Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
October 9th, 2013, 22:42 Posted By: wraggster
Rantmedia Games has a knack for rekindling childhood gaming memories -- see its uncannily accurate Vectrex Regeneration as proof. We're glad to hear, then, that the developer wants to revive our nostalgia once more with its upcoming ColecoVision app. The crowdfunded project has all the necessary licensing to recreate both Coleco's system and 20-plus classic games, promising as authentic a Zaxxon experience as you'll get without the hardware in hand. Rantmedia also hopes to foster a competitive streak with leaderboards, achievements and player challenges. Should the company reach its $250,000 funding goal, it expects to release an iOS version of the software by March. The firm also wants to target Android, the PlayStation Vita and desktops, although additional OS support will depend on feedback. Whatever platforms the ColecoVision app supports, it's clear that anyone with a soft spot for Choplifter will want to chip in $10 or more at the source link.
http://www.engadget.com/2013/10/09/r...-colecovision/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 9th, 2013, 21:52 Posted By: wraggster
It’s dark and hell is hot. That much remains the same.The thick metal door shunts away and you take a few steps forth. You hear the Cacodemon before you see him – he nearly takes a chunk out of you but you back up and boom, your shotgun silences the ugly bastard. The grey corridor runs red with the thick paint of his blood. You march a few paces on and a pack of marines rush you like rabid dogs. Their shotguns rack and blast; it’s deafening. You pull out your machinegun and its silver barrel starts to spin before unleashing a flurry of lead. Legs, arms and hearts explode as you fire in a circular motion, chipping the walls and ceilings along with the bones and brains. The scene is illuminated by your behemoth of a weapon, shining a light on the cold, dim corridor. You think it’s over but there’s two left: one is lying on the floor, shooting rounds at you from his deathbed. The other is still standing. You switch to your melee attack and kick the floored undead marine. You watch yourself brutalise the last man in thirdperson, like an astral projection, tearing off strips of meat like a bare-handed butcher.Brutal Doom is a gameplay mod for the first two games in the series like no other. Rather than tinker with the core map layouts and level design, it overhauls the gameplay to heighten and enhance the pace and punch of the game’s timeless loop of run-and-gun mayhem.
http://www.edge-online.com/features/...res-1993-opus/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 9th, 2013, 21:17 Posted By: wraggster
A game of Civilisation II dubbed ‘The Eternal War’, which has lasted over 11 years, has inspired a cult following including fan fiction and a spin-off game.
Played on and off by Reddit user ‘Lycerius’ over a decade-plus, the match has spanned 1,900 years in-game, with Lycerius’ army of Celts stuck in a stalemate nuclear war with the computer enemies, including a particularly stubborn group of Vikings.
“Rather than destroy the Vikings, my largest operation of the 41st century was a massive naval and land offensive to capture the new Viking capital of Piza,” Lycerius wrote after returning to the game for the first time in more than a year.
The game has gathered a large cult following among other Reddit users, which has included the subreddit r/TheEternalWarStories, full of fan fiction set in the world, and a spin-off RPG.
One user even took the challenge of never-ending war on himself, finding a solution that took 58 in-game years to eradicate the Vikings before turning on America, which Lycerius had allied himself with, to win the game.
It’s not the first time that a PC classic has been revisited after a long time to yield interesting results – one 4Chan user claimed that a game of Quake 3 Arena left running on a server for four years without human input resulted in the bots, which adapt their behaviour by observing human players,learning to live in peaceful harmony.
http://www.pcr-online.biz/news/read/...ages-on/032136
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 9th, 2013, 00:23 Posted By: wraggster
The attempt to crowdfund a return for the James Pond IP has been scrapped.
The project, fronted by one of the game’s original devs Chris Sorrell, was Kickstarted last month by rights holder Gameware Europe.
However, with just 11 days to go it had raised just £16,000 of its £100,000 target – a figure low enough to cause the developers to abandon hope, they claim.
“Today after much discussion and thought we made the difficult decision to end our campaign early,” an updatesaid.” Although we have 12 days to go it's clear that we aren't going to make our £100,000 goal, so instead of pretending otherwise and continuing the updates we've decided to be honest with ourselves and with you and stop.
“We came into this with little game to show. We appreciate we were asking for a lot of faith from you guys, and our mantra from the start has always been to keep the game design as open as possible, with the fans calling the shots. This was a risk, and it didn't work out, but I will say a huge thank you to everyone who pledged.”
As is seemingly always the way with these things, the team has vowed to return for a second effort.
Added Gameware: “The campaign wasn't the success we'd hoped for. This was for a few reasons, all of which we plan on addressing and then making a come back with a new, stronger campaign!
