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September 4th, 2012, 17:09 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.
[h=2]Nintendo Gameboy[/h]Nintendo was at the peak of their success with the Famicom / NES console, and were doing quite well with their "Game & Watch" Japanese toy line spawned by inventor Gumpei Yokoi. Why not combine the programmable cartridge capability and D-Pad controls of the NES with the portability of a handheld?
Gunpei Yokoi took the best of both worlds, and invented the Nintendo Gameboy in 1988. It was bundled with a highly addictive puzzle game called Tetris (made by a Russian mathematician named Alexey Pajitnov). The Gameboy was released in Japan in April of 1989, and in the US soon after in August at a retail price of $99.99 USD. It redefined what a portable game system should be like. It has a reflective "dot-matrix" LCD screen, good sound, large game library, good control interface, and most importantly it has excellent battery life.
The Gameboy became the most successful gaming handheld with an amazing 15-year life span. It had an enormous user base (with over 190 million units sold worldwide), Nintendo’s popular game franchises, and strong developer support. Nintendo drove sales even further with strong marketing campaigns, and numerous redesigns. One example was Nintendo’s "Play it Loud" series. Nintendo produced colored versions of the original (black, green, red, yellow, and transparent), and sold them at a slightly lower price.
The Gameboy’s first redesign appeared in September 3rd of 1996. It was called Gameboy Pocket, and was 30 percent smaller (and half the weight) then the original. The Gameboy Pocket (GBP) also increased the size of the LCD screen (from 2 to 2.6 inches), and left behind the "pea soup" green colored graphics for a clearer gray monochrome. An LED light was also added to alert the user of low battery. The GBP retailed for a much cheaper $59.99 USD. The new design rekindled interest in Gameboy, but a game called "Pocket Monsters" (Pokemon) drove sales even more then Tetris. Nintendo would again use a "Play it Loud" color series, and debut green, blue, black, red, atomic green, transparent, and pink (Japan only) units.
Another redesign appeared in Japan only. The Gameboy Light appeared on April 14, 1998 for ¥6800. It was essentially a Gameboy Pocket with built in "indiglo" back lighting. The Gameboy Light came in gold or silver colors, and had better battery life then GBP thanks to the use of 2 "AA" cell batteries (instead of GBP’s 2 "AAA" cell)
The Gameboy made Nintendo the reigning champ of portables through the 1990’s. It’s impressive game library continued to live on through backwards compatibility of Nintendo’s more advanced portable game handhelds. It became the industry standard to go by (or out perform), and has cemented it’s place in portable handheld history.
Whats the greatest Gameboy Release Ever ?
Got a Console we havent reviewed or want to do a better review then please Post them Here
Thanks go to Dark Watcher and his old site on the now defunct PSxfanatics domain.
Previous History Topics:
3DO a History & Whats the greatest 3DO Game Ever ?
Amstrad GX4000 a History & Whats the greatest Amstrad's GX4000 Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Atari 5200 a History & Whats the greatest Atari 5200 Game Ever ?
Atari Jaguar a History & Whats the greatest Atari Jaguar Game Ever ?
Colecovision a History & Whats the greatest Colecovision Game Ever ?
Emerson Arcadia 2001 a History
FM Towns Marty a History & Whats Your Favourite Game
Intellivision a History & Whats the greatest Intellivision Game Ever ?
Neo Geo a History & Whats the greatest Neo Geo Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Nintendo Snes a History & Whats the greatest Snes Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Sega 32X a History & Whats the greatest 32X Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sega Master System a History & Whats the greatest Master System Game Ever ?
Sega Saturn a History & Whats the greatest Saturn Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sony Playstation2 a History & Whats the greatest PS2 Game Ever ?
Treamcast - The Unnofficial Portable Dreamcast History
WonderMega/ JVC X'Eye A History
Xbox a History & Whats the greatest Xbox Game Ever ?
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September 4th, 2012, 15:07 Posted By: wraggster
Its been way too long since i did a DCEmu Interview, so for this DCEmu Interview Question, Ill ask What Nintendo Console is the best one Released to Date ?
Nintendo have released some awesome consoles from the Nes to the Gameboy which also went into the Gameboy Colour to the Iconic Super Nes and Virtual Boy, then also we have the N64, Gamecube, Wii, DS/DSi and finally the 3DS.
