Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
November 29th, 2013, 23:33 Posted By: wraggster
[Petri] wrote in to show off the 8-bit gaming system and original platformer which he and [Antti] developed. Don’t get us wrong now, it’s impressive that the duo were able to put together what looks like a very interesting game. But we’ve seen many industry-leading video games developed with just one or two people (we’re thinking all the way back to the days of Atari). Nope, what’s most interesting to us is that the console is also their creation. We should note that the title screen was the work of their friend [Juho].
Take this with a grain of salt, as the bottom right image in the vignette obviously includes an Arduino. But isn’t it a testament to the state of open hardware and the sharing of knowledge through the Internet that this is even possible on the hobby level? And just because we call it “hobby” doesn’t mean you have to lower your expectations. This thing is full featured. Watch the clip after the break to see the ATmega328 driving a 104×80 resolution screen with a 256 color palette, while using four audio channels for the chiptunes. The thing even utilizes an original NES controller port for user input.
And for those of you who are thinking we’ve seen the same thing before, we never get tired of seeing projects where a lot of hard work has obviously paid off!
http://hackaday.com/2013/11/28/8-bit...string-budget/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 29th, 2013, 00:52 Posted By: wraggster
Everyone who wants to snag Hyperkin's Retron 5 this holiday season may want tolook elsewhere for now, because the retro gaming console won't arrive in time for Santa's visit. Unfortunately, Hyperkin scrubbed the (already delayed) December 10th launch date after discovering faulty cartridge connectors in units already packed for shipping. The Retron 5, which we took for a spin at E3 this year,magically combines compatibility with several ancient gaming system cartridges, including those for the NES, SNES, Sega Genesis (plus Master System with a converter) and Game Boy Advance. While we bet this news breaks a lot of retro gamers' hearts, we hope they don't throw out those vintage games just yet. Sure, it'll take time to ensure all units are in working order, but the firm aims to ship out the first consoles within the first quarter of 2014.
http://www.engadget.com/2013/11/28/h...-launch-delay/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 27th, 2013, 23:23 Posted By: wraggster
Released in 1993, the Atari Jaguar suffered from a number of problems – it was difficult to program, had hardware idiosyncrasies, and with the CD drive was vastly overpriced compared to the Sega Saturn and Sony Playstation released one year later. Nevertheless, the Jaguar still has a rabid fanbase that counts [10p6] among them, and 20 years ago.
In a few forum threads at jaguarsector (login required) and nexgam.de (no login, German), [10p6] goes over his changes to the classic Jaguar + CD combo. He’s stuffed everything inside a new case, cutting down on the amount of plastic from the old enclosure. A proper integrated power supply has been added, replacing the two power supplies used in the original. It’s also overclocked to 32 MHz, compared to the 26 MHz of the stock unit, making this a very powerful system that could have easily competed with the Saturn and Playstation.
[10p6] has an amazing piece of hardware on his hands here, and should he ever want to make a few molds of his new Jaguar, he could put together some sort of kit to replicate this build. He’s still working on finding a model maker and perfecting his case design, but a new, improved version of the Jaguar is something we’d love to see in a limited production.
http://hackaday.com/2013/11/27/the-a...uld-have-been/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 27th, 2013, 20:57 Posted By: wraggster
It's impossible to constantly play video games, but StoryBundle's Video Game Bundle 2.0 has a collection of ebooks on gaming culture to fill the void. Video Game Bundle 2.0 includes the following ebooks to read in your gaming downtime (at work, in school, while bonding with friends and family), starting at just $3:
Dreamcast Worlds by Zoya Street, Vaporware by Richard Dansky, Kill Screen Issue #1: No Fun by Kill Screen Magazine, The Guide to Classic Graphic Adventures edited by Kurt Kalata, Kill Screen Issue #7: The Great Outdoors by Kill Screen Magazine and Blue Wizard is About to Die by Seth Barkan. Pay more than $10 and add Replay: The History of Video Games by Tristan Donovan, Rise of the Video Game Zinesters by Anna Anthropy and A Slow Year by Ian Bogost. That last one is an ebook and a game in one.
