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August 7th, 2012, 01:26 Posted By: wraggster
The folks behind the Front Mission 5 patch are still working on making the rest of the franchise (not just the games!) available in English. They just released a patch for Front Mission 2 that translated about 70% of the game. The whole script has been translated and the remaining parts are awaiting insertion. In the meantime the team included a text version of the script so those who can’t wait can read from it while playing the untranslated bits.
They also released a prototype patch for Front Mission Alternative.
Head over to their homepage for patches and news updates.
RHDN Project Page
Relevant Link: (http://frontmission.info)
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August 6th, 2012, 21:19 Posted By: wraggster
Last week we ran down the rarest limited edition consoles in existence, but none of those extravagantly coloured boxes are anywhere near as difficult to find as the gaming gems below.
From the ultra-collectable Panzer Dragoon Saga to $4,000 Uncharted 2 special editions, here's our run down of the rarest and most sought after games...
[h=3]1990 Nintendo World Championships (NES)[/h]Value: $15,000 / £9,600
Only the 90 winners of Nintendo's 30-city gaming tournament received this cartridge, which contains a six-minute score attack encompassing Super Mario Bros., Rad Racer and Tetris. Even rarer is the gold version, of which less than 30 were produced.
http://www.computerandvideogames.com...ra-rare-games/
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July 30th, 2012, 16:46 Posted By: wraggster
Parallel Remodel is a remodeled version of the famous Zelda3 hack Parallel Worlds, that we all know as an extremely difficult game. Parallel Worlds is altogether a great technological marvel, with new gfx, various asm patches, completely new overworld and dungeons etc. It has the potential of being even better than Alttp, but the gameplay is somewhat to radical. The backtracking was (in not so rare occasions) escalated to the extreme, the same goes for the health of some enemies. Some intelectual problems in the dark world dungeons are algorithm marvels: sure this is a good thing for math (Euclid really fits his nickname), but this is not a good thing for the player, who can easily give up.
Thus the idea of a remodel was born and was approved by SePH. Parallel Remodel therefore brings the difficulty to normal: backtracking was reduced almost to zero, algorithm problems were replaced, various semi bosses were reduced, special stunts like bomb jumping etc were removed, dark rooms are now lit etc.
Parallel Remodel is a game, that’s fair to the player and doesn’t want to force any super tricks, stunts or logic to finish the game, while still having a decent difficulty. It makes Parallel Worlds enjoyable. You don’t have to use save states or cheats to finish the game. You don’t have to be a veteran or a super player either. You will not be frustrated while playing.
RHDN Project Page
Relevant Link: (http://www.romhacking.net/hacks/956/)
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July 29th, 2012, 16:24 Posted By: wraggster
Although we’ve featured quite a few MAME controllers here, we thought we’d feature one more. It’s only a well-drawn mechanical plan at this point, but if the results are anything like the model or detail drawing, we will be quite impressed.
One thing that is of particular interest is the planned parts list. Amongst them are the typical joysticks, buttons, and even a trackball. What may be new to some of our readers is the bluetooth arcade controller by [Wayne and Layne] opensource hardware kits. Although they aren’t cheap at just under $80, and requre an Arduino Mega for use, this is nonetheless an interesting control option. The maximum button presses may be another limiting factor at 6, but it should be a cleaner solution than cannibalizing one or more wireless controllers.
Of course, we’d be negligent if we didn’t at least give you a link to a completed MAME controller. Be sure to feast your eyes on these images if you’d like some finished controller eye candy or check out the pic after the break!
http://hackaday.com/2012/07/28/a-wir...le-controller/
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July 29th, 2012, 14:44 Posted By: wraggster
There are lots and lots of Final Fantasy IV hacks on the site already, so you must be thinking, “Spooniest, you debonaire swashbuckling hex hero, what makes this one different?”
…Ok, maybe you’re not thinking exactly that, but what makes this one different is that it cleans up the text from Joel Smith’s “FF4 - Cosmetic Changes.” A handful of typos remained from J2e’s hack, and some punctuation and tone issues were present. The full change list is in the readme.
Maybe it’s pointless to try to get anyone to play Final Fantasy IV again, but I’ll be damned if I’m going to sit by while the only versions of the original SNES game available are riddled with typos.
SIDE NOTE: vivify93 requested that I change the ellipses in the game to the “single character” version that is found in the code, which I may still do, if I’m feeling saucy sometime.
Enjoy!
RHDN Project Page
Relevant Link: (http://www.romhacking.net/hacks/951/)
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July 29th, 2012, 14:42 Posted By: wraggster
Through the fire and flames, we carry on! Started many moons ago by two-fan crew Sandslice and Sixfortyfive, the Dragon Force II translation effort has proceeded in fits and starts and lives on as a community-wide project at Verve Fanworks. We’re grateful for all the support we’ve received from the RHDN community and a veritable army of testers over the years.
This release will let English-speaking Dragon Force fans understand the flow of gameplay, from navigating menus to conducting armies on the field to managing domestic affairs. What it does not do is translate the story. One out of eight storyline scenarios is complete and awaiting insertion, and a second is partially translated, but given the project’s size it’s clear we’re going to need a lot more translation help if a fully English Dragon Force II is ever to see the light of day.