Which is the best one and Why?
Got time to answer more DCEmu Interviews, then check these out below:
The DCEmu Interview - Question 1 - What Consoles Do You Own ?
The DCEmu Interview - Question 2 - Whats Your Favourite Console Of All Time
The DCEmu Interview - Question 3 - Whats Your New Years Resolution ?
The DCEmu Interview - Question 4 - What Got you Interested in Homebrew/Emulation ?
The DCEmu Interview - Question 5 - Whats the greatest Game Ever ?
The DCEmu Interview - Question 6 - Whats the Greatest Homebrew Console?
The DCEmu Interview - Question 7 - Whats the Greatest Homebrew Handheld?
The DCEmu Interview - Question 8 - Whos the Greatest Homebrew Hacker/Coder and Why ?
The DCEmu Interview - Question 9 - Whats the Greatest Emulator Released?
The DCEmu Interview - Question 10 - What Game(S) Would you like to see Remade ?
The DCEmu Interview - Question 11 - Whats the Greatest Platform Game Released ?
The DCEmu Interview - Question 12 - Whats the Greatest FPS Game Released ?
The DCEmu Interview - Question 13 - Whats the Greatest Sports Game Released ?
The DCEmu Interview - Question 14 - How Excited Are You In Todays Homebrew Scene ?
The DCEmu Interview - Question 15 - Whats the Greatest RTS Game Released ?
The DCEmu Interview - Question 16 - What Would Make the Perfect Homebrew Console ?
The DCEmu Interview - Question 17 - What Are the Best/Worst Online Games Shops?
The DCEmu Interview - Question 18 - Name all the Consoles You have done Homebrew On ?
The DCEmu Interview - Question 19 - What Emulators are the Best In the Console Scene
The DCEmu Interview - Question 20 - Whats The Best Gamepad/Controller Ever ?
The DCEmu Interview - Question 21 - How Would You Improve the Homebrew Scene ?
The DCEmu Interview - Question 22 - What Do You Want Off Santa For Xmas ?
The DCEmu Interview - Question 23 - What Was The First Game You Beat?
The DCEmu Interview - Question 24 - Whats Your Longest Gaming time in One Session?
The DCEmu Interview - Question 25 - What Screen do you use for gaming?
The DCEmu Interview - Question 26 - Whats The Longest You Have Spent Playing One Game
The DCEmu Interview - Question 27 - Whats The Worst Console/Computer You Have Owned?
The DCEmu Interview - Question 28 - Which is Best for Homebrew, Handheld or Console ?
The DCEmu Interview - Question 29 - What was the Homebrew Main Event of 2008?
The DCEmu Interview - Question 30 - Whats The Next Console Your Going to Buy ?
The DCEmu Interview - Question 31 - How Long have you Been into Homebrew/Emulation ?
The DCEmu Interview - Question 32 - What Internet Browser Do You Use ?
The DCEmu Interview - Question 33 - What Search Engine Do You Use?
The DCEmu Interview - Question 34 - Whats The Best Console for Snes Emulation ?
The DCEmu Interview - Question 35 - Whats The Best Console for N64 Emulation ?
The DCEmu Interview - Question 36 - Do You Cheat at Games ?
The DCEmu Interview - Question 37 - Whats the Best Console for PSX Emulation ?
The DCEmu Interview - Question 38 - Whats the Best Console for Megadrive Emulation ?
The DCEmu Interview - Question 39 - Have You Ever Modded Your Consoles ?
The DCEmu Interview - Question 40 - Whats Your Next Gadget/Console Buy?
The DCEmu Interview - Question 41 - Have You Ran Into Internet Hardmen/BullyBoys ?
The DCEmu Interview - Question 42 - What Are You Hoping for This Xmas (2009) ?
The DCEmu Interview - Question 43 - What Games on any Console/PC have you completed ?
The DCEmu Interview - Question 44 - If you were in Charge of the Country What would you do?
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September 2nd, 2012, 23:50 Posted By: wraggster
In Ancient China, 200 A.D… A wolf among men struck fear into the hearts of his enemies and dominated the central plains until brought to his knees by an untimely death…
But history has changed, and the greatest warrior has a new destiny in Destiny of an Emperor Rise of Lu Bu 2.0!
