Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
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August 13th, 2009, 21:18 Posted By: wraggster
Everyone has seen the original Rambo film and played the original game from Ocean, right? Seeing as the film was remade, why not the game as well? Well, worry no more, because the Rambo remake is here, courtesy of Mick Farrow, based on the Speccy version of Rambo: First Blood Part II. You can get the game here and join in on the remake discussion here.
http://www.retroactionmagazine.com/f...st=0&sk=t&sd=a
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August 13th, 2009, 19:01 Posted By: wraggster
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August 13th, 2009, 16:03 Posted By: wraggster
Gamasutra reports that Electronic Arts has filed for trademarks on several popular old franchises: Populous, Wing Commander, Theme Park, and Road Rash. This, along with comments from Harvey Elliot of EA's Bright Light Studio, have led many to suspect that we may see new titles for those IPs in the near future. Elliot said, "If you remember all the old classics you played, if you go back and play them now, they're not the same. They were right for their time, and the trick with those games is coming up with what's right for the time now. I'm going to look at them at some point; I think there's an opportunity to bring those back in the future, but only if it's right for the time and not just a 'remake' or something. We'd need to do it in a way that's true to the original values, but would still make a great game today."
http://games.slashdot.org/story/09/0...-Classic-Games
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August 11th, 2009, 19:50 Posted By: wraggster
With the agonising demise of CPC Zone, and no clear sign of a revival, The CPC Wiki is becoming more and more the place to go for Amstrad CPC users. The CPC Wiki is "dedicated to all things related to the Amstrad CPC 8-bit computer series." There are pages on CPC hardware, software, peripherals, games, programming, books, fanzines, magazines, service manuals, emulators, and much more. The CPC Wiki also hosts many Amstrad magazine scans and fanzines including Amstrad Action, Amstrad Computer User, Amtix, Computing With the Amstrad, and CPC Attack! If you're a CPC fan then why not drop by and contribute or just pop into the recently expanded Discussion Forum for some CPC related chatter?
http://www.retroactionmagazine.com/f...st=0&sk=t&sd=a
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August 11th, 2009, 17:24 Posted By: wraggster
The boss of Electronic Arts' Bright Lights Studio in the UK has said that he would "love" to see classic Bullfrog IP remade for today's systems.
Harvey Elliot, vice president of the studio currently working on the latest Harry Potter game, told Kikizo that titles such as Populous and Theme Park are part of the developer's heritage following EA's acquisition of Bullfrog in 1995.
"For me, I love the old Bullfrog IP, it got me really passionately into games, and I'm really proud that Bullfrog is part of the heritage of Bright Light," said Elliot. "I'm personally a huge fan of Populous and Theme Park, they were some of my favourite games - many years ago, obviously - and I'd love to see both of those remade."
Harvey said that the studio is likely to look at the viability of recreating Bullfrog franchises in the future, but it's important to reassess classic IP realistically rather than through rose-tinted spectacles.
"The thing is, the romance of the idea is often detached from the reality of executing it. If you remember all the old classics you played, if you go back and play them now, they're not the same," he offered. "They were right for their time, and the trick with those games is coming up with what's right for the time now.
"I'm going to look at them at some point, I think there's an opportunity to bring those back in the future, but only if it's right for the time and not just a 'remake' or something. We'd need to do it in a way that's true to the original values, but would still make a great game today."
Other classic Bullfrog IP includes Powermonger and Magic Carpet. A new title in the Syndicate series is also in the works at The Chronicles of Riddick studio Starbreeze.
http://www.gamesindustry.biz/article...llfrog-remakes
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August 11th, 2009, 10:28 Posted By: wraggster
Some bad decisions in game console design get made over and over. (How many early systems had nightmarish controllers?) Others are uniquely inexpicable. (Like the Game Boy Advance's lack of a headphone jack.) Some stem from companies being too clever for their own good. (Like the way the RCA Studio II and Atari 5200 drew their power through their RF switches.) Benj Edwards has rounded up a few classic examples, and has attempted to figure out what was going on in the designers' heads — and what we can learn from their mistakes
http://games.slashdot.org/story/09/0...esign-Mistakes
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August 10th, 2009, 20:46 Posted By: wraggster
My first translation hack is complete. This game is a pretty good doujin fighting game for the PC-98, with some pretty unconventional characters. The VS mode is pretty fun if you have controllers.
