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December 16th, 2015, 22:58 Posted By: wraggster
Commodore would never release a laptop, or really much of anything resembling the chunky luggable portable computers of the 1980s. This doesn’t mean a ‘Commodore LCD’ wasn’t designed – it’s sitting in [Bil Herd]’s basement. Of the entire Commodore lineup, the only computer that could remotely be called ‘portable’ is the SX-64, the ‘executive’ version that came with a built-in 5″ monitor, the usual C64 circuitry, one floppy drive, and an empty hole that could obviously hold a second floppy drive. Something must be done about that missing floppy drive, and it only took thirty years for someone to do something about it.
While the conversion requires mucking around in an already tight enclosure, the parts for this conversion are readily available thanks to a few people trying to repair an SX-64, giving up, and parting the whole thing out on eBay. These parts include the 1541 controller relabeled as the ‘FDD’ board in the SX-64, and of course the floppy drive itself. With the right teardown guide, putting the new drive in this old computer isn’t that hard; just remember to cut a jumper to assign the new drive a number other than 8.
The missing floppy drive of the SX-64 is what happens when marketing is put in charge of engineering. There were a few of these dual drive Commodore luggables back in ’83, and we have the computer magazine clippings to prove it. The official story is the power supply wasn’t beefy enough to handle the second drive. This mod, though, seems to work well enough, albeit with a distinct lack of somewhere to store a few floppies.
Find yourself getting sentimental while reading about this great hardware? Keep those feelings going by listening to [Bil] recount some stories from his time at Commodore.
https://hackaday.com/2015/12/13/addi...ten-commodore/
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November 9th, 2015, 20:57 Posted By: wraggster
Night Dive Studios is successfully reviving old video games — not the highest-profile best-sellers of the past, but cult classics such as System Shock 2, The 7th Guest, Strife, and I Have No Mouth and I Must Scream. It's a job that involves an enormous amount of detective work to track down rights holders as well as the expected technical challenges. Over at Fast Company, Jared Newman tells the story of how the company stumbled upon its thriving business. "Kick didn’t have money on hand to buy the rights, so he scraped together contract work with independent developers and funneled the proceeds into the project. ... Some efforts fall apart even without the involvement of media conglomerates. In early 2014, Kick tried to revive Dark Seed, a point-and-click adventure game that featured artwork by H.R. Giger. But after Giger’s sudden death, demands from the artist’s estate escalated, and the negotiations derailed. ... But for every one of those failures, there’s a case where a developer or publisher is thrilled to have a creation back on store shelves."
http://games.slashdot.org/story/15/1...-from-the-dead
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November 9th, 2015, 20:46 Posted By: wraggster
Many people don't know the history of the Kenbak-1 Digital Computer, but it's considered to be the world's first commercially available personal computer -- and one is going up for sale in just a few minutes. John Blankenbaker introduced the $750 machine in 1971 -- years ahead of the more well knownAltair 8800 and Apple I, but after the Datapoint 2200 -- hoping to sell it to schools as a way to introduce people to computer programming. It didn't have a microprocessor at all, and contained only 256 bytes (you read that correctly) of RAM. No more than 50 units were ever made, although a few have been popping up for sale in the last few years. One recently sold for about $31k, and another model is going on sale via German auctioneer Breker within the hour. It's certainly a piece of history, but if that's a little too rich for your blood, then hide your credit card details and just read our Time Machines article to catch up on the history of this groundbreaking device.
http://www.engadget.com/2015/11/07/kenbak-1-auction/
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October 28th, 2015, 19:52 Posted By: 10shu
WOW DCemu community..Long time not see!!!
Here my new homebrew projet...
It s snes rom hack
mixing SF2 and mario kart....
we still have some typo to work out, but it s Nearly done
more video can be found on youtube...
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September 28th, 2015, 21:37 Posted By: wraggster
Microsoft may have given you a free Windows 10 upgrade but it's not without some left over file clutter that some folks don't realize is left on a system after migration. It's not rocket science but there are a few key strategies to tidy up the file bloat an OS migration can sometimes leave behind and to further optimize an upgraded Windows 10 installation. The ability to roll back to your Windows 7 or 8.1 installation within 30 days is a very easily overlooked feature of the Windows 10 upgrade process. The feature is a lifesaver if you encounter issues, such as missing or incompatible drivers, and need to quickly recover without starting from scratch. This ability doesn't come without consequences, though. In order to offer this feature, Windows 10 is essentially keeping another completely separate Windows installation on your PC. This will need to go, once you've determined that you are sticking with Windows 10 and everything seems happy enough. These files are scattered throughout your system and include a number of hidden directories, with the bulk of them located in Windows.old and the hidden $Windows.~BT and $Windows.~WS directories.
