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April 28th, 2015, 22:02 Posted By: wraggster
Over eight years in the making, the Dragon Force II English translation is complete! The project has been a truly massive undertaking, combining the efforts of twenty dedicated storyline translators, an additional thirteen translators of gameplay text, a programmer, and a small army of script editors, tinkerers and testers.
Set 500 years after the first game, Dragon Force II follows a slate of monarchs who must band together to defeat a new threat looming over Legendra. Along the way, they learn the value of friendship and unravel the mystery of what happened to the original Dragon Force after Madruk’s defeat. The eight-scenarios approach and Strategy RPG formula will immediately appeal to fans of the first game.
Dragon Force II differs from the original in three significant respects. Most importantly, players can now assign two troop types to their generals for added gameplay depth. An item forging system puts greater focus on the spoils of war, and Sega of Japan assembled a crack team of voice actors to bring the story alive; with the English translation in place, the game has a subbed anime feel.
At this time, Dragon Force II’s FMVs remain un-subbed and the end-game credits un-translated, as FMV editing represents a new challenge beyond the scope of the project’s original goals. Hopefully these can be addressed in subsequent updates.
We hope Dragon Force fans will brave the challenges of Saturn emulation and the confusion that’s sure to arise from the game’s numerous prints to give the sequel a well-deserved spin! Here’s an hour’s worth of preview footage to whet your appetite, and head on over to the website linked below to get started!
http://www.verve-fanworks.com/
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April 28th, 2015, 21:25 Posted By: wraggster
Before you begin, please note that this requires an original 3DS or 3DS XL, the n3DS will not work. Secondly, this requires a firmware version on or before 9.5.0-22. And finally, you will already need to own a GBC game. That includes games from the ambassador program. There will be a list of required materials at the bottom.
To begin, you will need to remove the SD card from your 3DS, and insert it into your computer. Next, you will need to download GBCRomSwap from the link at the bottom of the post, and copy the file code.bin to the root of your SD card(that means its not in a folder, its directly on the sd card). You will also need to copy a GBC rom, with the filename “rom.gbc” (without the quotes, also into the root of the sd card).
Next, you’ll have to put the SD card back into your 3ds, and turn it on. Open a Virtual console Gameboy Color game, and open the virtual console menu (Tapping the touch screen). Reset the game (You will lose your save data, so make sure to use a game you don’t care about) and push home. Open the browser, and go to http://loadcode.projectpokemon.org . Your ds will pause and hang for a moment, and you will see a color on the touch screen. Red means the VC ROM was not found in the RAM. Yellow means the ROM you were injecting is too large, either try a smaller ROM or a VC game with a bigger ROM. Finally, Green means it was successful.
Go back into the game after your 3DS crashes back to the home menu with an error, and reopen your VC game. Open the VC menu, and touch reset once more. When it resets, it should load the GBC game!
This process can also be done with Gameboy (Not advance) games! Just make sure to use a VC Gameboy game as the base for your ROM.
gbc
Requirements:
◾Original 3DS/3DS XL
◾Firmware 9.5.0-22 or lower
◾SD Card with enough space for the ROM and exploit file
◾Computer with working internet connection & a way to transfer files to the SD card
◾VC Game from the eShop, GBC for a GBC ROM, or GB for a GB ROM.
◾A GB or GBC ROM to load
http://wololo.net/2015/04/28/how-to-...c-roms-on-3ds/
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April 21st, 2015, 21:42 Posted By: wraggster
GameStop is trying a new tactic as it faces increased competition from the likes of Gamefly, Amazon and other online retailers: It's going old school. IGN reports that beginning April 24th, the company will once again begin accepting classic consoles for trade-in and sale in 250 of its brick-and-mortar locations around NYC and Birmingham, Alabama. Technically, sellers will be able to offload their old consoles in an actual store but buyers will only be able to purchase these units online. Most every console from the 8-bit era on up to PS2's will reportedly be offered. And because the used consoles are first inspected and certified by GameStop before being put back up for sale, they're expected to come with warranties on par with those offered by the original manufacturers. GameStop hopes to roll the service out nationwide by the end of the year.
http://www.engadget.com/2015/04/21/g...les-and-games/
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April 17th, 2015, 00:21 Posted By: wraggster
Sales and trade-in of retro hardware, games and accessories is to be reintroduced to GameStop stores in the US.
IGN reports that the program is planned for introduction in 250 of its stores, with “most” retro systems dating back to the NES being supported including the SNES, Mega Drive (known as Genesis in the US), PlayStation, N64 and Dreamcast.
The company announced that PS2s would again be accepted for trade-in last month.
The stock, however, will not be sold in-store and will instead be offered via the retailer’s website, which can be accessed from stores for those without a home internet connection.
