Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
August 30th, 2009, 11:08 Posted By: wraggster
Root Labs wrote about ICU64, a Commodore 64 emulator with a couple unusual features. The most special of these is the ability to show the entire working RAM of the system. Each RAM address lights up when accessed. The user can also zoom in or change the values at each address if they want. This sounds complicated, but the demo videos demonstrate the power of these abilities. This would also serve as a great primer on lower-level code’s memory management. Unfortunately [mathfigure], the author of ICU64, hasn’t released this out to the public yet, but should be released soon.
http://hackaday.com/2009/08/29/c64-visual-debugger/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 29th, 2009, 20:53 Posted By: zx-81
Hi All,
fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.
It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.
See http://fms.komkon.org/fMSX/ for further informations.
It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.
Here is a port on GP2X-Wiz of the version i've previously ported to PSP.
Many new features have been added compared to GP2X-F100 version. Here is a copy of the changelog :
- Cheat support !
- New background images
- Text editor to write your own comments on games
- Text editor to modify the global cheat.txt file
- Display first comment line while browsing game files
- Memory monitoring engine to find your own cheat code !
- Zip rom files are now decompressed in memory (much faster !)
- Improve file requester with virtual keyboard to choose
sequentially rom files beginning with a given letter
- Add documentation for settings in help menu
- Add gzipped disk file support, reduce disk file size from 700k to 50k !
(you may gzip original dsk file using www.7-zip.org)
How to use it ? Everything is in the README.txt file.
It's distributed under Marat Fayzullin's license for the original MSX part, and under GNU license for all the GP2X part.
http://zx81.zx81.free.fr/
Enjoy,
Zx.
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 29th, 2009, 10:51 Posted By: zx-81
Hi All,
Caprice32 is one of the best emulator of the Amstrad CPChome computer
series running on Windows and Unix, written by Ulrich Doewich.
This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see http://sourceforge.net/projects/caprice32 )
Here is a port on GP2X-F100 of the version i've previously ported to PSP.
Many new features have been added compared to GP2X-F100 version. Here is a copy of the changelog :
- Cheat support !
- Speed improvements
- Text editor to modify the global cheat.txt file
- Memory monitoring engine to find your own cheat code !
- Text editor to write your own comments on games
- Display first comment line while browsing game files
- Add option to disable auto fire in settings menu
- Zip rom files are now decompressed in memory (much faster !)
- Improve file requester with virtual keyboard to choose
sequentially rom files beginning with a given letter
- Add documentation for settings in help menu
- bug fix in CRTC emulation
(games such as Prehistorik II just couldn't be launched)
How to use it ? Everything is in the README file.
This package is under GPL Copyright, read COPYING file for more information about it.
http://zx81.zx81.free.fr/
Enjoy,
Zx.
Download Here and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 29th, 2009, 02:39 Posted By: zx-81
Hi All,
Caprice32 is one of the best emulator of the Amstrad CPC home
computer series running on Windows and Unix, written by Ulrich Doewich.
This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see http://sourceforge.net/projects/caprice32 )
Here is a port on GP2X-Wiz of the version i've previously ported to PSP.
Many new features have been added compared to GP2X-F100 version.
Here is a copy of the changelog :
- Cheat support !
- Speed improvements
- Text editor to modify the global cheat.txt file
- Memory monitoring engine to find your own cheat code !
- Text editor to write your own comments on games
- Display first comment line while browsing game files
- Add option to disable auto fire in settings menu
- Improve file requester with virtual keyboard to choose
sequentially rom files beginning with a given letter
- Zip rom files are now decompressed in memory (much faster !)
- Improve file requester with virtual keyboard to choose
sequentially rom files beginning with a given letter
- Add documentation for settings in help menu
- bug fix in CRTC emulation
(games such as Prehistorik II just couldn't be launched)
How to use it ? Everything is in the README file.
This package is under GPL Copyright, read COPYING file for more information about it.
http://zx81.zx81.free.fr/
Enjoy,
Zx.
Download Here and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 28th, 2009, 22:16 Posted By: wraggster
What does every gamer have to thank Sony for? Let's jump back a dozen years to recall a happy moment when games got cheaper.
You are reading Kotaku's once-weekly (except for QuakeCon weeks and Gamescom weeks - sorry!) journey back to yesteryear. This week, I wanted to find some old price drop news to tie into the news about lowered price tags on the Xbox 360 and PS3.
