Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
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August 19th, 2019, 23:08 Posted By: wraggster
Altirra v3.90 Test 7 is released. Altirra is an Atari 8 bit Emulator on the Windows/DOS platform. Altirra emulates several models of the 8-bit Atari computers. This includes the the 800, 800XL, and 130XE versions. It has a lot of options, and compatibility is decent especially given the emulator's early stages. It also supports some copy protected games properly in emulation.
http://www.emucr.com/2019/08/altirra-v390-test-7.html
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August 19th, 2019, 23:06 Posted By: wraggster
Hoxs64 v1.0.21.2 is released. Hoxs64 is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista. The emulator substantially reproduces this legacy machine in minute detail
Hoxs64 Changelog:
12 August 2019 v1.0.21.2
========================
1) Changed command line option -autoload "hostfilename.d64" ":c64filename"
such that c64filename will have the case flipped.
2) Added command line option "@" to index a directory with no file type filter.
http://www.hoxs64.net/
http://www.emucr.com/2019/08/hoxs64-v10212.html
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August 14th, 2019, 18:45 Posted By: wraggster
The classic/mini throwback video game console craze continues, with Konami joining the fray, with their soon to be released TurboGrafx-16 Mini. After claiming that the TG-16 Mini would include 50 classic titles from both the Japanese PC Engine and western TurboGrafx-16 libraries, Konami surprised fans by further revealing another seven bonus games, bringing the total count to 57. We also have confirmation that M2, known for their work on recent ports of classic Sega Genesis games, is on board with the project, meaning the games will likely be emulated in a reliable manner. The recently announced games are as follows:
- Seirei Senshi Spriggan
- Spriggan Mark 2
- Dragon Spirit
- Galaga '88
- The Genji and the Heike Clans
- The Legend of Valkyrie
- Splatterhouse
The TurboGrafx-16 Mini is slated for a March 19, 2020 launch, and will be sold exclusively through Amazon. Pre-orders are now open, with the system retailing for $99.99. It should be noted that more than half of the games from the lineup are in Japanese, and will not be translated/localized.
Full List of 57 Games
TurboGrafx-16 Titles
- Air Zonk
- Alien Crush
- Blazing Lazers
- Bomberman ‘93
- Bonk’s Revenge
- Cadash
- Chew-Man-Fu
- Dungeon Explorer
- J.J. & Jeff
- Lords Of Thunder
- Military Madness
- Moto Roader
- Neutopia
- Neutopia II
- New Adventure Island
- Ninja Spirit
- Parasol Stars
- Power Golf
- Psychosis
- R-Type
- Soldier Blade
- Space Harrier
- Splatterhouse
- Victory Run
- Ys Book I & II
PC Engine Titles
- Akumajō Dracula X Chi No Rondo
- Aldynes
- Appare! Gateball
- Bomberman ‘94
- Bomberman Panic Bomber
- Chō Aniki
- Daimakaimura
- Dragon Spirit
- Dungeon Explorer
- Fantasy Zone
- Galaga ‘88
- Ginga Fukei Densetsu Sapphire
- Gradius
- Gradius II – Gofer No Yabō –
- Jaseiken Necromancer
- Nectaris
- Neutopia
- Neutopia II
- Ninja Ryūkenden
- PC Genjin
- Salamandr
- Seirei Senshi Spriggan
- Snatcher
- Spriggan Mark 2
- Star Parodier
- Super Darius
- Super Momotarō Dentetsu II
- Super Star Soldier
- The Genji and the Heike Clans
- The Kung Fu
- The Legend of Valkyrie
- Ys I & II
https://gbatemp.net/threads/the-rema...vealed.545722/
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August 1st, 2019, 23:00 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
Dutch
English
French
Portuguese
Spanish
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August 1st, 2019, 22:58 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Addendum
Bug Fix
Complete
Improvement
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July 29th, 2019, 21:58 Posted By: wraggster
Altirra v3.90 Test 5 is released. Altirra is an Atari 8 bit Emulator on the Windows/DOS platform. Altirra emulates several models of the 8-bit Atari computers. This includes the the 800, 800XL, and 130XE versions. It has a lot of options, and compatibility is decent especially given the emulator's early stages. It also supports some copy protected games properly in emulation.
http://virtualdub.org/altirra.html
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July 29th, 2019, 21:52 Posted By: wraggster
AppleWin v1.29.1.0 is released. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5.25-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors; later versions of AppleWin also can emulate a television set used as a monitor. Both 40-column and 80-column text is supported.
AppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Full screen mode is available through the use of DirectX. Features added to the latest versions of AppleWin include Ethernet support using Uthernet, Mockingboard and Phasor sound card support, SSI263 speech synthesis, hard drive disk images and save states.
AppleWin v1.29.1.0 Changelog:
- [Bug #662] Fixed WOZ 'Wizardry III' not booting.
- [Bug #669] Fixed WOZ 'Space Quest I' not booting reliably.
- [Bug #670] Fixed PAGE2 not displaying correctly when in full-speed mode.
https://github.com/AppleWin/AppleWin/
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July 29th, 2019, 21:28 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
Dutch
English
French
Indonesian
Polish
Spanish
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July 23rd, 2019, 17:34 Posted By: wraggster
ZEsarUX v8.0 is released. ZEsarUX is a ZX Machines Emulator for Unix, including: ZX Spectrum ; ZX-Uno ; ZX80 ; ZX81 ; Z88 ; Jupiter Ace ; Chloe 140 SE, Chloe 280 SE ; Prism ; Timex TS 2068 ; Amstrad CPC 464. ZEsarUX is Open-Source and runs on Windows, Mac OS X and Linux.
ZEsarUX Features:
* Runs on any Unix system and Windows: tested on Linux x86, Linux x86_64, Linux Raspbian, Mac OS X, Windows native, Windows + Cygwin
Emulates:
* Science of Cambridge MK14
* Sinclair ZX80
* Sinclair ZX81
* Spectrum models: 16k, 48k (English and Spanish), Inves Spectrum +, Spectrum 128k (English and Spanish), Spectrum +2 (English, Spanish and French), Spectrum +2A (English and Spanish), Spectrum +3 (English and Spanish), Microdigital TK90X (Portuguese and Spanish), TK95
* Sinclair QL
* Cambridge Z88
* Timex TS 2068
* Sam Coupe
Pentagon
* Chloe 140 SE, 280 SE
Chrome
Prism
ZX-Uno
* ZX-Evolution BaseConf
* ZX-Evolution TS-Conf
* TBBlue/ZX Spectrum Next
* Jupiter Ace
* Amstrad CPC 464
* Is the only emulator for machines: ZX-Uno, Chloe 140/280, Prism, TBBlue and Chrome
* Almost perfect emulation of timing of all Spectrum machines
* Supports undocumented Z80 flags, features, and MEMPTR register
* Supports idle bus port, contended memory, ULA early/late timings
* Supports Motorola CPU 68008 (Sinclair QL)
* Supports SC/MP CPU - INS8060 (MK14)
* Supports Pentagon timing
* Supports perfect ZX Spectrum 16k/48k colour palette
* Supports ULAplus: Standard 64 colour palette, linear modes with 16 colours per pixel: Radastan Mode: 128x96, ZEsarUX modes: 256x96, 128x192, 256x192
* Supports Chroma81 ZX81 Colour mode
* Supports Spectra Video Modes
* Supports Timex Video modes (Mode 0 standard, 1 dual screen, 2 hires colour 8x1, 6 512x192 monochrome)
* Supports All Video modes from Prism machine
* Supports ZGX Sprite Chip
* Supports snow effect on Spectrum models
* Supports interlaced, scanlines and Gigascreen effects
* Supports hi-res modes on ZX Spectrum (rainbow effects and others) and ZX80/ZX81 (UDG, CHR$128, WRX, HRG and some other hi-res modes)
* Supports reducing the screen to 192x144 (0.75 scale)
* Can be used with joystick and environments without keyboard, like Raspiboy / Retropie
* Emulates all the oddities of the Inves Spectrum +: 64 KB RAM, RAM initialization with FF00H pattern, OUT ula AND RAM, EAR and MIC XOR, no contended memory, snow in border, colour ula delay, interrupt starts at end of top border (not at the beginning of the border), corrupt memory on every interrupt, no idle bus
* Uses Video drivers: X-Windows, SDL, Cocoa (Mac OS X), Framebuffer, ncurses, aalib, cacalib, stdout(console), simpletext(console)
* Uses Audio Drivers: PulseAudio, Alsa, SDL, DSP(OSS), CoreAudio (Mac OS X).