Witness the great strides that have been made in the Destiny of an Emperor hacking community in this now classic mod by sonic.penguin!
RHDN Project Page
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September 2nd, 2012, 22:05 Posted By: wraggster
Tetris is unquestionably a game for the ages. Despite its simplicity, someone, somewhere will always find a way to port the game (Translation) to just about any electronic device that can handle it.
Earlier this year we showed you a slick MIDI sequencer project that was constructed using an Arduino Mega, which also happened to drive an incredibly detailed touch screen display. [Christian] must have gotten bored with his awesome creation one day, because he pulled the drum level display out of his Arduino Sequencer 808, and turned the LED array into a mini Tetris game.
As you can see in the video below, the game runs pretty well, though from what we can see it lacks any sort of score keeping. We dig it because we never really tire of Tetris clones, and we think it’s great that he kept his 808 sequencer design modular enough that he can pluck different components out for reuse in other projects.
http://hackaday.com/2012/09/01/turni...-tetris-clone/
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August 27th, 2012, 15:45 Posted By: wraggster
Nickname: sarang , cabbage
Project Name: Island Adventure
Division: GAME
Platform: PC-Engine (hucard, can use PC-E Neo Flash)
Original Enter: YES
Support Motion: n/a
In last NEO Compo this project have won in the top 10: NO
Download by attachment (.rar file because forum doesn't allow .pce file attachments)
or, if you want uncompressed .pce rom file, you can get it here
Control:
d-pad........move character
run............begin game
select........open menu
button i.....OK
button ii.....attack , cancel
Screenshot:
(sorry, screenshot is a little stretched so not perfect)
Description:
"Island Adventure" (hehe) is a little game I wrote in my spare time over the past few weeks. I played through YsI&II just before the compo was announced, so I decided to make an action, rpg, adventure game... anyway, this entry is the result.
There are probably some bugs remain, but it should be playable from beginning to end. I can beat it very quickly, but of course I know everything to do, hehe. This was a solo-project (only me), maybe I should have at least found a beta tester
I'm not really satisfied with it, I know it could be better... but I guess it turned out pretty good for how little free-time I found to work on it. I learned a lot along the way and had fun working, so that's all that really matters!!
Sorry, I didn't include a save function. It was mostly implemented but I felt it was rather useless for such a short game, so I took it out
(I don't want to cause some problem with anybody's other game save data)
If you have some problem finishing the game (too confusing?), please tell me... I can write a short guide later if anybody want
Technical info:
This project was written in C and compiled with HuC. The MML music/sfx engine is Squirrel 3.0 by Arkhan at Aetherbyte. The game music I found online, originally midi files, and used 3mle to convert to mml...I tried to make it sound OK, but music and sound effects was not my big concern. The midi file names: godzilla-comical.mid and H-market.mid,, I think both were from Gameboy games, godzilla and hamtaro(?)
The rom works on my neo flash pc-e 128+save (after I pad it to 4Mb), so I guess it should work fine on all models. I didn't test on a USA console...if you have any problem, you can message me for some help.
Thanks for checking my game entry. Congratulations to everyone who entered! I'm so happy to see many games and apps this year...now that I finished, I can start enjoying play the other entries
http://www.neoflash.com/forum/index....ic,7481.0.html
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August 26th, 2012, 13:57 Posted By: wraggster
Except for the very, very beginning genuine originality in videogames has always been distinctly lacking. So when we say Knight Lore - sequel to Sabre Wulf and Underwurlde and winner of the Golden Joystick Award's Game of Show back in 1984(!) - was the pioneer of 3D gaming... well that's saying something.