Storyline is based off the first game in the Yugekitiai adventure game series by TKO Soft. I would like to mention that I still need a translator for the first one in the series. Is anyone interested?
http://www.romhacking.net/forum/inde...opic,8836.html
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August 10th, 2009, 19:07 Posted By: wraggster
Who out there has a Zipit? Great, now out of the five of you, who really wants to run Dos on it? Well, for the one or two of you left reading, now you can. The directions can be found here. [Hunter] has worked out a way to get DosBox running on his Zipit. At 315 mhz his old DOS games, like AD&D shown above, are running quite snappily. You can download everything you need to get up and running from the site. If DOS isn’t your thing, you may want to check out the Linux how to as well.
http://hackaday.com/2009/08/10/dosbox-on-zipit/
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August 9th, 2009, 23:04 Posted By: wraggster
Binary City is action-puzzle game combining heavily modified engine of original Battle City with tactical puzzles and unconventional tasks.
Basically the game develops Binary Land’s premise of controlling two characters simultaneously. But as every level brings new gameplay twists, the game quickly becomes something really different from what you’d expect.
http://www.romhacking.net/forum/inde...opic,8824.html
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August 9th, 2009, 19:19 Posted By: zx-81
Hi All,
For those who haven't seen previous version Hu-Go is a famous emulator
of NEC PC Engine console, running on many system such as Linux and Windows.
(see http://www.zeograd.com/ for details)
PSPHugo is a port on PSP of one latest version of Hu-Go.
This version of PSP-Hugo supports IRDA-Joystick box designed by my good friend Buzz
( see http://buzz.computer.free.fr for details).
If you have any electronic skills you may design your own for less than 20$
The Schematic and the PIC source code is provided in contrib folder of PSPHugo archive.
For those who have never heard about IRDA joystick project, the goal was to connect your old
DB9 joystick (compatible with Atari , Amiga, Amstrad etc ...) or a paddle device to your PSP FAT.
Buzz has written the driver and designed the PCB and program the PIC micro-controller
and i was in charge of emulator enhancements.
Finally, what's new in this PSP-Hugo version ?
- IRDA Joystick box support
- Add "IRDA joystick" device support for both
DB9 Joystick and Atari Paddle
- Add menu for IRDA joystick settings and keys mapping
- Add option to choose between IRDA devices
(keyboard such as Targus or joystick using Buzz device)
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public licence v2,
read COPYING.txt file for more information about it.
You may find archives there : http://zx81.zx81.free.fr/
Enjoy,
Zx.
Download and Give Feedback Via Comments
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August 9th, 2009, 00:53 Posted By: murgero1
things you will need for this to work:
-psx4iPhone(works on all ipod touches and iphones)
-work PSX bios (scph1001.bin) *GOOGLE IT I WONT SUPPLY IT
-jailbroken software (for this tut i used 3.0)
-SSH client or iPhone PC suite (PM me for download if you cant find it)
-Patience (lots of it if you are using SSH clients lol)
Step 1:
open cydia and download the latest psx4iphone (may need to donate just scroll down and select Free)
once installed SSH to your iPhone and go to this location: "/private/var/mobile/Media/ROMs/PSX/"
if that location doesnt exist, make it.
Step 2:
In the location above ^^^ put the bios file there, make sure the bios is named "scph1001.bin" no quotes
**BIOS FILE MUST BE IN LOWER CASE OR GAMES WONT LOAD
Step 3:
copy your PSX isos to the above location and run the emulator and play it. make sure the Permissions for all files in the above location are "755"/"0775" depending on the Client you use.
Notes:
-some games dont run, use different Region bios, BUT MAKE SURE THE FILE IS NAMED "scph1001.bin"
-Some games are slow and glitchy, the emulator is not perfect peopledont expect EVERY game to run FULL speed.
Here is a compatibility list:
Click here for list
-Have fun!
**any questions just PM me or Email me at: codelockdown2008@hotmail.com
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August 8th, 2009, 12:16 Posted By: zx-81
Hi,
In january 2007 i joined the gp2x scene, thanks to David from gp2xstore.com who kindly offered and sent me a gp2x-F100.