* Supports dumping audio & video to file
* Supports real tape loading of file formats: RWA, SMP, WAV, TZX, CDT, TAP, P, O. It handles loading of turbo load tapes or any type of tape loading for standard/non standard loading routines
* Handles binary tape format files (TAP, TZX, O, P, CDT) on standard BASIC ROM routines for ZX Spectrum, ZX80, ZX81, Jupiter Ace
* Handles real audio loading (RWA, SMP, WAV) on standard BASIC ROM routines for ZX Spectrum, ZX80, ZX81, Amstrad CPC, Jupiter Ace
* Simulates real tape loading on standard BASIC ROM routines for ZX Spectrum, ZX80, ZX81
* Handles snapshot format: ZSF, ZX, Z80, SP, SPG, SNA (loading only), P, O, Z81 (loading only), ACE
* Handles RZX playback
* Emulates Multiface One, 128 and Three
* Handles DCK Timex dock cartridges
* Emulates +3 Disk
* Emulates Betadisk/TR-DOS
* Emulates ZX Spectrum MMC Interfaces: ZXMMC, DivMMC
* Emulates ZX Spectrum IDE Interface: DivIDE, 8-bit simple
* Emulates Sam Coupe IDE Interface: Atom Lite
* Emulates ZXPand MMC Interface on ZX80 and ZX81
* Emulates ZX Dandanator! Mini
* Emulates Speccy Superupgrade
* Emulates Kartusho
* Handles RAM, EPROM, Intel Flash and Hybrid (RAM+EPROM) cards on Z88
* Handles compressed formats zip, tar, rar, gz through external utilities
* Supports AY Chip, Turbosound (2 AY Channels), 3 AY Channels, different DAC: Specdrum, Covox
* Supports Quicksilva, ZON-X81, and VSYNC-based sound on ZX80/81
* Supports Speaker and Soundbox sound on Jupiter Ace
* Experimental simulation of the Sam Coupe Audio Chip (SAA1099)
* Supports RAM packs on ZX80/81 up to 56 KB
* Supports RAM packs on Jupiter Ace up to 35 KB
* Joystick emulation with real joystick (on Linux) and keyboard cursors: Kempston, Sinclair 1&2, Cursor Joystick, Cursor & Shift, OPQA, Fuller, Zebra, Mikro-Gen, ZXPand. Autofire function also
* On Screen keyboard useful when playing with joystick
* Emulates Spectrum keyboard ghosting error feature
* ZX Spectrum Recreated keyboard support
* Supports native turbo modes on ZX-Uno, Chloe, Prism and TBBlue and manual for other machines
* ZX Printer emulation
* Lightgun emulation: Almost perfect emulation of Gunstick from MHT Ingenieros S.L and experimental emulation of Magnum Light Phaser
* Kempston mouse emulation
* Supports Input spool text file to simulate keyboard press
* Supports reading Pokes from .POK files
* Supports playing .AY sound files
* Supports ZEsarUX remote command protocol (ZRCP). You can do enhanced debugging on ZEsarUX by using a telnet client.
* Can use a reduced Spectrum core, with some features disables, useful on slow devices, like Raspberry Pi 1/Zero
* Powerful debug features: Registers, Dissassemble, Conditional Breakpoints using text expressions, Watches, Step-to-step, Step-over, Runto, Show TV electron position, Load source code, Hexadecimal Dump, View Sprites, Find byte (useful to find POKEs), CPU Transaction log, View BASIC, verbose messages on console
* Accessibility support: Print char traps allows to capture generated text from almost any program or game, using standard ROM calls (RST 10H) or even non standard print character rutines. Can send generated text from a game to a text-to-speech program. It's ready for text to speech support for blind or visually impaired people. Menu emulator can be also read by a text-to-speech program.
* Simulates upper RAM memory refresh on Spectrum 48Kb, losing its contents when changing R register very quickly
* Supports command line settings, configuration file settings and per-game configuration settings
* Other features: Visualmem menu, CPU Statistics
* Includes three easter eggs: Can you find them?
