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May 10th, 2009, 19:41 Posted By: zx-81
Hi All,
For gamers who have missed previous versions, Stella is on of the best emulator of Atari 2600
game console, running on many different systems, such as Linux, Solaris, Windows,
MacOS/X, WinCE, OS/2, GP2X.
It has been written initially by Bradford Mott, see http://stella.sourceforge.net for details.
PSP2600 is a port on PSP of the version v2.2 of Stella. It's based on the work of Aenea.
It has been developped on linux for Firmwares 5.0-m33 and 1.5
Special thanks to Horeus for his nice icons and graphical stuff !
What's new in this version ?
- New graphics from my good friend Horeus
(see http://www.ultimatepsp.fr/)
- New Eboot music
(see http://www.jamendo.com/en/artist/pako)
- Cheat support (but it doesn't work with all games)
- Finally fix issue with "Home -> Exit" !
- Add documentation for settings in help menu
- Improve file requester with virtual keyboard to choose
sequentially rom files beginning with a given letter
- Text editor to write your own comments on games
- Display first comment line while browsing game files
- Add hotkey to change flicker mode
- Memory monitoring engine to find your own cheat code !
- Text editor to modify the global cheat.txt file
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
See http://zx81.zx81.free.fr
Enjoy,
Zx
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May 8th, 2009, 19:01 Posted By: wraggster
Games have come a long way since joystick jockeys first spent hours dropping quarters into Space Invaders. Now on the heels of Space Invaders Extreme's XBLA debut, series' creator Tomohiro Nishikado has spoken out on the state of games today, observing that originality has suffered despite advances in technology.
"I think the focus on unique concepts and gameplay has waned with the evolution of technology," commented Nishikado in a recent interview. While the iconic game designer praised new tech for allowing developers to create most anything they can imagine, he called out the industry for churning out "replicated gameplay formats and concepts," adding that "people are growing tired of playing the same thing." We'd be hard pressed to argue the point, though with games like Noby Noby Boy and Rhythm Heaven (a game Nishikado calls "excellent"), we still think there is a spark of originality out there. What about you?
http://www.joystiq.com/2009/05/08/sp...s-improved-re/
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May 8th, 2009, 17:11 Posted By: wraggster
Capcom has expressed its concerns regarding the sustainability of the arcade sector due to the quality between arcade and console titles becoming “negligible”.
The Osaka-based publisher spoke of the flagging arcade industry in Japan during its quarterly financial report.
The firm stated that Japanese arcades have in recent times seen a declining rate of visitors. “This was due partially to the lack of sales-inducing games,” the company said, “and to the fact that the difference between home video games and arcade games has become negligible.”
Capcom did add that it was pleased with its Street Fighter IV arcade-to-console strategy, adding that console units sales have surpassed the 2 million mark.
“We released Street Fighter IV [in arcades] with the aim of taking full advantage of the synergistic effects of from our home video game software,” said the group, adding that it was able to achieve “satisfactory results” in a tough environment.
http://www.gamebizblog.com/gamebizbl...-consoles.html
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May 6th, 2009, 20:41 Posted By: wraggster
The Atari Jaguar was a flop. Though, despite being discontinued in 1996, the console continues to get lovely made games from indie devs. Never say die!
The latest game is Mad Bodies, a Breakout-style shooter. The game's developer Force Design worked on this title for six years — something even more remarkable when you consider that the Jaguar had already been discontinued for eight years.
The humorous title boasts 10 stages, digital speech samples and multiple power-ups and weapons. Priced at US$80, the game features "oversized plastic clamshell case with full color cover and cartridge label, and a semi-gloss, black and white instruction manual."
