Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 30th, 2020, 22:15 Posted By: wraggster
Classic99 v399.18 is released. Classic99 is a freeware TI-99/4A emulator for Windows 9x.
Classic99 runs most stuff fine:
- More filesystem debug
- Added ability to set Program Counter (disasm page)
- Added better description of file header mismatch
- Added better detection of TIFILES header
- Fixed broken host text file fixed/variable determination
- Commented out speech and dac warning debugs (they don't help)
- Print one less debug line to window to avoid last line being masked
Classic99 v399.18 Changelog:
Make the disk name more consistent on FIAD disks - it wasn't always returning just the folder or just 10 chars
Make getting the disk name from a disk image not leak a file handle 
http://harmlesslion.com/software/classic99
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March 30th, 2020, 22:14 Posted By: wraggster
Stella v6.1 is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
Stella v6.1 changelog:
IMPORTANT NOTES:
Because of major event remapping changes, all remappings will be reset to defaults; if you had custom mappings, they will need to be re-entered again.
Because of major internal changes, all state files are now invalid.
Support for Windows XP has been discontinued as of this version. WinXP is now completely out of support from Microsoft, so we are doing the same.
Major improvements to display mode handling in NTSC vs. PAL. The window is now the same size for both modes, and scaling is applied to simulate the height of scanlines (in PAL mode, there are more scanlines and hence each is narrower). This more properly emulates how the display would look on a real TV.
Removed the 'Display_Height' property, changing it to 'Display_VCenter'. This new feature, along with the display mode changes above, almost completely eliminate having to manually tweak each ROM so that it will not have part of the image cut off.
Removed the 'Display_YStart' property and all automatic detection of ystart. It caused problems on some ROMs, and was not the way a real console would work anyway. Related to this, ROMs now load much faster.
Major improvements to event remapping:
Allow mapping of modifier-key and button-direction combinations
Physical controllers can map the same action to different events on different virtual controllers
Many more events can be remapped
Events can be filtered by type in UI
Paths have been simplified:
The following file/directory locations are no longer configurable
(statedir, nvramdir, cheatfile, palettefile, propsfile); they are now all under the base directory
Removed cfgdir; Distella config files are now placed with their associated ROMs
Added 'basedir' commandline argument, which allows to change the base directory where almost all config-related items are stored; related to this, discontinued the 'basedir.txt' functionality
Added 'baseinappdir' commandline argument, which sets the base directory to the application folder (Windows only for now); this replaces the functionality of 'basedir.txt'
Added automatic controller detection.
Controllers can be changed during emulation (no ROM reload required anymore).
Added support for Light Gun controller.
Added limited KidVid support (8, 9 and 0 start the games).
Removed superfluous controller option 'PADDLES_IDIR'.
Added configurable paddle dejittering.
Key-repeat mode improved; entering Time Machine by holding down a key combo continues to send events (previously, you had to release and then press the combo again).
Certain buttons in the UI can now be activated repeatedly by holding down the mouse button (Time Machine, debugger step/trace/frame advance, etc.)
Added option to configure mouse double click speed.
Added option to configure controller input repeat speed.
Added high quality scaling.
Made scanlines better aligned to scaling.
Added 'HiDPI' mode, which scales the UI by 2x when enabled. This is meant for 4k and above monitors, but can actually be used at any lower resolution that is large enough to display the scaled UI.
Fixed TIA 'Center' option, Stella now remembers the last windowed position.
Added fractional (25% increments) TIA zooms.
Removed 'tia.fsfill' option, replacing it with 'tia.fs_stretch'. This new option allows to preserve TIA image aspect ratio in fullscreen mode, or stretch to fill the entire screen.
Added configurable 'Overscan' option for fullscreen modes.
Fullscreen TIA modes no longer assume that desktop taskbars, etc are present, hence they are scaled to the proper fullscreen size.
Added option to display dialogs in screen corners.
Added hotkey for sound on/off.
Enhanced 'Command' menu to display current state and more commands.
Added option to save and load all TimeMachine states at once.
Added option to automatically load/save states when entering/exiting emulation.
Added option to change pitch of Pitfall II music.
ROM Info Viewer size is not limited to fixed zoom steps anymore.
ROM Info Viewer can now display multiple lines per property and the bank switching type.
In file listings, you can now select directories by holding 'Shift' on the first character entered. Entering characters in lowercase still selects files, as before.
Fixed bug when starting ROMs via MacOS finder.
