We take powerful computer graphics for granted nowadays, to the point where we complain when 4K games won't play at 60fps. But YouTube's showed how tough designers had it back in the 80s just to make color graphics work, period, on 16K machines of the day. They had to use a variety of workarounds just to get 16 colors on a 320 x 200 screen, as that would normally eat up your entire 16K of RAM right there. Developers for machines like the NES and Commodore 64 resorted to dividing the screen into "cells" that could each hold only two colors, a trick that used up just 9K of memory.
Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of the retro consoles and the latest next-gen consoles, we post news on all the consoles we cover about hardware aspects, gaming, modification, Hacking and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post news of their own releases and get the credit and comments they deserve for all their hardwork. We have a Network that currently supports PSvita, Nintendo 3DS, WiiU, PS4, Xbox720, Nintendo Wii, Xbox360,Pandora, Dingoo, Wiz, PS3, PS2, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn, Android, Apple, Blackberry, GP32, GP2X, Nintendo 64, Snes, Gameboy, Nes, Virtual Boy, Apple iPhone, Ipad, Ipod Touch, Ipod, Windows Phone and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles.
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