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February 14th, 2011, 23:41 Posted By: wraggster
News via http://retroactionmagazine.com/retro...37-episode-39/
Classic L337 Episode 39 – “Better Late Then Never” has been released. Hosted by Tony Stemen & Scott Lammers, Classic L337 is a weekly videogaming podcast that covers both retro and modern gaming. In this episode, Tony discusses gaming in the news, while Scott has a question about Super Mario 3. Links discussed in the show include Midway’s Greatest Hits Volume 1 N64, Super Meat Boy Rock Band, Vognasty’s Ghost Recon: Future Soldier Contest and RPGRetro Blog. As expected with podcasts these days, the content and quality of the show is top notch, so check it out.
Weblink: Classic L337 Episode 39 download page
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February 11th, 2011, 23:12 Posted By: wraggster
News via http://retroactionmagazine.com/retro...ue-4-archived/
Another official digital release of Raze has been archived over at Out-of-Print Archive, courtesy of Roger Kean (the former co-founder of Newsfield Publications who granted us permission to host his back catalogue of magazines), Mort (who scanned the magazine) and triverse (who edited this release). Raze issue 4 was originally released in February 1991 when the Amiga, Atari ST and PC reigned supreme across the UK, while the 16-bit consoles were beginning to make inroads on gamers’ attitudes towards gaming. These Raze releases capture this UK transition from computers to consoles perfectly.
As usual, the magazine contents, editorial details and links to online articles taken from the issue can be found at the Raze issue 4 page at Out-of-Print Archive. There you will also find a link to the full download of the issue itself. The four accompanying online review articles chosen from this issue include Hard Drivin’ 2 (Amiga, Atari ST), Ishido (Amiga), 4-D Sports Driving (PC) and Ninja Remix (Atari ST).
Weblink: Raze issue 4 Archive at Out-of-Print Archive
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February 6th, 2011, 22:05 Posted By: wraggster
News via Romhacking.net
There was a Die Hard game on the NES, and the arcade-style games for the Saturn/PSX. Even a game on the PC. But most of them sucked hard-style.
But wait, did you know there was a Japanese Die-Hard game released for the PC Engine? Well, now you do!
Spinner 8 managed to hack it, and I translated the script. The process took about two weeks or so.
The game itself is actually quite good. It reminds me of Metal Gear, but harder. The game starts in a park, then a swamp, but then you get to the actual Nakatomi Building. There is very little script in the game, but a bunch of random comments that McClane makes keeps the game somewhat light-hearted.
I hope you’ll take the time to enjoy it!
~DS
Relevant Link: (http://suprise.oddigyti...anium.com/tvgp/hey.html)
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February 6th, 2011, 22:03 Posted By: wraggster
News via Romhacking.net
A brand new Final Fantasy VI gameplay modification has been released, complete with sweeping changes across the board:
-Much harder enemies
-New damage curves, HP curves, MP curves, and XP curves.
-Vast changes to monster AI, skills, and hero skills such as spells, espers, Lores, Swdtech, Blitzes, Dances, Tools, and Rages.
-Entirely new items, from the slightly different to the game-changing and super-powerful
-New spell animations
-Hero stats have been changed, with a focus to make each hero a competitive choice
-Lastly, the Colloseum has been completely redone, with every item yielding a viable foe and progressing to better items.
Even more surprising is the supporting documentation. A bestiary, a table of the new XP, HP, and MP curves, and even the excel file used to make the game (with way more information than anyone would care to read) is included.
If you love Final Fantasy VI, and have yearned for the challenging and complex game it should have been, be sure to give this new mod a look!
Relevant Link: (http://www.romhacking.net/hacks/707/)
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February 6th, 2011, 22:02 Posted By: wraggster
News via Retroaction
Issue 86 of Retro Gamer hits the UK high street stores this week. The cover feature this time around is Isometric Evolution, which looks back at the history of the isometric genre, with input from Jon Ritman (Batman, Head Over Heels) and Sandy White (Ant Attack). Another highlight this issue is The History of Streets of Rage, a feature on Sega’s classic side-scrolling beat-’em-up series. Other highlights include From the Archives – Mikro-Gen (with David Perry, Chris Hinsley and Raffaele Cecco), The Making of Zub, Obscura Machina: FM Towns Marty, The Making of Druid, A Moment With… Tim Skelly, Coin-Op Capers: Turbo OutRun and more. The magazine can also be found across the world at select stores as well as in digital form. See the Imagine shop website for more details.
