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	           Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the 
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             February 4th, 2019, 23:07 Posted By: wraggster
  WinArcadia & AmiArcadia v25.0 are released. AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines: Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979); PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary). 
 
WinArcadia v25.0 Changelog: 
* Arcadia: added "Options|Trainers|Skip level" command. 
 * Added "Options|Speed|Limit refresh rate?" option. 
 * Miscellaneous improvements. 
 
http://amigan.yatho.com/ 
 
http://www.emucr.com/2019/01/winarca...adia-v250.html
 
  
       
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             February 4th, 2019, 22:39 Posted By: wraggster
  jGameBase v0.68-4 is released. jGameBase is a Java port of GameBase, a fully-featured retro-gaming emulator frontend and game database utility (e.g. GB64 Collection of C64 games). It supports virtually any emulator for any system and has versatile database searching and filtering. There are databases for Apple II, Atari ST, Coleco ColecoVision, Commodore Amiga, Commodore C64, Commodore VIC20, Nintendo NES, Nintendo SNES, and Sinclair ZXSpectrum. 
 
jGameBase v0.68-4 Changelog: 
Bugs Fixed 
 - Fixed import of Access databases with inconsistencies 
 - Fixed step-by-step import via jToolBox 
 (start the jToolBox with "jgamebase toolbox") 
 
http://sourceforge.net/projects/jgamebase/ 
 
http://www.emucr.com/2019/01/jgamebase-v068-4.html
 
  
       
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             February 4th, 2019, 22:28 Posted By: wraggster
  Hatari v2.2.0 is released. Hatari is an Atari ST/STE/TT/Falcon emulator for GNU/Linux, BSD, BeOS, Mac OS X and other systems that are supported by the SDL library. The Atari ST was a 16/32 bit computer system which was first released by Atari in 1985. Using the Motorola 68000 CPU, it was a very popular computer having quite a lot of CPU power at that time. Unlike many other Atari ST emulators which try to give you a good environment for running GEM applications, Hatari tries to emulate the hardware of a ST as close as possible so that it is able to run most of the old ST games and demos. Hatari is open source software and is distributed under the terms of the GNU General Public License (GPL).  
 
http://hatari.tuxfamily.org/ 
 
http://www.emucr.com/2019/02/hatari-v220.html
 
  
       
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             February 4th, 2019, 22:23 Posted By: wraggster
  SDL2VICE is a SDL port of VICE. VICE is a program that runs on a Unix, MS-DOS, Win32, OS/2, Acorn RISC OS, BeOS, QNX 4.x, QNX 6.x, Amiga, GP2X, SkyOS or Mac OS X machine and executes programs intended for the old 8-bit computers. The current version emulates the C64, the C64DTV, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).  
 
Features: 
 Some new features that are missing from (some of) the native versions: 
 - Free scaling using OpenGL (from the GTK port) with fixed aspect ratio options 
 - Virtual keyboard (adapted from the GP2X port) 
 - Hotkey mapping to any menu item 
 - (Host) joystick event mapping to (machine) joystick, keyboard or menu item 
 - No mouse or keyboard required, but both are supported 
 
 Some missing features that are available in (some of) the native versions: 
 - (none at the moment) 
 
http://sourceforge.net/projects/vice-emu/ 
 
http://www.emucr.com/2019/02/sdl2vice-v33.html
 
  
       
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             February 4th, 2019, 22:21 Posted By: wraggster
  AppleWin v1.28.1.0 is released. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5.25-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors; later versions of AppleWin also can emulate a television set used as a monitor. Both 40-column and 80-column text is supported. 
 
AppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Full screen mode is available through the use of DirectX. Features added to the latest versions of AppleWin include Ethernet support using Uthernet, Mockingboard and Phasor sound card support, SSI263 speech synthesis, hard drive disk images and save states. 
 
AppleWin v1.28.1.0 Changelog: 
 [Change #523] Support Extended 80-Column Text/AppleColor Card's DHGR Mixed mode and 560x192 Mono mode. 
 [PR #620] Corrected a few symbol names in APPLE2E.SYM for the 80STORE and 80COL I/O addresses. 
 [Bug #617] Apple II,II+ keyboard: up/down arrow keys are now ignored. 
 
https://github.com/AppleWin/AppleWin/ 
 
http://www.emucr.com/2019/02/applewin-v12810.html
 
  
       
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             January 31st, 2019, 18:20 Posted By: wraggster
  The following Translations have been submitted and approved to the database (in submitted order oldest to newest):  
English  
Indonesian  
Italian  
Spanish  
 
  
       
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             January 31st, 2019, 18:19 Posted By: wraggster
  The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):  
Addendum  
Complete  
Improvement  
 
  
       
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             January 24th, 2019, 20:21 Posted By: wraggster
  The following Translations have been submitted and approved to the database (in submitted order oldest to newest):  
Indonesian  
Korean  
Polish  
Russian  
Spanish  
 
  
       
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             January 21st, 2019, 21:31 Posted By: wraggster
  Denise v1.0.3 is released. Denise is a cycle accurate and platform independant c64 / amiga emulator. At the moment ONLY c64 cartridge, tape and prg files are supported and features like savestates are not available. My motivation for this project is understanding how it works and write clean and easy readable code. 
 
