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February 5th, 2015, 20:48 Posted By: wraggster
A new subscription service for retro gamers that follows the successful Loot Crate formula has been unveiled.
It’s called My Retro Game Box. Subscribers will each receive a random selection of retro games that are theirs to keep. The supported formats are NES, SNES, N64, Game Boy, Game Boy Colour, GBA, Master System and Mega Drive/Genesis.
Both PAL and NTSC titles are available, and the service ships worldwide. Users can also specify genre likes or dislikes – such as no sports games. All games are guaranteed to be working. And clean.
Membership costs $35 a month, $100 for three months, $190 for six months or $350 for a year. There are no contracts, with long-term memberships paid in advance. Shipping to the UK is free.
“We want you to help us make good choices for you, but we draw the line at giving us a wish-list, otherwise it just isn't a surprise,” the site said. “It will also be important to find out if you're a fun loving collector, who won't be bothered with a scuff or a faded label here and there. That kind of thing can greatly effect the value of the games, so you'll be missing out on gaming fun if you need your games to be in mint condition.
“We have a budget to spend on you every month and we'll try to get the balance of great games/number of games right. The more consoles you have the better - if we're not limited then you're likely to receive more.”
http://www.mcvuk.com/news/read/my-re...-games/0144822
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January 25th, 2015, 21:54 Posted By: wraggster
When using any CNC machine the system has to understand where the part to be machined is physically located. This is most commonly done by jogging the tool to a position relative to the part and then indicating to the controller that the tool is indeed at that position. Hobby CNC enthusiasts [Jeremy] and [Yakob] wanted an easy, convenient (and even fun) way to zero their plasma cutter. They decided to make a wireless jog pendant capable of moving and zeroing their machine….. and it’s built into a retro game controller!
The housing is a wireless Atari 2600 controller. Most of the innards were taken out and replaced with a BlueFruit EZ-Key module that takes input signals from the stock joystick and button switches and, in turn, emulates a Bluetooth keyboard signal that is understood by a PC. Most PC-based CNC Control Software’s have keyboard shortcuts for certain functions. This project takes advantage by using those available keyboard shortcuts by mapping individual pin inputs to specific keyboard key presses.
The X and Y axes are controlled by pushing the joystick in the appropriate direction. Pressing the ‘fire’ button zeros the axis. Even though the remote is working now, these two guys want to add a rotary encoder so that they can make minor Z axis height adjustments on the fly since sometimes the metal they are plasma cutting isn’t completely flat.
If you’re interested in making CNC Pendants out of old tech, check out this once-was TV remote.
http://hackaday.com/2015/01/24/atari...plasma-cutter/
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January 19th, 2015, 23:32 Posted By: wraggster
This week we return to Mean Machines with issue number 10, which was releases during the summer of 1991.
We start of with a forgotten and highly underrated arcade gem that got ported to the Mega Drive: Wardner no Mori. Then we look at a shoot 'em up from one of the greatest developers the genre has ever seen: Zero Wing by Toaplan. Furthermore we have the original Sonic the Hedgehog for the Mega Drive by Sega's own Sonic Team.
And finally we delve into some good old 8-bit classics with GG Shinobi for the Game Gear and Shadow Warrior for the Nintendo Entertainment System.
http://www.outofprintarchive.com/cat...ines/MM10.html
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January 19th, 2015, 23:30 Posted By: wraggster
The all-in-one Final Fantasy 4 hacking utility, FF4kster, has received another significant update. It now features a “Tileset Editor” which allows you to change the properties of the tiles in the various tilesets (things like which tiles are on which layer, which tiles can trigger events or chests, warp you out, damage the party, cause random encounters, etc).
In addition, the program no longer relies on prepackaged image files for the tile images, instead reading them directly from the rom you’re editing. This way, if you change any of the in-game map tile graphics, those changes will be reflected by the editor. The overlays indicating which tiles trigger events or warps or can be walked behind are also now generated dynamically based on the tile settings.