Weblink: Retro Gamer website
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February 5th, 2011, 01:18 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,12141.html
When we think about the history of the Chinese videogame industry, all too often visions of pirated NES games come to mind. If you dig a little deeper, however, you’ll find a ton of gems the English-speaking world missed out on. Among these were Dynasty International’s “Tian Di Jie” series, for Windows. Why these were never picked up by a Western publisher boggles the mind, but hey, that’s where the fan translation community comes in!
Thanks to a veritable army of source language fans – who have contributed everything from utility programming to organizational skill to touched-up equipment art – a translation project for the second game in the Tian Di Jie series has thrived over the past year. The Verve Fanworks community still needs a ton of help to push this one through, including:- Traditional Chinese-to-English text translation help. The multi-pass system has worked well for us so far, so we’re keeping an eye out both for people who have fun roughly translating tons and tons of dialogue, as well as those who only have time to provide revisions and second opinions.
- Pixel art for small elemental and equipment icons.
Join the awesome team behind this mammoth project, or just stop by and say hello, at our forum link at the bottom of this news post. We’ll leave you with some extra pics and a demo of the first three translated chapters of the game, roughly the first hour of gameplay.
Don’t hesitate to leave feedback, either here at the RH.net news thread or in the project’s “General Discussion” board at Verve Fanworks!
Relevant Link: (http://www.verve-fanworks.com/SMF/)
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February 2nd, 2011, 02:10 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,12111.html
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
•Ninja Warriors Again - Blood Patch (Improvement)
•Pac-Man Saw (Complete)
•Marble City (Complete)
•Colinbound Infina’s Invasion (Complete)
•Pokemon TCG: Mint’s Adventure (Improvement)
•Final Fantasy VI Once Again (Improvement)
•DOOM Spinball (Complete)
•Zelda3 PuzzleDudes Quest (Improvement)
•Space Manbow Fixes (Bug Fix)
•FF6: Is the Best Game Ever (Improvement)
•1942 Cold Winter (Complete)
•Block’o Coin Mario (Improvement)
Relevant Link: (http://www.romhacking.net/hacks/)
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February 2nd, 2011, 02:02 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,12111.html
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
•Ninja Warriors Again - Blood Patch (Improvement)
•Pac-Man Saw (Complete)
•Marble City (Complete)
•Colinbound Infina’s Invasion (Complete)
•Pokemon TCG: Mint’s Adventure (Improvement)
•Final Fantasy VI Once Again (Improvement)
•DOOM Spinball (Complete)
•Zelda3 PuzzleDudes Quest (Improvement)
•Space Manbow Fixes (Bug Fix)
•FF6: Is the Best Game Ever (Improvement)
•1942 Cold Winter (Complete)
•Block’o Coin Mario (Improvement)
Relevant Link: (http://www.romhacking.net/hacks/)
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February 2nd, 2011, 02:00 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,12110.html
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
•Mario 64 Level Importer v13 (Level Editors)(N64)
•Nemesis Searcher (Searching)(GEN)
•Just F Patch (Patching)(Multiple)
•DOOM 32X DeHackEd Patcher (Game Specific)(32X)
•DOOM 32X response file for DM2CONV (Game Specific)(32X)
•CHEESE! (Game Specific)(GEN)
•Psy-Q flirt signatures (Assembly Tools)(PSX)
•Wily’s Toolbox (Level Editors)(GB)
•LAZY SHELL - Super Mario RPG Editor (Game Specific)(SNES)
•1942 Level Editor (Level Editors)(NES)
Relevant Link: (http://www.romhacking.net/utils/)
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February 2nd, 2011, 01:57 Posted By: wraggster
News via http://retroactionmagazine.com/retro...leased-on-msx/
Heroes Arena makes it into the MSXDev10 game making competition at the last minute. Developed by Imanok, Heroes Arena is a futuristic tennis style game that was inspired by the Neo Geo game Battle Flip Shot. One of Two players face off against each other with the aim of hitting the ball beyond the opposing player to destroy the wall of capsules that they have to try and defend. Destroying opponent’s capsules gains the player points and the highest points scorer wins. The game’s package (MSX ROM, manual and artwork) can be downloaded for free from the MSXDev website.
Weblink: http://msxdev.msxblue.com/?page_id=5
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February 2nd, 2011, 01:55 Posted By: wraggster
News via http://retroactionmagazine.com/retro...leased-on-msx/
As the MSXDev10 game making competition edges closer to its deadline, Zombie Near makes it to the list of games ready to battle it out for the awards. Developed by Óscar Toledo Gutiérrez, Zombie Near is an action filled 1 or 2 player MSX shooter as the player(s) shoots their way out of a zombie infested laboratory. When there is respite in the action, there are scientists to rescue, doors to unlock and health to replenish. And there are also rumours of huge zombie bosses laying in wait. The game’s package (MSX ROM, manual and artwork) can be downloaded for free from the MSXDev website.