Pricey, sure, but we're assuming that this is the best new Jaguar game that will be released this year — next year, too. We don't know about the year after that, though. That year is wide open.
http://kotaku.com/5241855/atari-jagu...game-this-year
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May 6th, 2009, 20:00 Posted By: wraggster
Yes folks, we're back to the drawing board. Again. With a litany of wireless technologies floundering about and struggling to find real traction in the market, a cadre of market powerhouses have joined up to take wireless streaming to the next level -- or so they say, anyway. The newly formed WiGig Alliance aims to use unlicensed 60GHz waves in order to stream just about anything you can think of: HD video, images, phone contacts, instant messages, audio, etc. This "unified" approach differs from most other alternatives, which generally pick one niche (1080p video, for instance) and stick to it. If the more than 15 technology firms have their collective druthers, the WiGig specification will find its way into everything from set-top-boxes to telephones to home stereos, ready and willing to stream to other WiGig-enabled devices at a moment's notice.
The group consists of household names such as Microsoft, LG, Dell, Samsung, Marvell, Nokia, NEC, Intel and Broadcom (just to name a few), and when we spoke to executives about the announcement, they told us that plans were to have the specification available to member organizations in Q4 of this year. The sad part is that this likely means we won't see shipping products with the WiGig logo for another year after that -- if we're lucky. We can't argue that some stability would be nice in this volatile sector; after all, we've been waiting for promising products like Belkin's FlyWire to ship for well over a year. The execs we spoke with couldn't speak on behalf of the partner firms in terms of what WiGig products were looming on the horizon, but as we alluded to earlier, the playing field is wide open. Honestly, we'd love for this to take off and finally give high-bandwidth wireless applications the support it needs to flourish, but as we've seen over the past few years, the road ahead ain't an easy one to walk.
http://www.engadget.com/2009/05/06/h...ng-over-60ghz/
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May 5th, 2009, 23:30 Posted By: wraggster
News via http://www.retroactionmagazine.com/
Gommy: Medieval Defender is the first game from Retroworks, a programming group newly formed from the ashes of CEZ GS. Having been mysteriously left all alone in Gommyland castle, Gommy takes it upon himself to fight against all oncoming enemies. The newly formed website is still a work-in-progress, and as such is in Spanish, but the game itself comes in both English and Spanish, which you can download from the Gommy gamecard. Thanks to Metalbrain for bringing us this news.
http://www.retroworks.es/
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May 5th, 2009, 19:10 Posted By: wraggster
Talk about leveling up. According to his keynote at the Los Angeles Game Conference 2009, Atari founder Nolan Bushnell launched the company with only $250 in capital. This was in 1972. Five years later, they sold the company to Warner Bros. for $28 million dollars, and by 1982 Atari generated $2 billion in annual sales.
Today, Nolan is a wealthy man, but the co-creator of Pong and the founder of Chuck E. Cheese could have been even more wealthy. Way more wealthy. At the keynote, Nolan told the story of two engineers under his employ at Atari: Steve Jobs and Steve Wozniak. They were partners, and Jobs was “too abrasive” to work with other engineers, so Nolan created a “night shift” for them to work on, and gave them a project none of the other engineers wanted. A game called Breakout.
Obviously, Breakout broke out as a huge hit and the Steves decided to found Apple Computer. Nolan’s big regret? They offered him 1/3 of the company for a mere $50,000 investment, and he turned it down.
http://www.siliconera.com/2009/05/05...ve-jobs-a-job/
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May 5th, 2009, 18:54 Posted By: wraggster
The GPI writes with a story about Scott's Space Wars, a piece of gaming history:
"This game was written by the famous game author Scott Adams, who founded Adventure International, the first multimillion dollar PC game company. It was founded over 30 years ago and developed for early 8-bit home PCs, i.e. TRS-80, Apple II, Atari. Scott's Space Wars is the first graphics game that was ever written at home, for a 16-bit home computer. The original source code is available as photos of the original 1975 hand-written manuscript. The last purchaser of the manuscript paid $197,500 in 2005. A brief video shows how the game was played."
http://games.slashdot.org/article.pl...9/05/05/008234
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May 5th, 2009, 01:32 Posted By: wraggster
News via Retroaction
If you're a top sci-fi author and have just completed your fifth novel, what do you do next? Develop a Speccy game based on your latest novel, of course. And that's exactly what Andy Remic has done with BIOHELL. The novel was released in February 2009, and is now available in Speccy form via an intriguing looking first-person graphic adventure. The plot is, as you'd expect for a game based on a novel, quite detailed and follows your character's journey through a zombie-infested city to find out just what is going on. Fortunately, you've brought along a few essentials to fend off any threats with an assortment of guns and bombs. With advanced battle AIs, aliens, zombies, Speccy graphics pushed to the max, and a plot to outgun the Resident Evil franchise, there's no reason why you wouldn't want to play this game. To get the download, and to take part in a great competition, go to Andy Remic's website now.
