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January 15th, 2013, 23:36 Posted By: wraggster
Shawn McGrath, the creator of the PS3 psychedelic puzzle-racing game Dyad, takes another look at Doom 3 source code. Instead of the technical reviews of Fabien Sanglard, Shawn zooms in with emphasis purely on coding style. He gives his insights in lexical analysis, const and rigid parameters, amount of comments, spacing, templates and method names. There is also some thoughts about coming to C++ with C background and without it. Even John Carmack himself popped in to give a comment.
http://games.slashdot.org/story/13/0...code-beautiful
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January 15th, 2013, 00:47 Posted By: wraggster
via http://www.romhacking.net/
Rockman 7 - Shukumei no Taiketsu was released in Japan with all things intact, like the random Lab Talk with either Dr. Right, Roll or Rightot(Auto). However, in the US/European versions these were removed for unknown reasons. Kudos to Rockman Perfect Memories for the information regarding this. I apologize if I didn’t follow the RPM’s translation because of limited text spaces and I have no knowledge on ASM.
Also, I fixed some graphics of Rockman’s sprite, esp. the Rush Armor and other minor edits to other characters. If only Roll’s sprite could be accessible, I could at least give her her Rockman 8 dress. :sadface:
RHDN Project Page
Relevant Link: (http://www.rockmanpm.c...m/?p=original/rockman7)
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January 11th, 2013, 00:00 Posted By: wraggster
[Jason] has been hard at work on . He even had a fab house deliver circuit boards to pull everything together. It’s a little small in his hands, and the graphics are limited to the 8×8 pixels provided by the display. But it still looks like a lot of fun and the code was written to make adding new games quite painless.
The board hosts an ATmega328 which drives the bi-color LED display using a pair of TPIC6B595 shift registers. Control is provided by a collection of buttons to either side of the display. The unit is powered by three AAA batteries held in a pack soldered to the back side of the PCB.
The image above shows [Jason] giving a Space Invaders game a try. The clip after the break shows respectable action, sound from a piezo buzzer, and it even scrolls your score at the end of the game. But you’re not limited to just one title. Adding new games is as easy as implementing a class in a new header file. You can get a feel for how this is set up by viewing the source code repo.
This reminds us of the Pixel Bros low-res system.
http://hackaday.com/2013/01/10/proto...ld-gaming-rig/
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January 9th, 2013, 01:47 Posted By: wraggster
Fans of the Star Wars series will immediately recognize these illuminated vertical bars as a piece of the style from the original movie. They decorate the MAME cabinet recently installed in this home bar. You’ve got to admit, it looks amazing. But we’re always on the prowl for the build log and this annotated 46 image set has no shortage of goodies.
The project started off as a very ordinary looking plywood frame. But it takes shape quickly as the rounded-over grills were added to the box. Holes were cut behind them to accept the acrylic that serves as a diffuser and to allow the LEDs to shine through from the inside. There are several shelves which will be used to store additional gaming systems in the future. For now all that’s inside is a pretty beefy computer that runs the emulators, allowing games to be played via the arcade buttons or using wireless Xbox controllers.
Make sure you get all the way to the end of the build images. We were delighted by the custom icons in the arcade buttons. Instead of the common player one and player two images there are silhouettes of Star Wars characters and objects. This attention to detail really makes the build something special!
http://hackaday.com/2013/01/08/star-...-basement-bar/
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January 2nd, 2013, 23:55 Posted By: wraggster
[Hailrazer] over on the Made by Bacteria forums was a bit tired of all his consoles cluttering up the space underneath his TV. No worries, though, because it’s actually fairly easy to combine a Gamecube and an N64 into one system that looks very professional.
While [Hailrazer]‘s Gamecube was left reasonably complete, not including the addition of a mod chip and SD card to hold Gamecube disk images, the N64 portion of the build required quite a bit of hardware hacking. After finding a Game Boy Advance player for a Gamecube – a neat hardware add-on that allows you to play GBA games on a Game Cube – [Hailrazer] thought he found the perfect enclosure for an N64 case mod.
The guts of the GBA player were thrown out and the guts of an N64 were carefully filed down to fit inside their new home. An Everdrive 64 holds almost every US N64 release on an SD card, making access to the cartridge port unnecessary.
A switch on the side of the Gamecube toggles the video and audio output between the Gamecube and N64. It’s a neat little setup, and packs two consoles into the space of the tiny Gamecube.
http://hackaday.com/2013/01/02/a-gam...onsole-mashup/
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January 1st, 2013, 22:03 Posted By: wraggster
As we skip back in time once a month to scope out old systems, dramatic licence made it inevitable that we'd meet one time-travelling the other way.
The Atari 7800 ProSystem: test-launched then put into suspended animation during the early '80s market crash only to be resuscitated years later, like Brendan Fraser, into a world it wasn't really cut out to deal with.Atari's windmilling efforts to repeat the success of the 2600 should be required reading for all today's big console hawkers. That first console had wiped the floor with its rivals, but the market crash, Atari 5200 apathy and licensing snarl-ups after the Tramiel buyout did a sound job of buggering up the encore.
