Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 24th, 2017, 12:39 Posted By: wraggster
Heres a new version of the Amstrad CPC 8bit emulator for Windows, heres whats new:
Caprice32 (2017/12/10) is released. Caprice32 is an emulator of the Amstrad CPC 8bit home computer range. Caprice32 is a software emulator of the Amstrad CPC 8bit home computer series running on Linux and Windows. The emulator faithfully imitates the CPC464, CPC664, and CPC6128 models. By recreating the operations of all hardware components at a low level, the emulator achieves a high degree of compatibility with original CPC software. These programs or games can be run unmodified at real-time or higher speeds, depending on the emulator host environment.
Caprice32 Features:
* Complete emulation of CPC464, CPC664 and CPC6128
* Mostly working support of Plus Range: CPC464+/CPC6128+/GX4000 (missing vectored & DMA interrupts, analog joysticks and 8 bit printer)
* Joystick support - it can be fully used with joystick only, thanks to an integrated virtual keyboard.
* Joystick emulation - joystick-only games can be played using the keyboard
* English, French or Spanish keyboards
* DSK and IPF files for disks - VOC and CDT files for tapes - CPR files for cartridge
* Snapshots (SNA files)
* Direct load of ZIP files
* Custom disk formats
* Printer support
* Memory tool to inspect and modify memory (peek and poke)
* Experimental support of Multiface 2 (you should prefer using memory tool)
* Text mode graphics (using aalib or libcaca)
Caprice32 changelog:
Latest build of Caprice 32, with the newest cool features and the most recent bugs.
download - https://github.com/ColinPitrat/caprice32
via http://www.emucr.com/2017/12/caprice32-20171210.html
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December 21st, 2017, 21:16 Posted By: wraggster
romhacking.net have added new utilities on their site for rom hacking:
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
Assembly Tools
Data Extraction / Insertion
Game Specific
Level Editors
Miscellaneous
Miscellaneous Graphics Tools
Patching
http://www.romhacking.net/?page=news&category=2
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December 10th, 2017, 20:53 Posted By: wraggster
Heres a load of new rom translations released:
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
English
Spanish
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November 28th, 2017, 21:59 Posted By: wraggster
Heres the latest rom translations released from the guys over at romhacking:
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
English
Spanish
Swedish
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November 21st, 2017, 23:38 Posted By: wraggster
Via the awesome Romhacking.Net website comes a load of new rom translations:
English
Italian
Korean
Spanish
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November 20th, 2017, 22:08 Posted By: wraggster
THis is totally new to me, so here the release notes:
RASuite (All emulators used for interfacing with RetroAchievements.org) is released. RetroAchievements.org is a community who collaborate and compete to earn custom-made achievements in classic games through emulation. Achievements are made by and for the community. We provide various custom-built emulators for you to use which will detect when you have completed various challenges. Once logged in, the emulators will post the achievements you've completed back to the site, so you can check and compare your progress to your friends.
download --> http://github.com/ARoxdale/RASuite/
via http://www.emucr.com/2017/11/rasuite-20171118.html
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November 20th, 2017, 21:56 Posted By: wraggster
Heres a new release of the Emulator that supports the Amiga computers, i swapped a Snes Wildcard and Snes and 300 games for an Amiga 1200 but never really got on with it, things you do eh ?
Heres the release notes:
WinUAE v3.6.0 Beta 8 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
download --> http://www.winuae.net/
via -> http://www.emucr.com/2017/11/winuae-v360-beta-8.html
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November 20th, 2017, 21:49 Posted By: wraggster
Never heard of this emulator before but its for the Zxspectrum on the windows platform, heres the release info:
ZX Spectrum and it's various models emulator for Windows has been updated. Changes:
* Bug fixes:
- Breakpoints added using the memory / breakpoint menu can now be deleted.
- ZXpand EEPROM content is now persisted as long as NV_Memory folder exists.
- Fixed the 'ZXpand saved files have their R/O flag set' bug.
* Enhancements:
- When using ZXpand emulation or dragging & dropping a .P file onto the UI a file with a .sym extension matching that of the selected program will be loaded in the symbol browser.
- Right clicking a symbol in the Symbol Browser or a line of disassembly in the debug window will open the memory / breakpoint menu.
- Double-clicking a symbol in the browser will add an executable breakpoint at its address.
- Added the ability to also use NO$GMB format symbol files: pppp:aaaa XXXXXX where pppp is the page address (typically 0), aaaa is the CPU address and XXXXXX is the symbol name.
- Symbol files (.sym) may be loaded into the Symbol Browser by dragging & dropping onto the UI.
File: Download
News source: https://sourceforge.net
via http://forum.emu-russia.net/viewtopic.php?f=26&t=6956
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November 20th, 2017, 21:38 Posted By: wraggster
Never had a PCEngine so im always in the dark when talking about the console but heres a new emulator for it:
PCEngine/Turbo Grafx 16/PCE CD/TG16 CD6 emulator for Windows have been updated recently. Changes:
- At the top of the "Input" menu, the current pad connection status is displayed on one line, such as "Connect [x-Button Pad]". If you place the mouse cursor over it, the menu for changing the connection pad appears.