I found some good stories about Saturn and Super Nintendo prices dropping, but I didn't like them as much as an October 1, 1997 report about Nintendo dropping the price of some of its games. Let this one sink in, via Multimedia Wire:
Nintendo lowered prices for Diddy Kong Racing and Bomberman 64, reduced the manufacturing prices for certain third-party games as part of an effort to fend off Sony's recent pricing plan for PlayStation games.
The price drop, announced Monday, means that many N64 titles will sell for $49-$69, a range Nintendo believes carries "popular" mass market appeal. Nintendo expects the price drop will sell more hardware and software, VP of Marketing George Harrison tells MMWIRE. Many N64 titles retail for over $70. Some will now be advertised under $50, he adds.
...
This move comes a few weeks after Sony introduced a new pricing plan that prices five new titles, including NFL Gameday '98 and Crash Bandicoot 2: Cortex Strikes Back, below $39.95. It also is one year to the day after the N64 was introduced.
If you weren't buying console games, you may not have realized this. Before PlayStation, games cost more money. Sony's entrance into the market dropped prices and forced its competitors to follow suit.
The roles have switched. Twelve years later, Nintendo publishes its games at a lower price than Sony. Nintendo's first-party Wii games retail in the U.S. for $49.95. Microsoft and Sony's new releases typically cost $59.95.
Thanks, Sony, for this one.
If you have a figment of the past you'd like Kotaku to belatedly blog about, just say the word.
http://kotaku.com/5346805/old-news-9...me-prices-down
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 27th, 2009, 22:58 Posted By: wraggster
News/release from zx81
Hi All,
ColEm is one of the best emulator of the ColecoVision videogame system running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. There are also ports to MacOS, MSDOS, Windows, OS/2, PocketPC and other systems. See http://fms.komkon.org/ColEm/ for further informations.
GP2X-Colem is a port on GP2X-F100 of my previous PSP port version of ColEm.
What's new in version 1.1.0 :
- A thumbnail image is now displayed in the file requester
while selecting any file with the same name of a previously
saved game (roms, keyboard, settings).
It might be very helpful to recognize that game later if you
have thousand different games in your rom folder !
- Save state dates are displayed in the emulator window
- Save state files are now saved using gzip compression
(with STZ as file extention). It's much faster to save
or load states now.
You can use gzip or 7-zip to convert old STA to STZ.
STA file format is still supported for loading, so you
convert your previous saved files inside the emulator.
(it's now easier to identify and to load the right save state slot)
- Cheat support !
- Memory monitoring engine to find your own cheat code !
- Text editor to modify the global cheat.txt file
- Text editor to write your own comments on games
- Display first comment line while browsing game files
- Auto fire support for second joystick
- Zip rom files are decompressed in memory (much faster !)
- Improve file requester with virtual keyboard to choose
sequentially rom files beginning with a given letter
- Add documentation for settings in help menu
- Auto-fire mode, press RTrigger+X to switch it on/off
- Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
- Add ntsc/pal option and fix issue with default speed
(emulator was too slow in ntsc mode)
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 27th, 2009, 22:51 Posted By: wraggster
News/release from zx81
Hi All,
GNU Chess is command line Chess program running on many differents systems such as UNIX, windows or MacOS. It was started in 1986 by Stuart Cracraft, who is continuing to develop it with other coders such as Chua Kong Sian, Lukas Geyer, Simon Waters and David A. Wheeler.
GP2X-Chess uses the GNU Chess version 5.07 for the Artificial Intelligence. It has been developped and tested on GP2X-F100 with FW 4.1.0
What's new in this version ?
- Share the code for both Wiz and GP2X-F100 version
- Improve menu navigation using joystick
- New background images
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 26th, 2009, 15:42 Posted By: zx-81
Hi All,
ColEm is one of the best emulator of the ColecoVision videogame system running
on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems.
There are also ports to MacOS, MSDOS, Windows, OS/2, PocketPC and other systems.
See http://fms.komkon.org/ColEm/ for further informations.
WIZ-Colem is a port on Wiz of my previous PSP port version of ColEm.
What's new in version 1.1.0 (compared to original or even my old gp2x version) :
- A thumbnail image is now displayed in the file requester
while selecting any file with the same name of a previously
saved game (roms, keyboard, settings).
It might be very helpful to recognize that game later if you
have thousand different games in your rom folder !