Finally, as usual there are a few minor bug fixes and improvements, including many more safeguards against data bleeding. Adding data should now be a lot safer as it will now either warn you or explicitly prevent you from adding too much (in most cases, that is… there still may be some areas that allow bleeding so you should still be careful, but events, messages, spell sets, triggers, and NPCs should all be safe).
http://www.romhacking.net/utilities/914/
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January 4th, 2015, 22:12 Posted By: wraggster
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January 4th, 2015, 22:10 Posted By: wraggster
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December 30th, 2014, 23:24 Posted By: wraggster
Developer Pekka Väänänen has posted a fascinating report on how he got Quake running on an oscilloscope (). Obviously, the graphic details gets stripped down to basic lines, but even then, you need to cull any useless or unseen geometry to make things run smoothly. He says, "To cull the duplicates a std::unordered_set of the C++ standard library is used. The indices of the triangle edges are saved in pairs, packed in a single uint64_t, the lower index being first. The set is cleared between each object, so the same line could still be drawn twice or more if the same vertices are stored in different meshes. Before saving a line for end-of-the-frame-submit, its indices in the mesh are checked against the set, and discarded if already saved this frame. At the end of each frame all saved lines are checked against the depth buffer of the rendered scene. If a line lies completely behind the depth buffer, it can be safely discarded because it shouldn't be visible."
http://build.slashdot.org/story/14/1...n-oscilloscope
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December 21st, 2014, 21:30 Posted By: wraggster
This release feels a bit bittersweet as the news has just been confirmed that the CVG brand will be put to rest for good after a run of 33 years. The magazine series itself folded in 2004, but the brand continued as a website till the end of 2014. We recommend anyone feeling nostalgic about the good old days to make sure and read the Official feature on CVG.com which includes comments from several key members whom made Computer & Video Games what it was.
Now let's take a look back at issue 178 from 1996 and celebrate the legacy of the brilliant magazine that once was...
We begin with an interview with none other than Shinji Mikami from Capcom. Then we dive into a preview for Virtua Fighter 3 for the arcades, which also includes a short interview with Yu Suzuki. Next up is a special on Quake for the PC, as well as Super Mario 64 for the Nintendo 64.
And we end on a high note as Paul Davies and the crew take on NiGHTS into Dreams, and we all know how much they loved this particular game.
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http://www.outofprintarchive.com/cat...VG/CVG178.html
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December 21st, 2014, 21:27 Posted By: wraggster
In commemoration of Mega Man’s 27th Anniversary and beyond!
Zynk Oxhyde previously released ROLL-CHAN! Roll-chan is a player sprite hack which replaces Mega Man with his sister Roll. Today Zynk releases three new player sprite hacks:
Continue the super robot girl’s adventure in saving the world against the evil Dr. Wily, the mad scientist who made his own army of Robot Masters for his world domination.
Along her journey, Roll has been given new powers by her father-figure/creator, Dr. Light. However, the battle against Dr. Wily has been heightened, with that in mind, Dr. Light has created support units to aid Roll. Items were changed to make them more familiarized to her, and most importantly a pet robot sidekick has been added! Like Mega Man, Rush, the faithful pet robot pooch is also replaced with the Light family’s pet robot cat, Tango the playful spin-balling cat in the Gameboy days, now making its action-filled debut in the battlegrounds!
Fight, Roll! For everlasting peace!
http://www.romhacking.net/?page=hack...le=Roll-chan&a
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December 16th, 2014, 00:23 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest): •Super Metroid Gravity (Complete)(Super Metroid)(SNES) •Sim City - Sylt Map (Spoof)(SimCity)(SNES) •Super Metroid Underworld (Complete)(Super Metroid)(SNES) •Super Metroid Grapple Challenge (Complete)(Super Metroid)(SNES) •Super Metroid Cristener Homenag (Complete)(Super Metroid)(SNES) •Super Metroid Hownst (Complete)(Super Metroid)(SNES) •Super MockMetroid (Complete)(Super Metroid)(SNES) •Dark Gimmick! (Complete)(Mr. Gimmick)(NES) •Pokemon Pink Version (Complete)(Pokémon: Blue Version)(GB) •Pokemon Fast Red (Improvement)(Pokémon: Red Version)(GB) •StarTropics (Music Fix) (Bug Fix)(StarTropics)(NES) •Basketball Hack (Improvement)(Disney’s Chip ‘n Dale: Rescue Rangers 2)(NES) •Final Fantasy IV User Options (Improvement)(Final Fantasy IV)(SNES) •A Link to the Past DX (Improvement)(The Legend of Zelda: A Link to the Past)(SNES) •Legend of Zelda Spirit Tracks D-Pad Controls (Improvement)(The Legend of Zelda: Spirit Tracks)(NDS) •Ninja Gaiden / Shadow Warriors - updated (Improvement)(Ninja Gaiden)(NES) •The Legend of Zelda - DX (Improvement)(The Legend of Zelda)(NES)http://www.romhacking.net/hacks/
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