In addition to attracting more volunteer Japanese-to-English translators, we hope this release will spark a healthy fan community around a game that definitely deserves a cult following. Users new to Saturn emulation will want to pay very close attention to the readme and head over to our Dragon Force II project forum with the inevitable questions. Our readme will become a living document as it’s updated with frequently asked questions and answers.
Let’s leave you with a video highlighting the game’s beautiful music and artwork alongside the gameplay translation in action, plus for one of the eight scenarios and our .
RHDN Project Page
Relevant Link: (http://www.verve-fanworks.com/SMF/)
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July 27th, 2012, 00:36 Posted By: wraggster
MAME cabinets are simply awesome. They’re a great way to relive the stained and sticky fluorescent carpets, loud noises, and Neon signs and blacklights of old arcades. If there’s one problem with MAME cabinets, it’s that gaming has moved on from the quarter-eating cabinets of yesteryear. It simply doesn’t make sense to put Starcraft, TF2, or other popular games in an arcade cabinet.
[Dave] grew up playing Gauntlet in the arcade, but the various console ports never lived up to the experience of playing it with a joystick and buttons. When Diablo 3 came out, [Dave] knew what he had to do. He built a Diablo 3 arcade cabinet, fully playable and faithful to the dungeon crawlers of yore.
Thankfully, an old cabinet wasn’t gutted for this build; a month before the game came out, [Dave] picked up a few pieces of plywood and built himself an arcade cabinet. After applying some very nice graphics and installing buttons and a joystick, [Dave] had a fully functional Diablo arcade game that doesn’t even require quarters.
Recently, we’ve seen our share of builds that turn traditional game controls on their head, a trend we hope continues. You can check out [Dave]‘s demo video after the break.
http://hackaday.com/2012/07/26/diabl...me-apparently/
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July 23rd, 2012, 22:19 Posted By: wraggster
Looking for a dual monitor setup for your Commodore 64? Look no further than the put together over at Metalab.
The Blinkenwall is 45 glass blocks serving as a partition between the main room and the library over at Metalab in Vienna. Previously, the Blinkenwall was illuminated by 45ShiftBrite RGB LED boards controlled by an Arduino connected to a Fonera router over a serial port. The Metalab guys have an awesome web interface that allows them (and you) to compose 45-pixel animations and play them on the Blinkenwall.
The new hardware update includes a Commodore 64, a Final Cartridge III, and the ever popular Commodore tape drive. now, instead of sending animation patterns over the Internet to an Arduino, the folks at Metalab can write their animations as 6510 assembly and save it on a cassette.
Yes, this may be a bit of an anachronism, but think of the possibilities: Prince of Persia on a 9×5 display, or just a light show to go along with some SID tunes. You can check out the video after the break.
http://hackaday.com/2012/07/23/blink...lled-by-a-c64/
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July 21st, 2012, 23:15 Posted By: wraggster
Recently, [Alan] broke out the ‘ol Atari 2600 to relive his childhood with a bit of Yar’s Revenge and Adventure, but after looking at his new TI EZ430 Chronos watch, he figured he could add a bit of motion control from this classic game system. He used the accelerometer in this watch to , an awesome build that really shows off the power of his new wrist worn device.
The watch is running stock firmware and communicates to a PC via an RF module attached to his computer’s USB port. The accelerometer data is fed into a VB.net app to convert the movements of the wrist into up, down, left, and right commands. These commands are then sent out over a serial port to an Arduino to translate those commands into something the Atari joystick port can understand.
Sure, it may be a roundabout way of playing Ms. Pacman, but considering the TI Chronos has been used for very serious work such as stopping SIDS and helping out soccer referees, we’re happy to see a more frivolous application for this neat watch.
You can check out [Alan]‘s video after the break, or get the VB and Arduino sourcehere and here.
http://hackaday.com/2012/07/20/using...rol-ms-pacman/
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July 20th, 2012, 02:39 Posted By: wraggster
QuakeCon 2012 kicks off August 2 in Dallas, Texas, and details about its sweet gaming offerings are coming in. First, the Quake Live tournament will see professional and amateur players compete for a share of $30,000 in the Duel Invitational Masters Championship, Capture the Flag Open, Duel Open and Free For All, the last of which will be available to attendees at the Quake LiveFree Play booth.
Registration for the Quake Live tournament is open now through July 31 on theQuakecon site.
The annual keynote address will be handled by id Software co-founder John Carmack. The full panel lineup is set to be announced in a few days, but it will include "Marty Stratton from id Software; Ted Price, President and CEO of Insomniac Games; Chet Faliszek and Tom Leonard from Valve Software; and Geoff Keighley, host of Spike's GameTrailers."