It was a really nice experience to develop homebrews for this nice piece of hardware running my favorite operating system
(i mean linux of course).
Without him, i would have never done anything on this console since i was already busy with PSP stuff.
The good news is that i will soon join the Gp2x Wiz scene because David from gp2xstore did it again !
For those who doesn't known anything about gp2x Wiz, let's say that it is one of the most powerful portable console,
two times faster than a PSP with a linux based kernel, dedicated to homebrews and emulators
( see http://en.wikipedia.org/wiki/GP2X_Wiz )
Thanks again,
Zx
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August 7th, 2009, 21:09 Posted By: wraggster
Gamasutra has published our history of Robotron: 2084, Eugene Jarvis' ultimate twitch-game of 1982. Robotron's frantic gameplay, intense difficulty, and elegant control scheme made it a hit in the arcade and a favorite of countless retrogamers. The illustrated article compares the game with Jarvis' earlier hit, Defender, describes its gameplay in detail, and traces its roots and impact on later games such as Smash T.V. and Geometry Wars: Retro Evolved. Robotron's gameplay may be intimidating, but never too complex to grasp — with both hands!
http://games.slashdot.org/story/09/0...ry-of-Robotron
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August 6th, 2009, 20:41 Posted By: wraggster
Previewed in issue one, Factory Daze from Bob Smith is now complete and free to download. The game which involves controlling a toy factory - in a similar way to LucasArt's Night Shift - as you have to meet your order quota. Back then, we thought that the game looked "promising, and definitely one to look out for when it is released as a free download." Now, it's definitely a must see. You can download the game here, and get a bit of background info on the game at Factory Daze's page at Bob Smith's website.
http://www.retroactionmagazine.com/f...st=0&sk=t&sd=a
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August 5th, 2009, 17:29 Posted By: wraggster
New from Play Asia:
features
Official Takara Tomy Merchandise
Insert coin to start the game (use any coin similar size to 100Yen coin)
Controls: left, right with mini joystick and fire button
On/Off for sound
Batteries required: 3 X AAA (not included)
Size: approx. 170mm X 110mm X 110mm
Limited availability
description
Save some money and play a game. Space Invaders is back, arcade style as well. Slip a 100 yen coin (or any similar coin) into the slit and activate the machine. Enjoy shooting games in retro-style with dot graphics and a black and white screen.
The coin bank makes saving money something worth looking forward to. Teach kids the merits of managing their finances through this wonderful device.
http://www.play-asia.com/SOap-23-83-...j-70-3iaz.html
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August 4th, 2009, 21:17 Posted By: wraggster
News via http://www.pdroms.de/
Do The Same ! is a rotation game, the goal is to reproduce a set of tiles. You can only rotate left or right a 2x2 square tiles. There are 112 fascinating levels.
Credits:
Code: Matmook
Additional Code: GT_Turbo
Graphics: Bear
Level Design: Fredifredo, Odie_One
Music: Scrat, Clawz
Music Player: SebRMV
CD creation : Fredifredo
Cover graphics by Pippin
German translation by Atari-Fan
CD Packaging: RGC TEAM
Skunk Rom creation : SebRMV and tools from Matthias Domins
Online HighScore System: based on Orion_'s one
Beta-testers : Anneso, Atari-fan, Fredifredo, Doctor Clu, Krupkaj, Nonner242, Odie_One, PMData, Vimaster
News source: http://www.pouet.net/prod.php?which=53593 http://dothesame.jagware.org/
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August 3rd, 2009, 21:33 Posted By: wraggster
Issue 63 of Retrogaming Times Monthly is now online and it's another big one. Content includes:
Show Report: California Extreme 2009
High Score Monthly Profile
All Eyes On Blaster Master 2
RTM Idiocy: Blissful Ignorance And Dangerous Knowledge (Act 3)
Apple II Incider - Marble Madness
The Thrill Of Defeat: The Ugly Duckling
Modern Retro - Bionic Commando: Rearmed
Old Wine In New Bottles: Capcom Classic Collection Volume 2
Videological Dig - The Vid Kid
Laughing Pixels
Gaming Advertisements
http://www.retroactionmagazine.com/
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