Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
March 27th, 2014, 23:51 Posted By: wraggster
3D Realms isn't backing down from its most recent legal dispute with Gearbox, after the studio asserted it has the rights to develop its Duke Nukem game, and more than that, it has the sole rights to the Duke Nukem trademark.
Following 3D Realms' tease of Duke Nukem: Mass Destruction, Gearbox announced it's suing the developer over unauthorized use of the Duke Nukem property and a violation of trademarks. In its complaint, Gearbox said 3D Realms sold the franchise rights to Gearbox in 2010 but then "sought to privately convince others that the sale never happened."
3D Realms filed its response to Gearbox last week, and the now Interceptor-owned studio provided Polygon with the following statement explaining its position:"On March 17, 2014, 3D Realms filed its answer to the complaint by Gearbox Software in Dallas, Texas. 3DR denies all allegations set forth in the complaint. In its answer, 3DR has submitted evidence showing that Gearbox at no point intended to enter into good faith negotiations but instead sought to force former owners, Scott Miller and George Broussard, to improperly surrender what rightfully belonged to 3DR.
"It is our position that 3DR retains the right to develop the tentatively titled "Duke Nukem Survivor" game for specific platforms. This game was previously licensed for development to Interceptor Entertainment. Furthermore, it is our position that the Trademark for "Duke Nukem" was never assigned to Gearbox, but remains the sole property of 3DR." A spokesperson for Interceptor Entertainment explained "Duke Nukem Survivor" is the tentative title for Duke Nukem: Mass Destruction. Interceptor provided its own statement to Polygon, adding that "It's unfortunate that Gearbox has shown no intention of finding a peaceful solution with us. We will however continue to work towards a solution."
Last month's legal action comes five months after 3D Realms and Gearbox's last dispute. 3D Realms filed a lawsuit against Gearbox in June 2013 over unpaid royalties from Duke Nukem Forever, only to withdraw it three months later after reviewing the evidence.
http://www.joystiq.com/2014/03/27/3d...nukem-tradema/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 22nd, 2014, 23:30 Posted By: wraggster
Fuel Industries' planned excavation and documentation of a New Mexico landfill which would, in theory, unearth a burial of E.T. cartridges for the Atari 2600, has been put on hold. The Almagordo Daily News reports that the New Mexico Environment Department has rejected Fuel Industries' waste excavation proposal, saying that it was too "generic" as well as lacking in site-specific details.
Those details aren't just bureaucratic red tape, either. According to the Daily News, the NMED called for further testing of the Almagordo landfill in 2004, when studies showed increased chemical levels at the site. Twenty-two "compounds of concern" were noted at the time. Imagine cracking open the soil of a landfill to hunt down a video game graveyard only to have noxious fumes and chemicals poison you, like you'd opened up a pharoah's tomb and suffered the mummy's curse.
It's unclear how the delay will impact the development of Fuel Industries' documentary, which was planned to air on Xbox this year. The NMED stated that their findings were sent to Fuel Industries on February 27, but as of March 17, they had not seen a revised proposal.
http://www.joystiq.com/2014/03/22/do...veyard-denied/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 17th, 2014, 21:48 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 4th, 2014, 23:31 Posted By: wraggster
Broderbund Software's legacy is sure to live on through ports, sequels and source code, but what about the game developer's behind-the-scenes history? Thankfully, it won't be fading away any time soon. Company founder Doug Carlston hasdonated Broderbund's software and corporate records to The Strong, a museum dedicated to all forms of play. The move should help illustrate the creation process behind every title that Broderbund published, including classics like Myst, Prince of Persia, the original SimCity and Where in the World is Carmen Sandiego. The collection isn't limited to game assets -- Carlston is donating correspondence, photos and other material that reveals the studio's culture. Few people will get to see this treasure trove of gaming nostalgia in person, but it should preserve Broderbund's accomplishments for a long time to come.
