Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 31st, 2009, 20:48 Posted By: wraggster
Do you like god awful games? Or perhaps you have a craving for some soccer/football? Or perhaps you’d like to revisit a quirky shooter. Yes, for the past month or so I have been churning patches to offer something for everyone, but unfortunately Twinbee 3 will mark the end of this flurry of activity and I will now buckle down and work on bigger and better things. Hopefully.
http://www.romhacking.net/forum/inde...opic,8714.html
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May 30th, 2009, 20:57 Posted By: wraggster
It looks like the late, great, gaming mag EGM, which was canceled earlier this year by publisher Ziff-Davis, will now be making a comeback. Steve Harris, the founder of EGM, has acquired the trademark and publishing rights to the magazine. As a reader of EGM for 19 years (almost since the beginning) it is great to see the brutally honest, independent voice of the gaming community rise from the ashes
http://games.slashdot.org/story/09/0...ly-Coming-Back
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May 29th, 2009, 23:10 Posted By: wraggster
Newly released:
features
Game of strategy & flying skill
Shoot down your opponent with infrared beams
Special built-in sound effect
Functions: forward, backward, left & right
Led light indicator
Batteries required: 6 x AA (not included)
Limited availability
description
Participate in a dogfight with remote control robots. Relive, in the 3D world, all the exciting moments in Gundam, or any of your favourite mecha shows. Silverlit has released a set of two robots, lend your friend a remote and challenge him or her to an air fight.
There is a beam installed in the chest of the robot, so you don't just have to crash them against each other primitively, you can shoot your oppponents down. To make your fight truly cinematic the robots play background music when activated.
http://www.play-asia.com/SOap-23-83-...j-70-3emh.html
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May 29th, 2009, 17:02 Posted By: zx-81
Hi All,
For those who haven't seen previous version Hu-Go is a famous emulator
of NEC PC Engine console, running on many system such as Linux and Windows.
(see http://www.zeograd.com/ for details)
PSPHugo is a port on PSP of one latest version of Hu-Go.
What's new then in this version ?
- Audio Track support for CD-ROM
(support only MP3 format with stereo 16 bits samples
at 22k or 44k rate)
- CD-ROM TOC file format support.
- Using TurboRip, ripped CD can now be used directly with PSP-Hugo !
(see README file for explanations)
- Increase PSP clock speed when playing mp3 CD tracks
- Disable sound while saving states & screenshots
(to avoid scratchy noise for few seconds)
- Fix sleep mode issue
- Replace SDL sound engine by direct PSP audio stuff
to improve performances
- Fix issue when loading more than one CD image
- New backgrounds
How to use it ? Everything is in the README.txt file.
You may find here a version TurboRip to convert your original CD
to a format compatible with PSP-Hugo :
http://zx81.zx81.free.fr/public/win32TurboRipV100.rar
Please have a look to the README file to see how to proceed ...
CD Audio track reading is very CPU consuming, so if you run CD-rom games
with audio tracks, PSP-Hugo will automatically increase the clock frequency
while playing MP3 tracks to 300 Mhz. (You may modify this parameter in the settings menu).
Sources are included, and this package is under the GNU public licence v2
read COPYING.txt file for more information about it.
See http://zx81.zx81.free.fr/
Enjoy,
Zx.
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May 27th, 2009, 22:16 Posted By: wraggster
Lots of bug fixes, tweaks, and streamlining in this latest release, including (but not limited to):
“Metroid Buddy” has been added (think desktop buddy, but for the editor).
Graphics Editor has been simplified and support for importing/exporting tile tables has been implemented.
Snapshot quality has been greatly improved in scroll editor mode.
Error traps have been added to prevent smile from crashing on some of the most common errors.
http://www.romhacking.net/forum/inde...opic,8677.html
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May 27th, 2009, 22:14 Posted By: wraggster
A new retrogaming magazine has been unleashed onto the internet in the form of Classic Video Gamer Magazine. The magazine is available to download in PDF, for a small fee, or purchased in print format at the Classic Video Gamer Magazine website. The 20 page issue crams in articles on classic games and looks at some of the current homebrew offerings. For an in-depth review of the premier launch, check out triverse's write up over at Retromags.com.
http://www.retroactionmagazine.com/f....php?f=4&t=191
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May 27th, 2009, 17:36 Posted By: wraggster
The team behind UK-based online social games portal Doof.com has launched a lightweight desktop app to help users discover casual games.
Promising to remove the hassle of searching hundreds of individual websites, Desktop Game Arcade is currently available for an introductory price of $19.99, and comes with 2,500 titles included. Harnessing so-called spidering technology, the app searches the internet for the best and newest casual games.
Compatible with both Mac and PC, Desktop Game Arcade allows those who purchase the app to access numerous games across several categories simulataneously, and currently includes a database of 10,000 games.