“If there's one thing we've learned from running this campaign it's that there sure is still a lot of love for this plucky secret agent fish and we believe it'll only take the right game and the right campaign to make James Pond 4 a reality. So stay tuned and we will be back with more news soon.”
http://www.mcvuk.com/news/read/james...rapped/0122251
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 9th, 2013, 00:03 Posted By: wraggster
Tommo refuses to bow to SNK’s wishes, and fires back with claims of its own
US game publisher and manufacturer Tommo has begun a war of attrition with SNK Playmore by refusing to withdraw its Neo Geo X handhelds from sale.
SNK, the hardware firm and owner of the Neo Geo brand, released a licence agreement termination notice last week, ordering an immediate cease and desist of manufacturing, distribution, promotion and selling of the Neo Geo X Gold Limited Edition, Mega Pack Volume 1, Classics Volumes 1-5 and the SNK Neo Geo X Arcade Stick.
However, Tommo has chosen to ignore these demands, and today fired back with a press release of its own calling for SNK to retract its statement and any attempts to terminate their agreement.
Tommo has denied that it is in any breach of contract with SNK Playmore’s USA division. Furthermore, it claims that it has the right to sell the devices until 2016, and suggests that it will continue to support and market its Neo Geo products and games regardless of SNK’s protests.
The company said it has performed all of its obligations under its licence agreement with SNK and is “disappointed by SNK’s sudden and unjustified termination of the agreement”.
“Tommo is still taking care of all customer service and product warranties in North America as are our master distribution partners, Success in Asia and Blaze in Europe,” said Jonathan Wan, CEO of Tommo. “We’re continuing to sell Neo Geo X products. The licence agreement which allows Tommo to sell and market these products remains in effect.”
The Neo Geo X is a revival of SNK’s popular handheld console that has hosted games such as Metal Slug, Fatal Fury and King of Fighters.
Although no sales figures have been released, Tommo and its distribution partners appear intent on riding the coattails of nostalgia for Neo Geo devices and their games for as long as they can.
What remains less clear is why SNK has chosen to terminate the device and its supporting products at this time, given its supposed popularity.
http://www.develop-online.net/news/s...ndheld/0184191
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 6th, 2013, 20:49 Posted By: wraggster
The License and Distribution Agreement between TOMMO Inc. and SNK Playmore involving production of the Neo Geo X Gold line of products was "terminated" on October 2, a statement on SNK's site revealed this week.
The post describes SNK's demand that TOMMO "immediately cease any and all manufacturing, distribution, marketing and promotion" of the Neo Geo X Gold and its line of Neo Geo X Classic games. SNK has also demanded that TOMMO cease sales of the SNK Neo Geo X Arcade Stick and that they remove it from the shelves of both physical and digital shopfronts.
Despite SNK's statement, the Neo Geo X Gold line of products is still availablefor purchase at some retailers at the time of this writing.
http://www.amazon.com/NEOGEO-GOLD-Li...=neogeo+x+gold
http://www.bestbuy.ca/en-CA/product/.../10236863.aspx
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 4th, 2013, 00:54 Posted By: wraggster
Superdata warns that console market may be saturated, gamers resistant to buying next-gen systems
[h=3]SuperData Research, Inc.[/h]SuperData Research is a NY-based research consultancy that specializes in interactive entertainment,...
The marketing push for next month's Xbox One and PlayStation 4 launches is beginning to ramp up, but not everyone is sold on the new consoles just yet. In a new report prepared by Superdata and released by Digital River, the research firm warned that the market for consoles is already crowded, with 79 percent of gamers already owning a console, and that group having an average of 2.6 consoles each. The report was based in part on a March survey of 1,105 respondents.
"Industry veterans will remember the crash of 1983, when the games market was saturated with hardware devices," the report states. "Today, the industry runs a similar risk, as [with] a higher-than-ever console installed base, consumers may be resistant to adding more hardware to their living rooms."
While the report acknowledges there are more gamers now than ever before, it suggests their habits are changing. Specifically, Superdata found gamers increasingly gravitating toward versatile, multi-purpose platforms like PCs and mobile devices. As a result, an increase in the number of gamers won't necessarily translate into an increase in demand for consoles.
In 2008, consoles led the industry, with 42 percent of gamers playing primarily on a console platform, compared to 37 percent who favored PCs and 5 percent who gamed mostly on mobiles. The numbers have shifted significantly in the intervening years, with 51 percent of gamers now playing primarily on PCs, and just 30 percent on consoles. Meanwhile, mobile has increased its share of the market and now represents the primarily platform for 13 percent of players.