http://www.engadget.com/2014/03/03/b...seum-donation/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2014, 02:03 Posted By: wraggster
In this extract from Read-Only Memory’s Sensible Software 1986–1999 retrospective, studio co-founder Jon Hare – lovingly nicknamed ‘Jops’ in the tome – recounts the making of 1991 Amiga strategy game Mega lo Mania to author Gary Penn. Hare is also joined by fellow industry figures of the time to recall Sensible’s doomed deal with Mirrorsoft… — Mega lo Mania’s involved play is underpinned by the use of tech trees spanning epochs, pre-empting Sid Meier’s Civilization by months, and all wrapped up in real-time strategy game sentiments over a year before Westwood’s Dune II and four years before Command & Conquer. Jops is understandably proud of those facts.Jon Hare: Yeah, it was certainly ahead of its time. The idea of tech trees was in the design from the start – it was the basis of the game. Mega lo Mania was one of the first computer games to use tech trees. Initially though, the game was called ‘My Little Warhead’ and its logo had a nuclear rocket with a pink My Little Pony wig on. The idea was that you were flying around in a spaceship, controlling the sectors in much the same way as in the final game, with exactly the same structure but it was all futuristic. You had to fly a spaceship and do the combat with all this shit zapping around at the same time. That was the initial idea. I don’t remember the exact moment when we realised it was too hard – impossible really, for players to fly the spaceship while doing all this complicated management – but at some point the penny just dropped that the game needed simplifying. Mega lo Mania was called ‘My Little Warhead’ until six months before its release, when we changed it from spacemen to cavemen.Gary Penn: Why shift the setting from the far future to the distant past?
JH: It was me realising that what we were doing wasn’t working. We’d been using lots of placeholders and suddenly we needed proper art. In the back of my mind something was saying ‘NO!’ I can remember seeing Populous and those little cavemen. We usually ignored what everybody else was doing, but I saw this and thought it was a good idea. I thought we could start the game with cavemen then progress through Romans, Normans, the Middle Ages, the World Wars, the modern world, the future…GP: Dramatically that’s a much stronger sense of progression … So how would you summarise Mega lo Mania? Is it a god game? A real-time strategy game?
JH: I used to play a board game called Campaign with my dad. I think Mega lo Mania is based more on that than anything else. Instead of a country you’ve got a little sector and instead of cities you’ve got buildings…
http://www.edge-online.com/features/...of-mirrorsoft/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 28th, 2014, 00:14 Posted By: wraggster
On Monday the WWE Network went live, a new streaming service offering an enormous catalogue of wrestling programmes.
As well as a live channel streaming shows and content 24/7, WWE Network also features a goldmine of on-demand videos, including every single WWE, WCW and ECW pay-per-view event ever shown.
The whole thing costs $9.99 a month, and that includes access to everything - all the on-demand stuff, the live channel and even live access to upcoming monthly pay-per-views, which themselves cost a whopping $44.95 in the US. And yes, you get Wrestlemania included too. It's pretty awesome, to be honest.
<iframe style="margin: 0px; padding: 0px; outline: 0px; border: 0px currentColor; left: 0px; top: 0px; width: 460px; height: 280.43px; font-size: 14px; vertical-align: baseline; position: absolute; background-color: transparent;" id="fitvid40183" class="video-player--youtube" src="http://www.youtube.com/embed/Y4sxXc_Yhtw?wmode=opaque&autohide=1&showinfo=0" frameBorder="0" allowfullscreen=""></iframe>
More game videos from CVG:
<iframe style="margin: 0px; padding: 0px; outline: 0px; border: 0px currentColor; left: 0px; top: 0px; width: 132px; height: 24px; font-size: 1px; vertical-align: baseline; visibility: visible; position: static; background-color: transparent;" id="I1_1393542718448" tabIndex="0" vspace="0" marginHeight="0" src="https://www.youtube.com/subscribe_embed?usegapi=1&bsv=o&channel=cvg&origin =http%3A%2F%2Fwww.computerandvideogames.com&gsrc=3 p&ic=1&jsh=m%3B%2F_%2Fscs%2Fapps-static%2F_%2Fjs%2Fk%3Doz.gapi.en.l3gCFoHrfpg.O%2Fm %3D__features__%2Fam%3DIQ%2Frt%3Dj%2Fd%3D1%2Ft%3Dz cms%2Frs%3DAItRSTOeh1ezrdywB7N6Yfu9rC0QHiikCw#_met hods=onPlusOne%2C_ready%2C_close%2C_open%2C_resize Me%2C_renderstart%2Concircled%2Cdrefresh%2Cerefres h&id=I1_1393542718448&parent=http%3A%2F%2Fwww.comp uterandvideogames.com&pfname=&rpctoken=21798938" frameBorder="0" width="100%" name="I1_1393542718448" marginWidth="0" scrolling="no" hspace="0" data-gapiattached="true"></iframe>
[ Theatre mode ]
So what's the problem? Well, if you don't live in America, you can't get the WWE Network yet. The WWE isn't planning on officially launching it in other countries (such as the UK, Canada, Australia and New Zealand) until late 2014 or early 2015.
Thankfully, there are ways to get around this for now, allowing you to throw your money at Vince McMahon from a distance until the service eventually launches in your country.
