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April 20th, 2020, 16:31 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Addendum
Complete
Improvement
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April 20th, 2020, 16:31 Posted By: wraggster
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
Compression / Decompression
Game Specific
Graphics Editors
Level Editors
Miscellaneous
Palettes
Sound
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April 20th, 2020, 16:28 Posted By: wraggster
An English translation of Bishoujo Senshi Sailor Moon for the PC-Engine CD/TurboGrafx CD has been released!
Following the Makai Tree incident and the departure of Ail and An, the five Sailor Senshi enjoy a newfound period of peace. With no enemies to fight, they return to their colorful, but ordinary, daily lives. But one night, Luna and Artemis sense several mysterious shadows releasing dark energy – energy like that of a Youma. Could the vanquished Dark Kingdom have somehow returned? The Senshi have dark secrets to uncover, and enemies old and new alike to face…if they can ever stop goofing off at the arcade.
Bishoujo Senshi Sailor Moon (Pretty Soldier Sailor Moon) for the PC-Engine Super CD-ROM² system is a 1994 visual novel based on the famous manga/anime franchise of the same name. A self-described “adventure-style digital comic”, it has an original story set between the Makai Tree and Black Moon arcs of the Sailor Moon R anime. All five of the Inner Senshi are available as playable characters, each with their own story; their five separate plots overlap to form a larger whole. It features extensive voice acting from the cast of the TV show, as well as two original vocal songs.
In addition to translating the text, the patch adds subtitles to all voice-only scenes, and adds both transliterated and translated subtitles to song lyrics. It also includes an in-game bonus gallery of unused art and sound assets that were discovered during production of the translation. And for those who might prefer it, an alternate edition of the patch is also provided which retains Japanese honorifics and certain Japanese terminology.
This patch was the work of TheMajinZenki (translation), Supper (hacking), cccmar (editing and testing), and Xanathis (testing). Additionally, the game’s vocal songs were subtitled using William A. Braell’s existing translation of the lyrics. Special thanks also goes to Aerialrave, who provided a helpful tip that, despite not working out quite as planned, was instrumental in the translation being made.
The authors hope Sailor Moon and PC-Engine fans alike will enjoy the game!
http://stargood.org/
https://www.romhacking.net/translations/5506/
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April 13th, 2020, 22:48 Posted By: wraggster
WinArcadia & AmiArcadia v26.33 are released. AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines: Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979); PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
WinArcadia v26.33 Changelog:
* Added OPENMUSIC and CLOSEMUSIC ARexx commands (AmiArcadia only).
* Miscellaneous improvements and bug fixes.
http://amigan.yatho.com/
http://www.emucr.com/2020/04/winarca...dia-v2633.html
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April 13th, 2020, 22:41 Posted By: wraggster
MARK5 Emulator v1.7.1 is released. MARK5 is an emulator for the japanese MB 6892 / Basic Master Level-3 Mark-5 computer from Hitachi.
MARK5 Emulator Changelog:
ixed the bug that the KB register was cleared if there was no input after releasing the key.
Fixed the bug that 400ms delay of menu sound cannot be specified.
The screen display when changing the cursor skew of CRTC is closer to the actual machine.
[Debugger] Enabled to see which device generates an interrupt signal when tracing.
[Debugger] Register contents for 100 to 1000 lines are saved for traceback.
[Mac version] Fixed a bug that the screen might not be displayed at the next startup if the application is closed in the full screen state.
[Mac version] Moved the slider of sound volume dialog vertically.
http://s-sasaji.ddo.jp/bml3mk5/
http://www.emucr.com/2020/04/mark5-emulator-v171.html
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April 6th, 2020, 23:15 Posted By: wraggster
Classic99 v399.20 is released. Classic99 is a freeware TI-99/4A emulator for Windows 9x.
Classic99 runs most stuff fine:
- More filesystem debug
- Added ability to set Program Counter (disasm page)
- Added better description of file header mismatch
- Added better detection of TIFILES header
- Fixed broken host text file fixed/variable determination
- Commented out speech and dac warning debugs (they don't help)
- Print one less debug line to window to avoid last line being masked
Classic99 v399.20 Changelog:
disable the DAC buffer overflow warning during overdrive
return PRG for program type in disk file type identification debug
add sector bitmap debug to disk images (probably temporary)
rewrite the cluster output routine to fix corruption of output fragmented files
http://harmlesslion.com/software/classic99
http://www.emucr.com/2020/04/classic99-v39920.html
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April 6th, 2020, 23:09 Posted By: wraggster
#CSpect v2.12.9 is released. #CSpect is a ZXSpectrum emulator by Mike Dailly.
