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June 12th, 2019, 21:48 Posted By: wraggster
Pre-sales have begun for Atari's upcoming new console, the Atari VCS, with prices on different versions running from $250 up to $390.
The Atari VCS is planned for a March 2020 launch and can be pre-ordered in the US through the official website, GameStop, or Walmart. There are two different models plus a third bundle, with multiple colors available.
A 4GB model will cost $249.99, while an 8GB model is $279.99. Each retailer has its own exclusive color of a bundled 8GB edition of the console that includes a Classic Joystick controller and a Modern Controller. The bundles cost $389.99, with individual Classic Joysticks and Modern Controllers available for purchase for $49.99 and $59.99, respectively.
The Atari VCS purportedly features an AMD Ryzen processor that can handle 4K HDR streaming, and will allow users to play new games, classic and remastered Atari titles, and stream multimedia. Every console will ship with the Atari Vault, which includes over 100 Atari home and arcade classic titles.
So far, no other games have been announced for the system. More details on games and other software, as well as distribution outside the US, are expected later this year.
https://www.gamesindustry.biz/articl...ting-at-USD250
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June 12th, 2019, 21:42 Posted By: wraggster
Konami has announced a mini version of the TurboGrafx-16, more than 30 years after the console first launched in Japan.
The TurboGrafx-16 Mini follows on from similar hardware released by Nintendo and Sony, though in this case the original hardware is unquestionably more niche.
Konami did not offer a release date, or even a release window, but the Japanese company said that the new version will, "fit in the palm of your hand and feature a full-sized controller."
Six games have been announced for the TurboGrafx-16 Mini: R-Type, New Adventure Island, Ninja Spirit, Ys Book I & II, Dungeon Explorer, and Alien Crush. More will be announced in the near future.
Konami intends to launch the hardware in North America, Japan, and "certain regions of Europe," and it will have a different design and name in each territory; TurboGrafx-16 Mini in North America, PC Engine Core Grafx Mini in Europe, and PC Engine Mini in Japan.
The TurboGrafx-16 console first launched in Japan in 1987, before rolling out to North America and Europe from 1989.
https://www.gamesindustry.biz/articl...6-mini-console
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June 11th, 2019, 21:33 Posted By: wraggster
JeremiahK is a big fan of challenges as he coded a Ramless Pong game in 1kb only, which basically does not use any onboard RAM.
Release notes:You need to be some sort of masochist to code for the VCS, because the system is so limiting. One of its most well-known limitations is the mere 128 bytes of RAM on board. Programmers have spent ages seeing what is possible using these 1024 bits of information.
So, I thought, why not limit myself to the extreme? I challenged myself to make a complete game using absolutely NONE of the on-board RAM.
And I did it! It took a lot longer to actually finish than I had anticipated, but I have a fully-functional 2-player pong clone using none of the RAM, namely without addressing anything within $80-$FF or any of its mirrors, neither reading nor writing. This should work perfectly on a system with the RAM disabled or otherwise re-routed.
Since I am not using RAM, I am only using the CPU registers for storing information. I can only use X and the stack pointer for storage, though, while A and Y take on more temporary roles. I used T1024T and INTIM to temporarily store data while swapping X with the SP, which is neccessary twice per frame.
The SP normally holds the scores (both values from 0-10) encrypted into 7 bits, with the high bit controlling the vertical speed of the ball. The X register normally holds the vertical position of the ball (0-95), with the high bit controlling the vertical direction of the ball. X is also used to trigger “score mode”, where a sound is played for about half a second before switching to “serve mode”. These are simply special X values that cannot occur during a rally.
The Interrupt flag is used to control the horizontal direction of the ball. Since there is no way to test the value of this flag, I am using the stack to push the CPU state to NUSIZ0. GRP0 is used for the score graphics, and since it never moves, I can use a simple collision detection against the playfield to determine what the Interrupt flag is.
The ball’s horizontal position is not stored, as it is moved with HMOVE. All other game mechanics are done with either checking the bounds of the data, or checking collisions between objects. If you disable different graphics objects, strange things will happen!
In attract mode, the screen color cycles, and if you have the BW/COLOR switch set to COLOR, it keeps the color on game reset, otherwise it resets to black and white.
