Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
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August 30th, 2019, 01:22 Posted By: wraggster
WinArcadia & AmiArcadia v25.7 are released. AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines: Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979); PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
WinArcadia v25.7 Changelog:
* Interton, Elektor: improved compatibility.
* Added "Macros|Repeat last script" command (AmiArcadia only).
* Miscellaneous improvements and bug fixes.
http://amigan.yatho.com/
http://www.emucr.com/2019/08/winarca...adia-v257.html
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August 30th, 2019, 01:19 Posted By: wraggster
Dapplegrey v7.2.1 is released. Dapplegrey is a frontend for the MacOS X DOSBox port (which you can get from the official DOSBox website) written in REALbasic. Not only the plain DOSBox app, but DOSBox versions included in DBGL or Boxer will also be recognized as DOSBox binary source. With Dapplegrey you can easily set options the DOSBox gives to you w/o having to enter them manually using the Terminal or have to edit the DOSBox config file. This file will be written before Dapplegrey tells DOSBox to start the DOS game.
http://www.classics-for-x.info/csx/dapplegrey/
http://www.emucr.com/2019/08/dapplegrey-v721.html
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August 30th, 2019, 01:16 Posted By: wraggster
Virtual Jaguar Rx WIP r4a is released. Ported by SDLEMU (Niels Wagenaar & Carwin Jones) and is based upon the
original work by David Raingeard of Potato Emulation. Virtual Jaguar is an open source emulator based on Jagem (Virtual Jaguar) for Linux, MacOS X, and Windows.
Virtual Jaguar Changelog:
r4a
Fix specific breakpoints for ROM cartridge writing or unknown memory location writing
r4
Added screenshot, call stack window features, Jaguar model & BIOS configurations, and a source code files list viewer.
Added multiple breakpoints feature for M68K functions.
Added a Save Dump As... feature to save a memory zone to a file.
Added a cartridge view menu to display cartridge directory system and his files list.
Added search paths in case of missing DWARF directories information.
Fixes for stability, ELF/DWARF parsing information.
Updates for the setup registries and log file.
UI modifications for debugger mode, key bindings and icons.
Breakpoint / alert box may now occur in case of writing at unknown memory location or in case of ROM writing.
The -d command line option, dedicated to the debugger, has been renamed with -D.
https://github.com/djipi/Virtual-Jaguar-Rx
http://www.emucr.com/2019/08/virtual...x-wip-r4a.html
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August 30th, 2019, 00:38 Posted By: wraggster
Hoxs64 v1.0.22.4 is released. Hoxs64 is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista. The emulator substantially reproduces this legacy machine in minute detail
Hoxs64 Changelog:
25 August 2019 v1.0.22.4
========================
1) Fix to remember the address of a disused extra SID chip.
25 August 2019 v1.0.22.3
========================
1) 8 SID load from a saved state file fix.
http://www.hoxs64.net/
http://www.emucr.com/2019/08/hoxs64-v10224.html
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August 27th, 2019, 23:58 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
Arabic
Dutch
English
Hungarian
Polish
Portuguese
Spanish
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August 27th, 2019, 23:57 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Addendum
Bug Fix
Complete
Improvement
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August 27th, 2019, 23:57 Posted By: wraggster
The following Homebrew have been submitted and approved to the database (in submitted order oldest to newest):
Full Games
Tech Demos
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August 21st, 2019, 18:55 Posted By: wraggster
WinArcadia & AmiArcadia v25.7 are released. AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines: Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979); PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
WinArcadia v25.7 Changelog:
* Interton, Elektor: improved compatibility.
* Added "Macros|Repeat last script" command (AmiArcadia only).
* Miscellaneous improvements and bug fixes.
http://www.emucr.com/2019/08/winarca...adia-v257.html
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August 21st, 2019, 18:54 Posted By: wraggster
Virtual Jaguar Rx WIP r4a is released. Ported by SDLEMU (Niels Wagenaar & Carwin Jones) and is based upon the
original work by David Raingeard of Potato Emulation. Virtual Jaguar is an open source emulator based on Jagem (Virtual Jaguar) for Linux, MacOS X, and Windows.
Virtual Jaguar Changelog:
r4a
Fix specific breakpoints for ROM cartridge writing or unknown memory location writing
r4
Added screenshot, call stack window features, Jaguar model & BIOS configurations, and a source code files list viewer.
Added multiple breakpoints feature for M68K functions.