#CSpect changeglog:
50hz/60hz bit now set in NextReg 5
-debug added to the command line. You can now "start" in the debugger.
Minor Fix to 60Hz audio
Fixed AY partial port decoding
Fixed a minor reset stall when it was waiting on a HALT before the reset
NextReg 0x8c added
NextReg 0x8e added
Added AltRom1 support
Fixed a serial port "send" bug. Now sends the whole byte
Fixed tile attribute byte bit 7 - top bit of palette offset was being ignored
Fixed esxDOS date/time function (M_GETDATE $8E)
NEX file 1.3 now parsed... should load more things
NEX files get IRQs switched off when loaded (as per machine)
Fixed esxDOS date is wrong
Fixed Border colour now sets the palette entry as well
Fixed GetRegister() in plugins not working
Fixed Copper run then loop not working
Fixed Top line (in 256 pixel high view) is missing
Fixed DI followed by HALT should stop the CPU
Fixed Hires tilemap has clipping on far right
F8 not steps over conditional jumps and branches that go backwards. Branches forwards are taken
Fixed ADD HL/DE/BC,A no longer affects flags
Fixed OUTI so that B is decemented first. (OTIR was already like that)
Minor change to 60hz audio
NextReg 0x69 can now be read
DMA Continue mode added
Fixed a timing issue with DMA, so timing much better
https://dailly.blogspot.com/
http://www.emucr.com/2020/04/cspect-v2129.html
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April 6th, 2020, 22:56 Posted By: wraggster
Stella v6.1.1 is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
Stella v6.1 changelog:
Fixed crash in 3E bankswitching scheme when writing to ROM addresses.
Fix snapshots on Retina HiDPI displays capturing only the top-left corner.
Fixed wrong color for BK (background) swatch in the debugger.
Fixed 'Right Diff' button in Command menu changing left difficulty instead.
Fixed compilation of libretro port on Debian Buster.
https://github.com/stella-emu/stella
http://www.emucr.com/2020/04/stella-v611.html
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April 6th, 2020, 22:54 Posted By: wraggster
Emma 02 v1.35 is released. Emma 02 is an emulator for the relatively unknown COMX-35 computers from the early 80s. Emma 02 runs on Windows XP, Vista and Windows 7.
The Emma 02 Emulator is currently emulating the following computers:
· COMX-35
· Cosmac Elf 2000
· Cosmac VIP
· Cosmicos
· Cosmac Elf
· Netronics Elf II
· Quest Super Elf
· RCA Studio II
· Visicom COM-100
· Victory MPT-02
· Cidelsa
· Telmac TMC-600
· Telmac 1800
· Telmac 2000
· Oscom Nano
· Pecom 64
· ETI 660
Emma 02 v1.35 Changelog:
General
Changed handling of GUI for different operating systems, simplifying changing settings for future OS support
Fixed a bug/crash on Linux when changing zoom with spin button
Changed zoom handling with spin button solving an issue with reducing size instead of increasing in some cases as well as the other way around
Installation
Added support in linux installation packages for OpenSUSE and Elementary OS, Zorin OS & Kali
Cosmac Elf, Netronics Elf II, Quest Super Elf
Corrected multiple bugs in emulation of MC6847
Added SW from the Elf II Collection from a donated system by George Musser in 2017 to the Vintage Computer Federation museum at InfoAge in Wall NJ USA. Tapes and some documents were digitized and provided by Herb Johnson retrotechnology.com in 2019. Conversion and testing was done by me in 2019 and 2020.
Elf Games: Curses Foiled Again, Blackjack, Breakout, Pinball, Target Game, The 15 Puzzle, X-Ray (in 'Elf/Games' folder
Chip 8: Acey Deucy, Jackpot, Knockout, Tank Warfare (in 'Chip-8/Chip-8 Games' folder)
Chip 8 hybrid: Galaxy Patrol (in 'Chip-8/Chip-8 Hybrids' folder)
Super Basic (5.0): Backgammon, Border, Buble Sort, Checkers, Chemplay, Eliza (including 2 data files), Fetch, Graph, Haiku, Heat of Fusion, Kingdom, Life Expectancy, Love, Regression Analysis, Seabat IV, Time Line, Titration, Turning Machine, Variable Elimination (all in 'Elf/SuperBasic' folder, provided as listing in txt format as well as .super Emma 02 format)
Tiny basic: tinybasic and tinybasic_vdu, two tiny basic 'Tic tac toe' versions, multiplication, day of week.bas, polynomial addition, polynomial dividison, simultaneous equations (all in 'Elf/TineBasic' folder)
VDU SW: Animal Race, Backgammon, Baseball, Biorhytm, Bowling, chip-10, Craps, Dogfight, Galaxy Patrol, Lunar Lander, Miniature Golf, Monitor Editor, Tank Struggle, Tinybasic_vdu, Wumpus (all in 'Elf/VDU folder). All these use an Elf with VDU (MC6847) video chip. The mode of the chip is not set by an OUT instruction but instead set by writing to address FFxx and bit 6/7 in video memory. As far as I have figured out from the manual and code A/S is linked to bit 6 and INV to bit 7 of video memory. CSS bit 1, INT/EXT bit 2, A/G bit 4, GM0-GM2 bit 5 to 7 of address FFxx. Two configurations are provided VDU / Ascii keyboard and VDU / Hex keypad, first for Tiny basic and Monitor, second for the games.