Traded-in hardware will be sent back to GameStop’s refurbishment centre for inspection, testing and repair, with an average turnaround between exchange and re-sale being two months. Items are expected to come with the same warranty as existing pre-owned hardware.
If successful the scheme could be rolled out nationally across the US by the end of the year.
http://www.mcvuk.com/news/read/games...-in-us/0148034
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March 30th, 2015, 22:05 Posted By: wraggster
This week we are releasing the second remastered edition of one of our past releases. Every page has been re-examined and every one of the original PSD files has been run through the latest settings algorithm so that the colour values are much more representative of the physical magazine. This isn't easy to accomplish when dealing with digital representations of print. So if you're looking for more details on what all of this means, you can do so by clicking the following link.
http://www.outofprintarchive.com/cat...aximum001.html
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March 30th, 2015, 21:36 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
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March 17th, 2015, 23:12 Posted By: wraggster
I remember it like it was yesterday. I'm sitting there, in my parent's lounge, as my dad comes down the stairs with what looks like a black box. He peels back the paper sleeve to reveal a polystyrene insert that houses a small black keyboard with stubby rubberized keys, a huge power brick and a handful of cassette tapes. I quickly learn that the keyboard is a Sinclair ZX Spectrum, an 8-bit personal home computer that relies on a cassette deck to load and save games. I played it off and on for a year, getting to grips with games like the The Hobbit and Horace Goes Skiing, but my interest waned when I finally got a Sega Master System and immersed myself in the world of Sonic and friends. The Spectrum was returned to its polystyrene home and placed back in the attic, where it remains to this day.
http://www.engadget.com/2015/03/16/r...trum-hands-on/
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March 9th, 2015, 20:21 Posted By: wraggster
Today we have finished our translation of Gun-Dec, the Japanese version of Vice: Project Doom. This game has always been on our radar out of simple curiosity to see whether or not the translation was ever any good. As it turns out, it wasn’t. In addition to the usual censorship, there are parts of the translation that are completely made up and don’t follow the original text at all. Sure there are parts where the translation is relatively faithful, but taken as a whole, the official is not very good. Surprise, surprise.
This release is about a month’s worth of work starting about a month ago and was designed to get us back on the groove for future projects. From a technical perspective, all that needed to be done was expand the ROM and relocate part of the text into the expanded area to provide us with almost unlimited space (for the purposes of this translation) for our translation. Then we began text revision phase and now release!
By the way, we are almost ready to start testing The Legend of the Double Moon for the NES. It’s an excellent DQ clone and probably rivals that of DQ itself. If you’ve offered to help before or would like to help testing, please let us know!
P.S. If anyone can explain the title Gun-Dec, we’d love to know what it could possibly mean. The current thinking is that Dec is some sort of weird Japanese abbreviation for detective.
P.P.S. The title Vice: Project Doom wasn’t completely made up. When you boot up the game and get the title in an 8×16 font, VICE is stored with GUN-DEC in the same CHR section.
http://yojimbo.eludevisibility.org/
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March 9th, 2015, 20:20 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
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February 26th, 2015, 00:08 Posted By: wraggster
Steve Bristow, who Nolan Bushnell called one of the world's most powerful gaming pioneers, has died, according to Atari historian Marty Goldberg. Bristow was an early Atari employee who helped birth the Atari 2600 (originally called the Atari Video computer System, or VCS) back in 1977. The pioneering home console was one of the first to use a microprocessor and game cartridges, and sold over 10 million copies by 1982. Bristow also headed Atari's coin-op arcade division during its heyday and helped develop classic games like Tank and Breakout. If you enjoyed the original games or remakes, why not hoist a drink to the man who built them (and his magnificent muttonchops)?
http://www.engadget.com/2015/02/24/a...w-passes-away/
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February 17th, 2015, 00:06 Posted By: wraggster
Retro is in - it seems - even when it comes to computing.
One old school computer has sold for $23,000 (around £15,000) in an auction on eBay.
The Commodore 65 is second only to the Apple 1 in desirability for collectors, with only 50 to 200 still in existence.
Brian Benchoff from Hackaday said that the prototype, developed way back in 1990, was ‘intended to be the last great 8-bit system’.
It was originally priced under $499, a far cry from its auction price today, and followed its popular older brother, the Commodore 64, but also delivered Amiga-level features around at the time.
The outside of the device has a 1565 external hardrive port, composite video DIN, future 3-4 switch, future port, left audio, right audio, CBM user port, CBM serial, and a C65 expansion port. It seems quite the mouthful compared to some of the devices available today.
Even though the company had high hopes for this computer, production was ended not long after launch, and Commodore was liquidated in the mid '90s.
http://www.ebay.com/itm/171673209321...rue&rmvSB=true
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February 16th, 2015, 00:30 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
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February 16th, 2015, 00:27 Posted By: wraggster
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
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