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July 13th, 2018, 18:34 Posted By: VampDude
Via: Eurogamer
A new pop-up book is in the works that features paper recreations of classic Sega arcade cabinets.
Sega Arcade: Pop-Up History includes pop-up sculptures of some of the Japanese company's most famous arcade cabinets, such as Hang-On, Space Harrier, Thunder Blade, After Burner, and Out Run.
Each model comes with schematics, art and historical context by Guardian games writer and friend of Eurogamer Keith Stuart.
There's a Kickstarter campaign running now. It asks for £40,000 and after three days it's already shot through the halfway funded mark.
I'm old enough to have played all of these arcade games back in the day. After Burner was a personal favourite, although I loved Space Harrier, too. I never got the hang of Hang-On, though!
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June 26th, 2018, 20:25 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Complete
Improvement
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June 26th, 2018, 20:24 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
English
Spanish
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June 20th, 2018, 21:57 Posted By: wraggster
To celebrate SRW A Portable’s 10th anniversary, this is a full translation of the game into English. This translation was born out of friendship, respect for the original work and their authors, and love for Super Robot Wars and their related anime series. Over the 5 years of the project, the Steel Soul team tried to build a translation that would convey the original experience - in the story, in the graphics - to English speakers. They sincerely hope that you enjoy your time with A Portable, even if it comes kicking you hard with its difficulty!
Please read the readme before asking questions on how to patch the game.
The team:
- Translation of battle quotes, items, names, titles, spirits, weapons, bonuses, skills & abilities: TheMajinZenki
- Edition of battle quotes & story: JeftahX, SSJCyberSonic, KyrilSolin
- Texan accent editing: Blaine_Kodos
- Programming, graphics, various reviews: BlackDog61
- Early testing: Lord Oddeye, deets, Greenrose, Kaio Shin
- With expert consulting from Kingcom, Dashman, JamRules & furrykef
- Using Klarth’s (great!) TableLib and also sjisdump
- Thanks to AGundam, MrWorm, Sporky McForkinspoon, MarsRaven, cj_iwakura and others for their interest and helps here and there.
Notes from the Translator: During the robot selection, one may notice that the robot commonly known as “Ash Savior” has been renamed “Aschenretter”. Steel Soul wanted to share an explanation of the reasoning behind the change. This stems from another name change: the Weiss Savior, renamed to “Weissretter”. This robot comes from Super Robot Wars OGs (it was not featured in the original GBA release), as a parallel to Excellen’s Weissritter. It just so happens that “Savior” translates to “Retter” in German, so it seemed interesting to make the parallel between the two names even more evident by making them share the same name convention (Excellen’s Weissritter and Lemon’s Weissretter). Now, with the Savior part changed to Retter, the basic robot name had to be changed too, to match the new naming convention, so Ash Savior was renamed to a full German name: Aschenretter. It being a playable unit, one can still opt to rename it “Ash Savior” during robot selection, according to preference.
Bright’s biography has been completely rewritten, as the original one was incredibly bare. A more detailed biography was written, including new bits of trivia, similarly to other biography entries in game. Hopefully the few who actually go and check the encyclopedia entries will appreciate the change.
Another point deserves adding a few words: the portrayal of the speech pattern of some characters, mainly Jack King, Hidler and Lamia.
- Jack King (from Getter Robo) is meant as a very stereotypical American, in Japan. His original lines tend to be hard to understand because he uses a lot of gratuitous Engrish. To convey that in translation, it was decided to play his “Texas” origin up, giving him a heavy Southerner’s accent during editing.
- By choosing to play as Lamia in the Super Route, one will probably notice that the character of Hidler speaks in a… peculiar way. Started a bit as a joke, it was decided to write him with a highly stereotypical German accent, due to the obvious reference. Some German words were added here and there to spice it up (mostly words that are similar to English), and capitalized nouns like in their grammar. Some messed up things are bound to be found here and there, but they should give players a good laugh out of this silliness (while sincerely hoping none of the German players get offended by this!)
- Regarding Lamia, the portrayal of her speech quirk deserves an explanation. In the Atlus release of OG2, her speech problem was portrayed as a stutter, something that opinion doesn’t really work in the translator’s opinion (why would the other characters call it a weird accent, or think she’s trying to be funny?) In the original Japanese script, Lamia has a “bug” in her speech function, which makes her polite speech (”keigo” in Japanese) come out wrong, with redundancies within words and awkward phrasing overall. It was decided to write this quirk as a mix of awkward words positioning, and inserting made-up words created by mixing two different words of similar meaning. This way, it seems like she’s trying to sound polite, formal or cultured while failing miserably, which suits the reaction of those who listen to her.
