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June 28th, 2010, 23:54 Posted By: wraggster
News via http://retroactionmagazine.com/retro...ime-june-1990/
Another plug for a fabulous article presented by this very author: ‘Back in Time’: June 1990. ‘Back in Time’ is a monthly feature where we look back at the classic video gaming magazines twenty years ago this month. This month we look at the most popular magazines when Operation Wolf shot onto the Sega Master System with an excellent conversion of the hit coin-op, Sinclair User reached its 100th issue, magazines went football crazy to coincide with the FIFA World Cup in Italy and Zzap!64 Amiga published the first edition in an ongoing development diary of a Rowland brothers C64 game called Creatures…
http://www.outofprintarchive/article...june_1990.html
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June 28th, 2010, 23:47 Posted By: wraggster
Here's a logistical dilemma for the ages: What's the best way to incorporate multiplayer into the fast-paced puzzle action of Tetris? It's a question that's been answered in plenty of the game's incarnations -- but series creator Alexey Pajitnov seems to think that there's still a better way yet to be offered. In a recent interview with Gamasutra, he revealed that he's been tinkering with multiplayer versions of Tetris for "more than 10 years."
Pajitnov explained that, due to the game's frantic speed, players "have no brain resources to observe what the other people are doing." His ideal multiplayer solution would be one in which players "could really see what the other people do and take their gameplay and their achievement and their status in the game really [into] account."
We'll solve your decade-long predicament right now, Mr. Pajitnov: Bullet time. Yeah, you just sit and think about that one for a while.
http://www.joystiq.com/2010/06/28/pa...-for-a-decade/
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June 28th, 2010, 18:25 Posted By: zx-81
Hi All,
SimCoupe emulates a SAM Coupe - an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology.
For more information on the machine itself, including history and technical specification you can go on http://www.simcoupe.org
Originally developed for UNIX and DOS systems by Allan Skillman, it has been then improved and ported to SDL by Simon Owen, Dave Laundon.
Wiz-SIm is a port of the PSP/Gp2X versions i've previously released. Special thanks to Nick666 for gfx.
How to use it ? Everything is in the README.txt file.
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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June 28th, 2010, 16:15 Posted By: zx-81
Hi All,
For those who haven't seen previous release, Hu-Go is a famous emulator of NEC PC Engine console,
running on many system such as Linux and Windows. (see http://www.zeograd.com/ for details)
Pandora-Hugo is a port on Pandora of my latest Dingux version of Hu-Go.
It's almost fullspeed without any overclocking.
What's new then in this version compared to original one ?
- Cheat support !
- Memory monitoring engine to find your own cheat code !
- Text editor to modify the global cheat.txt file
- Text editor to write your own comments on games
- Display first comment line while browsing game files
- Screen size / Fit mode optimized for Pandora
- Pandora Keyboard support
- Save directories for rom images on exit
- etc, etc ...
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public licence v2,
read COPYING.txt file for more information about it.
Work still remain to support audio tracks on cd.
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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June 27th, 2010, 17:30 Posted By: zx-81
Hi All,
Caprice32 is one of the best emulator of the Amstrad CPC home computer series running on Windows and Unix,
written by Ulrich Doewich. This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see http://sourceforge.net/projects/caprice32)
Here is a port on Pandora of the version i've previously ported to Gp2x-Wiz.
What's new compared to original Caprice32 project :
- Cheat support !
- Memory monitoring engine to find your own cheat code !
- Text editor to modify the global cheat.txt file
- Text editor to write your own comments on games
- Display first comment line while browsing game files
- CPC Disk explorer
- Auto disk startup support
- Save state in gzip format
- Screen size / Fit mode optimized for Pandora
- Pandora Keyboard support
- Save directories for snap and disk image on exit
- etc, etc ...
How to use it ? Everything is in the README file.
This package is under GPL Copyright, read COPYING file for
more information about it.
Source and binary package may be found on my blog :
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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June 27th, 2010, 11:05 Posted By: wraggster
This portable Atari is the result of [Mario's] toils. The core system is an Atari Flashback 2, an embedded system released in 2005 with several built-in games. The stock titles weren’t enough so [Mario] added a cartridge slot in order to play whichever games he wishes. The case was originally the packaging for an iPod touch so you know it’s sturdy. We also like the free-formed audio amplifier as seen in the work log. Does anyone know if the Flashback 2 has a pause feature?
http://hackaday.com/2010/06/26/porta...of-a-game-boy/
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June 26th, 2010, 22:34 Posted By: zx-81
Hi All,
fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.
It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.
See http://fms.komkon.org/fMSX/ for further informations.
It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.
Here is a port on Pandora of the version i've previously ported to GP2X-Wiz and other portable consoles.
How to use it ? Everything is in the README.txt file.
It's distributed under Marat Fayzullin's license for the original MSX part, and under GNU license for all the Pandora part.
Here is a full working binary version :
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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June 26th, 2010, 12:26 Posted By: wraggster
With World Cup fever spreading absolutely everywhere -- not even Gandalf is immune, it seems -- it's not surprising that it has bled into the world of video games. And no, we're not talking about the actual World Cup video game. We're talking, of course, about the vuvuzela, the bane of ears worldwide. If you thought the rocket launcher, or even the mighty BFG, were the best weapons in Doom 2, think again. They don't hold a candle to the mighty vuvuzela.