http://www.andyremic.com/
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May 5th, 2009, 01:32 Posted By: wraggster
News via Retroaction
The May issue (#60) of Retrogaming Times Monthly is out with another great mix of retrogaming nostalgia.
Gaming Studies With The Tomy Tutor - Car-Azy Racer
Phoenix Is My Game! What Is Your Game?
Game Reviews Go On The Air
RTM Idiocy: The Misadventures Of PIGBEAR
Apple II Incider - GBA Championship Basketball
The Thrill Of Defeat
Creating Atari 2600 Games With Batari BASIC
Videological Dig - 1983 Atarisoft Radio Commercial
Laughing Pixels: Video Game Confessions
You can get the current issue, as well as back issues, at the RTM Website .
http://www.retrogamingtimes.com/
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May 5th, 2009, 01:31 Posted By: wraggster
News via Retroaction
Another informative issue of Commodore Free is out. As usual, issue 29 (April 2009) is available in PDF, HTML, Text, and D64 formats.
The complete history of Lemmings
The rise and fall of the pulpit
Business calculator description the masterpiece!
Listing of: bizcalc.prg
Readers information for the c16
Outro 2 "the end of the beginning (tutorial)
Retrovision 2009 review - beer, games and curry!
Mossycon5 report by lord ronin from q-link
Interview with Spiro Trikaliotisp
You can get the current issue, as well as back issues, at the Commodore Free website
http://www.commodorefree.com/
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May 4th, 2009, 23:52 Posted By: wraggster
The retro gaming insurgence seems as strong as vinyl these days, but you don't see as many people looking for a CRT monitor to complete the set. More likely, they're playing a HD remake or the original title on a digital screen in more detail than the developers ever anticipated or intended. A group of Georgia Tech students are looking to change all that by modifying open-source Atari 2600 VCS emulator Stella to give players that good ole fashion analog vibe. As highlighted by associate professor Ian Bogost, key attributes such as color bleed, "burned" afterimage, RF-engendered signal noise, and texture created by the phosphor glow have been imitated here in recreating the effect.
http://www.engadget.com/2009/05/04/s...t-analog-gami/
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May 1st, 2009, 17:26 Posted By: wraggster
After two-and-a-half years in the making, more if you count the original German version’s development time, the Breath of Fire 2 Retranslation Patch (v1.0) is finally done.
The English patch includes numerous bugfixes and improvements, restoring features and interface elements missing from the German version: you can buy stacks of items again, and the handy AP cost window in the battle menu has been restored. Also, the “disappearing cursor” has been rectified; special thanks to the beta testers for getting on my case about that.
The patch download includes translator’s notes (warning: heavy spoilers!) and some bonus goodies: a pair of alternate intro patches, one for those who’d like to see how the intro looks with a different song, and another for those who’d like the original title screen music back.
Enjoy.
http://www.romhacking.net/forum/inde...opic,8524.html
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April 30th, 2009, 21:53 Posted By: Shrygue
via Gizmodo
Sadly, this NES mouse is a mere foam model. But man, if this was a real thing it would sell like hotcakes, guaranteed. Let's make this happen.
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April 29th, 2009, 21:41 Posted By: wraggster
The newest translation from snark. Famicom to NES of Go Nagai’s Debiruman to Devilman an adventure / sidescroller. High atop the Himalayas, ancient devils are stirring beneath the ice after ten thousand years of imprisonment. Archdemon Xenon, their four-faced master unleashes them upon the Earth much to the chagrin of humanity. You are Akira Fudo who combines with a powerful ancient demon named Amon to become Devilman! Six levels of fire, ice, water,secret demon research labs, Tokyo ruins, and much more to explore as Devilman, Akira, his friends, or girlfriend Miki. Four exciting alternate endings!
http://www.romhacking.net/forum/inde...opic,8511.html
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April 28th, 2009, 21:39 Posted By: wraggster
Mademoiselle Snark released the translation of Kujyaku Ou II (aka Peacock King II), an adventure-rpg for famicon system!
