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July 4th, 2012, 13:31 Posted By: wraggster
What is "Ouya," besides an amusing onomatopoeia? It's reportedly the concept for a $99, Android-based game console that has some very interesting backers.
We've got original Xbox cheerleader Ed Fries, and acclaimed designer Yves Béhar. The former is said to be serving as an advisor on the project, while the latter is said to be developing the device. The supposed task is to develop a game console that can be connected to a television with an open development platform; better yet, all its games will be free.
This is all according to a listing on startup website AngelList (since pulled, detailed on The Verge), which apparently counted a variety of other big names on its masthead. Several images are also available (including the one above), but it's worth noting that they're all concepts for now. The various games seen on the console's dashboard are, naturally, Android titles.
We reached out to Ouya representatives, but haven't heard back as of publishing.
http://www.joystiq.com/2012/07/03/re...-game-console/
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July 3rd, 2012, 13:39 Posted By: wraggster
Newly released at Hong Kong Gadget site Chinavision:
Featuring a sleek and sophisticated design and cutting edge LED technology, this LED multimedia projector is a perfect choice for both work and play.
No more worry about replacing lamps: The LED light source consumes less energy than traditional lamp-based projectors and is mercury free. It offers up to 50,000 hours lamp life, which means it can last for more than 30 years (4 hours a day). Additionally, because LEDs stay cool, you can turn off the projector and pack it up without having to wait for the lamp to cool down first.
Reduced Fan Noise for Less Distraction: compared to other projectors on the market, this product is ultra silent as it operates with a fan noise of only 25 db, which is the same as a high quality laptop. This translates into less distraction during presentations, or when viewing movies or playing games.
The LED light source delivers a wider color-range and deeper color-saturation than traditional lamps and provides clear, crisp images for any type of media from videos and TV to PowerPoint and Excel files. It can be used in any number of settings such as offices, conference rooms, classrooms, living rooms, etc. You can input HDMI, VGA, SCART, Composite and Component AV devices, into this LED Multimedia Projector and start viewing them in big screen comfort.
At a Glance...
- Ideal for classrooms, conference rooms, mobile business presentations and home entertainment
- Rich colors and vibrant image clarity
- Reduced Fan Noise for Less Distraction
- LED Projection Lamp with 2200 lumens means a brighter screen than older generation HID Projectors
- Factory-direct HD Multimedia Projector = lowest price on the internet!
buy from Chinavision
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July 2nd, 2012, 14:11 Posted By: wraggster
For those of you who just couldn’t stand playing Final Fantasy Tactics Advance because of the questionable Law system, you’re in luck! FFTA: Anarchy is a small mod that I made a few months back with the help of Darthatron that removes Laws, allowing you to play the game without worrying about dumb laws such as Dmg2Animal or ColorMagic.
So what’re you waiting for! Download FFTA: Anarchy and cause some chaos!
RHDN Project Page
Relevant Link: (http://ffhacktics.com/sm...f/index.php?topic=8620.0)
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July 2nd, 2012, 00:01 Posted By: wraggster
Atari co-founder Nolan Bushnell talks about one of the company's experiments
In a retrospective on Atari celebrating its 40th anniversary this year, co-founder Nolan Bushnell spoke with Time about the company's history, touching briefly on an experimental period. In 1976, after Bushnell sold the company to Warner Communications - which later merged with Time, Inc. to form Time Warner - Atari briefly toyed with the idea of an early game network.
"Warner made a whole series of blunders which were not good for Atari," Bushnell began. "We were going to do this game network over telephone lines, but Warner couldn't figure out why people would want to play games with people they couldn't see."
"If we had gone ahead and done it, it could have essentially been the Internet, in private hands. It's kind of fun to think about owning the Internet."
Bushnell left Atari in November of 1978, after fighting with Warner executives. He only recently returned to the company in 2010, joining its board and serving as an advisor.
"The brand is still powerful, and it's not just a retro thing. It has a whole bunch of really important intellectual property, and a lot of people still think of Atari as a company of innovation," he said.
Atari is currently in the midst of releasing iOS remakes of its classic titles, including Asteroids, Centipede, Breakout. The full profile is available over at Time.
http://www.gamesindustry.biz/article...y-game-network
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July 1st, 2012, 00:02 Posted By: wraggster
Slowly but surely, Hackaday readers have been logging onto our retro edition with some very old hardware. Of course we’re featuring the coolest as retro successes. [azog] and [logik] entered the pantheon of brave souls who loaded up Hackaday with a Commodore 64 this week, and their builds are pretty impressive to say the least.[logik]‘s build was nearly doomed from the start: he used a C64 found dumpster diving one day with a bad power supply and half-dead VRAM chips. The first order of business was getting the C64 talking to a PC with the help of a MAX232 serial IC and loading up 64HDD to transfer a copy of Novaterm. From there it was a simple matter of connecting to an Ubuntu box and pulling up our retro site with the help of a text-only web browser.[azog] didn’t want to abuse Lynx with his submission so he connected a Commodore 64 Ethernet card and loaded up Contiki. The banner image (above) is the ASCII Hackaday logo rendered with the C64′s PETSCII character set, something I did not foresee when I created our retro edition. Still, freakin’ awesome.As a small aside, we’re going to open up the comments for this post to suggestions and recommendations you’ve got for the Hackaday retro edition. What would you like to see? The Retrocomputing guide is woefully inadequate, we know, but there’s a project in the works (getting WiFi over a serial port on a 68k Mac) that should be well received.
http://hackaday.com/2012/06/29/two-r...-commodore-64/
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June 27th, 2012, 23:57 Posted By: wraggster
Forty years. That's a long time in the tech industry and Atari knows it. Today it celebrates four decades in the game, and quite the tale it is. Highs, lows and everything in between, Atari has been there. As one of the most influential brands both in gaming and technology, it only seems right to take a look over the company's history and chart some of the more significant twists in its less than straightforward journey. After the break we speak to the man that started it all and the one currently at the helm, as well as some of the many people whose lives were irreversibly changed by its influence. Happy birthday to you, Atari!
http://www.engadget.com/2012/06/27/a...s-on-the-dots/
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June 25th, 2012, 15:58 Posted By: wraggster
After many years of leaving the Castlevania: Rondo of Blood English Translation Patch abandoned I can happily say that this patch has reached it’s much needed v1.0 status! However the credits have not made it into this release of the patch (if ever) so in order to compensate for this inconvenience we have included the translation for the credits in the readme.