Added various developer options for oddball TIAs:
stuffed player, missiles and ball move
delayed playfield bits and color
delayed players and ball VDEL swap
Disabled some developer options for 'Player settings'.
Writes to RAM read ports are ignored now.
Added Developer setting, which breaks on writes to read ports.
Improved breakpoints to now consider the banks.
Improved debugger's TIA display and zoom windows.
Improved hotkeys, now many emulation keys work in debugger too.
Fixed display of negative values in debugger; sometimes they were shown as positive.
Reworked ROM properties database, making it load faster in certain cases.
Updated internal ROM properties database to ROM-Hunter version 16 (thanks go to RomHunter for his tireless research in this area). Related to this, updated the snapshot collection.
Fixed 'Dancing Plate (Unknown) (PAL)' to use joystick.
Fixed cheatcode handling in 2K and 4K ROMs.
Fixed bug where ROMs smaller than 64 bytes were not recognized.
Fixed bug where frying one ROM was continued with the next ROM.
Fixed not working 7800 pause key.
Enhanced UA bankswitching to support certain Brazilian carts.
Fixed WD bankswitching.
Added FC bankswitching for Amiga's Power Play Arcade Video Game Album.
Added auto-detection of display format based on filename.
Auto-detection of bankswitch scheme by file extension now includes more human-readable formats (not restricted to DOS 3-char length). See the documentation for the new names.
Fixed bug in DPC+ scheme; 'fast fetch mode' was enabled at startup, when it should be disabled by default.
Some more work on DPC+ playfield 'jitter' effect for certain older DPC+ driver versions; more ROMs are now detected properly. Special thanks to SpiceWare for his research in this area.
Added proper Retron77 port.
Added proper libretro port, and fixed display for OpenGLES renderers.
PNG/ZIP image support is now conditionally compiled into Stella. All major ports (Linux/macOS/Windows) have it enabled by default.
SDL/GUI support is now conditionally compiled into Stella. All major ports (Linux/macOS/Windows) have it enabled by default. This is currently needed by the libretro port.
Updated included PNG library to latest stable version.
Updated UNIX configure script to work with the gcc version 10 and above.
https://github.com/stella-emu/stella
http://www.emucr.com/2020/03/stella-v61.html
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March 30th, 2020, 22:11 Posted By: wraggster
CPCEC / ZXSEC (2020/03/14) is released. CPCEC is an emulator of the family of home microcomputers Amstrad CPC (models 464, 664 and 6128) whose goal is to be loyal to the original hardware and efficient in standard modern systems. Thus it brings a faithful emulation of the Z80 microprocessor and it replicates the behavior of the CRTC 6845 and Gate Array video chips, the PSG AY-3-8912 sound chip, the remaining circuits found in the original hardware, and the tape deck and floppy disc drive that made possible loading and running software. ZXSEC is an emulator of the Sinclair Spectrum family (48k, 128k, +2/Plus2 and +3/Plus3) based on the components it shared with the Amstrad CPC family: the Z80 microprocessor, the PSG AY-3-8192 sound chip, the tape system and the NEC765 disc drive controller.
http://cngsoft.no-ip.org/cpcec.htm
http://www.emucr.com/2020/03/cpcec-zxsec-20200314.html
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March 30th, 2020, 14:47 Posted By: wraggster
WebMSX v6.0.3 is released. WebMSX, or simply WMSX, is a new cross platform MSX emulator designed for the Web. WebMSX is great for displaying MSX software running inside webpages. You can launch the emulator and load ROMs, DSK and CAS images with a single link.
WebMSX Features:
* 9 Generic machines (MSX1, MSX2, MSX2+). NTSC 60Hz or PAL 50Hz
* PSG, SCC, SCC-I, FM-PAC, PCM and MSX-MUSIC sound
* Cross platform HTML5/JS. Runs in any Browser, tested in Chrome/Firefox/Safari
* Finally enjoy MSX games on your iPhone/iPad
* Customizable Touch Controls/Virtual Keyboard for mobile devices (iOS, Android)
* Install as a WebApp, then run offline
* Put games or any MSX software in webpages easily
* Show MSX software running with a single link to the WebMSX page
* Play Cartridge ROMs, Disk and Tape images
* Powerful Drag & Drop system for loading media files
* Load several disks at once and easily switch disks
* "Files as Disk" and "ZIP as Disk" emulation
* Savestates support. Export and share Savestate files
* Fully customizable Keyboard, Joysticks, Joykeys, Mouse and Touch controllers
* Joykeys support. Emulate MSX Joysticks using Host Keyboard
* Virtual buttons. Map Host Joystick buttons to MSX Keyboard keys
* Easily toggle extensions like SCC, PAC, DOS2, etc.