StoryBundle, much like Humble Bundle, allows customers to split their payments among the authors, the site itself and charities Mighty Writers or Girls Write Now.
http://www.joystiq.com/2013/11/26/vi...ure-books-for/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 25th, 2013, 00:18 Posted By: wraggster
via http://www.emucr.com/
Phoenix is the all-new emulator 3DO that I developed over 6 years, the emulator has nothing to freedo
- ARM has been written by me specifically for the project Phoenix
- There are no bugs in Wing Commander 3
- Added support for crash n burn
- All games work fast full 60 fps
- Moved to HLE
Developer: Handler
http://arts-union.my1.ru/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 22nd, 2013, 01:04 Posted By: wraggster
Namco will be bringing Mario Kart Arcade GP DX to the west.
The news comes from the IAAPA Attractions Expo, which is currently underway in Orlando, Florida. The expo showcases upcoming amusement attractions, including arcade games.
According to Arcade Heroes, Namco Bandai is showing off Mario Kart Arcade GP DX at the event, complete with an English language cabinet, indicating that the game is ready to launch in North America in time for winter 2013.
As well as the Grand Prix and four-player race modes offered in the previous arcade releases, Mario Kart Arcade GP DX features a new "Alter-Ego" mode, which uses ghost racers retrieved online.
Gliding and underwater driving, as featured in Mario Kart 7 on 3DS, also feature.
Don-chan, the main character from Namco's popular drum-based rhythm action game Taiko no Tatsujin, is a playable character in the title. There will also be a new track based on the Taiko no Tatsujin world.
This is nothing new for a Mario Kart Arcade GP game - previous entries in the series have also featured Namco Bandai characters, including Pac Man and Mametchi from Tamagotchi.
A European release has yet to be confirmed.
http://www.computerandvideogames.com...stern-release/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 18th, 2013, 01:52 Posted By: wraggster
[Jody] just finished the write up on this awesome coffee table he’s been working on. It’s anall-in-one gaming table that makes use of Retropie.
When they finally got rid of the kids’ train-play-set table, they needed something to replace it. Eager to use his new collection of tools (including a 3D printer and a laser cutter!), [Jody] decided to build this thing from scratch. He admits he isn’t a very skilled woodworker, but we think he did an excellent job!
The screen is an old laptop LCD that [Jody] took apart and refitted into the nice wood frame you see above. He’s added speakers with 3D printed grills, and the whole thing turns on and off when the screen is lifted, all thanks to a pantry door switch he installed. In the side compartments he has wireless keyboards, mice, and xBox 360 controllers to play the games with. He and his son have already put many hours into the classic Cave Story, first released back in 2004.
There’s a great build log on his site, so if you’re interested in making your own, check it out!
http://hackaday.com/2013/11/17/retropie-gaming-table/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 16th, 2013, 10:53 Posted By: wraggster
The Nintendo Power Glove was terrible. Really, really terrible. Thanks to modern components, though, it’s possible to recreate the Power Glove experience in a way that doesn’t suck so much. That’s what [Leif] did with his motion sensing glove for the Commodore 64.
Instead of rolling his own IMU and putting it in a glove, [Leif] is using SonicWear SoMo, a glove originally designed to generate MIDI data for performance pieces. Inside this glove is a 9 DOF gyro/accelerometer/magnetometer, uC, battery, and XBee that can be easily reprogrammed to do something a little more (or less) useful than simply sending MIDI notes and commands.
[Leif] reprogrammed the XBees to use I/O line passing instead of sending serial data, and connected the recieving XBee to the C64 joystick port through a very simple circuit with a hex inverter.