ZEsarUX changelog:
Improved menu interface:
-Program Window can be extended horizontally and have a right region to place menu zxvision windows (called ZX Desktop)
-Draw engine: now it allows transparency
-Menu windows can be placed and resized to the whole program window
-Some windows geometry (position, size) are saved in the configuration
-Hotkeys now show right capitalization (lowercase or uppercase)
-Edit box now has a key to delete all input (cursor down)
-Edit box can now move cursor left and right and write text in the middle
-Enabling kempston mouse no longer disables mouse on menu
-GUI color bars depend on current style
-Added support for more cyrillic characters on menu
-Added RetroMac Gui Style
-Improved memory zone selector
-Improved footer:
--Footer now completely follows GUI Style
--Reordered cpu use, numbers in red when cpu use > 85%
--Now shows cpu temperature on Linux (and not only on Raspbian as before)
Added Real time playback from AY Chip sound to external MIDI device
Added menu to export AY chip music to midi (.mid) file
Added AY Sheet: showing a sheet with the notes being played
Added AY mixer menu
Added ZXUno UART Bridge emulation
Added TSConf UART Bridge emulation
Added DAAD, PAWS and Quill debugger, for Spectrum and CPC (CPC only supports Daad debugger)
Added text adventure keyboard also on CPC
Added colors to ncurses driver and Chloe machine
Added Chloe MMU to ZX-Uno
Added Derby+ and Derby++ roms
Added hdf to ide/mmc raw converter
Added hdf support to MMC emulation
Added ZRCP commands: ayplayer, cpu-transaction-log
Improved breakpoint parser:
-full expression parser: parenthesis, functions, sums, multiplications, etc. Can be used as a full calculator!
-now it's a lot more faster. Up to 7 times faster, so it uses 7 times less cpu than the old version
Improved watches:
-using new expression parser
-up to 10 watches on screen
-watches are saved on configuration file
Improved tbblue emulation:
-updated to the last Next Version files
-can load .nex snapshot files from the command line or the ZEsarUX menus, without having to boot NextOS
-added UART Bridge emulation
-increased maximum sprites per line to 100
-increased total sprites to 128
-fixed full ink mode border colour
-fallback (transparency) colour is now a 9-bit value
Improved Adventure Text Extractor: now it supports Daad games too. So it supports Daad, Paws, Quill and Gac
Improved Visualmem: now you can see all 3 different access (write, read, opcode) at once, generating a RGB color
Improved Waveform window: now the wave adjusts automatically to the zxwindow size
Improved Hexadecimal editor: now it resizes view to zxwindow height
Improved TSConf layers menu: Added "reveal" setting to view which pixels are used by a layer
Improved Scale 0.75 function: now it has antialias
Improved Cpu Transaction Log: now logfiles can be rotated automatically
Improved debugging: added a breakpoint action "putv" to write values on a Debug Memory Zone
Fixed Pentagon interrupt handling: now effects on border and hi-res work almost perfect!
Fixed interrupt bug behaviour where last opcode lasts >=32 t-states and interrupt in the middle
Fixed "Jeff Braine" manufacturer to "New Horizons". Changed Prism machine name to "Prism 512"
Fixed bug having more than 256 text to adventure keyboard words
Fixed bug on CPC vertical scrolling
Fixed segmentation fault bug when drawing CPC machine
Fixed segmentation fault bug when displaying first aid messages
Fixed bug redrawing zx80/81 display, with realvideo disabled, and menu char width less than 8
Fixed bug drawing menu window boxes when char width less than 8
Fixed zxvision left button handling: no longer sends enter when the user is dragging the window
Fixed machine names to be completely right: for example, "Spectrum 48k" becomes "ZX Spectrum 48k", etc
Fixed saving sprites when memory zone is not default zone
Fixed bug when writing divmmv memory on Chloe machine and underlying RAM in space 0000-3fffh become overwritten
Fixed bug crash when a message error was generated from ZRCP and menu had a tooltip open
http://www.emucr.com/2019/07/zesarux-v80.html
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July 23rd, 2019, 17:23 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
Dutch
English
French
Polish
Russian
Spanish
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July 23rd, 2019, 17:22 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Complete
Improvement
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July 23rd, 2019, 17:16 Posted By: wraggster
Antstream Arcade has completed a Series A funding round, securing the support of Tencent in the process.