The team in Camden that maintain Desktop Game Arcade are due to return the app to a full price of $39.99. Users can also sign up to a members club, which brings them an additional 500 games a month.
http://www.casualgaming.biz/news/286...iscoverability
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May 26th, 2009, 20:37 Posted By: wraggster
According to UOL Tecnologia, Tectoy's Zeebo game console is on sale now in the city of Rio de Janeiro, with availability to spread across the Brazilian countryside later this year. As expected, the system is going for a MSRP of R$499 (that's about $299) and ships with three games in memory: FIFA 2009, Need For Speed Carbon, and Brain Training, all in Portuguese. Additionally, the device ships with credit for three free downloads: Prey Evil, Quake, and Quake II. And as expected, this bad boy includes a free 3G connection via Claro, enabling additional game downloads in the R$7-30 ($3-13) range. Video after the break.
http://www.engadget.com/2009/05/26/z...r-in-the-hear/
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May 22nd, 2009, 21:16 Posted By: wraggster
Nanako is tired of the constant fighting over the land around her, so she decides to seek advice from the ever-knowing Oracle on what to do. The Oracle tells Nanako that, rather than having the land around her suffer further bloodshed, she can resolve the problems by having the leaders take part in an ancient game created by the Gods themselves. The Kings and Queens will therefore abide by the rules and the outcome of the game.
Swiftly following on from their recent Amstrad CPC version of Nanako in Classic Japanese Monster Castle, The Mojon Twins have released their ZX Spectrum 128k interpretation on Biniax. Be careful though, as Nanako can lose items of clothing if she loses.... The Spectrum tape image and the source code can be found on The Mojon Twins' website.
http://www.retroactionmagazine.com/f....php?f=7&t=189
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May 22nd, 2009, 16:06 Posted By: wraggster
And here you were expecting this day to never, ever come. At long last, e-tailer Justek has begun to ship UMID's dainty mbook M1 to customers all over the globe, with pricing set at $659.42 for the Linux model and $765.78 for the Windows XP model (along with an 8GB microSD card). By this point, you already know whether or not you can live without one, so now's your chance to pull the trigger before Monday rolls around with a weekend full of regrets.
http://www.engadget.com/2009/05/22/u...dwide-for-659/
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May 19th, 2009, 21:40 Posted By: wraggster
Having been available on the Spectrum for at least a year, Nanako in Classic Japanese Monster Castle finally makes it to the Amstrad CPC, thanks to The Mojon Twins. The story follows Nanako and her quest to rescue her younger sister, Mya, who has got herself into a bit of bother involving dark magic and an evil tower. Tweny five levels of platforming fun can be found at the Motjon Twins' website.
http://www.retroactionmagazine.com/f....php?f=7&t=184
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May 12th, 2009, 22:37 Posted By: zx-81
Hi All,
Here is a new version of PSPColem the Colecovision Emulator for PSP.
For those who haven't seen previous versions, ColEm is one of the best emulator
of the ColecoVision videogame system written by Marat Fayzullin.
It's running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems.
PSPColem is a port to PSP of Colem (Unix version 1.0).
What's new in version 1.2.1 :
- Improve emulation speed (now 60 fps at 133 Mhz !)
- Default speed is now 133 Mhz for green emulation
(but you may increase the psp clock to 222Mhz for better performance)
- New background graphics
- Finally fix issue with "Home -> Exit" & sleep mode !
- Text editor to write your own comments on games
- Display first comment line while browsing game files
- Text editor to modify the global cheat.txt file
- Auto fire support for second joystick
- Bug fix in unzip rom function
(unable to open more than 10 zipped files)
- Bug fix in z80 emulation
(game such as moon patrol were buggy)
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
http://zx81.zx81.free.fr/
Enjoy, Zx.
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May 12th, 2009, 20:18 Posted By: wraggster
Magic Destiny and Stealth Translations have done it again! This time they bring you a complete version of FEDA: The Emblem of Justice. The script has been totally reworked, and numerous bugs have been stomped out!
Months and months were spent editing the script to get the proper tone and feel down right. WildBill, having spent time in service, delved back into his past to bring a very realistic dialog to the game. Bongo’ continued to deliver killer tools to complete this project and worked long hard hours to get the coding put in place.
If you enjoyed (or even hated) playing the original Stealth Translations release, then you will be totally blown away by how much better the dialog and story are. The original release contained many inconsistencies and vague scenarios that have tweaked for better comprehension.
We hope you enjoy the game! Be sure to give a big hand to the man himself, Bongo’, for pushing us hard to get this gem of a game out to the public.
http://www.romhacking.net/forum/inde...opic,8596.html
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May 12th, 2009, 17:52 Posted By: wraggster
Earlier this month, Tokyo's Bunkyo Gakuin University held a seminar on doujin and indie game development. On hand was Kenta Cho, freeware shmup developer.