Weblink: http://msxdev.msxblue.com/?page_id=5
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February 1st, 2011, 22:42 Posted By: phoenixkonsole
Hi guys,
primetime is coming near!
I am preparing the launch of the "Ares mediaCENTER". This thing is inspired by the good old Amiga CDTV from commodore.
The system is driven by an open-source OS called AROS. AROS is a reimplementation of Amiga OS 3.1 for platforms like i386, x64, PPC, ARM and more. It is a lightweight multitasking OS which boots in under 7sec into a full desktop.
Whatever.. we finished the worlds first Media Center Application for AmigaOS, AROS and MorphOS called AMC (Amiga/AROS/ANY media center)
To get some funding for AROS is started in 2009 with selling AROS compatible/optimized PC's called AresOne.
The Ares mediaCENTER is the sum of AresOne + AMC.
What can you expect from this?
The Ares mediaCENTER is primary aimed to audio- and videophiles and Retro gamers. Lets say people with a age about 30+
It comes with AMC as frontend which can be controlled via a Remote. The package includes one USB-Jopyad and a collectors Edition of the Competition Pro Joystick.
AMC plays AudioCD's, DVD's, VideoCD's and nearly all video formats.
AMC can also use an external "mplayer"- binary for playback.
AMC has officially granted support for the "tmdb" database to fetch movie informations.
AMC allow watching and recording of Web-TV and Radiostreams.
AMC has an open PlugIN-system. YOU the community can create own PlugINS to enhance AMC's capabilities. And AROS the open-source OS is a very nice playground for Coders! If you are interested in coding for it, please contact us or visit www.aros-exec.org (the most known AROS forum)
Until the release we will havve finished a PlugIN called "EMULA" which is an Emulator and Games launcher. Add own emulators and Games, browse through your library and enjoy your favorite blast from the past ; )
What is the intention?
Creation of an open gaming system like Pandora, but this time you can really easy build your own System based on HTPC's. See the Ares MediaCENTER as reference-system. It's all about funding and gain interest in AROS. FUN.
Visit the WIP page www.aresmediacenter.de about some details.
Visit www.aros-exec.org to join the AROS community
Visit www.aros-broadway.de for information and free download of my own distribution calles "Braodway" This can be run in virtualbox or as liveCD.
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January 29th, 2011, 01:58 Posted By: wraggster
Are you into the Commodore 64 still, well thanks to the guys over at retroaction for letting us know theres a new magazine release.
Commodore Free issue 47 January 2011 has been released. The monthly retrogaming ezine covers all things Commodore related and comes in PDF, Text, HTML, SEQ, D64 (C64 disk image) and now in Ebook EPUB and MOBI formats. Highlights in this issue include Games That Weren’t Update, Nanako In Japanese Monster Castle, Theater Of War WW2 (VIC20), On the Edge: the Spectacular Rise and Fall of Commodore, Build Your Own RGBI>S-Video Adaptor, Back to the Past – Issue 7, 1000 Kung Fu Maniacs, Interview With Alf Yngve and more
:: Homepage
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January 28th, 2011, 21:44 Posted By: zx-81
Hi All,
For those who haven't seen previous release, DCMO5 is one of the best emulator of the Thomson MO5 home computer running on many
systems such as MacOS, Windows and Unix. It has been written by Daniel Coulom (see http://dcmo5.free.fr/ for further details).
Caanoo-MO5 is a port on Caanoo of the version 11 of DCMO5.
How to use it ? Everything is in the README.txt file.
Thanks to Raven for graphics stuff.
Sources are included, and this package is under the GNU public licence v3,
read COPYING.txt file for more information about it.
http://zx81.zx81.free.fr/
I would like to dedicate this version to http://mo5.com association ...
Enjoy,
Zx.
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January 24th, 2011, 23:28 Posted By: zx-81
Hi All,
Jzintv is an emulator of the Intellivision videogame system written by Joe Zbiciak running on many systems such as Linux, Unix, Windows and MacOS.
See http://spatula-city.org/~im14u2c/intv/
Here is a port on Caanoo of the version 20051204 that i had previously ported to PSP, Wiz etc ...
How to use it ? Everything is in the README.txt file.
Here is a full working binary version http://zx81.zx81.free.fr/
Enjoy,
Zx.
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