Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
December 16th, 2014, 00:21 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest): •Final Fantasy VI Relocalization Project (Improvement)(Final Fantasy VI)(SNES) •Super Mario Bros. The Invaders of Mushroom Kingdom (Complete)(Super Mario World)(SNES) •Sonic: Into The Void (Complete)(Sonic the Hedgehog)(GEN) •Sonic and Tails: Double Trouble (Complete)(Sonic the Hedgehog 2)(GEN) •Sonic 1 Color Contrast (Complete)(Sonic the Hedgehog)(GEN) •Super Metroid Extra (Complete)(Super Metroid)(SNES) •Mega Man 3 Switch Weapon (Improvement)(Mega Man III)(NES) •The Second Reality Project 2 (2014) (Complete)(Super Mario World)(SNES) •Super Turrican Plus (Improvement)(Super Turrican)(NES) •Paper Mario hard mode and more enemy HP (Addendum)(Paper Mario)(N64) •Legend of Zelda Spirit Track D-Pad Patch (Improvement)(The Legend of Zelda: Phantom Hourglass)(NDS)http://www.romhacking.net/hacks/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2014, 00:20 Posted By: wraggster
Kunio Kun no Nekketsu Soccer League is the best fighting soccer game. But there are some unfinished things in the original game: •Only 6 teams of the total number 11 were available in versus mode. •Only 6 Japan players of the total number 12 were available in versus mode. •Goalkeepr bug - a jump of GK in an opposite direction when pressing A + B + UP/DOWN in some cases. And now… we got a collection of Team Hacks! Team Hack 2014 - the main core of other Team Hacks: •6 teams are unlocked in versus and PK modes, except South Korea. •All players of Japan team are available in versus mode. •Partial fix of GK bug. •Now player can make super shot after jump with the ball on the maximum height (hard difficulty only) Team Hack 2014 - 4P on field + Fast AI - All 4 players are on field, 2nd and 4th players are DF now. And all AI players can use fast run as human players. There is a lot of action, especially in the air! Team Hack 2014 - 2P PK and Team Hack 2014 - 4P PK are the hacks intended for training of GK skills. English Translation Fix - just the small fix of some text for the English translation. Enjoy the netplay =)http://www.romhacking.net/hacks/2254/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 14th, 2014, 21:56 Posted By: wraggster
For $5, [William] of Toronto’s Hacklab hackerspace got a hold of one of the smallest CRT screens ever made – about the size of a large coin. Over the course of a couple sessions – including a public hack boothside at their Mini Makerfaire – [William], [Igor], and several other members managed to connect it as a monitor directly off a Raspberry Pi. The end-goal is the world’s smallest MAME cabinet (smaller by almost half than this LCD one).
As Canada followed the US and stopped broadcasting analog back in 2011, it became quite a challenge to feed the screen a video source. They disclosed early that the easiest solution would just be an RF transmitter on the Pi and then tune the micro-set to that channel. Too easy. They wanted something elegant and challenging so they went digging into the circuitry to find a place to insert a composite video signal directly.
The real story here is their persistence at reverse engineering. The PCB was folded like a cardboard box to fit in the original case, making large portions of the circuitboard and wiring inaccessible. Even when they managed to trace the signal to what they thought was the appropriate chip (marked C80580), they could not find any information on the 30 year old chip. Noting that every other chip on the board was Panasonic and started with “AN5″, [Igor] suspected the mystery silicon was just renamed and went through every single datasheet he could find with that prefix. Combined with form factor, pin count and purpose, his sleuthing was rewarded with a guess for a match – the AN5715. His hunch was correct – using that datasheet led him to the answers they required.
Then they just had to figure out how get the composite signal the Pi outputted into something the chip would use to display the correct image. There were no shortage of challenges, failures and dead ends here either, but they had help from the rest of their membership.
Their project log is an interesting narrative through the process and in the end of course, it worked. It is displayed beautifully with a clear acrylic case and ready for a cabinet to be built.
http://hackaday.com/2014/12/13/1-37-...-mame-cabinet/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 2nd, 2014, 23:37 Posted By: wraggster
A crowdfunding campaign has been launched to bring back the humble ZX Spectrum, albeit in a new form.
The Sinclair ZX Spectrum Vega will be a much smaller version of the computer which plugs into modern televisions.
The system will also have a new Spectrum-inspired controller (above), complete with rubber buttons much like the keys on the original Spectrum's keyboard.
The funding campaign is now live on Indiegogo, and as of day one has raised £2496 of the £100,000 target.
A pledge of £100 will get customers one of the first 1000 limited edition Spectrum Vegas, planned for release in April 2015.