Added a Save Dump As... feature to save a memory zone to a file.
Added a cartridge view menu to display cartridge directory system and his files list.
Added search paths in case of missing DWARF directories information.
Fixes for stability, ELF/DWARF parsing information.
Updates for the setup registries and log file.
UI modifications for debugger mode, key bindings and icons.
Breakpoint / alert box may now occur in case of writing at unknown memory location or in case of ROM writing.
The -d command line option, dedicated to the debugger, has been renamed with -D.
https://github.com/djipi/Virtual-Jaguar-Rx
http://www.emucr.com/2019/08/virtual...x-wip-r4a.html
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August 21st, 2019, 18:49 Posted By: wraggster
On the 4th of March 1999, Bandai released the WonderSwan in Japan. It had been developed and supervised by Gunpei Yokoi up until his tragic death in 1997, and was set to compete with the other console that he designed earlier while working at Nintendo, the Game Boy. Sadly, the WonderSwan turned to be a commercial failure, only managing to obtain a small portion of the Japanese handheld market before being completely crushed by the Game Boy Advance later on, without ever seeing an official release overseas. However, its memory still lives on in many enthusiast's hearts, whether it is in appreciation of the legendary game designer's legacy or due to its niche yet quality games.
20 years after release, a breakthrough has been made by furrtek in an effort aimed towards game preservation and better emulation: the WonnderSwan's bootrom has finally been dumped. This has been possible thanks to a hardware-based attack which glitches the CPU to trick the console into booting up without clearing the memory region containing the bootrom; a method very similar to the one used years earlier with the Game Boy Color. Still, the journey wasn't an easy one, as it was filled with many non-trivial platform-specific hurdles: for example, the original approach overclocks the CPU repeatedly and in short bursts to make it skip the memory clearing instruction, however, the WonderSwan's CPU has a much higher frequency tolerance than the Game Boy's. Nevertheless, thanks to an FPGA, custom code, experience and a lot of patience, furrtek has managed to dump both the original model and the WonderSwan Color's bootroms, and everything has been documented in a post linked in the sources below! (in French)
Now, you may be asking yourself: "This is cool and all, but what does this mean for me as a retrogamer aside from seeing a fancy boot screen?". byuu, the creator of bsnes and higan, has stepped forward to answer the question: the WonderSwan's bootrom also contains a settings menu which lets a player store his/her own personal info such as the name, birthday, gender and blood type. This data can later be used by games to do all sorts of things, like triggering easter eggs or automatically filling a character's name with your own. Now that the bootrom has been dumped, this feature can finally be configured and emulated properly!
Quoted from byuu's post (NOTE: the WonderSwan Color's bootrom has since been dumped): Courtesy of furrtek, we now have the WonderSwan boot ROM extracted and emulated! furrtek was able to achieve this via clock glitching the original hardware during boot-up and then extracting the ROM via serial. WonderSwan Color is next up.
The reason this is important is not just the boot screen logo. If you hold down the start button during startup, the WonderSwan boots into a settings menu where you can configure your name, birth date, gender, and blood type. For the last one, remember this is Japan. In Japan, blood types are roughly analogous to the west and horoscopes.
Your settings are stored on an internal EEPROM (memory chip), which WonderSwan games can then read back to customize the game for you: pre-filling in your name, providing easter eggs, etc. Some cartridges further provide a real-time clock, which can trigger events on your birthday.
With the boot ROM now dumped and emulated, these settings can now be configured via emulation.
https://gbatemp.net/threads/wondersw...elease.546449/
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August 21st, 2019, 18:47 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
Arabic
Dutch
English
Hungarian
Polish
Portuguese
Spanish
To read more of the post and Download, click here!
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Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
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August 21st, 2019, 18:47 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Addendum
Bug Fix
Complete
Improvement
To read more of the post and Download, click here!
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August 20th, 2019, 21:01 Posted By: wraggster
z26 v4.06 is released. z26 is an Atari 2600 emulator. z26 is Copyright ©1997-2011 by John Saeger and contributors. z26 is released subject to the terms and conditions of the GNU General Public License Version 2 (GPL). z26 comes with no warranty.
z26 v4.06 Changelog:
Most supported bankswitch schemes not detectable by size are now detected automatically with ROM signatures. Along with the classic games, most hacks, 4A5, 3E and 3F bankswitched games should start with the correct bankswitch scheme automatically.