Only after Japan's wild bull charge into the West did the 7800 stir in 1986, post-crash, to invite the NES andMaster System to a bracing scuffle. It was dirt cheap,ranhundreds of Atari 2600 games outof the box and had the attention ofAtari's arcade arm, barelybreaking a sweat as it towed coin-powered juggernauts into the living room.http://www.computerandvideogames.com...ne-atari-7800/
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December 30th, 2012, 21:58 Posted By: wraggster
In case you weren’t aware, there’s a new Neo Geo console on the block. It’s called the Neo Geo X and brings back more than a few pains of nostalgia for classic arcade games of the 90s. After receiving their brand new Neo Geo portables, members of the Neo Geo forum decided to do a teardown on one of their newest consoles and found something interesting:this thing was made for hacking.
Officially, the Neo Geo X will get new games released on SD cards. The first run of these consoles – the gold edition – have 20 games preloaded onto the system convientently stored on a microSD card buried underneath the screen. After looking at this microSD card, forum user [Lectoid] discovered the 20 preloaded games and the bios for the system, all completely unlocked and ready for hacking.
Already a few forum members have the AES Unibios running on this tiny portability Neo Geo, giving them the capability to play every Neo Geo game ever made. Since the Neo Geo X uses the same processor as some other handhelds, there’s great hope for completely unlocking this new console and running emulators on it.
http://hackaday.com/2012/12/30/break...eld-wide-open/
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December 30th, 2012, 00:24 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the 3DO emulator 4DO based on FreeDO is available.
Quote:
Changes:
Binding to Console Events – Users can now bind console events (such as Save State, Load State, Fullscreen) to input devices (keyboards, gamepads, joysticks). Save state without reaching for the keyboard!
German Language Support – Thanks to the efforts of lenne, German translations are available
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December 29th, 2012, 01:09 Posted By: wraggster
FF4kster is an attempt to make an all-in-one comprehensive editor for Final Fantasy 4 (Final Fantasy 2 US).
For a long time it seemed like there were all sorts of information known about data in the FF2US ROM which no existing editor could manipulate, and even with the existing editors you would often need to use several different ones depending on what you wanted to achieve.
Thus, the goal of this project is to create a single editor that allows the user to manipulate any of the known data from FF4. In its current state there are still a lot of known data that it is not yet capable of editing, but it does currently have the ability to edit several kinds of data that no other currently existing utility can.
This is being actively worked on, and periodic updates featuring bug fixes and the ability to edit new kinds of data can be expected.
RHDN Project Page
Relevant Link: (http://www.romhacking.net/utilities/914/)
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December 29th, 2012, 01:08 Posted By: wraggster
After what seems like an eternity, the translation for Arabian Nights is finished. This project has nothing to do with the previous translation effort of Yonin no Translators and is done from scratch. After languishing for years, the project received a major boost when LostTemplar signed on to do the reprogramming. In a matter of months he has produced some very high-quality stuff. The script was also translated by Eien ni Hen and is a joy to read. A lot of work went into this game and we hope everyone enjoys it this holiday season.
RHDN Project Page
Relevant Link: (http://www.au-ro-ra.net/index....php?page=antrans&lang=en)
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December 27th, 2012, 02:20 Posted By: wraggster
After what seems like an eternity, the translation for Arabian Nights is finished. This project has nothing to do with the previous translation effort of Yonin no Translators and is done from scratch. After languishing for years, the project received a major boost when LostTemplar signed on to do the reprogramming. In a matter of months he has produced some very high-quality stuff. The script was also translated by Eien ni Hen and is a joy to read. A lot of work went into this game and we hope everyone enjoys it this holiday season.
RHDN Project Page
Relevant Link: (http://www.au-ro-ra.net/index....php?page=antrans&lang=en)
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December 27th, 2012, 02:19 Posted By: wraggster
Cless and his Phantasian Productions are finally starting to get close to the finish line with their long running Tales of Phantasia translation.
The project has finally reached the Beta testing stage and Cless is still aiming for a 2012 release.
For more info check out the Phantasian Productions site.
Relevant Link: (http://www.tales-cless.org/)
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December 27th, 2012, 02:03 Posted By: wraggster
To kick-start this new column of features we thought it would be best to go back to where it all started. Everything has a beginning and videogaming magazines are no different. No matter where you are from, you will bound to have read, or at least heard of, Computer & Video Games magazine or its many aliases (C+VG, C&VG, CVG...). C+VG was launched in the middle of October 1981 (cover dated November 1981) by publishing company EMAP and is generally considered among videogaming magazine historians as the world's very first magazine - by a mere couple of weeks, granted - to be totally dedicated to videogaming..
http://www.outofprintarchive.com/news.html
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December 26th, 2012, 02:03 Posted By: wraggster
After witnessing the fall of the DS, DSi, 3DS and PlayStation Vita, it's no surprise to hear that the Neo Geo X has succumbed to the talents of the homebrew community, but it is a little shocking how easy the handheld was to conquer. Upon cracking the device open, enthusiasts were surprised to find no copy protection to speak of -- just a lightly glued MicroSD card. The folks on the Neo Geo forum wasted no time experimenting, and soon found that the handheld's Bios and game ROMs can be successfully swapped for new games or custom loaders. Substitute files need to retain the name of the file they replace, and swapped games remain mislabeled in the Neo Geo X menu, but the trick has already allowed some users to install the popular AES Unibios. The community hopes that the discovery will eventually allow them to tweak the handheld's TV-out resolution and enable manual switching between AES / MVS game modes. It's hardly a "hack," considering the SD card is completely unprotected, but it's a good start. Check out the source link below to peer at the device's insides, or just to watch the community in action.
http://www.engadget.com/2012/12/24/n...ial-game-roms/
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