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July 15th, 2009, 23:14 Posted By: wraggster
The very first issue of Game Informer has been released over at Retromags. The 16 page premiere mag, which was scanned by Phillyman and edited by triverse, was recently acquired via eBay for $65.50. Games reviewed in this issue include Decap Attack and NHL Hockey for the Sega Genesis (Mega Drive), and Micro Machines for the NES. Being a small issue, it's also a small download, so there's no excuse for not taking a look. You can find Game Informer #1 at Retromags' download section.
http://www.retroactionmagazine.com/f...=4&t=178&p=891
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July 15th, 2009, 01:17 Posted By: wraggster
The hack of Mega Man 4 - Maverick Revenge is finnished and ready to be downloaded as an IPS file at http://acmlm.no-ip.org/uploader/get.php?id=1738
This is the first time I have tried to edit a game, and with zero programming skills it wasn’t easy. But with some help from MegaFLE X and Matrix I was able to anyway. There are some KNOWN bugs in this hack, but like I said, because of limited knowledge of ASM I wasn’t able to fix everything.
Don’t get confused by the name, it doesn’t have anything to do with the Mavericks. There is no story line in this game, no intro or anything. It’s just a game!
Happy gaming!
/Micke
http://www.romhacking.net/forum/inde...opic,8628.html
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July 15th, 2009, 01:17 Posted By: wraggster
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
Golden Sun: The Lost Age Editor (Game Specific)(GBA)
Kruptar (Script Extraction / Insertion)(NA)
IPS Header Converter (Patching)(NA)
Nightmare (Hex Editors)(NA)
FEditor Adv (Game Specific)(GBA)
Dragon Warrior IV: Miscellaneous Text Utility (Game Specific)(NES)
Pokemon Red/Blue Palette Editor (Palettes)(GB)
PCSX2 0.9.2 with better debugger (Debuggers / Special Emulators)(PS2)
MarioTextEd (Game Specific)(NES)
GCRebuilder (Miscellaneous)(GC)
NESMacDASM (Assembly Tools)(NES)
http://www.romhacking.net/forum/inde...opic,8627.html
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July 15th, 2009, 01:15 Posted By: wraggster
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Super Mario Bros 9th Root of 3 (Complete)
Phantasy Star IV - Level 99 & Megid Bug Fix (Bug Fix)
Wizardry I spell disambiguation patch (Improvement)
Mega Man III Return (Complete)
Megaman in SMB1 (Complete)
CI Firing Range GoldenEye Gun Name Display (Bug Fix)
BLOCKER (Spoof)
Strange Mario Bros. Fix (Addendum)
For What Ails Ya (Bug Fix)
Lycanthrope Fix (Bug Fix)
http://www.romhacking.net/forum/inde...opic,8623.html
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July 9th, 2009, 01:17 Posted By: wraggster
My first computer was the short-lived 1200XL model of the Atari 8-bit computer line. I finally got ahold of one again, after having to settle with a lesser Atari system. My immediate reaction was: "Damn, it's as big as my Dell Inspiron laptop!", and I couldn't resist doing one of those side-by-side comparisons, complete with photos of one system sitting atop the other. (I also put the 1983 storage and speeds in 2009 terms, for the benefit of the youngin's out there.) While in many ways the Atari pales in comparison to the latest technology they cram into laptops, I do get to benefit from SD storage media. It also still boots way faster than Ubuntu on the Dell, has a far more ergonomic keyboard, and is much more toddler-proof.
http://mobile.slashdot.org/story/09/...-Dell-Inspiron
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July 8th, 2009, 21:37 Posted By: wraggster
ZX Shed has returned with a new look, a new editor, and a new bi-monthly release schedule. As you'd expect, ZX Shed Reloaded covers all things ZX Spectrum as well as other Sinclair platforms. Issue 1 includes reviews, previews, interviews, tutorials, programmer's Diary, features, and more. If you are a Sinclair fan, or just a retrogamer in general, then you really should check it out. You can download issue 1 PDF for free at this website. Also, keep an eye on the WoS ZX Shed forum and ZX Shed website for further news.