Denise v1.0.3 changelog: 
added more control port devices 
 mouse 1351, mouse neos, paddles, magnum light phaser, stack light rifle, inkwell lightpen, stack lightpen 
 dual Gun Sticks support 
 multi mice support [windows raw input driver only at the moment] 
 fast swap of connected control port devices 
 keyboard auto assignable [free assigning of single keys is still possible] 
 french, german, uk and us keyboard layouts supported 
 macOS keyboard layouts supported 
 virtual keys added [means: single key triggers key combination of emulated keyboard ] 
 savestate support 
 save/load your program at any position ( even possible while disk/tape is loading ) 
 method 1: standard save/load file dialog 
 method 2: hotkeys for save / load / slot up / slot down 
 assign save slots per game 
 Note: hotkeys can be assigned not only to keyboards  
 added custom ic logic (C64C) 
 french translation added 
 thanks Ben 
 bugfixes 
 [sid] fixed osc3 register read 
 [sid] accidently delayed Triangle/Sawtooth output for 6581 instead of 8580 
 [via] reworked shift emulation: fixes vmax4 galaxian thunder mountain 
 
https://sourceforge.net/projects/deniseemu/ 
 
http://www.emucr.com/2019/01/denise-v103.html
 
  
       
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             January 18th, 2019, 18:01 Posted By: wraggster
  The following Translations have been submitted and approved to the database (in submitted order oldest to newest):  
English  
French  
Indonesian  
Russian  
Spanish  
 
  
       
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             January 18th, 2019, 18:01 Posted By: wraggster
  The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):  
Complete  
Improvement  
 
  
       
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             January 14th, 2019, 21:07 Posted By: wraggster
  AppleWin v1.28.0.0 is released. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5.25-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors; later versions of AppleWin also can emulate a television set used as a monitor. Both 40-column and 80-column text is supported. 
 
AppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Full screen mode is available through the use of DirectX. Features added to the latest versions of AppleWin include Ethernet support using Uthernet, Mockingboard and Phasor sound card support, SSI263 speech synthesis, hard drive disk images and save states. 
 
AppleWin v1.28.0.0 Changelog: 
– [Change #357] Resurrected the AppleWin 1.25 « Color (Standard) » video mode as « Color (RGB Monitor) ». 
This is equivalent to emulating RGB video, ie. a video mode with sharp text and pixels. 
 NB. Unlike AppleWin 1.25, this is now cycle-accurate, so demos that synchronise with the video scanner will work correctly. 
– [Change #603] Removed support for v1 save-state files. 
 Any v1 save-state files should be loaded into AppleWin 1.27, and then re-saved to a v2 save-state file. 
– [Change #597] Removed the functionality for CTRL+F10 to reveal the mouse cursor. 
– [Change #585] Added a ‘Swap’ HDD button to the Configuration->Input property sheet. 
– [Bug #608] Mockingboard’s 6522 TIMER1 wasn’t generating an interrupt quickly enough for Broadside’s detection routine. 
 
https://github.com/AppleWin/AppleWin/ 
 
http://www.emucr.com/2019/01/applewin-v12800.html
 
  
       
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             January 10th, 2019, 20:47 Posted By: wraggster
  Z64K v1.0 is released. Pixel exact emulation of the Commodore 64, VIC 20 and Atari 2600 written entirely in Java. The emulators should run on any platform with an updated java runtime environment installed.  
 
Z64K Changelog: 
 8 January 
 Compact toolbar icons on main screen 
 
 7 January 2019- New TestBench Frontend 
 Fixed new TestBench Frontendscript for disk images. 
 Fixed case sensitive name of image filethat caused a fatal error on some systems. 
 Removed TestBench from menu when emulating Atari 2600. 
 TestBench support for VICE and HOXS64. 
 TestBench frame resizable. 
 Z64K C128 can select c64 or c128 tests in TestBench 
 
http://www.z64k.com/ 
 
http://www.emucr.com/2019/01/z64k-v103.html
 
  
       
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             January 10th, 2019, 20:44 Posted By: wraggster
  The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):  
Complete  
Improvement  
 
  
       
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             January 7th, 2019, 21:56 Posted By: wraggster
  The following Translations have been submitted and approved to the database (in submitted order oldest to newest):  
English  
French  
Hungarian  
Indonesian  
Italian  
Spanish  
 
  
       
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             January 4th, 2019, 21:51 Posted By: wraggster
  VirtualC64 v3.3 is released. VirtualC64 is a C64 emulator for Mac OS X from Dirk W. Hoffmann. VirtualC64 emulates a Commodore 64 personal computer on your Macintosh. 
 
EmuCR:VirtualC64 
 
VirtualC64 Changelog: 
 Preferences 
 
 All emulator preferences dialogs have been merged into a unified preferences panel. 
 New options in the emulator settings allow the user to customize the actions taken when opening a media file. 
 The input device selection is now retained in the user default storage. 
 JiffyDOS Rom images have been added to the list of known images. 
 CRT Monitor emulation 
 
 Dot mask emulation has been modified to not darken the screen any more. 
 It is now possible to set the bloom radius individually for each color channel. 
 Cathode rays can be shifted relative to each other. 
 Cartridges 
 
 Added support for the Expert cartridge. 
 Cardridge buttons are now displayed in the bottom bar as small (clickable) icons. 
 Screenshots 
 
 Now users can choose whether to save the emulator texture (low res) or the upscaled texture (hi res). 
 If menu item "Save Snapshot..." is selected, emulation is paused until the screenshot has been saved. 
 Audio 
 
 Upgraded ReSID to the version used in VICE V3.3. 
 While the emulator is running, the sampling rate is adjusted automatically to reduce buffer underflows and overflows. 
 Fixed a bug that made FastSID unusable on audio hardware with a sample rate other than 44.1khz. 
 Joystick emulation 
 
 The assignment of keystrokes to joystick events has been improved when multiple keys are pressed at the same time. 
 
http://www.dirkwhoffmann.de/virtualc64/ 
 
http://www.emucr.com/2019/01/virtualc64-v33.html
 
  
       
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