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March 9th, 2012, 02:03 Posted By: wraggster
We've touched and tapped our way through a variety of gadgets at CeBIT, but it's the devices that operate without traditional user interfaces that have really grabbed our focus. Tobii was on-hand to demonstrate its eye-tracking technology earlier this year at CES, but the company is peddling its wares here in Hannover as well, and we decided to drop by for a second look. This time, it's all about gaming, with EyeAsteroids drawing quite a bit of attention on the show floor. The demo pairs Tobii with a SeeFront glasses-free 3D panel for a fairly engaging extraterrestrial shootout. We weren't really sold on the glasses-free 3D, unfortunately, which provides the same unconvincing three-dimensional image from any angle, but Tobii was spot-on, letting us hone in on those infamous space rocks to save our planet from destruction without even raising a finger.
Like SeeFront's display, you're able to make visual selections from any angle (within reason) just as easily as you can from directly in front of the panel. There's a seconds-long calibration process each time you start the game, so Tobii can locate your eyes and pair your pupil orientation with a target on the screen. After that, it's open season -- you simply focus on an asteroid to destroy it, and you can add your name to the leader board and navigate menus as well, just as we saw with the Windows 8 demo back at CES. Is this the future of gaming? That remains to be seen, and while the eye-tracking seemed to work just as described, old school gamers will likely prefer tilting a joystick and (violently) tapping on arcade buttons. We still had a lot of fun playing without using our hands, though, as you'll see in our glare-filled demo just past the break.
http://www.engadget.com/2012/03/08/t...king-hands-on/
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March 4th, 2012, 16:12 Posted By: wraggster
Back in 2005, it seemed unlikely that Retro Gamer would survive past issue 20, never mind 100. Fortunately, the magazine was revived by its current publishers and still produces the goods to this day, content and design wise. With its 100th issue, the Retro Gamer team have pulled out all the stops and packed the 100 odd pages with superb content from start to finish.
First up, readers will notice that the magazine comes in a bag and is slightly dearer than usual – £5.99 – and this is because of a very special addition: the very first Retro Gamer issue, reprinted especially for this celebratory issue. Also of note is the Making of… Grand Theft Auto, Inside the Spectrum, David Braben on Elite, The Making of… Sonic the Hedgehog.
Other articles include The Story Of Game Boy Tetris, Ralph Baer, Eugene Jarvis on Robotron: 2084, David Crane’s Tricks Of The Trade, 100 Classic Gaming Moments, John Romero on Dangerous Dave, In The Chair With Andrew Braybrook, Rob Hubbard: The Music Man and more.
The landmark Retro Gamer issue 100 is available in stores across the UK now or alternatively, jump onto Imagine’s eShop to purchase either the print or digital copy. While you wait for your copy, be sure to check out the .
http://retroactionmagazine.com/retro...s-100th-issue/
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March 4th, 2012, 15:29 Posted By: wraggster
Rumors began swirling earlier this week that Doom 4 had been canceled. Accompanying said rumors was a batch of supposed screenshots or artwork, one of which you can see above. In addition to refuting the cancellation rumors, id has now responded to the images as well.
While not directly denying their relationship to Doom 4, id's Matt Hooper, design director of Rage, tweeted that the images "have nothing to do with what you're gonna see in Doom 4." Hooper added, "When we officially show things you'll see awesome." Responding to another tweet, Hooper noted that when the official reveal is made, "fans will be happy." For what it's worth, the leaked images show what appears to be a ravaged planet Earth, perhaps giving a nod to Doom 2: Hell on Earth.
http://www.joystiq.com/2012/03/02/id...-4-image-leak/
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March 2nd, 2012, 01:43 Posted By: wraggster
Marriage is a sacred commitment; it's no kind of small thing to consider. You need to show you mean business. You need to put some effort into a proposal.
Jered McFerron did when he decided to rewrite the code for the 1986 NES classic, Metroid, in the C++ programming language. This undertaking wasn't initially to propose to his love, Jenni, but struck as an inspiration mid-project when he knew she was the gal for him.
His approach involved changing key parts of the game to guide her into a special room where Samus would be confronted by the red ring item from The Legend of Zelda, as seen in the image above. Luckily for Jered -- and all of us on the internet with a soft spot for romantic stories -- she said yes.
http://www.joystiq.com/2012/02/29/me...iage-proposal/
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March 1st, 2012, 16:24 Posted By: wraggster
ZX81 one of the biggest coders to enter the homebrew scene of the last few years released all his emulators, homebrew games and homebrew applications here at DCEmu, today ive updated the site and now you no longer have to leave his site to see every single release he has made for the PSP, GP2x, Wiz, Caanoo and Dingoo.
Check out the newly revamped site here --> http://zx81.dcemu.co.uk/
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February 27th, 2012, 02:25 Posted By: wraggster
via http://emu-russia.net/en/
Panasonic 3DO emulator has been updated. Changes:
Features:
- Support for multiple languages added. See the related forum post for information on how to contribute a language!