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September 3rd, 2015, 22:02 Posted By: wraggster
Over 1,500 Blizzard related video games items are to find a new home in American museum The Strong in Rochester, New York.
The collection has been donated by former Blizzard Entertainment COO Paul Sams and spans items from franchises such as Warcraft, Starcraft and Diablo that have been collected over a 20 year period.
Included are some very early games such as The Lost Vikings and RPM Racing, which were published when the company was called Silicon & Synapse. There’s also plenty of merchandise, as well as lots of Asia-specific blurb.
“During my 20-year career at Blizzard, I accumulated the single largest and most diverse personal global collection of Blizzard Entertainment’s games and franchise related merchandise that anyone has ever seen,” Sams said.
“This collection holds a very dear place in my heart and I wanted to ensure that the materials would be properly preserved for many decades to come. The dedicated and talented team at The Strong were the obvious choice to care for the collection. Most importantly, I wanted to ensure that broadest audience of gamers and fans of entertainment and play would be able to share in this extensive collection of gaming history.”
The director of The Strong’s International Center for the History of Electronic Games Jon-Paul Dyson added: “The Blizzard collection enhances the museum’s extensive collection of other materials related to video game history and complements acquisitions of materials from other key gaming companies such as Atari, Broderbund Software, Microsoft, and Sierra Online.”
Most of the items will go on general display on October 1st.
http://www.mcvuk.com/news/read/forme...museum/0155390
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September 2nd, 2015, 21:23 Posted By: wraggster
The never-ending saga of the Atari 2600 E.T. cartridgesthat were famously buried (and later unearthed) in Alamogordo, New Mexico continues to benefit the small town. Last November, a selection of games (including E.T., Asteroidsand Missile Command) that were recovered in the excavation were put up for sale on eBay, and now we know just how much cash they generated. According to the Alamogordo News, the game sales totaled $107,930.15, with more than $65,000 going directly to the town. In addition, the Tularosa Basin Historical Society received over $16,000 while more than $26,000 was spent on shipping and other expenses. A total of 881 cartridges covering 60 different titles were sold overall; a copy of E.T. was the highest single sale at $1,535.
http://www.engadget.com/2015/08/31/b...-ET-ebay-sale/
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September 2nd, 2015, 21:23 Posted By: wraggster
Now that we know how the graphics worked on the Nintendo Entertainment System and Commodore 64, The iBookGuy wants to tell us all about how theApple II and Atari 2600 got their groove on. In the he says that the Apple II actually used two different techniques for producing visuals depending on whether you had a monochrome or color monitor unit. And the reason white text on a black background appears almost rainbow-like in nature on color machines has to do with pixel placement. For example, blue and green being next to each other on screen requires perfect alignment lest you want white mages to have spots of the former bleeding into them.
http://www.engadget.com/2015/08/31/a...ics-explainer/
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August 27th, 2015, 22:00 Posted By: wraggster
the Contiki team announced the release of Contiki 3.0, the latest version of the open source IoT operating system. The 3.0 release is a huge step up from the 2.x branch and brings support for new and exciting hardware, a set of new network protocols, a bunch of improvements in the low-power mesh networking protocols, along with a large number of general stability improvements. And, yes, the system still runs on the Commodore 64/128, Apple II, Atari.
http://tech.slashdot.org/story/15/08...r-apple-ii-c64
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August 23rd, 2015, 19:58 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
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August 22nd, 2015, 17:37 Posted By: wraggster
Ever wondered how early 1980s video game engineers were able to get so much out of so little horsepower? Wonder no more.
The iBookGuy's video, below, on oldschool graphics is an easy-to-understand explanation for how developers of games on the likes of the Nintendo Entertainment System and the Commodore 64 created vibrant visuals despite having next to no computer memory to work with.
We see how developers used workarounds to get more out of the systems they were working with, some of which had just 16k of RAM. There's some pretty interesting stuff in there about pixels, colours, and sprites.
