Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
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August 2nd, 2009, 23:09 Posted By: wraggster
The Romhacking Aerie was just updated with a really big news post.
The various topics:
New project announcement: Dragon Quest Monsters 1+2 PSX
Xenosaga I+II DS
Oriental Blue
Tales of Innocence
Devil Children - Ice Book
Super Robot Wars J
All the projects are progressing smoothly and a few reached major milestones. For more details and a ton of screenshots please visit the page directly.
Also, we’re looking for a kind person who’d volunteer to create a new site theme for us (Wordpress). If you’d like to help out, please get in touch!
http://www.romhacking.net/forum/inde...opic,8779.html
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July 31st, 2009, 16:18 Posted By: wraggster
olice have arrested 24-year-old Las Vegas resident Kevin Dixon with unlawful trafficking and possession of cannabis after authorities discovered 172 pounds of the substance hidden inside an arcade cabinet. According to the Daily Herald, the Drug Enforcement Administration (DEA) had been investigating possible drug activity between Arizona and Nevada, which eventually led to the interception of the arcade unit by DEA agents and the Palatine Police Department.
Over $170,000 worth of the "Sticky Icky" was recovered in the bust, landing Dixon (whose mugshot is poorly 'shopped above) in a Cook County courthouse, where bail was set at $250,000. Dixon's motives are unclear, but we're sure some anti-video game activist will let us know exactly which game is to blame for the crime sometime in the near future.
http://www.joystiq.com/2009/07/31/ar...bs-high-score/
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July 29th, 2009, 22:34 Posted By: wraggster
Our buddys at the GP2x Store have today let me know they have just got hold of a rather cool looking Portable Nes Console that comes with Wireless controllers and a Wireless gun, looks awesome, heres the full details:
The FC Mobile II takes NES Gaming to mind-blowing heights! Built upon the success of the first generation FC Mobile, the FC Mobile II merges the worlds of portable and home gaming effortlessly with, turbo-charged auto-fire buttons, wireless hand controllers and wireless gun controller, so you can play two-players at the same time with auto-firing or test your shooting skills with games such as Duck Hunt or Freedom Force.
Want to show off your gaming skills for all to see? The FC Mobile II sports a TV output connector so that you can make or break your NES experience right on your TV screen. Bring home the fun now or take it on the road with the FC Mobile II.
Features
2.5" LCD Screen - Play NES games on a 2.5 inch Active-Matrix LCD screen
TV-Out Capability - Share NES gaming excitement on the TV screen
Wireless Controllers - Play two players on the road or at home with included wireless hand controllers and wireless gun controller
Auto-Fire Buttons - Easy alternative to rapid button tapping
FC Mobile II powered by AC adapter (included) or 4 AA batteries (not included)
Wireless hand controller requires 2 AAA batteries per controller (not included)
Wireless gun controller requires 3 AAA batteries (not included)
The FC Mobile comes in Black and White
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July 29th, 2009, 18:20 Posted By: wraggster
Ghouls 'n Ghosts is one of my all time fave arcade games, so it's great to see anything related or inspired by it. Ghost N Zombies is a ColecoVision game developed by J-P Meola (a.k.a. youki) and is slated for a Fall 2009 release. The game can be pre-ordered by visiting the Collectorvision website, where you can find more details about the game and other ColecoVision titles for sale or in production. Hurry though, because there is a limited production run of 45 games (upped from its initial 25), packaged in the official CBS-ColecoVision European style copies. There's also an excellent interview with youki over at UnNamedGaming, which is where I discovered this little gem of a game - cheers, triverse.
http://www.retroactionmagazine.com/f...st=0&sk=t&sd=a
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July 29th, 2009, 18:20 Posted By: wraggster
I'm sure I posted this news a few days ago, but here it is again. After reporting on the fantastic Orion Prime teaser in issue 2's news pages, it has been announced that the game is now finished and available to purchase on 3" or 3.5" disk from the Orion Prime website. Although, the game is in French, there are plans to translate the game to English, Spanish, and German.