Here, is CVG's guide to signing up for WWE Network using a PS3, PS4 or iPad in the UK (or any other country, for that matter).
[h=3]Register at WWE Network[/h]First of all you're going to have to create a WWE Network account. You can sign up for a one-week free trial by visiting the WWE site.
When you sign up you'll have to provide an American address. Chances are you don't have one, but don't worry about it: the address entry is purely arbitrary and you can enter anything as long as the ZIP code is a valid one. So, either enter something random (like 123 Made-up Street) with a real zip code like 10457 (the Bronx) or use the real address of something like a Walmart.
Then you'll be asked for payment details. Some sites, such as Hulu, won't let you sign up for an account if you try to pay with a UK credit card or PayPal address. We can confirm that a UK credit card works with WWE Network, as does a UK PayPal account.
Once that's done, congratulations! You can now access WWE Network. Um, sort of. You still can't play the videos. But more on that later.
<figure style='font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0px 0px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 460px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; display: block; white-space: normal; position: relative; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--full zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3156/image_315613_460.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3156/image_315613_700.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3156/image_315613_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3156/image_315613_320.jpg"></figure>[h=3]Create a US PSN account and download the WWE Network app[/h]Next up you'll need to create an American PlayStation Network account from the UK. There's a chance you've already done this to access American demos and the like, but if you haven't here's a quick rundown on how to do it.
- Simply create a new user profile on your PS3 or PS4 and sign up for the PlayStation Network with it. Create a new username and password and enter your fake American address (once again making sure the zip code is valid). Don't add any credit cards or anything: the app is free and you don't need them.
Then all you need to do is log on as your American account and access the PlayStation Store. You'll get the American version of the store instead of the UK one, allowing you to find and download the WWE Network app.
Once it's downloaded you can then open the app (with either your UK or US account) and sign in using your WWE Network login details. But you still can't play the videos.
Note: If you're using an iPad instead, all you have to do is download the standard UK WWE app. It has a WWE Network option which simply blocks out UK users. But we're about to tell you how to get round that.
<figure style='font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0px 0px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 460px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; display: block; white-space: normal; position: relative; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--full zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3156/image_315612_460.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3156/image_315612_700.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3156/image_315612_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3156/image_315612_320.jpg"></figure>[h=3]Sign up for a DNS service[/h]The reason you can't play the videos is because the WWE Network is geo-locked. Much like Netflix, Hulu and the BBC, it gives users access to different content depending on the region they're located.
This actually happens quite a lot - you'll have experienced it if you've ever played a video online that says: "This content is not available in your country". It's because they're only licensed to play the video in a certain country (usually the US), so if you're connecting from the UK it'll block you. This is due to your DNS (Domain Name Service). The full reason this works is complicated but we'll try to explain it as simple as possible. A DNS is a catalogue of sites and their IP addresses. Every site has a number which is its actual address - all the .com and .co.uk stuff is just there for us to remember it easier.
For example, if you were going to Google you may think the address is http://www.google.com but in reality entering that would just redirect you to one of Google's "real" addresses, like http://74.125.224.72 (click it if you don't believe us).
<figure style='font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0.45em 0px 20px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 230px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; float: right; display: block; white-space: normal; position: relative; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--big single-article__canvas--offset zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3133/image_313307_320.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3133/image_313307_320.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3133/image_313307_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3133/image_313307_320.jpg"></figure>Your DNS, then, looks up the text address you typed in (www.google.com), finds the actual numerical address it corresponds with (74.125.224.72), and connects to that numerical address. Your router automatically assigns you a DNS based on your location, so when you head to the WWE Network the DNS will look it up, find the UK version of the site (the one saying "you can't play videos there") and send you there.
To get round this you'll need to sign up for a site that lets you connect using a different DNS. While there are numerous services that do this (such as UnoDNS and playmoTV), the one we use and would recommend is Unblock Us, because it has step-by-step guides on getting it set up on every device and console you can think of.
Like other DNS sites, Unblock Us charges you a small monthly membership ($5 Canadian, roughly £3) to connect to its DNS. What makes its DNS special is that it's identical to the one you usually use, except a handful of sites point to the American version instead of the UK one.
What this means is that everything else remains absolutely identical: you still have the UK BBC site with no ads, you still get perfect online mutiplayer, every single other site you visit acts completely as normal with no change in connection speed - because the only time you're ever being diverted is when you connect to WWE Network (or Netflix or Hulu) and the DNS points you to the American site.
Once you've signed up to Unblock Us (it also has a free one-week trial so if you can't figure it out you haven't chucked money away), you can use the instructions on its site to change the DNS on your PS3, PS4 oriPad. It takes roughly two minutes to do and can easily be changed back in seconds.
