Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
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June 28th, 2020, 11:50 Posted By: wraggster
A lot of people who had an Amstrad CPC, Amstrad PCW, ZX Spectrum, MSX or Commodore 64 remember playing the game Bounder; a game released in 1985 by Gremlin Graphics in which the player navigates a variety of courses as a bouncing tennis ball. In fact one such person by the name of Massi L'arrotino remembers it so fondly, because as of today we've been given a new teaser update to his upcoming tribute game called 'LEAP!'; a new game which is coming to a C64 near you soon!
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https://www.indieretronews.com/2020/...gets.html#more
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June 28th, 2020, 11:49 Posted By: wraggster
While most of you have probably played the rather cool shoot em up of 'RESHOOT R', the previous game from Richard Löwenstein that featured high grade action with smooth scrolling and top quality music for the Amiga. You may also be interested to know that after previously announcing he is working on another action packed shoot em up game called ' RESHOOT PROXIMA III ', that as of today the creator has teased some updated footage showing the new prototype narration system.
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https://www.indieretronews.com/2020/...game.html#more
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June 28th, 2020, 11:46 Posted By: wraggster
Bit of a late news update on this one, and yes I was gutted I missed out when it was announced. As we've just been contacted by both Per Ola and Saberman, that Earok has released his early alpha platformer called ' Amigo The Fox ' for the Commodore Amiga. Yes indeed what started off as a Mario DOS port project, is now a platformer in which you play as a lovable fox, collecting diamonds, while also bouncing on enemies and jumping into blocks collecting power ups.
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https://www.indieretronews.com/2020/...miga-game.html
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June 28th, 2020, 11:45 Posted By: wraggster
Golden Wing by CopperSky has appeared a few times on Indie Retro News, going back as far as 2017 during the third edition of the Capacitor party, when it actually won the Best Game Award. In fact it was such an enjoyable game that in 2018 Amiga gamers were pleased to finally get their hands on the full version when it was made available as a digital download in both ADF and HD formats. So what was missing you may ask? Well, going by the latest announcement from the team behind the game, a full boxed edition as the first Amiga game published through BitMap Soft!
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https://www.indieretronews.com/2020/...miga-game.html
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June 28th, 2020, 11:44 Posted By: wraggster
If you're looking for even more C64 games to play, then you've come to the right place! As we've just come across a new post on the Psytronik Facebook page, that they have just announced the release of Icon 64's new game 'The Isle of the Cursed Prophet' for the C64! As in the words of the team behind the game "The award-winning ICON 64 team are back with an absolute gem of a game for the Commodore 64. Embark on a sombre quest to resurrect your dead wife by uncovering the secrets hidden on the mysterious Isle of the Cursed Prophet"
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https://www.indieretronews.com/2020/...other-top.html
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June 28th, 2020, 11:44 Posted By: wraggster
Galaga has appeared on Indie Retro News so many times lately, it appeared as an Atari 2600 port by Champ Games and even a more recent Amiga demake by Pink and Fade One. But now the Atari XL/XE is getting in on the Arcade fun, as we've recently been told by Saberman, that Paul Lay has released an early Galaga test for the Atari XL/XE, complete with sound effects, bullets and waves of deadly enemies.
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https://www.indieretronews.com/2020/...tari.html#more
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June 28th, 2020, 11:42 Posted By: wraggster
Listen up Amstrad owners have we got a special treat for you! As this week thanks to a heads up via our twitter page, we have found out that ESP Soft has released the full version of their classy shoot em up called ' Red Sunset '. This game which previously appeared as a Xmas Demo, is a high quality Amstrad game that was developed by ESP Software with music/fx by McKlain, graphics by Sad1942 and programming by Artaburu.
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https://www.indieretronews.com/2020/...128k.html#more
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June 28th, 2020, 11:42 Posted By: wraggster
It has been a bit quiet on the retro front, but thankfully today brings us some newish goods. As trawling through the itch.io website, we've come across a release from Psytronik Software called ' The Last Amazon Trilogy '. This pack according to the website, is an awesome release for your C64, as it includes not just the enhanced SEUCK games from Alf Yngve, but there's also an extra bonus game called Amazon Tales which was created by Richard Bayliss.
