Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
July 31st, 2013, 00:36 Posted By: wraggster
Over at TI, the 2013 Intern Design Challenge is underway, an opportunity for the interns of TI to flex their engineering muscle for a few prizes and a chance to have their designs turned into actual products. We’re thinking [Max] might just pull this one out with hisBeagleBone Gaming Cape, an add-on to the BeagleBone Black that turns this ARM-powered Linux board into a retro gaming system.
The build was inspired by [Max]‘s earlier MSP430 Launchpad GamingPack, an add-on board for the Launchpad that put two NES controllers, a VGA out, and an FPGA to create a custom gaming console that’s up there with the brightest and best consoles of the 16-bit era. For the new BeagleBone-based build, [Max] eschewed off-board processing, but did manage to include a magnetometer/accelerometer and an audio codec IC to provide the best gaming experience for all those NES, Game Gear. Gameboy, GBA and Doom .wad games.
In addition to a fabulous piece of hardware, [Max] also has the case design down to a tee. He first printed out a dozen or so layers of his case, sandwiching the BeagleBone, his cape, battery holders, and LCD display. Once he knew the dimensions would work, he sent his files off to be laser cut out of a matte black delrin. The finished piece is a work of art, and considering how well everything goes together, we wouldn’t mind giving this new retro-gaming console a spin ourselves.
http://hackaday.com/2013/07/30/beagl...aming-console/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 29th, 2013, 16:38 Posted By: wraggster
In this little video I will show you that it is indeed possible to install the latest firmware on top of the first official firmware, FW 1.00. Updating from Firmware 1.00 to Firmware 6.60, one segment video.
Someone said you "have to update from FW to FW" and that "updating from a low to a high FW isnt possible", well... It is possible. Enjoy the video.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 25th, 2013, 00:20 Posted By: wraggster
[Nakul] wanted to build a video game, and with a few projects worth of Arduino experience decided he could finally attain his goal. He used a character LCD display to make his game, and instead of a text-based adventure, he went with a graphical side scroller.
The display for this space-based side scroller isn’t a graphical display like a CRT or a graphic LCD. Instead, [Nakul] is using the ubiquitous Hitachi HD44780 character LCD display. Normally these are used to display text, but they all have the ability to display custom 5 by 8 pixel characters. The code puts these custom characters – a spaceship, missile, and barrier – into the display’s memory and uses them as the sprites for the video game.
You can grab [Nakul]‘s code over on his git or check out the action videos below.
http://hackaday.com/2013/07/23/a-vid...cd-characters/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 24th, 2013, 23:54 Posted By: wraggster
Atari declared bankruptcy earlier this year, and part of that process involves selling off its property in order to pay as many entities holding its debt as possible. The latest round includes a $30 million claim from Atari's parent company in France, and a $261 million claim from another subsidiary of that parent company. The $30 million debt is secured (in other words, they get priority on whatever's left in the U.S. Atari's coffers), but the $261 million debt is not, so they'll have to wait in line with everybody else."The article also lists some interesting sell-offs. The old Accolade brand got sold for $50,000, the Battlezone Franchise was sold to Rebellion Interactive for $566,500, and Wargaming World Limited purchased the Total Annihilation and Masters of Orion franchises. Stardock Systems, creators of Sins of a Solar Empire, picked up the rights to the Star Control franchise, which they intend to reboot. (Those who played it will recall that StarCon2 was the Best Game Ever. And it's been remade after the creators released the source code.)
http://games.slashdot.org/story/13/0...aim-from-atari
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 24th, 2013, 00:46 Posted By: wraggster
Not wanting too many disks lying around his Apple II battlestation, [NeXT] started looking into hard drive solutions. There is the old-time solution – a ProFile hard drive initially designed for the Apple /// and Lisa, but those are rare as hen’s teeth, and just as expensive as newer Compact Flash adapters. [NeXT] had another option – SCSI, with an adapter card, but most of the SCSI devices of the era didn’t fit in with the cool ‘stackable’ aesthetic of AII peripherals.
With a bit of Bondo and some paint, [NeXT] modded an old dual disk drive into a retro-looking hard drive perfect for storing and running hundreds of old games.
[NeXT] began his build by taking an old Apple DuoDisk (the two-disk drive seen above) and Bondoing over the holes in the front. A drive activity light was added above the Apple logo, and the old drives saved for another day. Inside the new enclosure, an old 40MB hard drive, tested on a Macintosh SE/30, was installed along with a small power supply for the drive. With a few custom SCSI cables, the drive will be ready for it’s grand debut. We think it looks awesome just sitting there, and is sure to be the pride of [NeXT]‘s collection.
http://hackaday.com/2013/07/23/anach...-the-apple-ii/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 23rd, 2013, 00:06 Posted By: wraggster
Before the Internet, computer enthusiasts needed to get their cat pictures, image macros, and animated gifs somehow. If only [Nate] was writing code back in the 80s: he created , essentially turning the classic computer into a machine that can play one or two animated gifs.
