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September 11th, 2012, 11:45 Posted By: wraggster
It's great to see Ben Heck focus his efforts of do-gooder projects like that foot-controlled wheelchair, but we'll always have a soft spot for the modfather's more nostalgic undertakings, like this BASIC pocket computer. Heck created the device for the latest episode of his web show, and if you're following along at home, you'll need the Chatpad from an Xbox 360 controller, an Arduino Uno and a LCD display -- a Hitachi HD 44780, in this case. The modder-turned-host is quick to point out that the project's purpose isn't solely nostalgic -- you can also use it to control real world objects, which in the Heck's case means a ghost on a pinball playfield. Check out a video of the invention in action after the break.
http://www.engadget.com/2012/09/10/b...atpad-and-ard/
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September 11th, 2012, 11:33 Posted By: wraggster
Fast paced shooters 'drew attention away from more thoughtful play styles'
Adventure games have fallen out of favour with consumers due to the rise of first person shooters, Ron Gilbert has claimed.
The man who 'invented' the point and click game is currently working a new adventure title, thinly disguised behind a veil of platforming mechanics.
The Cave is being developed at Double Fine, which became the standard-bearer of adventure games this spring when it launched its $3.3 million Kickstarter campaign to fund a game of a genre long considered defunct.
But Gilbert says the death of the genre is just a myth.
"Adventure games never really died," he told Eurogamer.
http://www.develop-online.net/news/4...dventure-games
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September 10th, 2012, 21:25 Posted By: wraggster
CEO Paul Raines explains "we own a lot of old product"
[h=3]GameStop[/h]gamestop.com
GameStop CEO Paul Raines has clarified recent talk of the retailer selling "vintage" games, suggesting it will be an online only service.
"We've thought about this vintage thing as an online initiative, and that's where we're doing most of our work," Raines told Joystiq.
"Part of what we have to do is we have to go source a lot of this product, get customers to trade some of their old product with us, and go find some old consoles, but we also own a lot of old product."
He wouldn't go into detail on the range of vintage products it intended to stock.
"We're thinking about everything. Nothing we'd really want to call out yet. Our dotcom team is right now grinding through a lot of opportunities to see what's out there and see what we can get our hands on and what we can merchandise."
He also recognised the value of classic titles to the gaming community.
"If you go to eBay and some of the online marketplaces, some of these vintage gaming titles are very valuable," he added.
"We've got a lot of gamers here, and a lot of people who have a lot of older, vintage stuff in their collections, so we just thought it's an interesting time to start thinking about bringing this to our best PowerUp members and giving them a chance."
http://www.gamesindustry.biz/article...be-online-only
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September 7th, 2012, 00:52 Posted By: wraggster
Last year, a group of crazily dedicated fans modded the iconic Tecmo Super Bowl to update it with current and correct NFL listings. One year on, they've done it again with (the unofficial) Tecmo Super Bowl 2013, featuring NFL teams and players fully up-to-date as of September 2. It's like one of those roster updates for Madden NFL 13, except for a 21-year-old NES classic.
It's surely an insane and time-draining undertaking to update Tecmo Super Bowl like this, let alone do it for two years running. If that inspires you to join in with the retro-current football fun, all you need is an emulator and the ROM file, and both can be found at TecmoBowl.org. Oh, and not a single measly dime because it's free.
http://www.joystiq.com/2012/09/06/te...e-nfl-rosters/
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September 6th, 2012, 21:54 Posted By: wraggster
This game of Bomb Jack is the same as the original arcade version. The difference is that this hardware was built in an FPGA using schematics found on the Internet.
We’re a little shocked by the complexity of such a project. We’ve been impressed before by the use of FPGAs to implement classic CRT vector graphics. But that project used a library that had already implemented the original game. For this effort, [Alex] wanted to find a game that hadn’t ever been translated to an FPGA, and used stock parts. Bomb Jack is a 1984 platformer which ran on a Z80 processor, AY-3-8192 sound generators, and common TTL logic chips. This meant he didn’t have to write the cores himself, but rather use already existing versions of the chips and code together the hardware.
You can read about his experience at the page linked at the top, or just jump after the break to see video of the final project. You can see the monitor is on its side, and the game sounds great and runs flawlessly.
http://hackaday.com/2012/09/05/build...me-in-an-fpga/
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September 5th, 2012, 01:34 Posted By: wraggster
Sure, you could get one of Think Geek's iCade controllers to play actual arcade-style button mashing games -- or you just bring the nostalgia of the joystick to your light switch for $30 with its recently introduced Power-Up Arcade light switch plate. The unit can replace any standard light switch plate, turning it into a faux gaming control panel. A traditional joystick replaces your old switch nub to control the lights, while its two action buttons enable "pew pew" sound effects when pressed. If all that wasn't enough, the Power-Up also acts as a nightlight after you use it to pwn hit the main lights in your quarters (you'll have to provide of a duo of AA batteries yourself). Check out the video below to see it in action for yourself.
http://www.engadget.com/2012/09/04/t...-switch-plate/
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September 5th, 2012, 00:46 Posted By: wraggster
Introduced in 1979, the Motorola 68000 CPU was first used in very expensive and very high-end workstations from the likes of Sun and SGI. As the processor matured it became well-known for its use in the original Macintosh, early Amigas, and even the TI-89 graphing calculator and a few video game consoles such as the Sega Genesis and Atari Jaguar.
A few days ago when I posted a homebrew computer build based on the 65816 CPU, I lamented the lack of builds using the venerable Motorola 68k. Hackaday readers were quick to point out the many homebrew computers making use of this classic CPU, and I’m glad to post them here.
First up is featuring an IDE disk interface, a floppy disk interface, 10base-T Ethernet connectivity, a real-time clock, and two SID synthesizer chips. As far as features go, this build takes the cake. Pity I can’t find a writeup.
Here’s a 68000-based computer built around the S-100 bus. Like the first computer to use the S-100 bus, the Altair 8800, this computer is plugged into a backplane that breaks out the data, address, and interrupt lines to every device on the bus.
Of course, no mention of backplane computers would be complete without a Eurocard version. [N8VEM] built a 68000 computer able to be plugged in to a backplane along with an IDE controller card and a display controller.
Finally, in true ‘giant mess of wires’ spirit, [Dajgoro] sent in his 68k single board computer featuring 512 kB of RAM and a 16k ROM. [Dajgoro] also took the time to wire in a PIC microcontroller, allowing him to expand his computer far beyond what vintage components would allow.
The 68k was – and still is – a very powerful CPU that far surpasses the capabilities of the 6502 and Z80 homebrew computers we see from time to time. Short of building a 486 or Pentium-based computer from scratch, building a 68k machine is one of the crowning achievements of hardware hackery, and something we hope to see more of in the future.
http://hackaday.com/2012/09/04/homeb...-extravaganza/
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