https://www.emma02.hobby-site.com/download.html
http://www.emucr.com/2020/04/emma-02-v135.html
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April 6th, 2020, 18:59 Posted By: wraggster
The upcoming retro game console Amico, from Intellivision Entertrainment, has received over 10,000 pre-sales in one week.
According to VentureBeat, major retailers have also ordered more than 100,000 units; Intellivision CEO Tommy Tallarico said he is pleased with the presale figures.
Gaming is enjoying a global uptick in popularity despite the ongoing coronavirus pandemic, and the Amcio is no different it seems.
"And that's one of the amazing things about this," Tallarico told VentureBeat. "All this is happening during the worst economic downturn since the Great Depression."
https://www.gamesindustry.biz/articl...es-in-one-week
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April 3rd, 2020, 20:50 Posted By: wraggster
Tin Giant is suing Atari for failing to pay for its services on the design of the VCS console.
According to court documents sourced by Gamesbeat, Tin Giant has filed a suit for breach of contract and defamation with federal court in Colorado.
The suit claims that Tin Giant, which was founded by Xbox architect Rob Wyatt, was contracted by Atari to work on the design of the VCS in June 2018. However, by October 2019, an invoice for $261,720 had not been paid.
The suit also alleges that Atari falsely attributed a delay to the VCS project to Tin Giant failing to complete its work.
https://www.gamesindustry.biz/articl...on-vcs-console
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April 2nd, 2020, 14:25 Posted By: wraggster
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
English
Korean
Polish
Spanish
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April 2nd, 2020, 14:25 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Complete
Improvement
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March 31st, 2020, 19:29 Posted By: wraggster
Atari++ v1.82 is released. The Atari++ Emulator is a Unix based emulator of the Atari eight bit computers, namely the Atari 400 and 800, the Atari 400XL, 800XL and 130XE, and the Atari 5200 game console. The emulator is auto-configurable and will compile on a variety of systems (Linux, Solaris, Irix).
Its emulation features are stunning:
Cycle precise emulation; this includes correct emulation of horizontal kernels and programs that modify chip registers within a horizontal line. In a less technical language, software making use of advanced displaying techniques will be emulated correctly.
Emulation of an advanced 1050 disk drive including single, double and enhanced density. The emulator not only understands .atr and .xfd files, but comes with a mini-boot loader that allows you to boot from binary load files (.exe and .com).
Supports .gz compressed images, and .DCM disk images. No additional tools required to load these disks.
Precise emulation of ANTIC and GTIA graphics, including undocumented scrolling features, undocumented GTIA player/missile priorities and collision detection, and some other less known GTIA features. Color artifacting is also available.
Precise emulaton of POKEY sound, including "Software Speech", high-pass filters and POKEY hardware timer interrupts. An emulation of the console speaker is also included.
Precise emulation of the POKEY SIO (serial transfer) protocol, including the Atari "sound effects" on disk loading and some lesser known influences of serial transfer on the sound subsystem.
Pokey stereo hack ("Gumby") included in the emulation.
Emulates graphics output either thru X11, or the SDL library, including a screen snapshot feature, saving images as PGM, BMP or PNG.
Sound output is either emulated by the Open Sound System (OSS), the ALSA system, the SDL library, or by recording the sound samples into a WAV file in CD quality.
Cylce-precise 6502 emulation, including "extra-instructions" that are not documented in the 6502-manual, and also including all known hardware-bugs of the 6502.
Printer emulation thru standard LPR printer user interface.
Flicker-Fixer option for games that toggle palettes fast for more colors.