No, not proper 3D granted, but rather isometric 3D presented through a series of flip-screen rooms. For gamers used to the 2D left-to-right level trotting pedalled by the likes of Pitfall, the titular castle of Knight Lore was a revelation. Platforming melded with lateral thinking, combat and item collecting (and even snazzy Werewulf transformations - yep, this game actually boasted day and night cycles!) to create a dizzying concoction that wiped the floor with its contemporaries.Tasked with curing yourself of lycanthropy, you'll need to snag a cauldron-load of quirky ingredients hidden throughout the citadel. Hero Sabreman will also have to negotiate over 100 rooms - best pack pen and pad; there weren't any minimaps in those days - within the brutal time limit of 40 (game) days and nights. We still dig that whole: 'drop you in trouble and let you figure your way out of it' vibe of olde titles like this; unlike today you really had to scour the manual for clues back in '84.
http://www.computerandvideogames.com...e-knight-lore/
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August 23rd, 2012, 14:56 Posted By: wraggster
The world of homebrew never fails to amaze, Sprybug an Homebrew coder over at AtariAge has made a clone of Super Mario Bros World 1 - Level 1, heres a little of his news:I finally got a demo of world 1-1 finished and here it is for you to enjoy.
It is now 32k. With 32k I believe I'll be able to fit 16 levels (World 1-1 through 4-4). Each end world will have a Koopa kid as the boss. For those that played the pre-demo version, you already know that it's not exactly like SMB, but it is pretty close. You automatically get what's in the bonus yellow blocks. The flagpole is also smaller and I did this because I wanted to be able to put it in strategic areas not on ground level in order for you to have to figure out how to get there to finish a level. I also changed the program so it only has one enemy on the screen at one time. I did this because it was proving too difficult with limited cycles and RAM to keep swapping and keeping track of stuff. However one is popping up all the time, so it might seem like there's more than one at one time! There is one exception. When you kick the turtle shell, it'll turn into a moving playfield block which allows for an enemy sprite to come on so you have the ability to knock the shell into something besides a brick. I wanted that to at least stay true to the real game. I'm still trying to figure out how I should implement the star power in the game. I also EXPANDED the levels! Each level will now have 2 scrolling screens worth instead of 1. You will see a pipe to go down at the end of the first half of a level, then when you go down it, you will come back up in the 2nd half of the level to finish it. This was my way around the limited 256 byte data level lines. In the demo you'll keep playing world 1-1 until you lose all your men for now. The collision detection with the playfield blocks isn't 100% perfect, but it's close. Still something I have to work on if I have the cycle time to. So, have fun, and yes I included music and sound effects.
Heres the video of the game in action:
Absolutly Awesome
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August 19th, 2012, 22:39 Posted By: wraggster
I just wanted to give a heads-up that The Last Promise, a Fire Emblem hack that’s been under progress for over four years, finally has a complete patch out.
It’s the first full-length vanilla hack–as in, it changes text, graphics, level design, music, the engine, and even other things–with thousands of hours put into it! In many ways, it’s like a completely new game, and Fire Emblem fans in the west haven’t had one of those in a while, so feel free to give it a try!
Thanks for everyone who has supported the project up to this point, and have a great day!
RHDN Project Page
Relevant Link: (http://www.thelastpromise.net)
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August 19th, 2012, 22:27 Posted By: wraggster
Mid-summer is one of those times of the year where the arrival of a new video game magazine was quite an event. While not many exciting things happened during summer vacations when gaming was concerned, the magazines that came out during the time gave usa peek into the upcoming whirlwind of releases in the run-up to Christmas. Keeping this in mind, we jump into the August edition if out monthly Back-in-Time feature.
The first game we look at isCrazy Cars IIIon the Amiga. Next up isTurbo the Tortoisefor the Amstrad CPC.
Moving on to Sega Power 33 withTaz Maniafor the Mega Drive. And last but not least we look towards N-Force issue 2 withPilotwingsfor the Super Nintendo.
http://www.outofprintarchive.com/news.html
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August 19th, 2012, 15:43 Posted By: wraggster
Nickname: theloon
Project Name: Cyber Willy
From: USA
Division: GAME
Platform: Atari 2600
Original Entry: YES
In last NEO Compo this project have won in the top 10: NO
This is a boss rush shoot-em-up for the Atari 2600. Screenshots are real 2600 code but not even close to final game shape. I do not know if I will have time to complete this but I'll give it my best shot! Good luck to us all!
cwingame.jpg (13.14 kB, 646x445 - viewed 1 times.)
http://www.neoflash.com/forum/index....ic,7460.0.html
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August 13th, 2012, 21:52 Posted By: wraggster
In January, we reported on the rebirth of the Neo Geo Pocket in a new device that would ship with 20 pre-installed games. The Neo Geo X Gold now has a release date and an eye-watering pricepoint: Dec 6 and $200.