Vintage microcomputers aren’t especially noted for a huge amount of RAM, or being very fast, so [Nick] needed to bring in some extra hardware to give his recently acquired Apple II+ a 64k RAM disk to store the gifs.
The gifs are loaded off the floppy drive after being converted on a PC with a Python script, reducing the resolution and colors to 280 x 192 pixels and an amazing rainbow of four colors. For some gifs, seen below, it’s actually slightly impressive an Apple II can pull off this trick. It’s amazing [Nate] got this thing to work, as well.
If you have an Apple II set up, you’re awesome. You should go peruse [Nate]‘s git and make your own animated gifs for your awesome classic computer.
http://hackaday.com/2013/07/22/anima...n-an-apple-ii/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2013, 19:46 Posted By: wraggster
Total Annihilation, Battlezone, Moonbase Commander and others sold off to new owners
Wargaming, Rebellion and Stardock have all claimed Atari IP in the continued auction of Atari IPs.
Official documents from a New York court show that Wargaming, the Belarus studio responsible for World of Tanks, has successfully claimed two Atari IPs: SimTex’s Master of Orion and CaveDog’s strategy series Total Annihilation.
Rebellion successfully bid on the Battlezone and Moonbase Commander franchises, while Stardock Systems is set to acquire the rights to Star Control.
Other successful bidders included Epic Gear for the Backyard Sports franchise and Tommo, which made bids for Math Gran Prix, Humungous and Fatty Bear’s Birthday Surprise.
Wargaming recently acquired Gas Powered Games, which is in fact led by CaveDog-founder Chris Taylor, so there may yet be new developments regarding that particular IP.
http://www.develop-online.net/news/4...laim-Atari-IPs
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 22nd, 2013, 01:29 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2013, 22:45 Posted By: wraggster
This is a screenshot from the Atari 5200 version of the classic game Berserk. But the write-up we’re featuring actually looks at the original coin-op version. The maze for each level was established on the fly using a seed number fed into a rudimentary algorithm . Here’s a close look at how the maze building code actually worked.
Recently we saw a talk by Pitfall creator [David Crane] as part of our Retrotechtacular series. That is a real gem of programming history, and one of our favorite take-aways was that the levels were not hardcoded, but built using a random number generator algorithm with a hardcoded seed (so that the game was the same each time you played it). This uses a similar method but with a somewhat random seed.
The maze building was reverse engineered by observing the game in a MAME emulator, and by digging through disassembled code. Each time the code is “cold started” the seed starts out at zero, but from there the room number is used as the next seed. This is fed through a very simple algorithm. It generates directions for the walls, which use s few bit-wise operations to add the pillars inside the rooms.
It’s a great thing to study if you’re writing games for your embedded projects. By generating the room programmatically you don’t use up as much program memory. Of course these days even simple hobby controllers have way more storage to work with than [Alan McNeil] had when he designed Berserk.
http://hackaday.com/2013/07/21/how-t...-berzerk-game/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 18th, 2013, 00:02 Posted By: wraggster
After perusing Amazon one day, [Dave] found a very interesting piece of kit: a small, 1.5″ digital picture frame. They’re not very complex, just an LCD, a few buttons to cycle the picture, and a battery to keep everything portable. He decided the best use of this tech would be a tiny arcade cabinet, featuring screen shots of the best games a darkly neon lit arcade of the late 80s had to offer.
After sourcing a few of these digital picture frames on eBay, [Dave] set to work disassembling the frames and designing a custom enclosure. He wanted a few specific features: controls in the right place, replaceable sides, and the glowing red eyes of a coin acceptor slot. [Dave] whipped a model up in OpenSCAD and sent the parts over to his printer.
The controls for the digital picture frame were connected to a quartet of tact switches on the control panel, and a red LED provides the glow from the coin acceptor. With a USB plug and the frame’s memory loaded up with screen shots, [Dave] has a fabulous desk toy.
