Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
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November 30th, 2007, 20:59 Posted By: Shrygue
via Gizmodo
Looking to make Guitar Hero a little crappier? Great! Just play it on a Commodore 64. That's what Toni Westbrook is doing for some insane reason with his Shredz64 project. The game isn't done yet, but when complete it should provide a rudimentary facsimile of the popular game using the squawking beeps that the Commodore can make as "music." It promises to be much less fun and much more tedious than the original, but hey, power to ya, Toni.
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November 29th, 2007, 22:52 Posted By: zx-81
Hi All,
Here is a new version of PSPMSX the MSX series Emulator for PSP.
For those who haven't seen previous versions, fMSX is a famous emulator of the
MSX, MSX2, and MSX2+ 8bit home computers.
It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.
See http://fms.komkon.org/fMSX/ for further informations.
It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.
What's new in version 1.2.3 :
- Major speed improvements while using GU render modes
- Small changes in settings menu and default settings options
How to use it ? Everything is in the README.txt file.
Sources are included, and are distributed under Marat Fayzullin's license
for the original MSX part, and under GNU license for all the PSP part.
You can find it on my blog :
http://zx81.zx81.free.fr/
This should be the last release, (before the next one as always)
Enjoy, Zx.
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November 28th, 2007, 21:00 Posted By: GPF
NAME: Duke3D DS
Description: port of Duke3D for the Nintendo DS
Screenshot:
Downloads
here is the precompiled bin
DUKE3DS016nds.rar
here is the DS source
duke3dsrc.rar
based off the GP2X port
How to Play
-----------
dpad move Duke
a fire
b jump
x duck
y escape back from menu
lefttrig strafe left
righttrig strafe right
touchscreen change weapon
select use item
start select
touchscreen look around
start+select return to menu
dldi patch .nds and copy it and defs.con, game.con, user.con, duke3d.grp and supplied duke3d.cfg to /duke3d directory of card.
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November 28th, 2007, 19:54 Posted By: zx-81
Hi All,
Stella is on of the best emulator of Atari 2600 game console, running
on many different systems, such as Linux, Solaris, Windows, MacOS/X, WinCE, OS/2, GP2X.
It has been written initially by Bradford Mott, see Stella site for details.
GP2X-2600 is a port on GP2X of my previous port to PSP.
My PSP version is based on the work of Aenea who was the first to port Stella to PSP.
What's new this version :
- Display and save thumbnail images for each save state
- New speed limiter function
- Add option to display fps rate
- Option to prevent the blue led to be displayed when
L or R are pressed
- Add a simple intro splash screen
- Support iso8859-1 fonts in print text functions
(might be useful to translate menus in german, french ...)
- Bug fix and code cleaning
How to use it ? Everything is in the README.txt file.
It's available for download on my blog :
http://zx81.zx81.free.fr/
Thanks to Stella team for this nice emulator, and to all GP2X-SDK
developers.
Enjoy,
Zx.
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November 28th, 2007, 17:08 Posted By: wraggster
AT Games have today released the Sega Mega Drive Portable Video Game Player, a new handheld boasting 20 of the finest Sega Megadrive games inc the likes of Ecco and Sonic the hedgehog built into an Handheld, the handheld also has TV Out so its great for the bigscreen too. Will this be handy for hacking/homebrew too, time will tell.
Heres the description etc
features
Plug & play portable video game system
20 built-in 16-bit SEGA licensed games
Built-in speakers
TV out connection
TV format: NTSC
Requires 3xAAA size batteries. (battery not included)
description
The Mega Drive Portable is a video game player, which is pre-loaded with 20 classic games from SEGA Master System. There is no need to buy game cartridges. The Mega Drive Portable game player has an A/V connector and with the included cable the player can be connected to any TV. The built-in SEGA games provide action adventure while testing your intelligence and skill. Enjoy playing classic SEGA games anytime, anywhere with the new Mega Drive Portable video game player.
Play Asia are selling for Price: US$ 39.90 (~19.47 GBP)
Buy from Here --> http://www.play-asia.com/SOap-23-83-...j-70-2f9m.html
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November 26th, 2007, 22:02 Posted By: zx-81
Hi All,
Here is a new version of PSPAtari the emulator of Atari 800, 800XL, 130XE and 5200 series.
For those who haven't seen previous versions, Atari800 is an emulator for the 800, 800XL,
130XE and 5200 models of the Atari personal computer.