- Russian translations added. – A gift from Viktor!
- Patched audio timing bug from 1.1.5.0 and 1.1.5.1 – This bug manifested as an audio skip about every 4-5 seconds when playing any game.
- Alfred Hitchcock (JP) added to game database.
- Screen saver is disabled while playing.
- SlimDX upgraded to January 2012.
File: Download
News source: http://www.fourdo.com
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February 27th, 2012, 00:38 Posted By: wraggster
After 6 and a half years of plagiarized work, Insectduel took about 8 months to insert all the levels and adjust modifications. You are now able to play all the levels of Frank’s 2nd SMB3 hack for Super Mario All-Stars all the way to Bowser’s Castle. Keep in mind that this is NOT the final version of the hack and is still currently in it’s beta stages. Keep in mind that most levels have corrupted background animations and enemies as it requires the extension of graphics hardcoded by ASM like Super Mario World’s Lunar Magic. It may be a completed hack but it’s still going to be updated and new versions could come at anytime. Improvements are planned such as ExGFX and having Luigi have higher jumps and/or slides than Mario. Help is desperately needed to put out a final version for this project! This hack may or may not have SRAM errors, and it needs to be fixed as soon as possible, even if the checksums are fixed.
The major difference between the NES and SNES versions are the World 3 map. The original World 3-6 and World 3-8 of Frank’s 2nd SMB3 hack has been SWITCHED around due to the music pointers in the secret mushroom houses. Also, the pipe after clearing World 3 Fortress #2 now leads to the spade panel but you still need the hammer to break it.
World 8 of Frank’s 2nd SMB3 hack now has extended levels due to a huge amount of free space to add more levels compared to the NES version which has a limited amount of space. It includes the 4 hand traps and 2 fortresses. It also has better ASM coding features for an even greater experience.
This rom hack holds 2 IPS Patches. One is the original Super Mario All-Stars and the other for Super Mario All-Stars + Super Mario World. Both of these IPS patches requires a header. It is not compatible with Super Mario Collection (Japanese version of Super Mario All-Stars). So what are you waiting for? Play this ROM hack right now!
This hack was originally created by Frank Maggiore.
RHDN Personal Project Forum Topic
Relevant Link: (http://sites.google.com/site/insectduel)
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February 26th, 2012, 22:13 Posted By: wraggster
Sega has unveiled Maimai, a new music game for arcades with a giant touchscreen and built-in camera.Diginfo reports that Sega hopes the game will rekindle interest in arcade music games thanks to its eye-catching design and a lower difficulty level than many of its peers."This game is very simple to play," Ryuichi Taki of Sega's R&D division says in the below video. "You only need two actions: pressing the eight buttons around the main screen; and scrolling across the middle part of the screen, which is a touchscreen."
Sega has unveiled Maimai, a new music game for arcades with a giant touchscreen and built-in camera.
Diginfo reports that Sega hopes the game will rekindle interest in arcade music games thanks to its eye-catching design and a lower difficulty level than many of its peers.
"This game is very simple to play," Ryuichi Taki of Sega's R&D division says in the below video. "You only need two actions: pressing the eight buttons around the main screen; and scrolling across the middle part of the screen, which is a touchscreen."
The front-facing camera captures footage of players, and Sega intends to add the ability to upload the results to Japanese video sharing site Nico Nico. The presence of the camera will, it is hoped, encourage players to move around while playing, which will show other arcade-goers how much fun it is, in contrast to traditional arcade music games.
"Current rhythm games in [arcades] are mostly the kind where you play by yourself and have to concentrate hard, and what you're doing is relatively hidden," Taki explains. "So we think it might be more fun to make playing more conspicuous, and show other people what you're doing.
"By using a vertical monitor, and showing not just players but also a gallery on the upper screen, and by providing a camera as well, we've developed this concept of a game where you can say to everyone, 'Look at me!'"
Maimai will be released in Japanese arcades in July, and Sega intends to release it overseas if it proves successful.
http://m.edge-online.com/news/maimai...ade-music-game
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February 20th, 2012, 00:08 Posted By: wraggster
via http://emu-russia.net/en/
Panasonic 3DO emulator has been updated. Changes:
Features:
- Controller setup screen now shows currently pressed keys (in yellow);
- A running game in 4DO now ignores all user input if the controller setup screen is open;
- Removed “remember pause status” option. I’m pretty sure I’m the only one that used it anyway. It has been replaced with a command line option, –StartupPaused;
- Changed a core emulation timing setting.
File: Download
News source: http://www.fourdo.com
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February 19th, 2012, 19:26 Posted By: wraggster
It may not be hitting consoles until sometime this fall, but Tekken Tag Tournament 2 has been in Japanese arcades since September of last year, which in fighting game terms is a hundred billion years. The next step in the fighting game chain of evolution is, of course, the upgraded/altered/enhanced version, and thus Tekken Unlimited Tag Tournament 2 is born.