There's been a lot of excitement building up around various forums and gamers will be hoping that the developers (Arkos and Les Sucres en Morceaux) can live up to their successful teaser and the website's tagline: "The best Adventure game ever made on the Amstrad CPC!"
http://www.retroactionmagazine.com/f....php?f=7&t=233
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July 29th, 2009, 17:30 Posted By: wraggster
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July 23rd, 2009, 22:18 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
Silva Saga (English)(Complete)(NES)
Bunny Must Die (English)(Complete)(PC)
Kyoryu Sentai ZyuRanger (English)(Complete)(NES)
Hello Kitty World (English)(Complete)(NES)
Panzer Dragoon Saga (Spanish)(Incomplete)(SAT)
Final Mission (English)(Complete)(NES)
Power Blazer (English)(Complete)(NES)
Resident Evil: Director’s Cut (Spanish)(Complete)(PSX)
Ready 2 Rumble (Spanish)(Complete)(N64)
Ready 2 Rumble (Spanish)(Complete)(PSX)
http://www.romhacking.net/forum/inde...opic,8691.html
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July 23rd, 2009, 22:17 Posted By: wraggster
What is C64 Forever? Well, why try to explain when the official site does it so well? "C64 Forever embodies an intuitive player interface, backed by a built-in database containing more than 5000 C64 game entries, and advanced support for the new RP2 format, dubbed the 'MP3 of retrogaming'." If you've seen the Amiga Forever package - which you can also get at the C64 Forever site - then you will be familiar with what's on offer here.
The C64 Forever package comes in two flavours: a downloadable ISO image (which you can burn to CD), or the Boxed+Download package (which comes in a slick looking DVD case, plus you get the option to download the ISO as well. Excellent stuff. The Download package comes in at £12.20 GBP ($19.95 USD €14.06 EUR) and the Boxed+Download package is £15.25 GBP ($24.95 USD & €17.58 EUR). Sound good? Then head over to C64Forever.com where you can find a full rundown of features, FAQ, screenshots, and place and order.
http://www.retroactionmagazine.com/f...f=4&t=231#p929
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July 23rd, 2009, 22:15 Posted By: wraggster
The Commodore dedicated magazine issue 31 is now available to download for free from the Commodore Free website. Contents this issue includes:
Editorial
Readers Comments
NEWS
Interview with Martin Piper
Game new review MANKY
Interview with MANKY creator
Interview with Rob Snyder
Meeting Users through The Mail
Interview with Pasi Ojala Vic Coder
Programming: C (Part 2)
Confessions of a BBS Sysop Addict
http://www.retroactionmagazine.com/f...=61&p=928#p928
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July 22nd, 2009, 21:17 Posted By: wraggster
If you don't know what Your Sinclair is then head over here. The YS tribute issue #94 was originally given away with issue 9 of Retro Gamer in 2004 and hasn't been seen since. That fabulous Your Sinclair tribute website has pulled out all the stops to make this special issue available online. Not only have the special YS issue DTP archives been converted to PDF - available to download - but unreleased and bomus material are available as well. But that's enough chatter, you want to read YS #94 right now, so head over to YSRNRY.
http://www.retroactionmagazine.com/f...229&p=925#p925
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July 21st, 2009, 17:18 Posted By: wraggster
A new online arcade FPS by Taito was announced quite recently, called CyberDiver it appears to be functionally pretty varied despite the forcibly standardised genre constraints often prevalent in FPS games. From transforming mecha to schoolgirls wielding katanas, it's definitely not your average approach to take. It also has a suitably vibrant art style that a few have thought to be pretty Outtrigger-esque. There are a few nice screenshots here and here. No word on a release date as yet but there has been a location test already undertaken. There's more on the developer blog and an in-game movie on the official site if you're curious.
http://www.insertcredit.com/archives/002640.html
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July 21st, 2009, 17:06 Posted By: wraggster
Today Overclocked ReMix released its latest free fan tribute album, Final Fantasy IV: Echoes of Betrayal, Light of Redemption. The 46-track album is described by the project's coordinators as a 'narrative' set 'to recreate the story of Final Fantasy 4.' 36 artists contributed in a variety of genres, from classical to techno. This album is the latest of several free entirely fan-created albums produced by Overclocked ReMix, which recently composed the professional soundtrack for Super Street Fighter II HD Turbo Remix. Individual tracks can be downloaded from the website, or you can grab the torrent.
http://games.slashdot.org/story/09/0...-Tribute-Album
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July 20th, 2009, 23:03 Posted By: wraggster
After finishing third in the MSXdev'08 competition and being featured at the recent RetroMadrid, the MSX version of La Corona Encantada has been tweaked, improved, and unleashed onto the retrogaming world with a glorious new download. Yes, these are now the final versions of the game and both the MSX and Spectrum versions can be downloaded from Karoshi Corporation's website.