Usage: incompatibilities with the Japanese version:
- Using a Japanese “intermission” save will actually prevent some texts from being translated (as they come from the save itself). “Continue” (suspend) saves from the Japanese games will probably have undesired side-effects.
- Savestates from the Japanese game won’t work properly (as the memory layout is different).
- Hacks to give yourself more money, skills and others may or may not work.
- The save editor still works, although it is unable to render text properly or let you rename your hero & robot in a way the English game likes.
Known Limitations:
- Renaming heroes and their robots is more restricted than it would be in modern entries in the SRW series, and entering a long name can result into a “bad display of text”. The game will assume the name is less than 80 pixels, and the number of characters in the name is limited, but the game doesn’t check the pixels at the time you rename heroes/robots, so it’s up to you to be reasonable.
- The “Gundam Deathscythe Hell” has the hell of a long name. The team couldn’t get themselves to use an abbreviation for it, so it does “overflow” out of the small status box at the bottom of the screen when the cursor hovers over it.
- Puru appears after Puru Two in the Pilotpedia. Black couldn’t find how to change that, though that shouldn’t prevent anyone from enjoying the game.
- A unit that is underground will be offered to surface with a menu item that reads “Land” (like it would for a flying unit). While this isn’t elegant, there are few units that go underground and we wanted to keep a verb here (rather than going with “on surface” or things like this). It’s still fairly understandable.
- The combo attack “Darkness God Finger” has Domon’s line incorrect (as it is the same line in Japanese for another attack). It still sounds cool, though. If you have a fix for this, we’re interested!
- This translation has been tested on PSP “fat” with 6.60 ME-1.8, PSP-2000 with 6.60 PRO-B10, PSP 3000, and the ppsspp emulator. Other setups may or may not work.
Limitations from the original game:
- Like the original game, the Counter skill item doesn’t really grant thepilot who uses it the Counter skill (although the Pilot will list it in his/her skills). Black couldn’t find a fix for this - do let the team know if you have one!
- The battle animation for the Stoner Sunshine has Shin Getter Robo split into Getter Robo machines instead of their newer counterpart.
- The battle animation for the Dendronium’s large beam saber uses red, instead of pink.
- The battle animation for one of Light’s attacks cuts the audio for his attack a bit short. But who understands Japanese, anyway, right?
A note from the programmer: As a first game translation ever, this project has been an interesting challenge for Black. He thrived to give the best quality he could - even with limited assembly skills. In all honesty, this has been a great learning exercise. The game is overall on the “easier to get into” from a programming side, thanks to its being on the PSP (which offers a great emulator with debugging capabilities, has known graphical formats, has known assembly toolchains and whatnot), and thanks to its internal structure. As a sharing of experience with others, Black would like to mention that he set out hoping for this to be a project for “2 years or so”. It ended up as 5 years, and they felt very busy, for the most part, turning both the translator and programmer into no-lives. But they were great, and Black strongly believes that this translation reached this state thanks to the great relationship that was established and entertained. This is a prety big game, when one thinks about it: 58 missions, 26k lines of story text, 13k lines of battle quotes, 7k short lines of other text, 490+ weapons, 428 mechs, 88 playable characters among a cast of 199, 61 musics. So that would count as 2 takeaways: always care for the people in your team, and don’t ever think you understand how long the project will take. Black hopes the friendship shows through in the translation.
http://www.romhacking.net/forum/index.php?topic=19055
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June 20th, 2018, 21:55 Posted By: wraggster
This patch features a complete translation into Spanish. We used the Japanese game as a base, so the patch must be applied to the Japanese version of the game which is “Akumajou Dracula X - Gekka no Yasoukyoku” (J) (v1.2) [SLPM-86023] (545.440.560 bytes). Many Spanish translation attemps have been conducted in the past, but now the game is 100% translated.
- Dialogues: 100%
- Menus: 100%
- Monsters: 100%
- Items: 100%
- Graphics: 100%
- Bestiary: 100%
- Credits: 100%
As a curiosity, this translation is based on a previous translation conducted by Gemini, throughhim413 and Tom, and we used the same 8×8 and 8×12 fonts. Menu items use the 8×8 font and therefore it was not possible to include the capital “Ó”. As a result, the words “Ónix” and “Ópalo” are in lower case. Also we added some dialogues that were in the Saturn version but were not present in the PSX version.