"The development of the Sinclair Spectrum Vega is complete, and we have a fully working prototype waiting to go into production within the UK," reads a statement on the site.
"We are making contact with thousands of the original Spectrum game developers in order to secure their permission to use their games on the Vega, for which a combined software royalty will be donated to charity, Great Ormond Street Hospital for children."
The original ZX Spectrum launched on April 21, 1982 with a whopping 16KB of RAM. Over 24,000 games were released for the computer over the years, all of which are believed to be playable on the Vega on top of the 1000 built in.
http://www.computerandvideogames.com...aign-launched/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 27th, 2014, 23:30 Posted By: wraggster
Miss your chance at grabbing the largest video game collection that went up for auction earlier this year? Well now's your chance to fix that grave error -- possibly even at a discount. Due to legal reasons, Michael Thomasson can't divulge exactly why the sale fell through, but he's not looking for "anywhere near" the amount ($750,250) that it went for in June, according to an interview with Rawrcade. Thomasson is apparently considering re-listing the 11,000+ game-collection somewhere like Christie's and may even entertain a direct sale to someone that wants to get their own name in the Guinness Book. That's your cue to start emailing, everybody.
http://www.engadget.com/2014/11/27/t...or-sale-again/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 17th, 2014, 22:07 Posted By: wraggster
The geniuses that guided Rosetta's lander onto a freaking comet no doubt put their TI-83 programmable calculators to good use, but you know what the rest of us were doing with them? Yeah, playing Wolfenstein. Now you can misspend physics class with another game:Super Smash Bros. Programmer Hayleia managed to port it over to the TI-83/84, and even left the code open for anyone to modify. It has a great zoom effect to make better use of that low-res screen, though for now you've only got Fox and Falco to play with. Yes, yes, we know that there are brand new versions of Super Smash Bros. for 3DS and Wii U (soon) with over 40 playable characters each, and you should totally try those. Meanwhile, you've got something to do (while appearing productive) when your trig prof hits a new level of boredom.
http://www.engadget.com/2014/11/16/s...sh-bros-ti-83/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 17th, 2014, 00:31 Posted By: wraggster
After years of hard work, FFVI Return of the Dark Sorcerer v1.0 has been released for all to play!
Return of the Dark Sorcerer, or ROTDS for short, is a rather large Final Fantasy VI hack that’s been in development for about four years. It has had many different hands on to help get it to where it is today and has been tested and played through multiple times to ensure quality. This hack promises to showcase some of the more challenging aspects of FFVI modding, as well as plenty of fun and exciting new content - from an all new cast of playable characters with customized movesets, a radically changed story with many new and customized events, new overworld maps, a new soundtrack, lots of gameplay changes, a tremendous amount of spritework…the list goes on.
If you have been itching for a really challenging FFVI hack with lots of fresh new content resulting in a whole new FFVI experience, do yourself a favor and download this hack - it will not disappoint.
http://www.rotds.webs.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 17th, 2014, 00:30 Posted By: wraggster
The Mother 25th Anniversary Edition hack has been Released!!!
This hack features EVERY graphic updated, balanced exp from enemies, places like Duncan’s Factory isn’t as hard as before, and etc.
If you wanted to play Mother(Earthbound Zero) but found it to hard, then this is the hack for you!!
Also head over to the project’s Pk Hack thread where the hack’s creator is holding a contest(The Great Kraken Hunt) for this hack
What are you reading this for Download it already!!!!
http://forum.starmen.net/forum/Commu...dition/page/1/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 9th, 2014, 21:18 Posted By: wraggster
Check out Samus looking boss in this pixelated image. Who would have thought of using Tetris as a canvas for these types of graphics? Coming up with the original idea of strategically clearing and leaving Tetris pieces to end up with what is shown above is hard enough. But how in the heck do you implement the algorithm that generated this programmatically?
First off, two thing should not be surprising about this. It wasn’t manually generated during normal gameplay. That would be beyond savant level. The other thing to note is that the order in which pieces occurred was not random, but strategically calculated by the algorithm. The challenge is not only to occupy and clear the correct pixels, but to make sure the correctly colored pieces remain.
You need to see the fast-motion video embedded after the break to fully appreciate the coding masterpiece at work. We’re not going to try to paraphrase how the algorithms functions, but get comfy with the link above which walks through all of the theory (in addition to supplying the code so you can try it yourself).
http://hackaday.com/2014/11/08/using...like-ms-paint/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 5th, 2014, 23:59 Posted By: wraggster
Building a MAME machine around a Raspberry Pi has been the standard build for years now, and tiny versions of full-sized arcade machines have gone from curiosity to commonplace. [diygizmo] just built one of these tiny arcades, but the fit and finish of this one puts it above all others. There’s a real, miniature joystick in there, along with 3D printed adapters for tact switches to make this one look like a lilliputian version of a full size standup MAME cabinet.