The report also highlighted the increasing shift toward digital consumption of games in the US. America's unboxed gaming spend jumped from $1 per capita in 2000 to $14 in 2012 (with adjustment for inflation). That accounts for most of the industry's growth over that time frame, during which overall US per capita gaming spending increased from $33 to $50.
http://www.gamesindustry.biz/article...3-crash-report
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 1st, 2013, 01:59 Posted By: wraggster
via http://emu-russia.net/en/
Panasonic 3DO emulator has been updated. Changes:
- Fixed file extraction – File extraction from the file browser was not functioning because of a missing DLL from the released 1.3.2.2 files.
- File browser tweaks – Users can now cancel copy operations, and basic progress indicators have been added.
File: Download
News source: http://www.fourdo.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 30th, 2013, 10:21 Posted By: wraggster
The New York Public Library recently discovered a treasure trove of video games in its archives created by psychedelic evangelist Timothy Leary. Over 375 floppies (talk about flashbacks) containing a "dozen or so" games developed by the LSD-advocate in the '80s -- some are playable via emulation -- are now on display in the library's rare books and manuscripts division, according to The New York Times. The good doctor's digital works had a self-help bend to them, advocating self-improvement by interactive means as opposed to pharmaceuticals, and apparently recreational drugs as well. If you fancy yourself a cyberpunk, Leary also had an in-progress project based on William Gibson'sNeuromancer, replete with writing by William S. Burroughs and a soundtrack by Devo. He had more than just prototypes, too: His Mind Mirror was commercially released in 1985 and sold 65,000 copies for publisher Electronic Arts. If you can't make it to the NYPL, a version has been adapted to Facebook so you can glean your personality profile from your... profile.
http://www.engadget.com/2013/09/30/t...are-bad-mmkay/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 25th, 2013, 22:36 Posted By: wraggster
On 24 September 1993, computer users were introduced to Myst. Grantland takes a look at the game's legacy, two decades on. Quoting: 'Twenty years ago, people talked about Myst the same way they talked about The Sopranos during its first season: as one of those rare works that irrevocably changed its medium. It certainly felt like nothing in gaming would or could be the same after it. Yes, Myst went on to sell more than 6 million copies and was declared a game-changer (so to speak), widely credited with launching the era of CD-ROM gaming. It launched an equally critically adored and commercially successful sequel, and eventually four more installments. Fans and critics alike held their breath in anticipation of the tidal wave of exploratory, open-ended gaming that was supposed to follow, waiting to be drowned in a sea of new worlds. And then, nothing.' Why didn't Myst have a larger impact?
http://games.slashdot.org/story/13/0...-is-its-legacy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2013, 23:06 Posted By: wraggster
By now you should be familiar with MAME arcade cabinets and their ability to emulate any classic arcade machine from the days of yore. PinMAME is a similar setup to reconstruct classic pinball machines on computer monitors, but its popularity is nothing compared to the machines that play everything from Galaga to The Simpson’s arcade game. We won’t speculate on the reasons for that, but we do know how to make pinball emulation awesome – you need to emulate the buzzing and 60 Hz hum of solenoids found in the original machines.
This project comes from [Brendan Schrader] of the Hive76 hackerspace in Philly. It gives emulated pinball machines the tactile and haptic feedback required for a proper PinMAME setup. Inside [Brendan]‘s box are two monitors, one for the backglass and one for the playfield, and a small computer to run the PinMAME software.
Also in the box are a few transducers usually used to turn any flat solid surface into a speaker. [Brendan] sent the audio output from the pinball emulation to a set of speakers and the ‘mechanical sounds’ audio to the transducer mounted to the chassis. The difference between haptic feedback and no haptic feedback is amazing, and something every PinMAME setup desperately needs.
Unfortunately, [Brendan] says he lives a decade in the past and doesn’t do the whole interwebs and email thing. He tells us he’ll send in a build log in a week or so, and we’ll put that up when it comes in.
http://hackaday.com/2013/09/22/how-t...nmame-awesome/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2013, 02:32 Posted By: wraggster
Hyperkin, maker of the five-in-one retro machine, has announced that theRetroN 5 will launch on December 10 for $99.99 in the US and €89.99 in Europe. According to the company, Amazon's listing of an October 31 release date earlier this month was a placeholder.
Regardless, the December release date marks a significant delay from the system's planned summer launch. Hyperkin chalks it up to "several key modifications made to the console shown at E3." The console is now better ventilated, and it will also allow the use of the Sega Power Base Converter, a peripheral originally designed to let the Sega Genesis play Sega Master System games.