All the code to turn a SonicWear glove into a C64 controller is available on the Github, and there’s a neat demo video of [Leif] demoing his glove at the VCF Midwest late last month
http://hackaday.com/2013/11/14/commo...ove-is-so-bad/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 14th, 2013, 00:34 Posted By: wraggster
Need to share a printer between several Apple II computers? Of course you don’t, but back in the day this would have been a really awesome piece of hardware to own. It’s a Pacemark iiEasy Print (we’re not sure on the capitalization of the name so talk amongst yourselves). It is an automatic buffer and switch that you can have now-a-days for just a couple of Hamiltons. [David] doesn’t mention where he “acquired” his specimen, but all the details about his adventures reverse engineering the card are shared in detail.
First off, we have to mention his unorthodox bench tools. To the untrained eye it would appear that he has attached the iiEasy Print to a Commodore 64; and that eye would be right. [David] says he uses the C64 something like an Arduino (if that’s even possible). The green card is plugged into the C64 memory bus, connecting to the DIP socket breakout board on the left and the chip select pins for most of the other IC’s on the original board. The gist of this setup is that it’s simple to use the “passthrough” DIP socket to monitor what the 6502-like processor is doing, while mapping the memory with the help of the chip select signals.
What did he learn from all this? Quite a lot but you might as well click that link above and hear it from his own mouth.
http://hackaday.com/2013/11/13/107558/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 13th, 2013, 00:07 Posted By: wraggster
The Computer History Museum in Mountain View, California, is not just a museum of hardware, but also of software. The Museum has made public such gems as the source code for MacPaint, Photoshop, and APL, and now code from the Apple II. As their site reports: 'With thanks to Paul Laughton, in collaboration with Dr. Bruce Damer, founder and curator of the Digibarn Computer Museum, and with the permission of Apple Inc., we are pleased to make available the 1978 source code of Apple II DOS for non-commercial use. This material is Copyright © 1978 Apple Inc., and may not be reproduced without permission from Apple.'"
http://apple.slashdot.org/story/13/1...-code-released
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 11th, 2013, 01:46 Posted By: wraggster
via http://www.emucr.com/
NeoGPC v1.1 is released. NeoGPC is a NeoGeo Pocket Color emulator with the intention of becoming accurate enough to emulate the NGPC bios and properly run all games and homebrew. NeoGPC will also include a debugger with breakpoints and all of the necessary pieces to accurately create NGPC homebrew.
NeoGPC v1.1 Changlog:
- The TLCS900h debugger is in a semi-working state, so I thought I'd release something.
- Breakpoints, stepping into opcodes, watching registers, etc. all seem to be working fine.
- Lots of improvement to be made, but its starting to come together.
https://code.google.com/p/neogpc/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 9th, 2013, 20:57 Posted By: wraggster
In search of another game to translate, Zynk has found a very, very obscure game from the Mappy series, Mappy Kids.
The game is very simplistic in terms of graphics & gameplay, which deviates from the original Mappy game. Mappy Kids–unlike another Mappy game title called Mappy Land–doesn’t involve trampolines.
Anyways, while very simplistic, Zynk thought this needed translation as he tried out the game, what confuses him about it is the bonus games. There are three bonus games: a flag game, sumo-like game & a spot-the-difference game. The latter two games are easy to understand but the flag game. The flag game is like a Simon says game where you need to raise or lower colored flags. At first, that game requires mere luck on which flag to move, but after Zynk edited the graphics, then it was easier to tell which flag to move.
The location of the texts are somewhat mess out. A lot of repeated names are scattered. With the shop item names, its so cramped that squishy tiles are implemented.
Aside from translation, as Zynk beta tested the game, he found a lot graphical errors in the game. Why does such a game as this get campy graphics? Also the background has messed up tile locations that he can’t fix. Plus, the most graphical mishap this game had is the Elephant. His trunk was cut off in-game while the ROM’s CHR had it whole! That was easily fixed & the Elephant has his nose whole. Another one is Goro (aka Nyamco). He has his whisker in an odd pattern that can be easily spotted on the sumo game while he jiggles his stuff. He got a face lift after that.
