Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
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THE LATEST NEWS BELOW
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October 14th, 2019, 23:31 Posted By: wraggster
AppleWin v1.29.3.0 is released. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5.25-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors; later versions of AppleWin also can emulate a television set used as a monitor. Both 40-column and 80-column text is supported.
AppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Full screen mode is available through the use of DirectX. Features added to the latest versions of AppleWin include Ethernet support using Uthernet, Mockingboard and Phasor sound card support, SSI263 speech synthesis, hard drive disk images and save states.
AppleWin v1.29.3.0 Changelog:
[Change #692] Added command line switch to unplug HDD controller card on exit:
-s7-empty-on-exit
[Change #689] Added command line switches to set CPU speed and machine type:
-clock-multiplier , where value is a [0.5-3.9] base-clock multiplier (ie. same as the Config UI's slider)
-model
[Change #666] Debugger: support showing video v,h and cycle count.
added debugger command: videoinfo to configure display.
added auto-run of DebuggerAutoRun.txt on AppleWin initial start-up.
[Bug #700] Fixed ProDOS8 2.5.0 alpha6:
support INC $C08B (and similar) to set LC to write mode - 65C02 only.
support INC $C08B,X (X=0) to set LC to write mode - 6502/65C02/816. (Fixes #404)
[Bug #695] Fixed WOZ 'Taipan' not booting.
fixed reading write protect on a write access & support Sequencer Function.
[Bug #668] Fixed WOZ 'Seafox' not booting.
set machine = Unenhanced Apple //e or lower & need slot2 empty.
disable SSC in slot-2 using: '-s2 empty' command line switch.
added '-s1 empty', '-s3 empty' and '-s6 empty' too.
[Bug #404] a2audit.dsk 1.06 now working. (See #700)
[Bug #319] SmartPort return address was wrong when crossing page (fix to slot-7 HDD's firmware).
NB. Old save-states where the 6502's PC is in the old firmware now can't be loaded. (AppleWin will show an error)
[PR #687] Replace char * with std::string.
https://github.com/AppleWin/AppleWin/
http://www.emucr.com/2019/10/applewin-v12930.html
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October 14th, 2019, 23:29 Posted By: wraggster
microM8 (2018/08/20) is released. microM8 (originally called Octalyzer) is An Apple //e Emulator. Introducing the Octalyzer, an innovative new all-in-one platform for exploring computing history, starting with the Apple II! The Octalyzer is a multi-tasking Apple IIe emulator, with enhanced (but compatible) language interpreters, expanded modern capabilities, and (eventually) an integrated on-line bulletin-board system and media library for exploring computing’s past with all the comforts of the present.
Currently the Octalyzer features full-screen Apple IIe emulation with decent compatibility, USB and mouse-controlled joystick support, cloud disk library (when logged-in to Octa-Link), 3D camera support, 3D LOGO, enhanced BASIC interpreters, custom file browser and editor, and remote screen sharing.
https://paleotronic.com/software/microm8
http://www.emucr.com/2019/10/microm8-20190904.html
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October 12th, 2019, 18:01 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
English
Indonesian
Spanish
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October 12th, 2019, 18:00 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Bug Fix
Complete
Improvement
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October 10th, 2019, 22:08 Posted By: wraggster
CPCEC / ZXSEC (2019/10/04) is released. CPCEC is an emulator of the family of home microcomputers Amstrad CPC (models 464, 664 and 6128) whose goal is to be loyal to the original hardware and efficient in standard modern systems. Thus it brings a faithful emulation of the Z80 microprocessor and it replicates the behavior of the CRTC 6845 and Gate Array video chips, the PSG AY-3-8912 sound chip, the remaining circuits found in the original hardware, and the tape deck and floppy disc drive that made possible loading and running software. ZXSEC is an emulator of the Sinclair Spectrum family (48k, 128k, +2/Plus2 and +3/Plus3) based on the components it shared with the Amstrad CPC family: the Z80 microprocessor, the PSG AY-3-8192 sound chip, the tape system and the NEC765 disc drive controller.
CPCEC / ZXSEC (2019/10/04) changelog:
20191003 -- twelfth public release. Precise (albeit not perfect yet) memory contention and ULA noise ("snow") on Spectrum: "48K Timing Tests" passes all tests but 36 and 37, and "128K Timing Tests" fails on just six tests. "Mask 3: Venom Strikes Back" draws the attribute and border effects on their precise locations on all platforms (48K, 128K/Plus2, Plus3) and Software Creations' "Black Lamp", "LED Storm" and "Sly Spy" behave well on 128K machines. Improvements in the debugger: fixed disassembly panel invalid cursor locations, added optional tall characters, avoided debug+pause clashing, new key M toggles memory dump ROM+RAM and RAM-only modes. Improved ZIP handling (ZIP archives are no longer locked, files within archives are filtered by extension), user interface fixes.