- Save state dates are displayed in the emulator window
- Save state files are now saved using gzip compression
(with STZ as file extention). It's much faster to save
or load states now.
You can use gzip or 7-zip to convert old STA to STZ.
STA file format is still supported for loading, so you
convert your previous saved files inside the emulator.
(it's now easier to identify and to load the right save state slot)
- Cheat support !
- Memory monitoring engine to find your own cheat code !
- Text editor to modify the global cheat.txt file
- Text editor to write your own comments on games
- Display first comment line while browsing game files
- Auto fire support for second joystick
- Zip rom files are decompressed in memory (much faster !)
- Improve file requester with virtual keyboard to choose
sequentially rom files beginning with a given letter
- Add documentation for settings in help menu
- Auto-fire mode, press RTrigger+X to switch it on/off
- Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
- Add ntsc/pal option and fix issue with default speed
(emulator was too slow in ntsc mode)
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
http://zx81.zx81.free.fr/
Enjoy,
Zx
Download here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2009, 01:41 Posted By: wraggster
Policenauts.net, after many years (and months of silence) released their highly anticipated translation of Policenauts, Hideo Kojima’s prequel to Snatcher. The translation is very thorough, including background images, cut scenes, etc, and even fixes some bugs with the original release.
http://www.romhacking.net/forum/inde...opic,8950.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 25th, 2009, 01:41 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Mega Man 4 - Maverick Revenge (Complete)
Final Fantasy 5 Advance sound restoration patch (Improvement)
Zettai Muteki Raijin-Oh - Continue Hack (J / E) (Improvement)
Weapons Mod (Improvement)
Megaman 4 Gadget Master (Complete)
Spell Name Update (Improvement)
Binary City (Complete)
The Bugs Bunny Crazy Castle II Mayhem Edition (Complete)
Ninja Gaiden 3 Easy Patch (Improvement)
Ys US Master System FM sound patch (Improvement)
Rad Racer 2 - No extra VRAM (Improvement)
MM3: The Rise and Fall of Dr. Wily (Complete)
http://www.romhacking.net/forum/inde...opic,8948.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 24th, 2009, 21:45 Posted By: zx-81
Hi All,
GNU Chess is command line Chess program running on many differents systems such as UNIX, windows or MacOS. It was started in 1986 by Stuart Cracraft, who is continuing to develop it with other coders such as Chua Kong Sian, Lukas Geyer, Simon Waters and David A. Wheeler.
Wiz Chess uses the GNU Chess version 5.07 for the Artificial Intelligence. Wiz Chess is a port to Wiz of the GP2X-F100 version.
It's a first port version and i've not already added touch screen support ...
I would like to thanks Dave and Exophase for their advices and their help.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
Full working binary version for the wiz might be found here : http://zx81.zx81.free.fr/
Enjoy,
Zx
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 24th, 2009, 00:44 Posted By: wraggster
This is a patch that adds the FM Sound capability back into Ys for the Sega Master System that was taken out when it was translated into English for the US and Europe. In Japan the FM Sound module was originally an optional hardware upgrade for the Sega Mark III (basically the same exact thing we got as the Sega Master System), so many games like Ys supported not only regular PCM music but also the vastly superior FM Sound module. When the games were ported to other territories the FM Sound capability was usually disabled or completely removed.
I’ve also changed all the names back to their proper Ys names, so no more playing through the whole game as ARON instead of Adol.
http://www.romhacking.net/forum/inde...opic,8936.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 23rd, 2009, 20:23 Posted By: zx-81
Hi All,
Here is a new version of PSPColem the Colecovision Emulator for PSP.
For those who haven't seen previous versions, ColEm is one of the best emulator
of the ColecoVision videogame system written by Marat Fayzullin. It's running
on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems.
PSPColem is a port to PSP of Colem (Unix version 1.0).
This version supports IRDA-Joystick box designed by my good friend Buzz
( see http://buzz.computer.free.fr for details).
If you have any electronic skills you may design your own for less than 20$ !
The Schematic and the PIC source code is provided in contrib folder of zip archive.
For those who have never heard about IRDA joystick project, the goal was to connect
your old DB9 joystick (compatible with Atari , Amiga, Amstrad etc ...) or a paddle device
to your PSP FAT. Buzz has written the driver and designed the PCB and programmed
the PIC micro-controller, while i was in charge of emulator enhancements.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
http://zx81.zx81.free.fr/
Enjoy, Zx.