Emulation of color artifacts due to PAL color subsampling
Optional de-blocking filter for magnified output
Built-in Os emulation
Joystick, paddle and lightpen emulation by keyboard or mouse, or by standard analogue PC joysticks. A special home-made interface allows the connection of Atari digital joysticks by an additional joystick driver. Hence, you'll be able to play all your old games even with your digital joysticks.
Includes emulation of the Pokey POT reading mechanism.
Saves and loads machine states to save games in the middle of the game play, and allows to resume from that point later on.
Includes emulation of a variety of cartridge types, including 5200 games cartridges and Oss supercarts.
Effective emulation of 800XL/XE and cartridge bank-switching mechanisms.
Emulation of the Atari 850 Interface box by the serial port of the host computer, including a full 850 driver "in ROM".
Interfaces to "Hias'" AtariSIO driver, allowing you to connect real Atari hardware to the PC.
Includes a Dos 2.xx compatible interface to the filing system of the emulator.
Easy to use graphical user front-end for simple setup and configuration, includes saving and loading of (human-readable) configuration files. The user front-end also allows to setup details like the player/missile collision setup to build "game-trainers" on demand.
Includes a built-in monitor allowing experts to debug Atari software easily.
And the best: It is free.
Atari++ v1.82 Changelog:
- This is a bug-fix release that does not include major new features, but includes a fixed ATX support, a new version of Basic++, namely 1.08, and improved artifact rendering.
http://www.xl-project.com/
http://www.emucr.com/2020/03/atari-v182.html
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March 30th, 2020, 22:15 Posted By: wraggster
Classic99 v399.18 is released. Classic99 is a freeware TI-99/4A emulator for Windows 9x.
Classic99 runs most stuff fine:
- More filesystem debug
- Added ability to set Program Counter (disasm page)
- Added better description of file header mismatch
- Added better detection of TIFILES header
- Fixed broken host text file fixed/variable determination
- Commented out speech and dac warning debugs (they don't help)
- Print one less debug line to window to avoid last line being masked
Classic99 v399.18 Changelog:
Make the disk name more consistent on FIAD disks - it wasn't always returning just the folder or just 10 chars
Make getting the disk name from a disk image not leak a file handle
http://harmlesslion.com/software/classic99
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March 30th, 2020, 22:14 Posted By: wraggster
Stella v6.1 is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
Stella v6.1 changelog:
IMPORTANT NOTES:
Because of major event remapping changes, all remappings will be reset to defaults; if you had custom mappings, they will need to be re-entered again.
Because of major internal changes, all state files are now invalid.
Support for Windows XP has been discontinued as of this version. WinXP is now completely out of support from Microsoft, so we are doing the same.
Major improvements to display mode handling in NTSC vs. PAL. The window is now the same size for both modes, and scaling is applied to simulate the height of scanlines (in PAL mode, there are more scanlines and hence each is narrower). This more properly emulates how the display would look on a real TV.
Removed the 'Display_Height' property, changing it to 'Display_VCenter'. This new feature, along with the display mode changes above, almost completely eliminate having to manually tweak each ROM so that it will not have part of the image cut off.
Removed the 'Display_YStart' property and all automatic detection of ystart. It caused problems on some ROMs, and was not the way a real console would work anyway. Related to this, ROMs now load much faster.
Major improvements to event remapping:
Allow mapping of modifier-key and button-direction combinations
Physical controllers can map the same action to different events on different virtual controllers
Many more events can be remapped
Events can be filtered by type in UI
Paths have been simplified:
The following file/directory locations are no longer configurable
(statedir, nvramdir, cheatfile, palettefile, propsfile); they are now all under the base directory
Removed cfgdir; Distella config files are now placed with their associated ROMs
Added 'basedir' commandline argument, which allows to change the base directory where almost all config-related items are stored; related to this, discontinued the 'basedir.txt' functionality
Added 'baseinappdir' commandline argument, which sets the base directory to the application folder (Windows only for now); this replaces the functionality of 'basedir.txt'
Added automatic controller detection.
Controllers can be changed during emulation (no ROM reload required anymore).
Added support for Light Gun controller.
Added limited KidVid support (8, 9 and 0 start the games).
Removed superfluous controller option 'PADDLES_IDIR'.
Added configurable paddle dejittering.
Key-repeat mode improved; entering Time Machine by holding down a key combo continues to send events (previously, you had to release and then press the combo again).
Certain buttons in the UI can now be activated repeatedly by holding down the mouse button (Time Machine, debugger step/trace/frame advance, etc.)
Added option to configure mouse double click speed.
Added option to configure controller input repeat speed.