20191004 -- minor patch making the debugger options set with V and M stick between sessions.
http://cngsoft.no-ip.org/cpcec.htm
http://www.emucr.com/2019/10/cpcec-zxsec-20191004.html
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October 10th, 2019, 22:02 Posted By: wraggster
Hi65 v7.0 is released. Hi65 is an unreleased computer from Commodore featuring 256-color graphics, a 3.54 MHz processor and a maximum of 8 MB of RAM. Hi65 is a high-level Commodore 65 emulator.
Hi65 v7.0 Changelog:
– Changed the types of the program counter, data counter and expression counter from unsigned integer to unsigned long to allow for longer programs.
– Modified the keyboard handling functions so that they yield CPU time every time they are called
– Fixed a bug in the INPUT# function that used to leave the file open after the program terminates for attempting to read past EOF.
– Added a check in the LET function that stops the execution of a program if a string is over 255 characters long.
– Implemented string chaining with the operator + , with an arbitrary number of strings (up to the limit of 255 characters).
– Fixed a bug in the PRINT function that prevented the cursor from going to the next line when a single instruction displays more characters than a line can fit.
– Implemented the LEN instruction, to know the length of a string or chain of strings.
– Implemented the RESTORE instruction, to move the data counter to the desired line or to the beginning of the data section.
– Added checks in both the frontend and the main executable to force the emulator to run in full screen when launched from the frontend, to avoid an « invalid video mode » error.
– Added a check that recognizes attempts to execute an empty program file and skips them.
http://devilmaster.altervista.org/hi65.html
http://www.emucr.com/2019/10/hi65-v70.html
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October 9th, 2019, 21:24 Posted By: wraggster
Atari VCS architect Rob Wyatt has resigned from the company, alleging that Atari owes him and his company Tin Giant "over six months" worth of owed invoices.
The Register reports the resignation, with Wyatt saying in a statement that "As a small company, we have been lucky to survive this long."
Wyatt and Tin Giant signed onto the project in 2018 to help design the retro hardware. In a separate piece last week also from The Register, concerns were expressed about Wyatt's role on the project given that he had recently co-founded a startup called The Last Gameboard.
At the time, project lead Michael Arzt told GamesIndustry.biz that Tin Giant's work was "largely concluded" but that Wyatt remained on the project.
Wyatt told The Register that his departure had nothing to do with his startup, which "has been around since prior to my engagement with Atari, silently doing R&D."
In response to Wyatt's departure, Atari has shared a statement with USGamer:
"It is Atari's policy not to comment on an isolated matter under dispute, only to say that the Atari VCS project has always been a team effort and its success has never been and will never be dependent on any single individual or partner.
"We remain confident in the Atari VCS as the entire team works diligently to bring forth its vision according to plan, and we will continue to communicate accordingly over the coming weeks and months, including hands-on presentations to key media and partners planned for later this fall."
Additionally, Atari published a blog post today unrelated to Wyatt's departure, announcing that the system has entered pre-production ahead of its planned spring 2020 launch. The project, which was announced in July 2017, has been delayed multiple times and has seen numerous missteps from a promised showing of prototypes turning out to be non-functional boxes to concerns about a lack of native apps and original games.
https://www.gamesindustry.biz/articl...issed-payments
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October 4th, 2019, 22:36 Posted By: wraggster
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
English
Esperanto
Indonesian
Polish
Portuguese
Spanish
Turkish
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October 4th, 2019, 22:35 Posted By: wraggster
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Addendum
Complete
Improvement
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October 4th, 2019, 22:29 Posted By: wraggster
Atari provided an update on the VCS microconsole this week, saying it has added a new content partner to the offering and downplaying concerns about a key staffer moving on.
The new partner is Antstream, a subscription retro-game-streaming service that will launch an exclusive version of its app for the Atari VCS. The app will offer 50 Atari games in its streaming library at launch, from decades-old Atari titles like Yar's Revenge and Pong to more modern titles for the PC, as well as Sony and Microsoft consoles. A subscription to the service will run $10 monthly or $96 annually after a free 30-day trial.
https://www.gamesindustry.biz/articl...o-vcs-concerns
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September 30th, 2019, 17:47 Posted By: wraggster
Oculus VR wants to buck an industry trend and keep preservation of software in mind, despite the technological progress of its hardware.
During his keynote at Oculus Connect, CTO John Carmack addressed the issue of software preservation, which has not always been a high priority for companies creating new platforms.
"I do care about preservation and archiving," Carmack said, as quoted by Gamasutra. "I'd like us to be more like Microsoft than Apple in this regard, where every program I ever wrote for iOS is lost to the ages now since Apple disabled 32-bit support.
"I don't want that to happen to the earliest VR apps. I want it to be possible to have a retro VR scene 20 years from now with people going and trying the first consumer mobile VR apps."
https://www.gamesindustry.biz/articl...e-preservation
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