit Hacker (Graphics Editors)(2600)
•Edit/Show GFX (Miscellaneous Graphics Tools)(2600)
•Hack-O-Matic III (Graphics Editors)(2600)
•PF Painter (Miscellaneous Graphics Tools)(2600)
•Stella-Graph (Miscellaneous Graphics Tools)(2600)
•TIA Playfield Painter (Miscellaneous Graphics Tools)(2600)
•Atari 2600 Music Kit (Sound)(2600)
•Tune 2600 (Sound)(2600)
•batari Basic (Assembly Tools)(2600)
•batari Basic (Mac OS) (Assembly Tools)(2600)
•bB Editor (Assembly Tools)(2600)
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September 7th, 2010, 23:22 Posted By: wraggster
SI Electronics is to launch new arcade machine technology in Japan which allows 3D visuals without the use of glasses.
Perhaps comparable to a larger version of Nintendo's upcoming 3DS handheld, the System Board Y3 can handle high-definition graphics in 3D with minimal performance cost, reports Andriasang.
While SIE's board may not ultimately slink across to the West, it is growing proof that stereoscopic glasses may not ultimately be required for home 3D displays.
The system, which is based around a 800Mhz IBM PowerPC processor, will be revealed in full at Chiba's Amusement Machine Show on Thursday.
http://www.gamesindustry.biz/article...ines-for-japan
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