This also just happens to fit within 1K of space. I could probably squeeze a few more bytes out to maybe add changeable paddle sizes using the difficulty switches, but I like it as it is.
https://pdroms.de/atari-atari2600-at...tari-2600-game
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June 10th, 2019, 21:29 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
Dutch
English
French
German
Indonesian
Italian
Korean
Portuguese
Spanish
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June 10th, 2019, 21:27 Posted By: wraggster
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
Compression / Decompression
Data Extraction / Insertion
Game Specific
Graphics Editors
Miscellaneous
Patching
ROM / ISO Identification
Sound
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June 10th, 2019, 21:27 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Addendum
Bug Fix
Complete
Improvement
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June 3rd, 2019, 22:16 Posted By: wraggster
PCem v15 is released. PCem is an emulator for old XT/AT-class PCs.
PCem emulates :
- IBM 5150 PC
- IBM 5160 XT
- Tandy 1000
- Generic XT clone
- Schneider EuroPC
- Amstrad PC1512
- Sinclair PC200
- Amstrad PC1640
- IBM AT
- AMI 286 clone
- AMI 386 clone
- AMI 486 clone
with 640k of RAM (8mb for AT and 286/386/486), 2 floppy drives (up to 2.88mb), 2 hard drives, CGA, MDA, Hercules, EGA (PC1640 only), VGA or SVGA, SoundBlaster, GameBlaster, GUS, and a mouse. It can run both DOS-based games and booter games.
PCem v15 Changelog:
New machines added - Zenith Data SupersPort, Bull Micral 45, Tulip AT Compact, Amstrad PPC512/640, Packard Bell PB410A, ASUS P/I-P55TVP4, ASUS P/I-P55T2P4, Epox P55-VA, FIC VA-503+
New graphics cards added - Image Manager 1024, Sigma Designs Color 400, Trigem Korean VGA
Added emulation of AMD K6 family and IDT Winchip 2
New CPU recompiler. This provides several optimisations, and the new design allows for greater portability and more scope for optimisation in the future
Experimental ARM and ARM64 host support
Read-only cassette emulation for IBM PC and PCjr
Numerous bug fixes
http://pcem-emulator.co.uk/
http://www.emucr.com/2019/05/pcem-v15.html
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June 3rd, 2019, 22:15 Posted By: wraggster
ColEm v4.7 is released. ColEm is a ColecoVision emulator. ColEm will run software written for the ColecoVision video game console. ColEm package itself does not contain any games. You should place your own game files onto the SD card before running ColEm. Please, do not run any software you do not own with ColEm. The author cannot and will not tell you where to find free ColecoVision games.
ColEm v4.7 Changelog:
Fixed sprite collision code to take into account early-sync flag.
Fixed scoring in the Carnival bear scene.
Fixed saved state compatibility between 32bit and 64bit architectures.
Fixed several problems with saving and loading TMS9918 states.
Fixed PulseAudio hangup on exit in ColEm-Linux.
http://www.emucr.com/2019/05/colem-v47.html
http://fms.komkon.org/ColEm/
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June 3rd, 2019, 21:49 Posted By: wraggster
WebMSX v5.3.3 is released. WebMSX, or simply WMSX, is a new cross platform MSX emulator designed for the Web. WebMSX is great for displaying MSX software running inside webpages. You can launch the emulator and load ROMs, DSK and CAS images with a single link.
WebMSX Features:
* 9 Generic machines (MSX1, MSX2, MSX2+). NTSC 60Hz or PAL 50Hz
* PSG, SCC, SCC-I, FM-PAC, PCM and MSX-MUSIC sound
* Cross platform HTML5/JS. Runs in any Browser, tested in Chrome/Firefox/Safari
* Finally enjoy MSX games on your iPhone/iPad
* Customizable Touch Controls/Virtual Keyboard for mobile devices (iOS, Android)
* Install as a WebApp, then run offline
* Put games or any MSX software in webpages easily
* Show MSX software running with a single link to the WebMSX page
* Play Cartridge ROMs, Disk and Tape images
* Powerful Drag & Drop system for loading media files
* Load several disks at once and easily switch disks
* "Files as Disk" and "ZIP as Disk" emulation
* Savestates support. Export and share Savestate files
* Fully customizable Keyboard, Joysticks, Joykeys, Mouse and Touch controllers
* Joykeys support. Emulate MSX Joysticks using Host Keyboard
* Virtual buttons. Map Host Joystick buttons to MSX Keyboard keys
* Easily toggle extensions like SCC, PAC, DOS2, etc.