Unveiled during this year's AOU Amusement Expo in Japan, Tekken Unlimited Tag Tournament 2 allows for 2-on-2 battles like the original TTT2, but also 1-on-1 fighting like traditional Tekken games, as well as 1-on-2 fighting. The game's character balance has been adjusted to ensure that 1-on-2 battles are mechanically fair, according to Andriasang. Arcade owners who have already purchased Tekken Tag Tournament 2 will be able to upgrade to Unlimited free of charge. Let's hope these additions and improvements are reflected in this fall's console release.
http://www.joystiq.com/2012/02/18/te...anese-arcades/
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February 14th, 2012, 13:54 Posted By: wraggster
We'll forgive you if you've never heard of Hyper Scanner. The carnival style arcade game is apparently all the rage in Japan, though. Kids line up to battle it for king of the yo-yo hill. Yo-Yo Factory came out to Toy Fair to show off its customizable yo-yo system, designed for the serious aficionado. Everything from the weight, to the bearings, to the colors can be tailored to your taste and to greatly improve the performance for particular tasks. The Hyper Scanner measures how fast the toy spins in RPMs and rates your performance -- not unlike a high striker. Brand manager and member of the development team Ben McPhee demoed how much better his company's products are over a standard yo-yo by ratcheting it up to near 7,000RPM. This Engadget editor was also given a chance to prove his yo-yo mettle, but couldn't break the 3,000 mark. Of course, the game has plenty of blinking lights and loud noises to entice you to play -- including repeatedly shouting "hyper" at you in a thick Japanese accent. Check out the video after the break to see it in action.
http://www.engadget.com/2012/02/12/y...o-toy-fair-we/
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February 13th, 2012, 00:31 Posted By: wraggster
via http://emu-russia.net/en/
Panasonic 3DO emulator has been updated. Changes:
Features:
- Added option to pause emulation when main window loses focus. – Default is OFF.
- Added option to ignore keyboard input when main window loses focus. – Default is ON.I figured that joystick operation outside of one program at a time was not likely. Anybody rigidly opposed to playing the game without the game being the active window is more likely to be appeased with the “pause emulation” option.
Display area now redraws itself when necessary if the console is paused.
- I have also added an updated options screen, including fun little graphics to help explain some of the features to those less familiar with the verbiage in the options.
File: Download
News source: http://www.fourdo.com
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February 13th, 2012, 00:06 Posted By: wraggster
Mega Man X3 is a game that most would consider to be the first in the series in which Zero became playable. Unfortunately he was cut to be a very minor character with him being barely playable for more than 20 seconds per level. This project aimed to incorporate Zero as a major character and also allow full use of him. Now many of Zero’s attributes consist of: Use of sub-weapons, gathering energy tanks, use of Ride Armors, charging weapons, use of capsules and much more!
With this group effort of two different communities chipping in the fully playable “Zero Project” is officially done!–
RHDN Project Page
Relevant Link: (http://www.romhacking.net/foru...m/index.php/topic,11130.0.html)
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February 10th, 2012, 01:12 Posted By: wraggster
Remember Super Mario Bros. Crossover? We hope you wouldn't be able to forget something like that -- it's the browser game that lets you go through Super Mario Bros. as Ryu Hayabusa, Contra's Bill Rizer, Link, and others.
Developer Jay Pavlina just released version 2, and it's a heartbreakingly beautiful work of retro-gaming. Now there are multiple versions of all the characters, including NES, SNES, and Game Boy styles, and you can cycle randomly through versions of all the levels in those styles.
Best of all? Among those styles are Demon Returns and Super Demon Returns, the Super Mario Bros.-style game from the DS's Retro Game Challenge 2. So you can totally play as the tank from Blaster Master in Super Mario Bros. levels that look like Retro Game Challenge.
The characters include Mario, Luigi, Link, Samus, Simon Belmont, Mega Man, Bass, Bill Rizer, Ryu, and Sophia the 3rd -- all with alternate looks, and character-appropriate special abilities. Did we mention this runs in your browser, and that therefore you could be playing it right now?
http://www.joystiq.com/2012/02/09/su...-mario-worlds/
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February 2nd, 2012, 22:09 Posted By: wraggster
EyeAsteroids, an Asteroids clone and frustratingly missed pun opportunity, is an arcade game from Tobii Technology that uses the company's proprietary eye-tracking solutions to recognize where you are looking on the screen, without the use of any other human interfaces. By bouncing invisible infrared lights off of the player's corneas and then monitoring the changes in the reflections generated, the arcade cabinate can extrapolate the eyes' position in 3D space and determine the angle of their gaze.
"In other words, the eye tracker works much like you would if you face another person and estimate at what they are looking just by observing their eyes," according to Tobii Technology's layman-friendly website. Fifty EyeAsteroidcabinets have been produced at $15,000 a pop, which is roughly the cost of one and a half Street Fighter 4 head-to-head vs. cabinets. If you happen to live in jolly ol' London Towne, an EyeAsteroid cab will be on display at the Trocadero until February 17.
http://www.joystiq.com/2012/02/02/ey...ith-your-eyes/
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