The entire enclosure is 3D printed, and most of the electronics are exactly what you would expect: A Raspberry Pi, 2.5″ LCD, and a battery-powered speaker takes up most of the BOM. Where this build gets interesting is the buttons and joystick: after what we’re sure was a crazy amount of googling, [diygizmo] found something that looks like a normal arcade joystick, only smaller. Unable to find a suitable replacement for arcade buttons, [diygizmo] just printed their own, tucked a tact switch behind the plastic, and wired everything up.
Add in some decals, paint, and the same techniques used to create plastic model miniatures, and you have a perfect representation of a miniature arcade machine.
http://hackaday.com/2014/11/04/a-tin...inier-buttons/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 5th, 2014, 02:42 Posted By: wraggster
The Internet Archive, a non-profit collection of movies, music, books, websites and (most relevant to the following information) games, has unleashed The Internet Arcade: a collection of more than 900 classic arcade games which can be played for free inside your browser.
On The Internet Arcade, you'll find classics like Out Run, Millipede, Tapper andPaperboy, alongside some not-so-classics like Turkey Shoot, The Three Stoogesand Kangaroo. But hey, since there's no coins to gamble, why not give them all a try?
Jason Scott, a developer of the project, described the process converting arcade games as surprisingly easy on a blog post (despite the fact that he also acknowledges scaling issues, control mechanisms that don't translate to keyboard or gamepad and several other minor problems). "My hope is that a handful, a probably tiny percentage [of people], will begin plotting out ways to use this stuff in research, in writing, and remixing these old games into understanding their contexts," Scott writes. "Time will tell."
If you're having trouble getting started with a game, press the 5 key to insert a coin, and Tab to change the controls to something comfortable.
http://www.joystiq.com/2014/11/02/th...arters-needed/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 5th, 2014, 02:29 Posted By: wraggster
What, you thought they'd all end up in a museum somewhere? Nope, they're ending up on eBay.
Seller tbhs575 has their hands on a number of the crushed, long-buried games, and among the stash are not just copies of ET, but also of Asteroids, Missile Command, Defender and Warlords.
Some are already going for hundreds of dollars. As you'd expect, given these are a part of video game folklore.
If you want to try and get your hands on one, remember, you're paying for the history, not the product: as tbhs575 warns, "The seller does not represent that this item is operable; it was buried for 30 years".
http://www.kotaku.co.uk/2014/11/05/c...et-atari-games
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 30th, 2014, 23:38 Posted By: wraggster
Simply pass a storefront stocked with N64, PlayStation and Dreamcast games with older gamers in tow and you’ll be able to see that retro is very much still in fashion.
The accompanying chorus of phrases like ‘I remember playing this as a kid’ and ‘I put so many hours into Goldeneye’ highlights the nostalgia-driven opportunityretailers should be harnessing – with many already taking the chance.
“Retro gaming remains big news for us,” GAME category director Charlotte Knight tells MCV. “A number of our customers are still getting considerable use out of their olderconsoles. The PS2 and original Xbox are still great pieces of kit as well as an affordable entry point to gaming.
“Our aim is to make the widest possible range of software, hardware, digital content and accessories available to our customers, and as long as there is demand for these games, we will continue to sell them.”
David James-Turvey of Welsh specialist Retrobution echoes the sentiment that PlayStation 2 titles are particularly popular.
“PS2 always sells well – what a library of games,” he states. “At the right offer PS2 software is a brilliant daily seller.”
James-Turvey adds his belief that Xbox 360 games will eventually inherit the retro gaming crown.
“In five to ten years or so, Xbox 360 games will be very cheap to buy, like PS2 games, but they will still sell,” he says. “They are the retro of tomorrow.”
DIGITAL AFTERLIFE
Many have seen the rise of digital as a death knell for retro gaming, as original cartridges and discs are replaced with code on online stores. For example, Sony offers PlayStation games digitally as ‘PSone Classics’.
“I’m trying to help prevent a digital takeover by offering retro stuff at reasonable prices and allowing customers to trade new for old or old for new to keep the cycle going,” says James-Turvey.
He adds: “Retro for the average customer is still very much an impulse buy.
“Some may want to play Crash Bandicoot for the weekend with mates, and if they buy it digitally they won’t be able to sell it again.
“As long as you can keep the trade cycle going there’s still life in those old yet very playable games.”
"In five to ten years or so, Xbox 360 games will be very
cheap to buy, like PS2 games, but they will still sell.They are
the retro of tomorrow." David James-Turvey, Retrobution
But GAME conversely sees digital as a new lease of life for some titles.