To make clear, this patch will translate the TurboGrafx-CD version of Castlevania: Rondo of Blood into English. Everything will be translated; even the voiced dialogue will be replaced with the official Konami English dub from Castlevania: The Dracula X Chronicles (PSP). However miscellaneous grunts will retain their original Japanese.
But enough talk! Download the patch and see for your self!
RHDN Project Page
Relevant Link: (http://home.comcast.net/...heavyweights/games/drac/)
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June 21st, 2012, 23:47 Posted By: wraggster
An app developer has been found guilty of infringing copyright in a mobile game that adhered a little too closely to the design and mechanics of Tetris.
It's tempting to see the ruling, by a federal court in New Jersey, as the first significant breakthrough in the fight against videogame cloning. The defendant, Xio Interactive, raised no issue of fact in reponse to the charges, admitting that it chose to allocate its financial resources not to development of an original game, but the study of copyright law so it could rip off an existing one.
The resulting work, Mino, is no longer available from the App Store, but as the video below shows, the similarities aren't too hard to spot.
http://www.edge-online.com/news/tetr...g-not-dead-yet
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June 20th, 2012, 23:59 Posted By: wraggster
[Ed] needed a bunch of edge connectors for video game cartridges. He was unable to source parts for Neo Geo Pocket games and ended up building his own from PCI sockets. But it sounds like this technique would work with other console cartridges as well.
From the picture you can see that this is a bit more involved than just slapping a cartridge into a socket. Because there are multiple steps, and many connectors were needed, [Ed's] dad lent a hand and built a few jigs to help with the cutting. The first step was to cut off the key and the narrow end of the socket. These NGP cartridges are one-sided, so the socket was cut in half using a board with a dado cut in it as a jig. From there the plastic bits can be cleaned up before pulling out two center pins and cutting a groove to receive the cartridge key. There are also two shoulder cuts that need to be made after trimming the piece to length. The video after the break will walk you through this whole process.
These PCI sockets are versatile. One of our other favorite hacks used them to make SOIC programming clips.
http://hackaday.com/2012/06/20/machi...m-pci-sockets/
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June 15th, 2012, 00:48 Posted By: wraggster
This TRS-80 Model 100 is a lot more powerful than you might think. That’s because [Karl Lunt] is using it as an enclosure for his Raspberry Pi board. Since the ARM-powered device comes sans-enclosure it’s fun to see a retro choice like this one. And having had to go out and buy a USB keyboard to use our own RPi, we appreciate [Karl's] solution for using the original keyboard as an input device.
Above you can see that he’s using an LCD tv as the display. For now that connection is made using the composite video output, which explains the fuzzy image. To the right of the TRS-80 a standard wall wart connects to the barrel jack to provide power. [Karl] scrapped a USB cellphone charger in order to connect from the barrel jack to the micro-USB jack on the Pi board. The ribbon cable to the left lets him get at the I/O header without opening the case.
In order to use the keyboard he patched into it with a Teensy board. That connects to the USB port on the RPi, sending HID keyboard commands based on what it received from the user. We like this option as it give you the ability to pre-process keystrokes (ie: you can code your own custom macros that the Teensy will listen for). Right now the Model 100′s LCD screen isn’t hooked up but he may add that in the future.
http://hackaday.com/2012/06/14/raspb...-80-model-100/
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June 13th, 2012, 01:43 Posted By: wraggster
The best thing about mankind's constant quest to envision our own future is how totally and utterly wrong we constantly are. The Jetsons had suitcases that turned into cars. Back to the Future II had flying skateboards and a town built around a clean pond. Barb Wire thought it was a good idea to let Pamela Anderson hold a firearm. Not to be left out of the nonsense, video game developers spent the better part of the '80s, '90s and 2000s predicting a totally wrong future that would never actually happen. How can we prove that? Because in most cases, we've already passed the eras where these ridiculous visions were supposed to take place. For example...
Remember how good you felt after watching Spider-Man 2? Like the world was a bright and friendly place? Or when the rover Opportunity discovered that water had once been on Mars? That was such a great moment! Humanity was watching “LOST” and preparing for that trip to the Statue of Liberty, which had finally reopened after years of security concerns. Times were good, right?
http://uk.ign.com/articles/2012/06/1...to-video-games
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June 13th, 2012, 01:37 Posted By: wraggster
Have you ever wondered what a game of Civilization 2 would look like after running for 10 years? According to one gamer it's a "hellish nightmare of suffering and devastation." "Lycerius" says that he's been playing the same game of Civ II off and on for over a decade. Some highlights of the marathon session include: 1700 years of war, the ice caps melting over 20 times, constant guerrilla uprisings, and "Roughly 90% of the world's population has died either from nuclear annihilation or famine caused by the global warming that has left absolutely zero arable land to farm." It's too bad you can't build the Hanging Gardens more than once.
http://idle.slashdot.org/story/12/06...g-for-10-years
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