Sheet of translation - Boojumsnark.com - The Snark’s Fun Page Translations
It is an exciting story where Peacock King discovers his origins and his evil twin brother!
The title translates as “Peacock King II” is an adventure game rpg text and graphics based on the popular manga “Peacock King”. The translation file has been created for you to enjoy the English translation of an NES/Famicon 8 bits emulator.
The original manga by Makoto Ogino and Young Jump has been licensed for the Famicom (Nintendo 8-bits) in 1988/1990, when both games were developed by Pony Canyon and finally the two games have been translated into English by the series ROM hacker Snark.
http://www.romhacking.net/forum/inde...opic,8502.html
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April 27th, 2009, 00:29 Posted By: wraggster
Russian Romhacking Compo 2008 - A competition among Russian ROM hackers and translators will take place shortly. The competition involves rom hacks, fan translations, documents and utilities for rom hackers released in 2008.
The competition includes several categories such as the romhack with the most quality, the most correct translation, the most useful program, the most interesting article and others. For example, the category “The most correct translation” features Russian translations of Silent Hill, Megaman Zero 2, Legend of Zelda - A Link to the Past, Neutopia, etc. The official website of the Russian Romhacking Compo is: www.rrc2008.tu2.ru
Winners will be selected by ballot, which will take place from May 2 to 24 here. Voting is open to everyone.
Relevant Link: (http://www.rrc2008.tu2.ru)
http://www.romhacking.net/forum/inde...opic,8496.html
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April 27th, 2009, 00:28 Posted By: wraggster
Super Baseball 2 for SNES has been completed and is 100% translated into English. Thanks to the work of a lot of people (many from RHDN) you can read about it from the transltions page.
Super Ultra Baseball 2 is the fourth game released in the Ultra Baseball Series. The first two games were released in the US under the titles of “Baseball Simulator 1,000”. Culture Brain planned to release this game as “Super Baseball Simulator 1,000 2” but later canceled the release.
http://www.romhacking.net/forum/inde...opic,8495.html
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April 26th, 2009, 00:15 Posted By: wraggster
Two rare issue ones - almost lost to retromags history - have been scanned, edited, and uploaded to Retromags.com. Ahoy! #1 and Blip #1 were brought to us by Waremonger and Thor respectively, so kudos to them. Also, special thanks to triverse for bringing us this news.
Ahoy!, Jan 1984
Features:
The Computer as Communications Device
The Interrupt Music Maker/Editor
An Interview with Protecto's Bill Badser
Multi-Draw 64: A Graphics Tablet Can the 64
Crack the Peanut?
Tales of the Commodore: Jon von Neumann
A Peek at Memory Programming
Sequential Files
Reviews:
AstroBlitz (C64, VIC-20)
Fort Apocalypse (C64)
Keyword Cross Reference (C64)
Moondust (C64, VIC-20)
Speed Racer (C64)
Candy Bandit (C64)
Mailing List and Labels (C64)
Suspended (C64) HomeTax (C64)
Cannonball Blitz (VIC-20)
Snake Byte (C64, VIC-20)
The Blade of Blackpoole (C64)
Repton (C64, VIC-20)
Type Attack (C64, VIC-20)
Blip, issue 1
Thor: "Of all the video game magazines that I have seen this is the oldest. Released back in 1983 by Marvel Comics this magazine covers arcade and home console gaming. Though this small publication only lasted for 7 issues it is a great pleasure to release this on Retromags.com so that everyone may get a chance to see this classic magazine. I have recently obtained the chance to get a few more issues of this magazines and those will be posted as soon as I get them in the mail."
http://www.retromags.com/forums/Retr...ent-t3726.html
http://www.retromags.com/forums/Blip...ine-t3711.html
http://www.retroactionmagazine.com/
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