“There is no reason why retro and digital can’t go hand-in-hand,” says Knight. “The ever-increasing number of platforms and ways to game provide a huge opportunity for publishers and retailers to help unlock the wealth of digital content that is available.
“A few months ago we launched a range of Sega digital download codes, opening up arcade games to a whole new audience.
“It’s fun to be able to offer a new way for parents to play alongside their kids and to see a revival of some iconic games and characters. In fact, we’ve seen such a great response that we recently extended the range.
“That said, we’re sure that well looked after physical memorabilia and collectibles will continue to hold their value.”
RIPE OLD AGE
Whichever way retro is being kept alive, it’s clear to see that, for both smaller and bigger retailers, the cliché stands – there’s plenty of life in the old dog yet.
“You only need to walk into one of our stores to see that previous-generation consoles still provide viable retail opportunities,” confirms Knight. “We’d expect to see content for these platforms become increasingly digital and whilst there is demand we’ll be there to meet it.”
James-Turvey concludes: “There will always be an audience for more traditional gaming.
“The more people preserve physical games and offer trade-ins, the longer you will see them in shops. If stores gradually write them off, then it’ll be a sad day when all your physical games will beon eBay at mad prices.”
http://www.mcvuk.com/news/read/there...-games/0140601
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 30th, 2014, 23:26 Posted By: wraggster
Unless you’ve been to Japan or are fairly deep into the retro game collecting, you’ve probably never heard of the WonderSwan. It’s a handheld console, released after the Game Boy Color was beginning to show its age, and a bit before the introduction of the Game Boy Advance. It sold rather well in the only country it was released in, the game library is somewhat impressive, and there are quite a few homebrew games. Actually running these homebrew games is a challenge, though: each WonderSwan has a memory controller that maps the game ROM into the CPU’s memory. Without knowing how this controller chip works, the only way to run a homebrew cartridge is to turn on the machine with a real cart, go to the system menu, and swap the carts out. It turns out there’s a better solution, that includes programming CPLDs and looking at the output of a logic analyzer.
The first step towards [Godzil]‘s efforts to create a Flash cart for the WonderSwan is to figure out the pinout of the cartridge connector – something that isn’t well documented for a system without a homebrew hardware scene. This was done in the usual way; with a lot of ribbon cable and patience This only provided an incomplete picture of how the WonderSwan interfaced with its carts, but after digging up an official development board, [Godzil] was able to make sense of all the signals.
After building a breakout board for the cartridge port, [Godzil] connected a DE0 Nano FPGA board and looked at all the signals. With just a little bit of VHDL, the memory controller could be reverse engineered and reimplemented. [Godzil] has his proof of concept working – video below – and the next part of his project will be to turn this into a proper Flash cart
http://hackaday.com/2014/10/28/a-pro...n/#more-135942
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 27th, 2014, 23:01 Posted By: wraggster
Today we present to you a completed translation of Kininkou Maroku Oni or what we’ve translated as Oni Chronicles -Genesis-. It is is the first game in the Oni series which saw 4 sequels on the GB, 2 on the SNES, 1 on the PSX and 1 on the NDS. In addition to a few novels and an anime series. From all accounts the series was quite popular in Japan, but you should not expect much from the game. It certainly isn’t terrible, but it isn’t great either.
For some background, this translation was started in early 2013 by Pennywise and aishsha. On the hacking side, nothing really noteworthy to comment on other than that the ROM was expanded and items were hacked to be 16 characters. As for the translation, the script was fairly standard with the noteworthy thing being all the Japanese names of towns, skills, and monsters. We localized all the skill names, but we left most of the monster names alone because most of them are various Youkai, Oni and demons in Japanese folklore.
It is also our intention to work on the rest of the Oni series. Oni 2 has already been translated and the main script has been inserted. All that’s left to do is hack in the misc text and begin the testing and revision phase. Oni 3 also has a rough draft translation, but hacking work on that game will begin once 2 is finished.
Lastly, we have many projects in states of near completion that we would like help with in regards to testing and script editing. We would welcome any help from someone with a solid grasp of the English language, grammar and the ability to rewrite or reword sentences as necessary. A good tester is also hard to find these days as well. We’re hoping someone might be able to lend a hand in their spare time.
http://yojimbo.eludevisibility.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 27th, 2014, 23:00 Posted By: wraggster
This Halloween the original Castlevania’s challenge has been increased! Players will now have to muster a castle filled with more pits, less healing items, and a spookier look.
Also be sure to play a Halloween themed Super Mario Bros hack, Cemetery Bros where players take control of a ghost in search of his body.
http://www.romhacking.net/hacks/2168/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
next » |