The amount raised has been described as "substantial" by the company, but the exact figure has not been disclosed.
Along with the funding from the Chinese giant, Antstream also received additional investment from Hambro Perks, a London-based venture firm.
Antstream Arcade is a subscription-based streaming service dedicated solely to retro games. It enables desktop, mobile, and Xbox One owners to play classic titles without the need to dust off ancient games consoles.
https://www.gamesindustry.biz/articl...form-antstream
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July 21st, 2019, 22:47 Posted By: wraggster
WinArcadia & AmiArcadia v25.6 are released. AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines: Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979); PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
http://amigan.yatho.com/
http://www.emucr.com/2019/07/winarca...adia-v256.html
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July 15th, 2019, 20:56 Posted By: wraggster
DCMOTO v2019.06.26 is released. DCMOTO is the ultimate Thomson emulator. It emulates Thomson MO5, MO5E, MO5NR, MO6, T9000, TO7, TO7/70, TO8, TO8D, TO9, TO9+ et Olivetti Prodest PC128. The emulator of choice for any of these machines!
http://dcmoto.free.fr/
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July 15th, 2019, 20:44 Posted By: wraggster
EMU v1.01 (2019/06/30) is released. EMU emulates Agat-7, Apogee, Bashkiria-2M rom, Bashkiria-2M disk, BK-0010, BK-0010_01, BK-0010fdd, Irisha, Korvet, Lik, Lik2, Lvov, Mikro-80, Mikrosha, Mikrosha (cas), NuPogodi, Orion-128, Orion-128 Z80 HDD, Orion-128z80-Card-ll, Orion-Pro, Orion-Pro 2, Partner, PK-6128c, PK8000 KDOS, PK8000 Sura and Xobbi, PK8000 Sura and Xobbi (cas), PK8000 Vesta, PK8000 Vesta (cas), Radio-86RK, Radio-86RK (cas), Radio-86RK 4K, Radio-86RK color, Radio-86RK ordos, Radio-86RK romdisk, Specialist, SpecialistMX, SpecialistRamfos, Spektr-001, Unior, UT88, UT88 (cas), Vector06c, Vector06c-z80, Vector-1200, Vesta, Vesta (cas), ZX Spectrum 128, ZX Spectrum 128 (cas) ZX Spectrum 48 and ZX Spectrum 48 (cas).
http://www.emucr.com/2019/07/emu-v101-20190630.html
http://bashkiria-2m.narod.ru/
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July 15th, 2019, 20:43 Posted By: wraggster
z26 v4.00 is released. z26 is an Atari 2600 emulator. z26 is Copyright ©1997-2011 by John Saeger and contributors. z26 is released subject to the terms and conditions of the GNU General Public License Version 2 (GPL). z26 comes with no warranty.
z26 v4.00 Changelog:
* The classic z26 graphics engine as implemented in the DOS version of z26 has been ported from assembly language to C. Generally speaking, we now have accuracy that is similar to the original z26 that ran on DOS. The original version of this engine basically came into being in z26 version 1.31 in 1999. It was the first 2600 emulator to implement support for “early HMOVE.” The engine in z26 4.00 does it like the original. We also include an implementation of the “multi-sprite trick” which we first supported in z26 version 1.29, also from 1999.
* This version now runs on the Raspberry Pi and it will run games at full speed even if the processor is throttled. For example if you have a low-quality power supply and the voltage is sometimes too low, or if the chip overheats, throttling kicks in. I test this by underclocking the processor to 600 Mhz which is the speed the processor runs at if it’s throttled.
* We now use SDL 2.0 so we can switch from windowed mode to full screen without restarting the emulator.
* Also thanks to SDL 2.0 we can turn monitor synchronization on and off. This lets us enable synchronization automatically in many cases where the OpenGL driver has disabled it, and it lets us do full-speed benchmarking. To do benchmarking turn off the Vsync option in the Video menu and turn on FPS display in the Interface menu.
* Dropped support for playing certain bad ROM dumps from the 1990s. This allowed a simpler and arguably more accurate handling of VSYNC and VBLANK.