Okay, so it's probably just a re-skinned chaingun, but it's pretty funny. Check it out after the break. Just be sure to turn the volume down first.
http://www.joystiq.com/2010/06/26/fo...timate-weapon/
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June 24th, 2010, 23:10 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,11033.html
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Mr. Do! + (Complete)
TKB Super Mario Bros. Volume II (Complete)
There can be only one! (Bug Fix)
Dr. Wario (Complete)
Ogre Battle gameplay fixes (Addendum)
Pokemon Thunder Yellow (Improvement)
Final Fantasy 6 - A Complete Hack (Complete)
Binary Land - Penguins Family (Addendum)
GFFBBH (Complete)
Reign of the Koopa (Complete)
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June 22nd, 2010, 23:24 Posted By: wraggster
The Atari 2600 pause circuit is now available in a kit form. We saw this pause method back in February and the kit uses the same circuit. We don’t really need a kit for this, the board is very simple to throw together. But we do appreciate the detailed installation instructions (PDF) that accompany it. After all, you don’t want to kill you classic gaming rig with a botched install.
http://hackaday.com/2010/06/22/updat...-pause-button/
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June 21st, 2010, 23:09 Posted By: wraggster
These aren’t terrorists, they’re electrical engineering students. For their final project they developed a headband and rifle input system for the NES. The controllers send data to a laptop which then maps out the inputs to NES controller commands and sends them to an original NES console, no emulation here.
The controllers in the headband and rifle are Firefly sensor network nodes. Originally, [Kevin] and [Evan] tried using accelerometers for motion information but found the data do be unreliable. After an upgrade to gyroscope modules the interface is much more responsive, as seen about 3:50 into the video after the break. We like seeing motion controller hacks and we appreciate the choice of a classic system (and lesser known game title). This really makes it a whole different game.
http://hackaday.com/2010/06/21/gamin...ory-headbands/
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June 20th, 2010, 23:06 Posted By: wraggster
News via http://retroactionmagazine.com/retro...print-archive/
Out-of-Print Archive has announced another exclusive “official” magazine scan release this week. This release of Raze issue 1 from October 1990 was scanned by none other than Mort and edited by the OoPA team with full permission from the publisher. Raze was a short lived multi-format title from Newsfield Publications (publishers of Zzap!64 and Crash) and covered the 16-bit computers and emerging gaming consoles. The online articles that were selected from this issue are: Reviews for Devil Crash on the PC Engine and Rick Dangerous II for the Amiga and Atari ST, Future Basketball for the Amiga and Atari ST and Shadow Of The Beast 2 for the Amiga. The magazine page includes editorial and issue content as well as a download link for the magazine itself. Enjoy.
Weblink: http://www.outofprintarchive.com/cat...aze/Raze1.html
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June 20th, 2010, 23:05 Posted By: wraggster
All new Beta Patch!
Story: An exciting Murder mystery with esoteric Buddhism and Japanese history and legend. 1600 years ago Yamato the Brave dressed in woman’s disguise defeated the Kumaso chief, who swore vengeance upon Yamato and His descendants. 1600 years later, the Dark God and his minions are manifesting to fill Kumaso’s curse.In this graphic and text adventure, you are Takeshi, Yamato’s descendant, a young man, who sets out to solve his father’s murder at the hands of a mysterious assailant. Your goal is to receive the eight chakra marks of the Serpent from the God Brahma,retrieve mystical items of the past, and fight horrifying Minions in order to solve the murder.
Beta due to space for word bank names, and title screen gfx issues. Enjoy!
http://www.romhacking.net/forum/inde...pic,11012.html
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June 20th, 2010, 22:29 Posted By: wraggster
[Graham] designed this PIC based Tetris game on a single board. The hardware is quite nice but we enjoyed his explanation of the graphics algorithm that he used. Having coded Tetris from the ground up ourselves we understand how difficult it is to explain how the program works. Tracking pieces already on the board as well as moving pieces, making sure that rotation won’t cause a collision with another piece or go out-of-bounds, and looking for completed lines all add up to one bid headache.
[Graham's] method for handling rotation involves choosing a point around which to rotate, measuring how this affects each pixel in the piece, and then checking those pixels for overlaps. It may take a couple of readings, but he’s done a brilliant job of making it understandable. There’s a demo after the break and the link at the top takes you to his treatise on Tetris.
http://hackaday.com/2010/06/20/tetri...ory-explained/
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June 19th, 2010, 00:27 Posted By: zx-81
Hi all,
X48 is an unix emulator (under X Window) of the famous HP48 GX calculator.
It has been written many years ago by Eddie C. Dost in C langage.
I've sucessfully modified and port the source code of the 0.4.0 version using Pandora environment. It's now working fine on Pandora, using a new layout to fit pandora screen width.
The package is under GPL Copyright and sources are included.
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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June 18th, 2010, 13:40 Posted By: zx-81
Hi,
Thanks to Craig from open-pandora.org who kindly offered and shipped me a pandora i'm pleased to announce that i'm joining the Open Pandora scene.
This gaming console is the best portable console i've ever seen !
It's nice, it's powerful, with a tiny keyboard, touchscreen, joypads, analog pads and wireless device. All this nice hardware running the best os ever, i mean linux (Ångström). The dream comes true !
Thanks again Craig,
Zx
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June 16th, 2010, 23:06 Posted By: wraggster
Joojoo hacks are starting to trickle in as non-fanboys get their hands on the iPad alternative. The custom OS forum for the device tells the tale of successful installs of Windows 7, OSX, Android, and Jolicloud.
So far the only one to have a how-to is Windows 7, but we’re sure that will change quickly. When Microsoft’s offering is installed on the device it get about four hours of use per charge which is fairly decent. We’d love to get our hands on one and try it out with Android but the $499 price tag is still a hurdle for us. We’re not saying it’s over priced, as it comes with a lot under the hood. Even at that price we think it blows the aPad out of the water.
http://hackaday.com/2010/06/16/joojo...installations/
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June 14th, 2010, 22:55 Posted By: wraggster
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