* Adjustable speed, Pause and Frame-by-frame advance. CPU Turbo mode
* Copy & Paste text, Screen Capture, Debug modes
* Resizable Screen, Full Screen mode
* Javascript API for loading media and machine control
WebMSX Changlog:
3 MSX turbo R machines (Japanese, European, American)
V9990 video, Superimposed and Mixed modes, or Dual Screens
Improved CPU Turbo emulation and control, Z80/R800 speed settings
Improved Kanji support, with MSX-JE input editor and dictionary
6 MSX1 Palettes. Color, B&W, Green and Amber CRTs with scanlines
New AZERTY key mapping. Simplified hotkeys
http://www.emucr.com/2020/03/webmsx-v603.html
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March 30th, 2020, 14:06 Posted By: wraggster
AppleWin v1.29.11.0 is released. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5.25-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors; later versions of AppleWin also can emulate a television set used as a monitor. Both 40-column and 80-column text is supported.
AppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Full screen mode is available through the use of DirectX. Features added to the latest versions of AppleWin include Ethernet support using Uthernet, Mockingboard and Phasor sound card support, SSI263 speech synthesis, hard drive disk images and save states.
AppleWin v1.29.11.0 Changelog:
[Bug #771] Added new command line switch to load custom ROM: -rom .
Supports 12KiB (at $D000) and 16KiB (at $C000) rom files.
[Bug #765] Lancaster (Total Replay) hangs when starting second game.
[Bug #734] DiskII controller card: support 13-sector firmware.
The card auto-selects the firmware based on the .woz (v2 or higher) image properties.
Only change the firmware at reset/reboot to avoid changing whilst running in $C6xx space!
Fixes 'The Best of MUSE' & 'MicroChess 2.0' (#732)
https://github.com/AppleWin/AppleWin/
http://www.emucr.com/2020/03/applewin-v129110.html
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March 27th, 2020, 10:54 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
Italian
Korean
Polish
Portuguese
Spanish
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March 27th, 2020, 10:53 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Bug Fix
Complete
Improvement
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March 18th, 2020, 22:54 Posted By: wraggster
Caprice32 v4.6.0 is released. Caprice32 is an emulator of the Amstrad CPC 8bit home computer range. Caprice32 is a software emulator of the Amstrad CPC 8bit home computer series running on Linux and Windows. The emulator faithfully imitates the CPC464, CPC664, and CPC6128 models. By recreating the operations of all hardware components at a low level, the emulator achieves a high degree of compatibility with original CPC software. These programs or games can be run unmodified at real-time or higher speeds, depending on the emulator host environment.
Caprice32 Features:
* Complete emulation of CPC464, CPC664 and CPC6128
* Mostly working support of Plus Range: CPC464+/CPC6128+/GX4000 (missing vectored & DMA interrupts, analog joysticks and 8 bit printer)
* Joystick support - it can be fully used with joystick only, thanks to an integrated virtual keyboard.
* Joystick emulation - joystick-only games can be played using the keyboard
* English, French or Spanish keyboards
* DSK and IPF files for disks - VOC and CDT files for tapes - CPR files for cartridge
* Snapshots (SNA files)
* Direct load of ZIP files
* Custom disk formats
* Printer support
* Memory tool to inspect and modify memory (peek and poke)
* Experimental support of Multiface 2 (you should prefer using memory tool)
* Text mode graphics (using aalib or libcaca)
Caprice32 v4.6.0 changelog:
Update releasing info.
https://github.com/ColinPitrat/caprice32
http://www.emucr.com/2020/03/caprice32-v460.html
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March 18th, 2020, 22:25 Posted By: wraggster
WebMSX v6.0.2 is released. WebMSX, or simply WMSX, is a new cross platform MSX emulator designed for the Web. WebMSX is great for displaying MSX software running inside webpages. You can launch the emulator and load ROMs, DSK and CAS images with a single link.