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https://www.indieretronews.com/2020/...hree-full.html
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June 28th, 2020, 11:29 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
Chinese
English
Spanish
Turkish
Welsh
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June 28th, 2020, 11:15 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Bug Fix
Complete
Improvement
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June 8th, 2020, 22:28 Posted By: wraggster
AppleWin v1.29.13.0 is released. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5.25-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors; later versions of AppleWin also can emulate a television set used as a monitor. Both 40-column and 80-column text is supported.
AppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Full screen mode is available through the use of DirectX. Features added to the latest versions of AppleWin include Ethernet support using Uthernet, Mockingboard and Phasor sound card support, SSI263 speech synthesis, hard drive disk images and save states.
AppleWin v1.29.13.0 Changelog:
[Bug #790] Fixed regression for -d1,-d2 & -s7-empty-on-exit (introduced at 1.29.7.0).
[Change #787] Debugger: Extended 'cycles part' command to do timings relative to a user-specified base.
[Change #783] Debugger: Extended 'tf' command to include cycle count.
[Change #720] Debugger: Added more symbols to APPLE2E.SYM.
NB. LC ($C08n) symbols are now correct for the LC, so 'LDA $C08C,X' will disassemble as 'LDA LCRAMIN1_,X' instead of 'LDA DATASTROBE,X'. But now perhaps less helpful when stepping Disk II code.
[PR #785] Debugger: Improvements to Bookmarks.
AppleWin.chm: Added debugger help about Bookmarks.
https://github.com/AppleWin/AppleWin/
http://www.emucr.com/2020/06/applewin-v129130.html
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June 8th, 2020, 22:25 Posted By: wraggster
SimCoupe v1.1 alpha (2020/05/28) is released. SimCoupe emulates the SAM Coupe - a Britsh Z80-based home computer released in 1989 by Miles Gordon Technology. See the Links section at the end of this document for more information, including history and technical specifications.
SimCoupe v1.1 alpha (2020/05/28) changelog:
Added support for LPEN b0 over main screen.
Added SOFF support for LPEN and HPEN.
Fixed TXFMST active time after MIDI OUT.
http://www.simcoupe.org/
http://www.emucr.com/2020/06/simcoup...-20200528.html
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June 8th, 2020, 22:19 Posted By: wraggster
WinArcadia & AmiArcadia v26.45 are released. AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines: Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979); PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
WinArcadia v26.44 Changelog:
* Miscellaneous improvements and bug fixes.
http://amigan.yatho.com/
http://www.emucr.com/2020/06/winarca...dia-v2645.html
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June 8th, 2020, 21:31 Posted By: wraggster
Stella v6.2 is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
Stella v6.1.2 changelog:
Added interactive palette to Video & Audio settings.
Added 'Custom' palette, generated from user controlled phase shifts.
Added that adjustable audio & video settings are displayed as gauge bars.
Added four global hotkeys which allow selecting and changing numerous audio & video settings without having to remember the dedicated hotkeys.
Added 'Turbo' mode, runs the game as fast as the computer allows.
Added that paddle centering (per ROM) and sensitivity can be adjusted.
Added that mouse sensitivity for Driving controller can be adjusted.
Added paddle filtering in UI to avoid unwanted navigation events.
Added selectable dialog fonts.
Added separate positioning of launcher, emulator and debugger.
Added optional display to game refresh rate adaption in fullscreen mode.
Added option which lets default ROM path follow launcher navigation.
Added debugger 'saveaccess' function, which saves memory access counts to a CSV file.
Added displaying last write address in the debugger.
Added debugger pseudo-register '_scanend', which gives the number of scanlines at the end of the last frame.
Added detection of color and audio data in DiStella.
Restored 'cfg' directory for Distella config files.
Added TV Boy and 3EX bank switching types.
Removed unused CV+ and DASH bank switching types.
Added support for loading grayscale PNG images in the ROM launcher.
https://github.com/stella-emu/stella
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June 8th, 2020, 21:16 Posted By: wraggster
Puzzle games seem to be all the rage this year, as not only did we have RedPill Puzzle to play but also Magazyn and Luma to challenge our brains. Well here we are with yet another Puzzle game to be mentioned, as Saberman has told us Raymond Russell with music by SpectrumNez, has released the block moving puzzle game BlockZ for the ZX Spectrum 48K and 128K... The ZX Spectrum 128k version has both music and SFX!
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