Changes to override a bankswitch scheme made in the GUI are no longer persistent. If you need a persistent change to a ROM, please rename the ROM with a bankswitch name in square brackets or as a filename extension.
You can now launch a game from the command line in your current directory. z26 no longer automatically looks in your home directory for the ROM to launch. GUI navigation still begins in your home directory no matter how you launch z26. Trace log files are still built in your home directory.
On linux, desktop integration now creates the path for the .desktop and icon files if necessary.
Starpath JAM and other Starpath errors no longer cause the emulator to exit. We now just exit the game.
http://www.whimsey.com/z26/z26.html
http://www.emucr.com/2019/08/z26-v406.html
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August 20th, 2019, 21:00 Posted By: wraggster
VB81 XuR (2019/08/18) is released. VB81 XuR is the ZX81 emulator.
VB81 XuR (2019/08/18) Changelog:
- Basic:
. Keyboard refresh: Ok.
(the keyboard freezed if you quickly press the same key)
. Pause blinking removed.
. Shift + "left arrow" don't move cursor to left but display "5" with "5678" option: OK.
- Rom hack "Waiting Key" at 4CAh fixed.
This Rom hack foced a double key press in basic editor ...
We had to press shfit+6 or shift+7 two times to move Edit cursor.
This hack can be removed, but it used to trigg (intercept) the "auto-load" P file process.
Debouce variable was updated while OUT(0) calls, it release Rom loop.
- "Pause" Rom-Hack removed :
ZxChess , Adventure-C, Basic Pause (D_file crashed while a "Pause" 32000 after 10 seconds): OK.
keyboard in Memocalc: Ok.(link to kb refresh)
You may had to set VB81 XuR using a 64kb Ram pack to avoid this crash.
- Larken:
. Ok.
- AGB - JOYSTICK II : [driver in the P_Tools directory]
Use the $DF & $EF IN IRQ Port.
Port A: Press "5" LEFT "6" DOWN "7" UP "8" RIGHT "New/Line" FIRE
Port B: Press "A" LEFT "S" DOWN "W" UP "D" RIGHT "F" FIRE
- Auto-Type/user keys:
Repeat a key and the "user keys" able to remap PC cursors keys.
- Hrg Memotech stat:
. init: Ok.
. Basic return: Ok
. Printer: controls chars printed, "unstring" printer decay.
. Shadow Ram trigged with display mode 2&3 to boot on Memotech RAM: Ok.
- G007 stat:
. Init: Ok.
. Basic mnemonics: Ok.
. UDG: bugged.
(while G007 card using, the Variable windows is disabled.)
- Quick Silva:
. Init : OK.
. Emulation of the RAM/ROM selector : OK.
. HRG Demo/Test at RAND USR 11036
. ZXprinter : OK. (can't run under Rom mode, the card must be initialized)
Nota: The ZxPrinter can't run with the "copy" command, use Qcopy function.
- Quick Silva HRG Card:
. Init : OK.
. Emulation of the RAM/ROM selector : OK.
. ZXprinter : OK. (RAND USR 11321)
- Pseudo-high resolution stat:
. IY : Micro-mouse, rocket-man, manic-miner ok. (Original release)
. UDG: IR offset redirected. (frogger)
Vb81 don't bother RomCs and RamCs statment... the UDG can be used on regular memory card.
In a real ZX81, the UDG can only be used with the RomCs (wirred on the mother board).
. IM2: Line-Editor, X-tricator, ZXpuzzle ... can't be displayed(breaked scan lines and private display routine).
. Bipods, bad score and new game refresh.
- Display:
The Vb81 routine is based on a pseudo-emulation.
It don't use the OUT IRQ data bus, but use the D_File memory segment (the system memory buffer).
All advanced display routines using a video scan line break and advanced hight resolution stuff,
(other than listed cards, psedo Hrg or UDG feature) can't run with VB81.
The real ULA emulation will be too heavy regards visual basic's capabilitys.
- Interface:
. screen size refresh: Ok.
. reversed screen refresh: Ok.
. Wav loading feature: unachieved.(several wav to P file converter exist!)
. Wav saving feature: Ok.
. Vars window: Can crash on integers values.
. "Load & Break"/"Asm Breaker" Seem working properly, but don't reinit UDG on pseudo HRG files.
. Screen capture (ZX81/VB81)
. Screen capture ASCII (\screenshot\Ascii_Screen.txt => add all screens to this file)
* . Can load Z81 memory dump files, but in save mode, screen values aren't implemented.