This game is usually considered the best Castlevania ever, so we hope you enjoy this translation as much as we do. It’s been several months of hard work and testing and we are very proud of this job. Enjoy!
The team:
- Hack & Translation: Rafael Silva & Green goblin
- Proofreading: Sonicus
- Pointers: LucJedi
- Graphics: Unknown Master
via http://www.romhacking.net/forum/index.php?topic=26545
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June 19th, 2018, 21:36 Posted By: wraggster
Heres a load of new romhacks released:#
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Addendum
Complete
Improvement
Spoof
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June 19th, 2018, 21:35 Posted By: wraggster
Heres a load of new rom translations released:
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
English
Esperanto
Spanish
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June 12th, 2018, 22:12 Posted By: wraggster
Heres a new version of the Atari 2600 emulator for PC:
Stella v5.1.3 is released. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
Stella v5.1.3 changelog:
- Fixed crash in OpenBSD when quitting the app, which can also be happening on other systems (no reports yet, but the problem is now fixed for good).
- Fixed configure/build scripts to work natively under OpenBSD.
download http://stella.sourceforge.net/
via http://www.emucr.com/2018/06/stella-v513.html
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June 12th, 2018, 21:53 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
English
Hungarian
Spanish
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June 12th, 2018, 21:52 Posted By: wraggster
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
Data Extraction / Insertion
Game Specific
Graphics Editors
Graphics Viewers
Level Editors
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June 10th, 2018, 23:11 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
English
Spanish
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June 10th, 2018, 23:10 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Complete
Improvement
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June 10th, 2018, 23:05 Posted By: wraggster
Put this in the Wow bracket for news:
Whomever thought a good hiding spot for long-lost 'warez' was right, upload them in the place you were not allowed to upload, and it worked, but someone figured it out, leaked a game from it and now the whole folder might be deleted making the games lost again. Until yesterday, rare Japanese PC game Labyrinthe, developed by Caravan Interactive, was long thought to be lost forever. That is until the almost mythical third game in the already obscure Horror Tour series was found on a 67GB folder of ROMs on a private forum. Other rare games from the folder are expected to become public soon.
Since its release in 1998, retro gaming fanatics have scoured the web for this game but come up empty. The game has a listing on Amazon Japan where the cover appears, but where it has never been in stock. A May 2014 post on Hardcore Gamer 101 reads:
Click to expand...
“Labyrinthe is completely lost, and begs the question as to whether it was released at all.” Labyrithe’s prequels have also proven difficult to find. Horror Tour, also known as Zeddas: Servant of Sheol in the West, was playable on Sega Saturn and PC. In the game, you are trapped in the confines of a castle where you must solve puzzles in order to proceed and inevitably kill an evil demon named Zeddas. Horror Tour 2 was released solely in Japanese for PC and was rediscovered in 2014. The game ends on a cliffhanger, and gamers have been desperate to find out what happens next for two decades.
Now, they’ll finally know what happens, even if we don’t yet know where the newly leaked Labyrinthe came from. According to a YouTuber called Saint, who posted a video of him playing the game and a link to download it on Mega, Labyrinthe and as many as 70 other rare or never-before-released Japanese titles have been circulating in a file sharing directory on a private torrent site.
Labyrinthe, alongside other rare titles including Cookie's Bustle, Yellow Brick Road and Link Devicer 2074 were in a folder called “DO NOT UPLOAD.” Members of the private forum hesitated to upload Labyrinthe in the fear that the private collector would take down the folder and leave the collection out of reach once again. This hesitation demonstrates the often tense relationship between game preservationists and private collectors. According to a screenshot uploaded by Saint, the private collector threatened to pull the entire folder of content from the directory and stop uploading games altogether if anyone leaked Labyrinthe.
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June 6th, 2018, 21:09 Posted By: wraggster
Heres a load of new rom translations:
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
English
Spanish
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June 6th, 2018, 21:08 Posted By: wraggster
Heres a load of new Rom Hacks:
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Complete
Improvement
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May 31st, 2018, 21:22 Posted By: wraggster
Its an awesome time for retro fans at the moment and heres some more great news:
Atari been hyping up their launch of new console for many months now, but before nothing but a fancy box with lights were shown, but now we finally get some solid hardware specs. of what inside the retro-wooden-styled Atari's new console, check it out below: - Unit Dimensions 14.5" x 5.3" x 1.6"
- Unit Weight 3 lbs.