* Dropped support for PAL color loss. Evidently not all PAL console/TV combinations do color loss anyway.
* You can specify the color scheme of a ROM by including one of the strings NTSC, PAL, or SECAM as part of the filename.
* We’ve added automatic recognition for some additional ROMS.
* Dropped support for interlaced games. This may or may not be temporary, but I needed the display code to be a little simpler.
* Dropped the game height adjustment from the video menu. It tended to mess up the scanlines.
* Dropped DSP and sound queue size adjustments from the sound menu. They’re really not needed these days.
* Dropped support for the Stelladaptor. I’ve never had one and I don’t even really know what it is, so I’m not sure how I would support this option anyway. There may be some more modern way of hooking up real controllers that I might like to look into, and whatever it is I’d like to have one for myself before enabling it in z26. Personally I mostly use the keyboard anyway, unless I’m using a mouse. It’s simply convenient.
* Dropped support for mouse rude and grab input options in the interface menu. If you’re running full screen you don’t need them. I suggest running full screen. It’s better that way.
* Modified (fixed?) [3E] bankswitching so that some demos are now more playable.
* Limited display to 240 scanlines for NTSC games. This cleans up the junk at the bottom of Demon Attack and some other games. PAL and SECAM games still get the full 256 scanlines.
* You can specify the bankswitch scheme of a ROM by giving the ROM file a filename extension using a bankswitch abbreviation, or by enclosing the bankswitch abbreviation in square brackets. For example, one of the large Tigervision schemes is [3F+]. So you can name the ROM filename.3f+ and z26 will recognize the bankswitch scheme of that ROM as 3f+ or simply enclose 3f+ in square brackets thus: [3f+] and likewise z26 will recognize it. The other options are listed below under the game menu.
* Restored the ability to shift game image up, down and back to the original position with PgUp, PgDn, and Home keys.
* The configuration files z26.cli and z26.gui are now built in your home directory. To restore defaults delete these files from your home directory.
* The Fast Sharp texture is now the default. The fast textures do not support scanlines so scanline options are not shown in the video menu if a fast texture is selected.
* Changed mac build system to use command line tools. Thanks to Joseph Long for showing how to do this. (https://joseph-long.com/writing/app-...th-a-makefile/)
* The distribution now includes a small wave file z26.wav which is used as part of the sound initialization on Linux platforms. After compiling on Linux, if you move the executable, please be sure to move z26.wav along with the executable. Thanks to Nick Arnoeyts for the code to play a wave file (https://gist.github.com/armornick/3447121).
* The ROM lister now begins in your home directory, so it no longer matters where you place the z26 executable. On Windows make sure to include SDL2.dll in the same directory as z26.exe, and on Linux make sure to include z26.wav in the same directory as z26.
http://www.whimsey.com/z26/z26.html
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July 15th, 2019, 20:43 Posted By: wraggster
Hi65 v6.1 is released. Hi65 is an unreleased computer from Commodore featuring 256-color graphics, a 3.54 MHz processor and a maximum of 8 MB of RAM. Hi65 is a high-level Commodore 65 emulator.
Hi65 v6.1 Changelog:
* Included a fix for a COMDLG32.OCX error that happens on certain Windows systems when attempting to run Hi65 Edit and Launch Tool. Note that the fix must be installed manually, following the included instructions.
* Fixed a bug in the text wraparound check that used to crash Hi65 if text reached the bottom of the screen in certain resolutions.
* Implemented the CLR instruction, to clear all variables, loop stacks, open streams and data pointer during the course of a program.
* Implemented the EXP mathematical function (the mathematical expression exp(x) equals to e^x).
* Implemented the HELP instruction (only as an immediate command, to display the line that returned an error during the execution).
* Implemented the CHR$, HEX$, LEFT$, MID$ and RIGHT$ string operations (note: for now, they only work in variable assigns, not as part of a PRINT command).
http://devilmaster.altervista.org/hi65.html
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July 15th, 2019, 20:41 Posted By: wraggster
WinArcadia & AmiArcadia v25.51 are released. AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines: Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979); PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
WinArcadia v25.51 Changelog:
* Miscellaneous improvements and bug fixes.
http://amigan.yatho.com/
http://www.emucr.com/2019/07/winarca...dia-v2551.html
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