Added high quality scaling.
Made scanlines better aligned to scaling.
Added 'HiDPI' mode, which scales the UI by 2x when enabled. This is meant for 4k and above monitors, but can actually be used at any lower resolution that is large enough to display the scaled UI.
Fixed TIA 'Center' option, Stella now remembers the last windowed position.
Added fractional (25% increments) TIA zooms.
Removed 'tia.fsfill' option, replacing it with 'tia.fs_stretch'. This new option allows to preserve TIA image aspect ratio in fullscreen mode, or stretch to fill the entire screen.
Added configurable 'Overscan' option for fullscreen modes.
Fullscreen TIA modes no longer assume that desktop taskbars, etc are present, hence they are scaled to the proper fullscreen size.
Added option to display dialogs in screen corners.
Added hotkey for sound on/off.
Enhanced 'Command' menu to display current state and more commands.
Added option to save and load all TimeMachine states at once.
Added option to automatically load/save states when entering/exiting emulation.
Added option to change pitch of Pitfall II music.
ROM Info Viewer size is not limited to fixed zoom steps anymore.
ROM Info Viewer can now display multiple lines per property and the bank switching type.
In file listings, you can now select directories by holding 'Shift' on the first character entered. Entering characters in lowercase still selects files, as before.
Fixed bug when starting ROMs via MacOS finder.
Added various developer options for oddball TIAs:
stuffed player, missiles and ball move
delayed playfield bits and color
delayed players and ball VDEL swap
Disabled some developer options for 'Player settings'.
Writes to RAM read ports are ignored now.
Added Developer setting, which breaks on writes to read ports.
Improved breakpoints to now consider the banks.
Improved debugger's TIA display and zoom windows.
Improved hotkeys, now many emulation keys work in debugger too.
Fixed display of negative values in debugger; sometimes they were shown as positive.
Reworked ROM properties database, making it load faster in certain cases.
Updated internal ROM properties database to ROM-Hunter version 16 (thanks go to RomHunter for his tireless research in this area). Related to this, updated the snapshot collection.
Fixed 'Dancing Plate (Unknown) (PAL)' to use joystick.
Fixed cheatcode handling in 2K and 4K ROMs.
Fixed bug where ROMs smaller than 64 bytes were not recognized.
Fixed bug where frying one ROM was continued with the next ROM.
Fixed not working 7800 pause key.
Enhanced UA bankswitching to support certain Brazilian carts.
Fixed WD bankswitching.
Added FC bankswitching for Amiga's Power Play Arcade Video Game Album.
Added auto-detection of display format based on filename.
Auto-detection of bankswitch scheme by file extension now includes more human-readable formats (not restricted to DOS 3-char length). See the documentation for the new names.
Fixed bug in DPC+ scheme; 'fast fetch mode' was enabled at startup, when it should be disabled by default.
Some more work on DPC+ playfield 'jitter' effect for certain older DPC+ driver versions; more ROMs are now detected properly. Special thanks to SpiceWare for his research in this area.
Added proper Retron77 port.
Added proper libretro port, and fixed display for OpenGLES renderers.
PNG/ZIP image support is now conditionally compiled into Stella. All major ports (Linux/macOS/Windows) have it enabled by default.
SDL/GUI support is now conditionally compiled into Stella. All major ports (Linux/macOS/Windows) have it enabled by default. This is currently needed by the libretro port.
Updated included PNG library to latest stable version.
Updated UNIX configure script to work with the gcc version 10 and above.
https://github.com/stella-emu/stella
http://www.emucr.com/2020/03/stella-v61.html
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March 30th, 2020, 22:11 Posted By: wraggster
CPCEC / ZXSEC (2020/03/14) is released. CPCEC is an emulator of the family of home microcomputers Amstrad CPC (models 464, 664 and 6128) whose goal is to be loyal to the original hardware and efficient in standard modern systems. Thus it brings a faithful emulation of the Z80 microprocessor and it replicates the behavior of the CRTC 6845 and Gate Array video chips, the PSG AY-3-8912 sound chip, the remaining circuits found in the original hardware, and the tape deck and floppy disc drive that made possible loading and running software. ZXSEC is an emulator of the Sinclair Spectrum family (48k, 128k, +2/Plus2 and +3/Plus3) based on the components it shared with the Amstrad CPC family: the Z80 microprocessor, the PSG AY-3-8192 sound chip, the tape system and the NEC765 disc drive controller.
http://cngsoft.no-ip.org/cpcec.htm
http://www.emucr.com/2020/03/cpcec-zxsec-20200314.html
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