It can be used on console, FrameBuffer or X11.
See http://atari800.sourceforge.net/ for further informations.
PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800 from Petr Stehlik.
What's new in version 1.1.0 :
- Major speed improvements in smooth rendering !
- Compatible with custom firmwares 3.x and PSP-slim
- Display and save thumbnail images for each save state
- Add a simple intro splash screen
- New speed limiter function
- Support iso8859-1 fonts in print text functions
(might be useful to translate pspatari menus in german, french ...)
- IR keyboard support (mainly for menu)
- Add option to display fps rate
- Option to prevent the blue led to be displayed when
L or R are pressed
- Bug fix in help menu and in file requester
It has been developed on linux for Firmware 1.5 and 3.71-m33, and for
the IR keyboard part it has been tested using a Targus Universal IR Wireless keyboard.
Special thanks to Raven for his beautiful icons (http://www.criticalraven.be/PSP)
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
You can download it on my blog :
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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November 25th, 2007, 22:51 Posted By: wraggster
via elation
Here we are again with another update! Since the last update, all of the untranslated text including save game text, and ending text was translated and inserted. The Casino text was also dumped and translated, but I have yet to do the hacking work for the Casino games to handle English text. That certainly wasn’t worth holding up beta testing, so full beta testing began nearly three weeks ago.
I’d say we’re somewhere around 35% through beta testing. Beta testing has been going fairly smoothly for the most part. There have been a few significant issues reported, but otherwise reported issues have been minor ones such as text formatting issues, windows that needed expansion, and script errors. However, those issues have been enough to keep me busy.
At this point, I think I can definitely say I don’t think we’re going to make a Christmas release. I expect beta testing to last a few more weeks yet and there’s plenty of things left to do before a full public release. Everybody is working as quickly as possible, but as always, these things just take time and nothing will be rushed. I’d say a January release is probably more realistic right now. It will be worth the wait as the translation has come together nicely and I’m pretty happy with the way it has turned out.
If anybody has any artistic ability and wants to create an English title screen for the game, I will insert it into the final translation. Personally, I don’t have any artistic skills, so I can’t do it myself. If you’re interested, drop by the forum, or send me an e-mail.
With that said, I plan on updating again right around Christmas with the latest status of the project. See you all then!
-Nightcrawler
http://transcorp.parodius.com/
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November 24th, 2007, 01:44 Posted By: wraggster
Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 950 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.
Here's a summary of all new releases that were published between Saturday, November 17th and Friday, November 23rd. If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.
J-Pop Music releases (272)
ENKA Music releases (79)
Anime Soundtracks & Drama CDs (74)
Video Game Soundtracks (13)
Hong Kong Version Music releases (1)
Blu-Ray Disc Movies (16)
HD DVD Movies (5)
Hong Kong Version Movie releases (20)
Japanese Movies (81)
Non-Japanese Movies / Japanese Version (181)
Anime DVD releases (146)
J-Pop DVD releases (40)
ENKA DVD releases (1)
Misc. Japanese Movies release (5)
Idol DVD (42)
UMD™ Video & Music (2)
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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November 22nd, 2007, 07:43 Posted By: wraggster
New from SuccessHK comes a console thats a Nes and a Snes all in 1
More details:
S-Video AV output
AC power adaptor
Two controllers
Compatible with SNES controller
Price:USD 42.00
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November 20th, 2007, 06:54 Posted By: deniska
NEW IN v0.5.20
- Generic serial GPS receivers support (Holux gpslim236-240, M1000-1200 and others) for slim psp
- One version of the program (FW3.XX) supports both PSP-290 and Holux receivers.
Type of receiver can now be selected via configuration screen:
ENABLESERIALPORT=1 - Holux / serial port gps devices
ENABLESERIALPORT=0 - PSP-290 support.
Note that due to FW limitations the version for 1.0-1.5 firmware does not have support for PSP-290 receiver.
- WIFI upload should now work in all versions of the program. (must be enabled with LOADWIFI=1 flag)
- Variable map scroll speed (controlled via CURSORSPEED=..)
- Zoom in/out animation (toggled with SMOOTHZOOM=1)
- Smooth transition between 2D and bird-view modes
- Sound output controlled programatically in FW3.xx version. (applies to serial port gps devices only)
If during program starup the audio/serial connector is not plugged in, the sound is routed to internal speakers.