(compatibility pb with EO with save option)
* . Printer multi-columns generator.
(note: Use contrasted printer option when you had to create a listing.)
- Sound:
. Octavia sound card: OK.
. VTR sound Card:
- Out(0Fh) and Out(DFh) implemented, but noise/enveloppe not coded yet.
- Inboard ZxToken:
. Ovoid 2 caracters input mode: The ZxBasic char. set (Zx81_riched.fon) and the ZxText2P by Chris Cowley.
(have a look to the ZxToken project for more informations and docs.)
. Examples in the "\text files" folders.
http://zx81.vb81.free.fr/
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August 20th, 2019, 20:58 Posted By: wraggster
SugarBox v0.30 is released. Sugarbox is a new emulator for the Amstrad CPC family.
SugarBox v0.30 Changelog:
– [TAPE] : Tape stop is corrected, so lots of tape files are now running correctly (cdt and wav). Also, all is more precise.
– [DISK] : Fix in IPF and
– [Configuration] : Configuration is now selected from toolbar, and configuration management is faster.
– Internal : Lots of internal fix / refactoring
http://sugarbox.free.fr/
http://www.emucr.com/2019/08/sugarbox-v030.html
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August 19th, 2019, 23:20 Posted By: wraggster
blueMSX Launcher v1.14.3 is released. The blueMSX MSX emulator is approaching its third anniversary and in this short time it has established itself as the most advanced and feature rich MSX emulator. It supports most common machines and a wide variety of extension hardware. A feature rich debugger is also included in the emulator.During the last two years, the MSX emulation has been extended and support for other systems have been added. blueMSX is now also an SVI emulator, and supports the ColecoVision and Sega SG-1000, SC-3000, SF-7000 consoles.
http://msxlaunchers.info/
http://www.emucr.com/2019/08/bluemsx...her-v1143.html
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August 19th, 2019, 23:19 Posted By: wraggster
Emma 02 v1.31 is released. Emma 02 is an emulator for the relatively unknown COMX-35 computers from the early 80s. Emma 02 runs on Windows XP, Vista and Windows 7.
The Emma 02 Emulator is currently emulating the following computers:
· COMX-35
· Cosmac Elf 2000
· Cosmac VIP
· Cosmicos
· Cosmac Elf
· Netronics Elf II
· Quest Super Elf
· RCA Studio II
· Visicom COM-100
· Victory MPT-02
· Cidelsa
· Telmac TMC-600
· Telmac 1800
· Telmac 2000
· Oscom Nano
· Pecom 64
· ETI 660
Emma 02 v1.31 Changelog:
General
Added support for the CDP18S020 Evaluation Kit including 'real' single step mode
Corrected bug in CDP1805 instruction handling for BCD substraction instructions
Corrected timing issue when using CDP1804/1805 instructions
Changed calculation of CPU speed on Debugger / message tab to 'restart' after a computer is stopped/started via F12 or RUN button switch
Fixed a bug causing new SW files never to be found on first start-up of Emma 02
Debugger
Support added for Elf Chip 8 variant (extra OUT4 / Fx75 instruction)
Video Coin Arcade
Changed video timing to a 60 Hz frequency
Cosmac Elf, Netronics Elf II, Quest Super Elf
Added support for the 'real' Single Step feature for the Quest Super Elf
Bug fixed on OSX causing EFx not being reset after hex keypad press when using 'screen' keypad
Changed handling of 'IN' EF so that EF4 will always be set to 0 on an IN press even if EF4 is used for other 'HW'
Added an option to activate EFx on every hex key press via a checkbox which is now possible to use in Elf runtime. This is replacing keyboard type Hex (+EF) which is removed.
Added EF Button (EF3/EF4) support for Elf II
Added games: Blockade, Cosmac Cosmos, Cosmac Cowboy, Dog fight, Dot-dash, Miniature Golf and Space Invaders
Fixed a bug in key file handling which caused the Key file not to work on start-up but only on restart
VELF
Changed video timing to a 60 Hz frequency (and CPU clock to 1.76)
VIP2K Membership Card
Support added for PAL video, including PAL sequencer ROM file
Changed F12 press to reset intead of stop of switch run mode
Chip 8
Included Dot-dash, Minature Golf and a code correction on VIP Dog Fight
RCA Studio IV
Changed video timing to a 50/60 Hz frequency for PAL/NTSC
https://www.emma02.hobby-site.com/download.html
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