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 22nd, 2009, 21:57 Posted By: zx-81
Hi All,
For those who haven't seen previous versions, fMSX is a famous emulator of the MSX, MSX2,
and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different
platforms including Windows and Unix.
See http://fms.komkon.org/fMSX/ for further informations.
It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.
This version of PSPMSX supports IRDA-Joystick box designed by my good friend Buzz
( see http://buzz.computer.free.fr for details).
If you have any electronic skills you may design your own for less than 20$ !
The Schematic and the PIC source code is provided in contrib folder of PSPMSX archive.
For those who have never heard about IRDA joystick project, the goal was to connect
your old DB9 joystick (compatible with Atari , Amiga, Amstrad etc ...) or a paddle
device to your PSP FAT. Buzz has written the driver and designed the PCB and programmed
the PIC micro-controller, while i was in charge of emulator enhancements.
What's new in version 1.5.1 :
- IRDA Joystick box support
- Add "IRDA joystick" device support for both
DB9 Joystick and Atari Paddle
- Add menu for IRDA joystick settings and keys mapping
- Add option to choose between IRDA devices
(keyboard such as Targus or joystick using Buzz device)
How to use it ? Everything is in the README.txt file.
Sources are included, and are distributed under Marat Fayzullin's license
for the original MSX part, and under GNU license for all the PSP part.
http://zx81.zx81.free.fr/
Enjoy,
Zx.
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 21st, 2009, 13:43 Posted By: zx-81
Hi All,
Here a new version of PSPCAP32 the CPC Emulator for PSP.
For those who haven't seen previous versions, Caprice32 is one of the best emulator of the
Amstrad CPC home computer series running on Windows and Unix, written by Ulrich Doewich.
This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see http://sourceforge.net/projects/caprice32 )
This version of PSPCap32 supports IRDA-Joystick box designed by my good friend Buzz
( see http://buzz.computer.free.fr for details).
If you have any electronic skills you may design your own for less than 20$ ! The Schematic and
the PIC source code is provided in contrib folder of PSPCap32 archive.
For those who have never heard about IRDA joystick project, the goal was to connect your old DB9 joystick
(compatible with Atari , Amiga, Amstrad etc ...) or a paddle device to your PSP FAT.
Buzz has written the driver and designed the PCB and programmed the PIC micro-controller,
while i was in charge of emulator enhancements.
What's new in version 1.5.1 :
- IRDA Joystick box support
- Add "IRDA joystick" device support for both
DB9 Joystick and Atari Paddle
- Add menu for IRDA joystick settings and keys mapping
- Add option to choose between IRDA devices
(keyboard such as Targus or joystick using Buzz device)
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
http://zx81.zx81.free.fr/
Enjoy,
Zx.
Download Here and Give Your Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 19th, 2009, 12:06 Posted By: zx-81
Hi,
As many of you i've tried the very nice nand emulation stuff and triiforce wiiware launcher on emulated nand. As many of you i've encountered many issues and errors while trying to use wad manager 1.5 to install my wad files in the nand emulation image stored on my SD. I have to retry ten times to install the same wad to get it working etc ...
Waitting for a new better working version of wad manager (1.6 ?) i've modified BFGR WadTools 0.39a to extract directly all the files needed for triiforce and nand emulation !
It permits to convert directly your wiiware wads to "ticket" and "title" folders directly usable with nand emulation and Triiforce beta 5.
You only need to run wad2nand on your wad file using a dos shell for example :
wad2nand mywiiware.wad
If everything is running fine you should then obtain two folders ticket and title
Then you just need to copy those two folders at the root of your SD or your USB drive containing your NAND dump for Triiforce. Launch Triiforce beta 5, choose nand emulation and you should see your wiiwares !
Here is a cygwin binary version and sources. It's distributed under GPL v2.
http://zx81.zx81.free.fr/
Hope that helps,
Zx
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2009, 11:04 Posted By: wraggster
With all the recent talk of hackintoshes going around, we thought we should post this oldie. It is a writeup on how to build your own Apple 1 called Replica 1. If you’ve got the $149 laying around and think you can handle the construction of a mere 88 components, you can make one yourself. Not only can you order kits or complete units, they even have a download page with applications and games. It might be fun to have one of these sitting on the desk right next to our minimac. If you really don’t want to buy one, but maybe want to just play a little bit, there’s always virtual apple.
http://hackaday.com/2009/08/14/building-an-apple-1/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
next » |