At least it's in the traditional spirit of Neo Geo, as anyone who paid upwards of £200 for an AES cart will know all too well. But, quite frankly, we're tempted.
For your money you get the pre-installed games (see list below), a wonderful replica arcade stick and a docking station that looks like the AES. Best of all, the docking station doubles up as a TV out (via HDMI or RCA), so you're getting two consoles in one. Compared to what you'd pay on eBay for an original AES and those games, $200 is a bargain.
The handheld itself sports a 3.5mm headphone jack, 4.3" LCD screen, stereo speakers and what the press release describes as an "expandable game card slot" - which sounds somewhere between functional addition and Cronenbergian nightmare.
"Great game consoles don't die; they're just reborn in much more affordable and convenient packages," says Tommo CEO Jonathan Wan.
"The Neo Geo X Gold is a love letter to one of my favorite consoles of all time, and working with SNK Playmore to acquire the Neo Geo license, Tommo Inc. looks to provide gaming and entertainment enthusiasts with a classic arcade experience both at home and on the go."
Those games in full:
- 3 Count Bout
- League Bowling
- Art Of Fighting Ii
- Magician Lord
- Alpha Mission Ii
- Metal Slug
- Baseball Stars Ii
- Mutation Nation
- Cyber Lip
- Nam 1975
- Fatal Fury
- Puzzled
- Fatal Fury Special
- Real Bout - Fatal Fury Special
- The King Of Fighters '95
- Samurai Shodown Ii
- King Of The Monsters
- Super Sidekicks
- Last Resort
- World Heroes Perfect
- http://www.edge-online.com/news/neo-...rice-confirmed
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August 8th, 2012, 23:45 Posted By: wraggster
Thirty years ago, the Commodore 64 was introduced to the world, bringing home computing to a mass audience, and changing my life forever.
Perhaps I exaggerate a little. I was only two when the machine first appeared, and I had started school by the time one first appeared in my home. Nevertheless it has left a big impression on me and countless others from that generation.
It reportedly sold up to 17 million units and dominated the home PC market in the early ‘80s.
We had two machines in my house – my father brought them home one day having swapped them for a broken oven. One worked but was missing keys, whilst the other had a full keyboard but didn’t work.
For many the C64 led to heady world of bedroom coding, where almost anyone could learn some coding and, with a bit of effort, put out some decent games. It was a revelation (and Raspberry Pi is hoping to stimulate something similar today).
For me personally, it helped foster a love of computing and gaming that continues even now.
DALEY THOMPSON, DESTROYER OF JOYSTICKS
Around 10,000 software titles were created for the machine, one of them Daley Thompson’s Decathlon – otherwise known as the destroyer of hands and joysticks everywhere.
Named for Olympic champion Daley Thompson, who won gold medals in 1980 and 1984 for the UK, it was released in 1984.
Most of the ten events – 100 metres, long jump, shot putt, high jump, 400 meters, 110 hurdles, pole vault, discus, javelin and 1,500 metres – required running, which on the C64 meant waggling the joystick from side to side as quickly as possible.
It was EXHAUSTING.
You think Mo Farah looked tired after his run? Or that Jessica Ennis was a wee bit wiped out after successfully winning her Heptathlon gold? Think again. Think of Helen French in 1986, desperately trying to win gold, giving it everything she could.
Going on the Decathlon theme, another favourite from the 1980s was rival title Activision's Decathlon. It boasted a two-player option for frantic competition. I'd play against my little brother, only I didn’t have his stamina, and though he was two years younger than me, he’d always win the last, most exhausting race. You’d be throwing that joystick from side to side for what felt like forever, gaining blistered palms along the way (yes, really!), until that moment when I couldn’t take it any more.
I would throw a strop, slam the joystick down and watch with a wry smile as my brother had an agonising wait for my character to cross the finish line before he could be crowned champion.
Ah, those were the days. That was what my Commodore 64 brought me – a true sense of the joy and despair that good gaming, even in a mere 16 colours, can bring.
http://www.pcr-online.biz/news/read/...ic-pain/028888
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