http://www.retroactionmagazine.com/f....php?f=7&t=134
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July 20th, 2009, 22:58 Posted By: wraggster
If you read Retroaction issue 1's Retro Remakes 2008 competition feature, then you should know all about Kung Fu II - we featured it as one of the games to look out for from the 50-odd games entered into the competition. Well, now the game's programemr, Gary Gasko, has finished the game and has released a final version for all to download from The Games Page.
http://www.retroactionmagazine.com/f...f=7&t=227#p912
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July 20th, 2009, 18:35 Posted By: wraggster
The old home-computing art of hacking elaborate graphics and camerawork into tiny amounts of memory has been lost, right? Not so. The demoscene is keeping ingenious coding skills alive, and TechRadar finds out the latest developments. Winner of the 4kb competition at 2009's Breakpoint party was RGBA's demo 'Elevated', a gorgeous scrolling demo featuring photo realistic landscapes and music, which fits into the memory used by one of your PC's desktop icons. This is really impressive stuff.
http://tech.slashdot.org/story/09/07...awork-Into-4Kb
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July 20th, 2009, 18:32 Posted By: wraggster
2009 marks not only the fortieth anniversary of Apollo 11, but also four decades of the iconic, omnipresent Lunar Lander, one of the first simulation games ever written. The first version was written by an Apollo-crazy high school student; among its countless descendants are the classic Atari arcade machine and versions for practically every other platform, from the Apple II to the iPhone. We're celebrating with a look at the game's origins, history, and significance — including an interview with creator Jim Storer, who hadn't given the game a moment's thought since he left high school, and wasn't aware of the phenomenon he spawned
http://games.slashdot.org/story/09/0...f-Lunar-Lander
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July 19th, 2009, 18:39 Posted By: wraggster
Hat tip to Zophar’s Domain’s Message Board and Inverse for pointing out a new level editor. Quote from the author’s post on ZMD:
Hi everyone. About 10 years ago I used to play this game, and there was one thing bothering me - I always wanted to get into those rooms that have no entrances . Recently I found out that the game’s now freeware so I got the ROM and enjoyed it again, still interested in those closed rooms. I’ve been searching for a level editor or even just a viewer but couldn’t find any, so I decided to make one myself. Initially I didn’t plan to make any public releases but thought maybe someone has also been looking for such an editor, and here it is Doesn’t have all of the planned features yet, so this is not a final release. For now it has viewing and basic editing features. You can get it here (didn’t have any site so I had to create this one to host the editor, nothing else’s there for now). Some editing instructions are in the readme file included in the archive. Please pm or email me for any feature requests, questions or in case you found any glitches. Hope this will be useful for someone
P.S. The editor only supports ROMs in .BIN format so you need to use an SMD to BIN converter. I might add support for SMD in future releases, if requested.[
http://www.romhacking.net/forum/inde...opic,8660.html
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July 17th, 2009, 15:42 Posted By: wraggster
The earliest computer games were pure text and were passed around freely on the ARPANET, culminating in the 'cave crawls' Adventure and Dungeon. The advent of the home computer opened up a commercial market for text adventure games, though the limited resources of these machines presented significant technical problems. Many companies vied for success in this market, but the best-remembered today is Infocom, founded by a group from MIT. Infocom's virtual memory and virtual machine innovations enabled them to design extremely ambitious and creative games, which they dubbed Interactive Fiction (IF). Ultimately the text game lost its paying customers to the lure of graphical games, such as those produced by Sierra On-Line. This article is a dialogue between Harry Kaplan and Jimmy Maher, editor of the modern IF community's pre-eminent e-zine SPAG
http://games.slashdot.org/story/09/0...dventure-Games
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July 17th, 2009, 01:16 Posted By: wraggster
Everyone knows what Sudoku is. The Amstrad CPC 6128 game Sudoku Master, however, has been in development since my days on the Amstrad Action tribute magazine. It featured in our news section and in an interview with Olivier Floquet (a.k.a. eliot), the main man behind it all. Well, the game has finally been completed and is available to purchase in 3.5” disk format from Binary Sciences' website for €6.00EU plus postage fees. A download version will become available on July 25th.
http://www.retroactionmagazine.com/f...f=7&t=226#p907
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