- "3-Button Pad (I+II)" added to the pad selection of the above menu. If this is selected, pressing [IIIr] button will result in pressing [I]+[II] button at the same time. In addition, [IIIs] button becomes [RUN] button. It can be used for jumping of [I]+[II] in "Double Dragon II", and for simultaneous bullet shooting of [I]+[II] in "Super Darius" and "Darius Plus", and so on.
- [Alt] key can be assigned to PCE controller setting. Therefore, when you want to open the menu, please use [Esc] key, the button by "CPU->Configure Pause Button" menu, or mouse click. Also, when [Shift] key is pressed five times, the fixed key setting dialog will not be displayed. As a result, [Shift] key can be assigned to PCE controller setting.
- When setting PCE controller from the [Setting] button (lower left of the initial green screen), PCE controllers #2-#5 are initialized (keys not set). If your controller setting is not stable, please set it here.
- The number of save states can be used to a maximum of 80. (increased from 50 to 80)
- In the visual scene of the end of "Tenshi no Uta II", the problem of stopping was solved (occurred in recent version. adjustment of CD access timing). I was able to check the operation without problem until ending with this version.
- When entering the first tower in "Tenshi no Uta II", the problem that large noise exists on the head of some audio tracks (* this noises exists with a real PC Engine) was solved. In Ootake, this obvious unnecessary noise is cut and played cleanly. * This problem is probably caused by a CD-ROM production mistake at that time (the sound of the end of the previous track is mixed at the beginning of the track). In "Tenshi no Uta II", "Rayxanber II", "Eikan ha Kimini" and "Ginga Fukei Densetsu Sapphire", this problem happens. Ootake solves it. If you Uncheck "Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise" menu, this solving will be invalid (noise appear like real PC Engine).
- When specifying ".cue file" as an argument from the command prompt, the bug that could not be opened (occurred from v2.81) has been fixed.
- Additionally, a detailed part has been improved and corrected.
File: Download
News source: http://www.ouma.jp
via http://forum.emu-russia.net/viewtopic.php?f=26&t=6962
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November 19th, 2017, 20:16 Posted By: wraggster
Heres a new release of Mednafen which is a multi system emulator for windows, heres the release details:
Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen v0.9.48 Changelog:
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* SS: Fixed graphics corruption in the intro of "Batman Forever".
* SS: Fixed hang in "Jung Rhythm" when trying to retry a failed stage.
* SS: Fixed crash in "Tenchi Muyou! Ryououki Gokuraku" when it tries to play an opening movie.
* SS: Fixed messed-up colors in "Discworld 2".
* SS: Fixed hang when trying to resume a suspended game in "Tactics Ogre".
* SS: Fixed the periodic loud popping noise during FMV playback in "Grandia"(an emulation bugfix; sound may still pop/click if you have a slower CPU of course).
* SS: Added a hack/kludge to allow bypassing of data cache on reads(such that the timing benefits of partial cache emulation are preserved, without cache coherency problems that partial cache emulation sometimes leads to with poorly programmed games), and added an internal database to enable it on select games; fixes graphical glitches and/or hangs in "Area 51 (USA and Europe)", "Clockwork Knight 2 (USA)", "DeJig - Lassen Art Collection", "Father Christmas", "Golden Axe The Duel", "Sega Saturn Choice Cuts", "Spot Goes to Hollywood (USA and Japan)", "Street Fighter Zero", "Street Fighter Zero 3", "Super Puzzle Fighter II Turbo", and "Virtual Volleyball".
* SS: Full cache emulation is now enabled for "Whizz"(by using an internal database), to resolve(or at least reduce) quasi-random hanging issues during startup. |
For: Windows and Linux
https://mednafen.github.io
via http://www.emulation64.com/view/2785...0948-released/
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November 17th, 2017, 18:31 Posted By: wraggster
The guys over at out of print archive have released a new magazine digitalized for reading now and in the future, this magazine is for the Early Consoles:
This time we look back at one of the classics from 1991: Mean Machines issue 11 from August. We found a lot of great stuff so it was hard to pick only four preview articles, so we ended up with eight instead. We start of by looking at an often forgotten Mega Drive classic: Alien Storm, then move on to the fantastic Ice Hockey that started a whole series.
Moving on to the Sega Master System, we look at Psycho Fox as well as Spider-Man vs the Kingpin. On the NES side we have Kabuki Quantum Fighter and Boulder Dash. And to finish things off we look at Snow Bros. Jrs for the GameBoy as well as the Summer CES of 1991.
http://www.outofprintarchive.com/cat...ines/MM11.html
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November 15th, 2017, 21:24 Posted By: wraggster
Romhacks are great because if you like a game but wish a slightly different version was released but in the same style then this could float your boat, heres a ton of releases:
Addendum
Bug Fix
Complete
Improvement
Complete
Improvement
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