This poor game didn’t get much love by Namco in Zynk’s opinion. It could have better graphics since it was published late 1980s. Namco could have added the trampoline mechanics per title suggests.
In conclusion, the game is finally translated. There are other texts that maybe unused were translated, but Zynk doesn’t have the energy to find those after play-testing it multiple times (even on two-player mode). If ever there were errors found, please report it here on the news topic. That’s all!
http://www.romhacking.net/translations/2052/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 9th, 2013, 20:44 Posted By: wraggster
via http://pdroms.de/
Retrogaming Times Monthly #114 is available. RTM is a retro magazine, sometimes with focus on the homebrew scene.
Content of this issue:
ATTRACT MODE
* Press Fire To Begin
THE RETROWORKS
* Des Gamer – Fanboyism, And The 16-Bit Console Wars Part 8: The Wrap Up!
* Apple II Incider – Wayne Green / Incider Magazine
* Lasting Legacy – Part 1: NES Edition
* Bits & Bleeps – Tune In
* What This Gamer Is Thankful For
* The Retro Junkie – A Retro Thanksgiving
THE GAME REVIEW H.Q.
* MAME Reviews – Thankful for Pandora’s Palace
* CoCoLicious! – CoCo Style Pacman Mania
* Turn To Channel 3 – TMNT IV: Turtles In Time
* Saturday At The Arcades – WWF Wrestlefest
* Know Your Role – Earthbound
* The Pixelated Mage – Salamander 2
POWERING DOWN
* Game Over
http://www.retrogamingtimes.com/magazine/?issue=114
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 9th, 2013, 20:43 Posted By: wraggster
via http://pdroms.de/
In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.
Release notes:Sorry about the long wait, been pretty busy for a while. Did a whole bunch of internal changes. The player won’t notice most of them. However they are required to get the larger bosses on the screen. A new crazy bug was added, when you touch the mummy, you’re character sprite is garbled. It can be fixed by attacking a different creature.
http://atariage.com/forums/topic/213...us-2600/page-3
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 9th, 2013, 20:13 Posted By: wraggster
via http://zx81.zx81.free.fr/serendipity...Cartridge.html
Hi all,
Few months ago, with my good friend Buzz, we had launched the production of few pcbs for the Colecovision 31in1.
This card contains up to 31 games of your choice (flashed in eprom 27C080) and works directly with your Colecovision console :
The price is set to 34 euros (via paypal) and it includes :
- the pcb card of the 31in1
- eprom 27C080 programmed and installed on the pcb with 31 games of your choice
- custom background and text menu for the loader
- shipping fees for Europe
There are only 6 cards remaining today !
If you are interested please drop me an email (zx81.zx81(at)gmail.com),
Enjoy, Buzz & Zx
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 8th, 2013, 23:30 Posted By: wraggster
As we read [Adam]‘s writeup for an extremely tiny video game system through coke bottle glasses, we’re reminded of the countless times we were told that sitting, ‘too close to the Nintendo’ would ruin our eyes. We’ll happily dismiss any article from a medical journal that says there was any truth to that statement, but [Adam]‘s tiny video game system will most certainly hurt your eyes.
A few years ago, Atari sold keychain-sized joysticks that contained classics such asPong, Breakout, Centipede, and Asteroids. [Adam] apparently ran into a cache of these cool classic baubles and immediately thought of turning them into a stand-alone video game system.
For the display, [Adam] used a CRT module from an old Sony Handicam. These modules had the right connections – power, ground, and composite video input – to connect directly to the Atari keychain games. The result is a video game that’s even smaller than a postage stamp. The picture above shows the tiny CRT next to a 25mm postage stamp; it’s small by any measure.
http://hackaday.com/2013/11/07/the-tiniest-video-game/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
next » |