http://www.zxshed.co.uk/
http://www.retroactionmagazine.com/
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July 8th, 2009, 21:15 Posted By: wraggster
How cool is this a USB Mini Fridge, perfect for when you need an emergency beer :
features
Compatible with PC and Macintosh Platforms
The only way to keep your drink cold while you're at your computer
It looks cool on any desktop
With this Mini Fridge at your side, you can keep your beverage chilled and stay at your computer loonger
Just seconds after plugging in the Fridge, the cold plate chills to the perfact temperature for helping keep your beverage cool
Easy installation, no driver required, plug & play
Powered by USB with 4 feet of cable
Mini Fridge Size: 83mm x 90mm x 200mm
description
While most vending machines serve their canned drinks cold, you sometimes pick up warm cans of soda from the supermarket or a nearby convenience store, and chilling those in the office pantry have you running the risk of some unscrupulous colleague nicking your drink without your knowledge. This USB Fridge helps keep things personal, keeping your drink cool right at your desk!
http://www.play-asia.com/SOap-23-83-...j-70-28xr.html
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July 7th, 2009, 21:58 Posted By: wraggster
If Mega Man 9 isn't retro enough for you, you might enjoy the enormous, jagged pixels found in the Atari 2600 demo version of Mega Man created for 2007's I Am 8-Bit show. David Galloway has finally released the demo on Atari Age's forum, which means that you can download the game and play it on an Atari 2600 emulator right now.
The brief demo is an impressively faithful translation of the NES game's mechanics, with Mega Man running, jumping and shooting just as you'd expect (though shooting is mapped to down on the joystick, because the 2600 only has one button). The demake ends at the Elec Man fight, which is even harder in this version than it is in the original. A playthrough of the entire demo follows after the break.
http://www.joystiq.com/2009/07/06/me...or-atari-2600/
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July 7th, 2009, 20:51 Posted By: wraggster
[Maarten] told us about a C64 USB keyboard that was modified to be used as a standard input device. An interesting aspect of the project is the use of V-USB (formerly known as AVR-USB). V-USB is a software only approach to slow speed USB HID. In essence this is a two fold mod, The C64 keyboard is patched to a PC, and an off the shelf AVR is software-hacked to bit bang the USB communications. The author notes an initial problem with multiple key presses that was later corrected in the application. For the other side of the spectrum, we had covered the C64 twittering client, and a commodore 64 laptop.
http://hackaday.com/2009/07/06/c64-usb-keyboard/
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July 7th, 2009, 17:53 Posted By: wraggster
Well, kids, if you like your USB drives with a little style, a little kitsch, and far too large to be carried conveniently, a gentleman named Robotic Evil, Inc. has just the thing for you. The evil one is hard at work as we speak, taking 2GB thumb drives and placing them in the artifacts of genuine geek nostalgia. Really, who wouldn't want to receive a hand-assembled computer peripheral in the shape of an Atari game cartridge or an NES controller? These things cost $29.99 (add another $5 for shipping and handling) and they're available at this dude's Etsy store.
http://www.engadget.com/2009/07/06/m...muses-geeks-w/
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July 5th, 2009, 01:16 Posted By: wraggster
Last year, the coder who wrote the Atari 400 port of Donkey Kong revealed it had an Easter Egg but it's "totally not worth it." Someone has gone to the trouble of finding it.
Donkey Kong for the Atari 400 and 800 was one of the best early ports of an arcade game, and its writer, Landon Dyer, detailed how he built it practically by himself, with no support, reference code, or anything one would expect in a licensing deal. He also revealed the existence of the Easter egg, but incorrectly described how to get it ("something like: Die on the 'sandpile' level with 3 lives and the score over 7,000," he writes.)
Don Hodges, who earlier fixed Pac-Man's notorious kill screen, set to picking apart the Donkey Kong code and finding the egg. He did. It's rather underwhelming, but for posterity's sake, he found the conditions for achieving it.
• Play a game, setting a new high score that is either 37,000, 73,000 or 77,000. The digits for hundred thousands, hundreds, tens, and ones may be anything.
• Kill off all of your remaining lives, but your last death must be by falling.
• Then set the game difficulty to 4 (press the option button 3 times.)
• Wait for the game to cycle through the demo screen where Kong jumps across the screen, then at the title screen, the programmer's initials, LMD, will appear. (Pictured above)
That is a set of conditions so specific I can't imagine anyone discovering the egg without prying apart the code, much less knowing how to repeat it. Hodges shows how he found it in the code, using an emulator.
I think the only question remaining is why Dyer made the egg so hard to discover. Certainly other Atari-programmed games of the time had Easter eggs that were not only easier to find, their methods were widely known and circulated.
http://kotaku.com/5307375/donkey-kon...26-years-later
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July 5th, 2009, 01:03 Posted By: wraggster
jadoon88 writes to share a series of old Atari 7800 games that have been unofficially open sourced.