Did you know Mario was made up for multiple sprites? I didn't.
http://www.eurogamer.net/articles/20...raphics-worked
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August 20th, 2015, 21:14 Posted By: wraggster
Resident Evil 2 is the latest game to ride the wave of ‘90s nostalgia that has swept into the market.
The iconic 1998 horror game is being remade, publisher Capcom has announced. The news comes just two months after Square Enix revealed that its own 1990s epic – Final Fantasy VII – is being recreated for release in 2017.
Other ‘90s revivals include the recent Chart-Track No.1 Rare Replay, a new game in the long-dormant Shenmue series and the upcoming Super Mario Maker, a game that delves into Mario’s back catalogue of 2D platformers.
“Nostalgia is a powerful thing,” said Capcom brand manager Brian Ayers.
“As we get further away from the ‘90s, the rose-tinted glasses start to come out, and a fondness forthe period starts to creep back-in. It runs through everything from fashion to music to film, and games are now an established enough culture that they’re affected, too.”
Gavin Price, studio head at Playtonic Games, which is developing Yooka-Laylee – a game inspired by 1990s 3D platformers – added: “The longer time passes with such experiences missing-in-action, the more and more the pressure builds to do something reminiscent. Absence makes the heart grow fonder, I would say.
“A plainer explanation would also be that there has never been a better environment and set of circumstances to allow creators the freedom to do what their hearts desire.”
http://www.mcvuk.com/news/read/back-...siness/0154668
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August 19th, 2015, 20:16 Posted By: wraggster
We take powerful computer graphics for granted nowadays, to the point where we complain when 4K games won't play at 60fps. But YouTube's showed how tough designers had it back in the 80s just to make color graphics work, period, on 16K machines of the day. They had to use a variety of workarounds just to get 16 colors on a 320 x 200 screen, as that would normally eat up your entire 16K of RAM right there. Developers for machines like the NES and Commodore 64 resorted to dividing the screen into "cells" that could each hold only two colors, a trick that used up just 9K of memory.
http://www.engadget.com/2015/08/19/8...raphics-video/
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August 13th, 2015, 21:36 Posted By: wraggster
An anti-piracy group acting on behalf of Columbia Pictures has hit video hosting site Vimeo with a slew of copyright takedowns to prevent piracy of its Adam Sandler summer film, Pixels.
Entura International sent the video hosting site a number of DCMA take-down notices on videos using the below criteria:
"Pixels", "Pantone Pixels", "Pixels", "Pixels - HD Trailer", "Detuned Pixels - Choco", "Pixels - Life Buoy", "Pixels: Redeye @ Kettering", "Pixels Festival 2015", "Love Pixels- VJLoops", "Pixels Official Trailer (2015) - Adam Sandler, Peter Dinklage"
This resulted in a number of indie projects being taken down including .
Ironically, this took down the film’s trailer, as well as the award-winning short film on which Pixels is based.
Speaking to Kotaku, Vimeo says that it is looking into this, and that they are going to restore everything in the nextfew days.
“The videos were takedown in accordance with Vimeo’s DMCA policy,” a spokesperson told Kotaku. “However, Vimeo’s Trust & Safety team are further evaluating the claims made and will have an update in the coming days.”
http://www.mcvuk.com/news/read/pixel...videos/0154042
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August 8th, 2015, 23:47 Posted By: wraggster
It wasn't until after I'd repeatedly pummeled an oversized rat's testicles that I realized why preserving video game history is so important. Were it not forRare Replay, an anthology of 30 games spanning 32 years, I'd never have played Battletoads Arcade and would've missed one of the finest moments from one of gaming's most storied developers.
Replay is an invaluable record of developer Rare's legacy, but it's neither complete nor perfect. Before Microsoft purchased the studio for $375 million in 2002, Rare made games almost exclusively for Nintendo. GoldenEye and theDonkey Kong Country series (arguably its biggest hits) are absent here thanks to publishing and licensing deals, while other games have been scrubbed free of Nintendo references entirely. While Replay's remastered contents are the best they'll likely ever look, games aren't movies, and visuals are only one part of the equation here. So can a slick, modern package make up for any shortcomings that result from playing decades-old games? The answer isn't so simple and it fluctuates wildly from one classic Rare title to the next.
http://www.engadget.com/2015/08/07/rare-replay-review/
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