Lest you've forgotten the RetroN 5's other bells and whistles, it plays NES, SNES, Genesis, Game Boy Advance (w/ Game Boy and Game Boy Color support) and Famicom games. The console features HDMI output, game speed control and support for save states. And, in addition to its own wireless controllers, it has ports for Genesis, SNES and NES controllers. It's kind of bananas.
http://www.joystiq.com/2013/09/21/re...o-december-10/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2013, 01:59 Posted By: wraggster
It's been almost too long since we've seen something (in)appropriated to satisfy a twisted modder's Doom craving, and this time, it's not the hardware running Id Software's classic game that's ill-fitted, but the controller. If the timeline on David Hayward's Vine account is accurate, a crew of what appear to be professional tinkerers has turned one old piano into an awkward keyboard in little more than 24 hours. Details on how this was achieved are limited, but it seems to involve some basic PC interfacing and a "load of wiring." Head past the break to catch the noisy mod in action, and if you'd like to a see a few more clips of the "Doom Piano" in development, hit up Hayward's Vine profile. Now, which one's the BFG chord?
http://www.engadget.com/2013/09/17/doom-piano/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 16th, 2013, 22:22 Posted By: wraggster
Yet another age-old gaming IP is to try its luck on Kickstarter.
As revealed on Facebook by one of the original game’s developers, IP owner Gameware Europe is to kick off a James Pond Kickstarter on September 20th.
“Even now 20 years later people still ask me about James Pond,” Chris Sorrell stated in a video that can be seen below. “After seeing Robocod ported to every platform under the sun… it seems like Pond really needs to get with the times.
“I’ve never owned the rights to the brand so it wasn’t until they asked me to be part of this campaign that I had the chance to think about this. It struck me that if we could make an all-new Pond game that takes the best qualities of the old games but brings everything right up to date then that could be something pretty cool.
“Whether we can do this depends on you guys. Personally I have no idea of there are still enough people who care about James Pond after all these years. I think the possibilities are pretty exciting.”
James Pond was released in 1990 on the Mega Drive, Amiga and Atari ST although it was arguably its successor, James Pond 2: Robocod that has the larger legacy.
http://www.mcvuk.com/news/read/james...return/0121102
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 13th, 2013, 02:17 Posted By: wraggster
Hyperkin's five-slot retrogaming solution RetroN 5 is now up for pre-order atAmazon ahead of an October 31 release date.
The RetroN 5 is compatible with original Nintendo Entertainment System, Super NES, Sega Genesis, and Game Boy Advance cartridges, and also supports the Famicom, Mega Drive, Game Boy and Game Boy Color cart formats. The package includes a wireless Bluetooth controller, and the console itself features an array of controller ports, supporting original NES, SNES, and Genesis peripherals.
While 8-bit and 16-bit consoles maxed their video output capabilities at S-Video (or worse, composite), the RetroN 5 features HDMI output for all supported games. The platform also offers a number of features common to emulation software, allowing players to speed up and slow down gameplay at will and enabling the use of savestates. Joystiq's JC Fletcher previously weighed in on the console, praising its space-saving form but admitting that it fills a small niche "between pawn shops and Virtual Console."
The RetroN 5 is available in black and grey, and is priced at $99.99.
http://www.amazon.com/gp/product/B00DZIX3CQ/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2013, 21:56 Posted By: wraggster
Hyperrealistic graphics may be the standard for gaming, but (Warning: Loud video volume) is a welcomed detour into vivid, low-res delight. Built for a course at the University of Oslo by [Abdimaalik], [Martin], [Andre], [Eivind], and [Stian], Game of Light has a handful game options, some of which allow up to four players. The build uses eight DE-DP14211 LED dot matrix boards, each with 32×16 bi-color LEDs and a built-in HT1632C display controller to handle the multiplexing. They are mounted together to form the 64×64 resolution display.
The box was custom-made out of what we suspect is acrylic, and uses some 3D printed pieces to offset the top from the bottom and to hold components in place. SNES controllers send data to the Arduino, which also runs the games and feeds the display controllers. Buried in the mix are two fans to keep the components cool. Everything is open source, so race to Github for source code and the games.
For another LED matrix project with a lot of gaming potential, check out [Brad's] PS2 mouse interface that lets him interactively draw in real-time.
http://hackaday.com/2013/09/11/game-of-light/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2013, 23:24 Posted By: wraggster
Six months after the release of the patch for Vol.1: Swordsman of Harmonia, here comes the patch for Vol.2: Duel at Crystal Valley.
Suikogaiden Vol.2 is a Visual Novel spin-off to the Suikoden series and takes place about 6 months after the end of Suikoden II, featuring the continued adventures of the hero from Vol.1: Nash Latkje.
Fans of the series won’t want to miss out on this chance to see what some characters from Suikoden II did right after the Dunan Unification War, and fans of Vol.1 will want to see the continued misadventures of Nash.
The patch was created by old and new members of the Suikogaiden Translation Project, this time led by Raww Le Klueze with significant help from Kestrel, Graeme Howard and Magi on the translation side and Pokeytax on the coding side.
http://ramsus-kun.webs.com/Suikogaiden/Home.htm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
next » |