"Remember Dig Dug or Centipede or Robotron? They used to be favorites when Atari's 7800 series was still around. Since the era of those consoles is over, and a different world of interactive reality gaming has taken over, Atari has unofficially released source code of over 15 games for the coders and enthusiasts to admire the state-of-the-art (because this is what it was back then). During those times, nobody would have imagined in their wildest dreams the games that Atari's developers floated into the gaming thirsty market and instantly swept across continental boundaries. But things changed soon after that and a company once regarded as one of the most successful gaming console manufacturers and developers faded away in the pages of our technology's hall-of-fame
http://tech.slashdot.org/story/09/07...Games-Released
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July 4th, 2009, 00:44 Posted By: wraggster
Issue 62 of Retrogaming Times Monthly is now available at http://www.retrogamingtimes.com/. Highlights include:
* Moonwalking Into Heaven
* Movie's With A Byte: The Wizard
* Lunch With Tim McVey * RTM IShow Report: Funspot XI
* On Parallel Universe Theory And The Art Of Cornering
* RTM Idiocy: Blissful Ignorance And Dangerous Knowledge (Act 2)
* NES'cade - Gun.Smoke
* Apple II Incider - California Games
* Squaring Off: Demon Attack
* Atari Playfield - Michtron
* The Thrill Of Defeat: Hurting The Ones We Love & Making Up For It
* A Next-Gen Blast From The Past
* Old Wine In New Bottles: Capcom Classic Collection Volume 1
* Videological Dig - Moonwalker
* Video Game Confessions - Jungle Hunt (Comic)
You can find all these and past issues at Retrogaming Times Monthly.
http://www.retroactionmagazine.com/f....php?f=4&t=107
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July 3rd, 2009, 16:01 Posted By: wraggster
It seems Universal Studios has won the highly sought-after movie rights to the 1979 Atari game Asteroids. Disney's Matthew Lopez will be writing the adaptation, having previously worked on the scripts for Bedtime Stories, The Sorcerer's Apprentice and Race to Witch Mountain. The NY Times is skeptical about Hollywood's ability to do right by the 30-year-old game, already imagining what a director like Michael Bay would do with it: "In this $300 million, three-and-a-half hour spectacle, loud and expensive computer simulations of large boulders crashing into one another are briefly interrupted by the hilarious antics of Chip and Gravel, two living rocks with gold teeth who speak in hip-hop slang, and the nonstop shouting of John Turturro."
http://games.slashdot.org/story/09/0...steroids-Movie
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July 2nd, 2009, 17:29 Posted By: wraggster
3D video games won’t be mass market for at least another five years, Data Design Interactive has told MCV.
The casual games specialist is to launch one of the first 3D video games, Battle Rage: The Robot Wars – which comes with 3D glasses – ahead of Ubisoft’s highly anticipated Avatar movie tie-in.
However, the firm’s CEO Stewart Green has said that although 3D is a key development for games, it won’t be a mainstream phenomenon until 3D TVs become better established.
“3D is a big enhancement to the player’s environment, and as now it is part of our development system we will support it in future titles,” commented Green.
“But it will not be common practice until the mass market has 3D TV, which is not going to happen until perhaps five years from now.
“With a huge output of casual games, we are probably not thought of as innovators, but casual games are what the public wanted, and we have continued to provide the public with what something they want to buy. 3D is a huge seller this year with 12 3D films being released.”
DDI has also been experimenting with other new technology, including Wii MotionPlus and Wii Speak.
“Our development system is rapid and reliable; we managed to publish 20 games in just ten months. No other developer or publisher could achieve this,” added Green. “With such a quick and easy development process, it is not a lot of work for us to implement new hardware and release innovative titles.”
http://www.mcvuk.com/news/34915/DDI-...ream-for-years
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June 30th, 2009, 18:28 Posted By: wraggster
Sir Clive Sinclair versus Chris Curry to be broadcast on UK TV
The story of how the home computer gained prominence throughout the eighties is being retold - in a new BBC comedy drama.
The new show, called Syntax Era, is currently in production and will air on UK TV later in the year. It will focus on the growing rivalry between Sir Clive Sinclair and his former colleague Chris Curry; masterminds behind rival systems Sinclair C5 and the BBC Micro.
“Those of us who lived through the 1980s will remember the sense of excitement when gadget and technology started to appear in our homes, but not many of us will know the fascinating stories behind their arrival,” said Richard Klein, controller of station BBC4.
Sinclair and Curry will be played by Alexander Armstrong and Martin Freeman. Klein said the two are “excellent choices to portray Sir Clive Sinclair and Chris Curry at a time when battling to have the UK's most-loved home computer was their number one priority."
http://www.pcr-online.biz/news/31873...es-comedy-show
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