According to Cho, there are three steps why indie games end up unfinished: "No good ideas", "Got tired of it after working on it for too long", and "The game wasn't so great after all after actually starting to make it".
Cho is considered one of the best game programmers in the work. All of his games are available free of charge on his website. I interviewed him for Arcade Mania. He's a good dude.
http://kotaku.com/5250281/three-reas...sh-their-games
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May 11th, 2009, 18:48 Posted By: wraggster
The Chrono Trigger romhack project “Chrono Trigger: Crimson Echoes” and “all other Square-Enix-related ROM hacks” has apparently received a Cease & Desist, as suggested by both the latest newspost found on the Chrono Compendium and at the project’s official website.
The following is what was recently posted on the frontpage of the Chrono Compendium:
On May 8, we received a wide-reaching cease and desist letter from Square Enix, Inc. As with Chrono Trigger: Resurrection and Chrono Trigger Remake Project’s letters, we have uploaded the letter for viewing here as a matter of public interest.
We have decided to comply with Square Enix’s demands. Most of the Chrono Compendium webpages and forums will be unaffected by these changes. However, our compliance has the practical effect of ending the Compendium’s support for ROM modification projects of any kind, with regard to copyrighted Square Enix works such as Chrono Trigger, Radical Dreamers, and Chrono Cross. We have already destroyed all known copies of Chrono Trigger: Crimson Echoes and other modifications and projects. We have also shut down and made inaccessible any discussion boards used for the development of ROM-hacking fan projects on this website, including:
* Chrono Trigger: Crimson Echoes
* Chrono Trigger: Prophet’s Guile
* Retranslation of Chrono Trigger
* Chrono Trigger Re-amped
* Chrono Trigger Rebirth
* Chrono Trigger Azala Style
The official Crimson Echoes website website was updated and now only shows the following:
Chrono Trigger: Crimson Echoes was a fan project modification of the Chrono Trigger ROM begun in late 2004. Development continue thanks to a dedicated group of fans through 2009. By May 2009, the game featured ~35 hours of game play, 10 multiple endings, and 23 chapters, much like the original Chrono Trigger; it was around 98% complete. The plot featured the original cast as they struggled against a new villain risen from the legacy of Zeal.
The team planned to release Crimson Echoes on May 31, 2009 as the first feature-length fan Chrono series game, and an unprecedentedly exhaustive work in the ROM modification community. On May 8, 2009, Chrono Trigger: Crimson Echoes received a cease & desist letter, along with all other game modification activity (even research) at the Chrono Compendium. In compliance with the letter, the development team ceased development on the game, and existing modifications (including Prophet’s Guile) were taken down.
We thank those fans who followed the game’s development, and also those who poured countless hours into the vision of a fun, new Chrono game, made by fans for fans without copyright claim or intent to make profit.
We understand the frustration. I sincerely hope this action is a sign that Square Enix cares about the franchise and intends to produce future titles, and not merely a shortsighted legal exercise that will further alienate a tired, neglected fan-base.
http://www.romhacking.net/forum/inde...opic,8582.html
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May 11th, 2009, 18:47 Posted By: wraggster
Retromags have posted some great old magazines online in .CBR/.CBZ Format:
EGM Issue 081 April 1996
EGM2 Issue 02 August 1994
GamePro Issue 103 February 1998
Nintendo-Magasinet 019 - 1992 May (Swedish)
Nintendo-Magasinet 032 - 1993 September (Swedish)
Silent Hill Unauthorized Strategy Guide
Total Game Boy Color 002 (1999) (unjoined pages)
More info --> http://www.retromags.com/forums/-t3974.html
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May 11th, 2009, 18:45 Posted By: wraggster
Retroaction issue two, along with a full rundown of contents, is now available at http://www.retroactionmagazine.com/magazine. The usual formats include PDF, or ZIP (the ZIP format, besides being 1mb smaller, contains the same PDF with no underscores as spaces in the filename). The ISSUU version - which allows viewing of the magazine online - will also follow soon. Do let us know what you think of the issue. Happy reading.
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May 11th, 2009, 02:49 Posted By: wraggster
We just caught our first glimpse of the SmartQ 7 Internet Tablet a few days ago, and now it's already showing up out and about on display. A few more of the tablet's specs have emerged since our initial gander, including the fact that it'll house a 667MHz Samsung ARM S3C6410 CPU, 128MB of RAM, and 1GB of flash memory. Apparently, a limited number of these bad boys will be available in China in the next two months, and it's expected to run CNY1,289 (about $190).
http://www.engadget.com/2009/05/10/s...e-wild-priced/
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