Minecraft EDU and PVP will also have a presence at QuakeCon. At Bethesda's own booth, QuakeCon attendees can get their hands on both Dishonored andDoom 3 BFG Edition.
http://www.joystiq.com/2012/07/18/qu...3-bfg-edition/
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July 17th, 2012, 11:18 Posted By: wraggster
via http://www.emucr.com/
Virtual Jaguar Git (2012/07/15) is compiled. Virtual Jaguar is an open source emulator based on Jagem (Virtual Jaguar) for Linux, MacOS X, and Windows. The source also compiles on BeOS. Virtual Jaguar is an awesome Atari Jaguar emulator with great compatibility.
Virtual Jaguar Git Changelog:
* Fixes to cross compilation script to use GIT revisions.
* Fixed DSP/audio options to be unambiguous and consistent.
The DSP is now running in the host audio IRQ, so turning it off will
turn off the host audio IRQ as well. Also fixed DAC to reflect this
change. Added a few minor fixups to a few files as well.
http://www.mediafire.com/?0jiyc7fxownefya
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July 17th, 2012, 10:30 Posted By: wraggster
Our friends over at Neoflash are having a new coding contest, heres the details:
NEO Summer Retro Coding Contest 2012 for all retro platform announcement
*** close time: Aug.20th 2012 ***
more info: http://www.neoflash.com/forum/index.php/topic,7435.0.html
* Homebrew Game division
There are top 3 winners for all platform
* Homebrew APP division
There are top 3 winners for all platform
Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP ......
The rules of NEO Summer retro coding contest 2012:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] If your production have enter other contest before, you can use it to enter this NEO contest still.
[3] The No.1 winner from last Neo contest can't use their same project (even it come with many updated) to enter this contest again.
[4] You can submit more than one project for any platform at the same time, without any limit.
[5] You must put the NEO Retro Compo badge and NEO website link to your program and show it when start to run.
The top 3 prize list for the winners:
The No.1 : US$500 cash , OR choose any items from the www.ic2005.com NEO online shop, just not over U$800 total value.
The No.2 : US$300 cash , OR choose any items from the www.ic2005.com NEO online shop, just not over U$500 total value.
The No.3 : US$200 cash , OR choose any items from the www.ic2005.com NEO online shop, just not over U$300 total value.
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July 9th, 2012, 21:51 Posted By: wraggster
We are fast approaching an age where buying games will be a completely digital affair. But if you grew up with the NES, Master System, or any of the Nintendo, Sega, and Sony systems to date, you know each has its classics that are, in some cases, worth a small fortune in their disc or cartridge format.
If you’re a collector, counting the complete back catalog of games for one system as part of your collection is a commendable achievement, but what about having full gaming sets for 22 different systems?
I doubt anyone has ever done that through game purchases alone, but one eBay seller is offering such a set. The price? A cool $1.2 million.
That’s a crazy amount of cash to spend on games, but when you find out what’s included in this auction, and the condition the games are in, it might actually sound like a good deal.
The seller is called collectors_king, and he’s either got great connections in the games manufacturing industry, or he stumbled across an abandoned storage factory that just so happened to have the ultimate collection of games within.
Here’s the list of systems the auction is offering full game sets for along with the number of games for each one:
- Nintendo Famicon – 1,050 games
- Nintendo Famicon Disk – 200 games
- Nintendo Virtual Boy – 19 games
- Nintendo Super Famicon – 1,500 games
- Nintendo 64 – 200 games
- Nintendo DD64 – 10 games
- Nintendo Gamecube – 320 games
- Sega Master System (Europe) – 300 games
- Sega Mark 3 & Master System (Japan) – 80 games
- Sega Game Gear – 200 games
- Sega Megadrive – 450 games
- Sega 32 X – 19 games
- Sega Mega CD – 115 games
- Sega Saturn – 1,150 games
- Sega Dreamcast – 550 games
- PC Engine Hucard – 300 games
- PC Engine Supergrafx – 6 games
- PC Engine CD – 120 games
- PC Engine Super CD – 300 games
- PC Engine Arcade CD – 12 games
- PC-FX – total games not stated
- Pioneer Laseractive – total games not listed
If you visit the eBay page via the link below it lists every single game being offered for each system. In a lot of cases the titles are brand new and/or factory sealed. 500 of the Super Famicom games are new, all the Gamecube games are factory sealed, as are all the PC Engine games.
Does $1.2 million now sound cheap for this awesome collection? Well, if you can just about afford it just remember there’s shipping to pay, too. collector_king is located in France, and if you want the collection shipped to the US expect to pay around $1,200.
http://www.ebay.com/itm/BIGGEST-COLL..._165718wt_1163
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July 5th, 2012, 15:46 Posted By: wraggster
As we are catching up after a hectic couple of months, we back at the video game magazine releases of June 1992 with the latest issue of Back in Time.
As always, we take a look at a wide array of magazines, but also select four articles and make them available on the site.
The first of which isChuck Rockon the Master System from Mean Machines issue 21. Next up we take a look atWizards and Warriors IIIfor the NES from Game Zone issue 8.
From here we look at the CPC version ofLemmingswhich you will find in CPC Attack issue 1.
And finally, we take a look atSensible Soccerfor the Amiga, which can be found in The One issue 45.
http://www.outofprintarchive.com/news.html
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