* Adjustable speed, Pause and Frame-by-frame advance. CPU Turbo mode
* Copy & Paste text, Screen Capture, Debug modes
* Resizable Screen, Full Screen mode
* Javascript API for loading media and machine control
WebMSX Changlog:
Additional 5.37MHz (1.5x) CPU Turbo speed
Light version with C-BIOS Machines
CRT Scanlines simulation
MegaRAM Extension (256KB - 2MB)
Left-side Touch Control buttons
Full Windowed mode (Shift + Alt + Enter)
Screen Aspect (Pixel Aspect Ratio) changed to 1.14
Improved Settings with increase/decrease values
Hotkeys + Shift modifier: decrease values
New External Config File. Easier setup of custom Machines and Extensions
New Environment concept. Isolated savestates, configs, preferences
Mouse pointer auto-lock in Fullscreen modes
Bugfixes: SD Snatcher Melancholia and overscan games now work
http://webmsx.org/
http://www.emucr.com/2019/06/webmsx-v533.html
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June 3rd, 2019, 21:48 Posted By: wraggster
WinArcadia & AmiArcadia v25.41 are released. AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines: Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979); PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
WinArcadia v25.4 Changelog:
* Interton/Elektor: improved emulation.
* Miscellaneous improvements and bug fixes.
http://amigan.yatho.com/
http://www.emucr.com/2019/06/winarca...dia-v2541.html
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June 3rd, 2019, 21:46 Posted By: wraggster
Z64K (2019/06/03) is released. Pixel exact emulation of the Commodore 64, VIC 20 and Atari 2600 written entirely in Java. The emulators should run on any platform with an updated java runtime environment installed.
Z64K Changelog:
3 June
Improved Atari 2600MOS6532 emulation
Added Atari 26001K and 2K bank switching cartridge detection.
Fixed some TIA HMOVE behaviour. Mega bitmapDemo displays correctly again.
http://www.z64k.com/
http://www.emucr.com/2019/06/z64k-20190603.html
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June 3rd, 2019, 21:45 Posted By: wraggster
AppleWin v1.28.6.0 is released. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5.25-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors; later versions of AppleWin also can emulate a television set used as a monitor. Both 40-column and 80-column text is supported.
AppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Full screen mode is available through the use of DirectX. Features added to the latest versions of AppleWin include Ethernet support using Uthernet, Mockingboard and Phasor sound card support, SSI263 speech synthesis, hard drive disk images and save states.
AppleWin v1.28.6.0 Changelog:
[Bug #651] Cycle-accurate interrupts:
Interrupts sources are checked after every opcode (full-speed after every 40 opcodes).
6522 TIMERs in free-running mode now accounts for the underflowed cycles when resetting the count.
https://github.com/AppleWin/AppleWin/
http://www.emucr.com/2019/06/applewin-v12860.html
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June 3rd, 2019, 21:42 Posted By: wraggster
Hoxs64 v1.0.21.1 is released. Hoxs64 is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista. The emulator substantially reproduces this legacy machine in minute detail
Hoxs64 Changelog:
02 June 2019 v1.0.21.1
======================
1) The debugger now displays and parses all numbers using the current selected radix (hex or dec)
while permitting the use of "$" and "." as radix overrides.
2) Fixed broken loading of a cartridge with in a save state file.
3) Bug fix for randomly distributing keyboard and joystick input into the video frame.
4) Changed ANE to use 0xEF as the magic constant as recommended by Groepaz.
http://www.emucr.com/2019/06/hoxs64-v10211.html
http://www.hoxs64.net/
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June 3rd, 2019, 21:16 Posted By: wraggster
Another Dizzy game hits the Atari Jaguar and is ready for pre-order now: Fantasy World Dizzy. Your objective is to rescue Daisy, but as you’ll discover, there’ll be a further mission should you complete that. You have three lives with which to complete your journey. Be careful in the water! Everyone knows eggs are air breathers! Don’t turn into a fried egg – avoid fire! And finally, the wildlife is dangerous, and Dizzy looks good enough to eat…
https://pdroms.de/atari-jaguar/fanta...ri-jaguar-game
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