And that's it! Once you've signed up for WWE Network, downloaded the app on your console and changed the DNS, you can now access WWE Network and all its video services. Incidentally, we recommend your first port of call should be the classic WCW event Halloween Havoc 1991.
http://www.computerandvideogames.com...3-ps4-or-ipad/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2014, 23:38 Posted By: wraggster
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 23rd, 2014, 21:23 Posted By: wraggster
There is a very interesting project underway to recreate the ZX Spectrum and more. The Bluetooth ZX Spectrum has been successfully crowdfunded, and it is due to go on sale in September 2014. If you want to go back to the 1980s — to the wonderful era of 8-bit gaming, you can instead try one of the many ZX Spectrum emulators."I remember being excited at the new Sinclair when my dad brought it home, but my strongest memory now is of what might be the worst keyboard I've ever had the chance to use.
http://hardware.slashdot.org/story/1...with-a-new-one
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2014, 21:32 Posted By: wraggster
The arcade is dead. It's not even a statement to be contended any more. The London Trocadero's Funland pulled its shutters down two years ago, and late last January, Goodge Street's Casino, a yellowing warren that once housed an eclectic and exciting array of cabinets, gave up on arcade gaming altogether. It's not a phenomenon exclusive to the UK capital, either: in Tokyo, the 50 yen arcades synonymous with the rose-tinted view many have for the Japanese scene are dwindling in number, with Shibuya's finest example shutting its doors for good last year. There are the occasional havens - Acton's Heart of Gaming is a destination as thrilling as any arcade that's gone before for the real aficionado - but they're museums, preserving a moment of time and tenderly suspending it in stasis.Arcade games, though, are doing great. At least that's what a Tuesday afternoon stroll around the amusement and leisure show EAG International would suggest, where you're met by a large hall within London's Excel Centre buzzing with the noisy energy of slot machines, toy catchers and over-sized video games. It's an odd event, where the trashy flotsam of seaside resorts is polished up and presented under the stark light of an exhibition centre, and where kids' kart manufacturers go head to head with their knock-off Ronolt and Bull Dog F1 cars.Yet despite the end-of-pier atmosphere, it's still the biggest names commanding some of the biggest floor space. Bandai Namco bosses the centre of the hall, spearheading this year's renewed focus on its most recognisable mascot with a dizzying array of Pac-Man products: there's Pac-Man Ghostly Bowling, Pac-Man Ticket Mania and Pac-Man Basket, as well as a genuinely brilliant branded air hockey game Pac-Man Smash, which floods the play space with dozens of pucks at set points during a match.The stuff of nightmares. Where's UK Resistance when you need it?
There are more traditional games, too. New, brasher and bolder configurations for Dead Storm Pirates, an on-rails shooter on the grandest imaginable scale that's a distant successor of 1991's Starblade, or a four cabinet set-up for Mario Kart Arcade GPDX. There are new games, too, such as Raw Thrill's Batman, a punchy romp around an open world Gotham City in the Batmobile that's housed in an exquisitely showy cabinet, or Super Alpine Racer, a towering remake of the original complete with a 55-inch vertically mounted screen.Towards the far corner of the hall, Sega Amusements has set up camp. It's an odd outfit itself, or at least one that's not widely understood; originally set up as a local distributor for Sega Japan, it soon became a wholly-owned subsidiary that would import over cabinets or components for assembly from its Cardiff base. Over time Sega Amusements has become much more, though, branching out to develop its own games as the global appeal of the arcade waned."I think it's really because in Japan the core demographics changed for amusements," Patrick Michael, Sega Amusements' head of local R&D, tells us of the shift in arcade appetites. "The arcade market in Japan is to a certain extent a lot older - there's a lot more repeat business, and it's a much more social thing where people go after work to play a game for maybe an hour. They're more expensive games that require a lot of commitment, or a save game with an IC card - they're big, expensive things. Like World Club Champion Football, which is a football management title - that 8-player cabinet is £80-90,000, and that's a big investment for a European operator who has a more casual player-base who perhaps go to a location once a month."A trip to any popular Japanese arcade would bear that out, where salary men recline in expensive multiplayer set-ups for sports management games, while elsewhere younger players flock around mech battlers spun out from Mobile Suit Gundam, or Sega's own Border Break. They're titles alien and most likely impenetrable to western audiences, making translation for local audiences improbable or even impossible.Two men about to share a Special Dream in Dream Raiders, a motion cabinet that offers a lightly interactive ride. It's proven a hit for Sega since its release in 2012.
http://www.eurogamer.net/articles/20...ade-redemption
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 15th, 2014, 23:32 Posted By: wraggster
Twitch Plays Pokemon looks like an average Twitch game stream at first. In fact, it is a game in itself, as viewers are able to control the hero of Pokemon Red and Blue by inputting commands in the streaming platform's chat window. As of this writing, the stream is nearing ten thousand viewers after close to two days of play, many of which are wildly typing "a," b," "up," "down" and other instructions, sending the obedient Pokemon master into frenzied directions. We've embedded the stream after the break.