- Materials Plastic, Metal, Wood
- Operating System Linux OS based on Ubuntu (Linux Kernel 4.10)
- Compatible Systems Linux
- Power Low TDP architecture - Less Heat & Noise
- Connections HDMI 2.0, 2.4/5GHz Wi-Fi, Bluetooth 5.0, Gigabit Ethernet, 4xUSB 3.0
- External Inputs Classic Joystick, Modern Controller, Microphone
- Storage 32GB eMMC, external HD, SD card
- RAM 4GB DDR4 RAM
- Memory 32GB eMMC
- CPU Bristol Ridge A10
- GPU Radeon R7
- HDCP Integration HDCP 2.2
- Second Screen (Screencasting) Yes
- Cloud Storage Yes. Additional Service Offering
- Required Internet Connection Not for classic gaming but required to access all features
- Cross Game Chat Skype, Discord, etc.
- Voice Commands 4-front facing mic array
- Subscription Needed? No. Includes cloud and other services.
- Live Streaming Yes with Twitch.tv
- Mouse & Keyboard Support Yes
Click to expand...
“We are happy with the progress we are making on Atari VCS and thrilled that fans finally have a chance to reserve the first ones,” said Michael Arzt, Atari COO of Connected Devices. “Atari VCS will give fans a lot of freedom to game, stream, connect and customize their experience like never before. The entire Atari team is working hard to deliver this unique platform and can't wait for fans to get their hands on it. We’ll have exciting reveals and announcements between now and then so stay tuned!”Additionally, the Atari VCS platform will support 4K resolution, HDR and 60FPS content, onboard and expandable cloud storage options, dual-band WiFi and Bluetooth 5.0, as well as USB 3.0 support. Moreover the proprietary Atari VCS User Interface that the device packs integrates optional voice control and a web browser for full access to the internet.
A new Atari VCS launch video accompanied the announcement: (see the video below)
And what about games? Every Atari VCS comes with the Atari Vault collection of more than 100 classics like Asteroids, Centipede, Breakout, Missile Command, Gravitar and Yars’ Revenge. (see the video below)
And that's as much as we know for now but the team behind the Atari VCS previously said that "a growing list of games, especially a full range of popular modern titles, will be announced at later dates". Nevertheless, the Indiegogo campaign page is touting the device as a "gaming and home entertainment streaming device with open platform for creativity and customization". This might entice tinkerers as the platform runs on Linux and might evolve into a community investing in independent software development for the console.
However this revival of the Atari brand in the console market does not come cheap. The less pricey option is the Atari VCS Onyx priced at $199 USD (without controllers), and that for a limited time. Other options include extra controllers or even the $299 USD Indiegogo-exclusive Atari VCS Day One Collector’s Edition, also available only for a limited time. Nevertheless, there seem to be a lot of people interested in the product as its campaign has raised 1819% of its initial goal (over $1.8 million) at the time of writing, with a month left before the backing ends.
Click to expand...
The Atari VCS has an expected delivery date of July 2019. But the big question is, do you like the 'specs.' posted above? And if so, will you pre-order one, or what until next year?
OFFICIAL SITE: --> https://www.indiegogo.com/projects/a...computers-pc#/
via https://www.maxconsole.com/threads/a...diegogo.47083/
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May 30th, 2018, 21:52 Posted By: wraggster
Some great retro news today:
[*]There just hasn't been enough nostalgia-based attempts at throwback consoles yet it seems, as not only is Atari throwing their hat back into the ring, but their 80's rival Intellivision is, as well. Tommy Tallarico, a video game music composer, bought the rights to the Intellivision, and is also now the president of Intellivision Entertainment, which will be spearheading a new release of a new system that can play inexpensive new 2D games, and all the old original Intellivision titles. There will be 10 games at launch for the yet unnamed system, which will be released on October 1st. More details will follow in the coming months. Long-time industry workers, such as Bill Fisher, Emily Rosenthal, and Steve Roney will be working in the project as well, who were involved with the Intellivision when it originally released in the early 1980's.
Our target is the non-gamer, the family. We want simplicity. There is no system where young and old and non-gamers can play together in the home. People play on mobile, but it is still a very solitary experience.
Click to expand...
Source
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May 30th, 2018, 21:49 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
English
French
German
Spanish
Turkish
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May 30th, 2018, 21:48 Posted By: wraggster
Heres a load of new rom hacks released:
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Bug Fix
Complete
Improvement
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