All the relevant files are up on Thingiverse if you’d like to build your own.
http://hackaday.com/2013/07/11/the-t...uve-ever-seen/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 30th, 2013, 23:36 Posted By: wraggster
New York's Museum of Modern Art has announced that it is adding six video games, including Minecraft, and a console to its famous collection of contemporary art. The Museum chose to honor fourteen games last year (including Pac-Man, SimCity 2000, EVE Online, and Portal) based on their traits of behavior, aesthetics, space, and time. This year, the museum is adding Atari classics Pong, Space Invaders, Asteroids, Tempest, and Yar's Revenge, as well as Mojang's modern hit, Minecraft.
MoMA's also adding the Magnavox Odyssey to the collection, remembering it not only as the first commercial home video game console, but as "a masterpiece of engineering and industrial design." As part of the museum's collection, all of these games and the console will periodically show up in exhibits put together by MoMA's Architecture and Design department.
http://www.joystiq.com/2013/06/28/mi...rding-to-moma/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 25th, 2013, 15:32 Posted By: wraggster
If you weren't able to scrounge up enough coin to snap up the last few Apple I computers to be auctioned off, another chance to score one -- and empty your bank account -- is headed your way. Starting today, Christie's will be auctioning a functional Apple I until July 9, with a starting bid of $300,000. If last month's record-breaking $671,400 sale of a similar rig is anything to go by, this machine may rake in more than its estimated $500,000 value. The owner of the Apple I, who picked it up over three decades ago in a swap, modified it with a keyboard, monitor and a tape deck for storage - in other words, just the motherboard is original. Those more interested in window shopping can ogle the classic hardware at Mountain View's Computer History Museum beginning tomorrow.
http://www.engadget.com/2013/06/24/a...sties-auction/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 25th, 2013, 08:34 Posted By: wraggster
Growing publisher Nordic Games has moved to acquire yet more IP.
Following the news that many of Atari’s owned IP were put up for sale last month, Nordic Games has moved to capture two of its licenses – Desperados and Silver.
The former is a stealth-based RTS franchise set in the Wild West that has to date seen two releases – 2001 title Desperados: Wanted Dead or Alive and 2006’s Desperados 2: Cooper´s Revenge.
The Silver IP is less well known. The action RPG was released on PC in 1999 and later on Dreamcast.
These are far from the first IP acquisitions Nordic has made in 2013.
The company emerged as a central figure in THQ’s IP sale earlier this year, securing rights to brands such as Darksiders, Red Faction, Stuntman, Full Spectrum Warrior, Destroy All Humans, MX vs ATV, Supreme Commander, Frontlines, Juiced and Titan Quest.
http://www.mcvuk.com/news/read/nordi...-atari/0117607
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 18th, 2013, 00:31 Posted By: wraggster
Finding himself in need of an arcade monitor [Eric Wright] turned to this ancient CRT television. The problem is that arcade monitors and televisions didn’t operate in the same way, differing in both resolution and refresh rate. [Eric] modified the television to work like an arcade monitor, but only with limited success. He’s hoping a few more alterations will lead him to a complete solution.
The image above shows him testing a Pac-Man machine on the altered Sharp television. Those familiar with the game will immediately notice that there is something wrong. We see most of the tracks upon which Pac-Man and the ghosts travel, but he maze itself is completely missing. To get to this point [Eric] consulted the television and arcade schematics to figure out how to connect the composite sync and three color channels directly to the arcade machine. This way the CRT timing is forced to conform to the game standard. The problem is that there is no way to adjust the drive and cutoff of the individual color channels. This is something [Eric] hopes to fix in the next iteration of his experiments.
If you already have a working arcade monitor but no gaming cabinet why not use a Raspberry Pi?
http://hackaday.com/2013/06/17/modif...rcade-monitor/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 17th, 2013, 14:23 Posted By: wraggster
News from Neoflash:
NEO Summer Retro Coding Contest 2013 for all retro platform announcement
*** Close time: Aug.20th 2013 ***
more info: http://www.neoflash.com/forum/index.php/topic,7624.0.html
* Homebrew Game division
There are top 3 winners for all platform
* Homebrew APP division
There are top 3 winners for all platform
Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP/Wii ......
The rules of NEO Summer retro coding contest 2013:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] If your production have enter other contest before, you can use it to enter this NEO contest still.
[3] The No.1 winner from last Neo contest can't use their same project (even it come with many updated) to enter this contest again.
[4] You can submit more than one project for any platform at the same time, without any limit.
[5] You must put the NEO Retro Compo badge and NEO website link to your program and show it in the first page.
The top 3 prize list for the winners:
The No.1 : US$500 cash , OR choose any items from the NEO online shop, just not over U$800 total value.
The No.2 : US$300 cash , OR choose any items from the NEO online shop, just not over U$500 total value.
The No.3 : US$200 cash , OR choose any items from the NEO online shop, just not over U$300 total value.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
next » |