As much as it sounds like players would never be able to accomplish much in this fashion, viewers were able to push on past the second gym leader of the game, Misty. Our math may be shaky at best, but we figure that with the diligence of the stream's viewers, we'll have collected all the Pokemon in a month. We shudder to think of what will happen with the beloved, singular Master Ball in the game, however.
http://www.joystiq.com/2014/02/14/th...imultaneously/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 14th, 2014, 01:33 Posted By: wraggster
Check out this sweet-piece of homemade handheld gaming! [Jianan Li] has been hard at work on the project and published the updates in two parts, one that shows off the PCB he had fabbed for the project, and another which details the 3D printed case. This is, of course, is the culmination of the Tetris project we first saw as an incredbily packed, yet thouroughly tidy breadboarded circuit.
We really enjoy the 8-sided PCB design which hosts all the parts and gives you a place to hold and control the unit, all without seeming to waste much real estate. The case itself is quite impressive. The openings for the square-pixel LED matrices (the original design had round pixels) and the bar graphs all have nice bevel features around them. The control area has a pleasant swooping cutout, with blue buttons which stand out nicely against the red. Check out the slider switch by his left thumb. He printed matching covers for this slider, and the two that stick out the bottom. Also on the bottom are female pin headers so that you don’t need to disassemble the case to interface with the electronics.
All of this and more are shown off in the clip after the break.
http://hackaday.com/2014/02/12/updat...-pcb-and-case/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 12th, 2014, 00:21 Posted By: wraggster
If you've ever played Sewer Shark or other beloved full-motion video games of the '80s and '90s, then you're likely familiar with Ken Melville's work. Today we regret to report the famed FMV developer and Digital Pictures founder has passed away at the age of 65.
Melville not only produced Sewer Shark, but he also created numerous other FMV games such as Make My Video: INXS and Make My Video: Kriss Kross. Melville also helped create the controversial Sega CD game, Night Trap.
By the late '90s, FMV games fell out of prominence. During the genre's heyday, Melville worked on over a dozen FMV games overall. Our sympathies go out to Melville's family and friends.
http://www.joystiq.com/2014/02/11/ni...e-passes-away/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 6th, 2014, 14:33 Posted By: wraggster
As anyone who has downloaded Microsoft Flight Simulator X or X-Plane knows, piloting an aircraft using a keyboard and mouse just doesn’t work. If you’re going to get in to the world of flight simulators, it’s best to go all-in. [Stevenarango] knows this and built a great Cessna 172 cockpit for his personal use.
All the gauges, instrument panels, and controls are from Saitek, one of the best manufacturers of home/hobbyist flight controls. The instruments were mounted on a 5mm piece of PVC, which is mounted on a C172 cockpit-sized wooden frame. All the instruments, from the throttle, pedals, yoke, trim wheel, individual LCD steam gauges, and multi panel are driven by USB.
As for the actual simulation, [Steven] is using a fairly powerful computer running Flight Simulator X with dual monitors – one for the glass cockpit and another for the windscreen. It’s not quite the same scale as building a 737 in your garage, but it’s more than sufficient for an awesome flight simulator experience at home.
http://hackaday.com/2014/02/06/build...172-simulator/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 6th, 2014, 13:45 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 6th, 2014, 13:44 Posted By: wraggster
Almost 15 years ago, RPGe, a loosely-connected team of hackers and translators, decided two things:
- One) That Final Fantasy V was awesome
and
- Two) That they weren’t going to sit around while it languished in obscurity.
So they copied the game, and went to work. They hacked in an english alphabet and did the translation as best they could for a group of teenagers just futzing around, and the very first fan-translation of a Final Fantasy game was born.
This release aims to clean up that fan translation a bit, and give you a new excuse to play Final Fantasy V in the process. The punctuation (!!) was toned down, phrasing was altered where deemed necessary, and all in all, the awesomeness level of the entire game was incrementally increased.
Enjoy!
~ Spoons
http://www.romhacking.net/hacks/1788/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
next » |