WebMSX Features:
* 9 Generic machines (MSX1, MSX2, MSX2+). NTSC 60Hz or PAL 50Hz
* PSG, SCC, SCC-I, FM-PAC, PCM and MSX-MUSIC sound
* Cross platform HTML5/JS. Runs in any Browser, tested in Chrome/Firefox/Safari
* Finally enjoy MSX games on your iPhone/iPad
* Customizable Touch Controls/Virtual Keyboard for mobile devices (iOS, Android)
* Install as a WebApp, then run offline
* Put games or any MSX software in webpages easily
* Show MSX software running with a single link to the WebMSX page
* Play Cartridge ROMs, Disk and Tape images
* Powerful Drag & Drop system for loading media files
* Load several disks at once and easily switch disks
* "Files as Disk" and "ZIP as Disk" emulation
* Savestates support. Export and share Savestate files
* Fully customizable Keyboard, Joysticks, Joykeys, Mouse and Touch controllers
* Joykeys support. Emulate MSX Joysticks using Host Keyboard
* Virtual buttons. Map Host Joystick buttons to MSX Keyboard keys
* Easily toggle extensions like SCC, PAC, DOS2, etc.
* Adjustable speed, Pause and Frame-by-frame advance. CPU Turbo mode
* Copy & Paste text, Screen Capture, Debug modes
* Resizable Screen, Full Screen mode
* Javascript API for loading media and machine control
WebMSX Changlog:
3 MSX turbo R machines (Japanese, European, American)
V9990 video, Superimposed and Mixed modes, or Dual Screens
Improved CPU Turbo emulation and control, Z80/R800 speed settings
Improved Kanji support, with MSX-JE input editor and dictionary
6 MSX1 Palettes. Color, B&W, Green and Amber CRTs with scanlines
New AZERTY key mapping. Simplified hotkeys
https://github.com/ppeccin/WebMSX
http://www.emucr.com/2020/03/webmsx-v602.html
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March 18th, 2020, 21:50 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Addendum
Complete
Improvement
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March 16th, 2020, 21:45 Posted By: wraggster
The upcoming port release of Doom 64, which is scheduled to be released on March 20th, 2020, alongside the long-awaited Doom Eternal, will feature a brand-new chapter as a continuation of the original Doom 64 story, and a direct follow-up after Doomguy defeats the final boss of the game.
The new chapter also promises to add in a "bit of lore" that seems to cater to fans of both the original and the modern Doom series.
“On our end, persistent players will have the opportunity to unlock a new chapter in the Doomguy’s saga, taking place shortly after [Doom 64’s] original campaign concludes. The Mother Demon you defeated in that outing had a sister, and since you’ve been messing up Hell non-stop, she tries to get rid of you by sending you away. If you can make your way back and take revenge, you’ll be rewarded with a bit of lore that fans of both series, new and classic, should enjoy.”
https://www.usgamer.net/articles/exc...nd-new-chapter
https://gbatemp.net/threads/doom-64-...hapter.559740/
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March 16th, 2020, 21:15 Posted By: wraggster
In an alternate universe, the Shredder and Mr. X have joined forces to once again take on the Teenage Mutant Ninja Turtles, but this time to a different tune.
An enhancement to eskayelle’s Teenage Mutant Ninja Turtles of Rage Remix, this TMNT MD+ Remix does just that… It patches the TMNT Remix hack such that it now supports Terraonion’s MD+ format, allowing you to enjoy an enhanced soundtrack on your MegaSD cartridge!
Tracks now include favorites from Streets of Rage 2, arcade and SNES Turtles in Time, Hyperstone Heist, arcade TMNT, plus a few extra surprises. Looking to add your own tracks? March to the beat of your own turtle by replacing the .wav music files available on MEGA.nz with those to your taste, and edit the .cue sheet accordingly.
Check out the radical readme for more info!
http://www.romhacking.net/hacks/4975/
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March 16th, 2020, 21:11 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
Chinese
English
French
Spanish
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March 16th, 2020, 21:11 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Addendum
Complete
Improvement
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March 9th, 2020, 22:39 Posted By: wraggster
The disruption caused by the spread of novel coronavirus (COVID-19) has postponed the launch of Konami's TurboGrafx-16 Mini.
Known as the PC Engine Core Grafx Mini in Japan, the device was due for release on March 19 but has now been delayed until further notice.
In a statement, the publisher attributed this to "an unavoidable suspension" to its manufacturing and shipping facilities in China as part of efforts to contain the ongoing outbreak.
"We deeply apologise to our customers for the significant inconvenience, and we humbly ask for your understanding and patience while we keep our close attention on the situation," the company wrote.
"We are investing all of our efforts to deliver the PC Engine Core Grafx Mini as soon as possible, and will provide further details on the deliver timing [sic] once confirmed."
The impact of the coronavirus on the games industry has been evident for over a month now, with reports back in early February that Nintendo was struggling with "unavoidable" delays to Switch production.
https://www.gamesindustry.biz/articl...to-coronavirus
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