- Rotating POI icons, better rendering of compass arrows, etc
- Numerous rendering optiomizations (as of v05.05)
- Misc bug fixes
- Code cleanup
- Source code included
Factory-made cables and parts for DIY projects can be purchased @ http://pc-mobile.net/pspgps.htm
Download here
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November 20th, 2007, 03:12 Posted By: wraggster
New from Play Asia
features
Stereo Sound Detection System: “Hears” and reacts to sounds
IR Vision: Detects and avoids obstacles; tracks moving objects
True bi-pedal walking with multiple gaits
Precision gripping, articulated fingers
Realistic 2-axis turning head with animated LED eyes
100 pre-programmed functions
2 demonstration modes
6 programming modes
Multiple levels of environmental interaction, with humans and objects
Sight, sound and touch senses
Humanoid body movements, including bending, sitting and standing, lying down and getting up, dancing, waving, martial arts
Speech: Responds verbally to environmental stimuli and to controller commands
Color Vision System: Recognizes colors and skin tones
Remote control, autonomous “free roam” and guard modes
Sleep and auto-shut off function
60cm (around 24 inches) tall
description
Robosapien V2 is a highly evolved robotic fusion of technology and personality, combining fluid biomechanical motion with a multi-sensory, interactive humanoid personality.
http://www.play-asia.com/SOap-23-83-...j-70-2ex8.html
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November 18th, 2007, 16:54 Posted By: zx-81
Hi All,
GNU Chess is command line Chess program running on many differents systems such as UNIX, windows or MacOS. It was started in 1986 by Stuart Cracraft, who is continuing to develop it with other coders such as Chua Kong Sian, Lukas Geyer, Simon Waters and David A. Wheeler.
GP2X Gnu Chess use the GNU Chess version 5.07 for the Artificial Intelligence, and i've added a Graphical User interface.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
You can download it on my blog :
http://zx81.zx81.free.fr/
Enjoy, Zx
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November 17th, 2007, 22:41 Posted By: zx-81
Hi All,
GNU Chess is command line Chess program running on many differents systems
such as UNIX, windows or MacOS. It was started in 1986 by Stuart Cracraft,
who is continuing to develop it with other coders such as Chua Kong Sian,
Lukas Geyer, Simon Waters and David A. Wheeler.
PSP Gnu Chess use the GNU Chess version 5.07 for the Artificial Intelligence,
and i've added a Graphical User interface.
How to use it ? Everything is in the README.txt file.
What's new is this version ?
- IR Keyboard support
- Add Option to highlight last move
- Display captured and promoted pieces
- Add virtual keyboard to enter PGN filename
- Load and Save PGN game file
- Fix joypad/pad speed issue
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
You can download it on my blog :
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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November 17th, 2007, 22:38 Posted By: zx-81
Hi All,
PSPIRC is a basic IRC client for the PSP (see http://en.wikipedia.org/wiki/Internet_Relay_Chat).
* What's new in this version ? *
- Bug fix in the login menu (psp freeze if you enter key while script menu is selected)
* Credits and license : *
It is mainly based on the IRC engine written by Danzel, and the user interface i wrote for PSPSSH.
The IR keyboard support is based on the work of Harald Fielker.
Thanks to Snaap06 and KookBott for their work on previous eboot icons and graphics.
If you like Hookbott graphics you can still download them on my blog : http://zx81.zx81.free.fr/
Big thanks to Delight1 for her graphics, help, support, ideas, comments and beta testing.
This software is distributed under GNU V2 License, see GPLV2.txt file
for all details and information about it.
It has been developed on linux for Firmware 1.5 and 3.71-m33, and for the IR keyboard
part it has been tested using a Targus Universal IR Wireless keyboard.
How to use it ? Everything is in the README.txt file.
* Download : *
http://zx81.zx81.free.fr/
Enjoy,
Zx
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November 16th, 2007, 23:06 Posted By: wraggster
Well, well, would you look at that, Lenovo's i909 gaming phone. Oh the specs are ok -- 2 megapixel camera, microSD, and 2.4-inch, 262k color, QVGA display on a 15.5-mm candybar -- but it's the on-board NES emulator and snap-on D-pad which has our attention. Sure, we've seen these mashups before, but they never do get old, eh Game King? China only, for now.
http://www.engadget.com/2007/11/16/l...bits-per-oper/
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November 13th, 2007, 19:03 Posted By: wraggster
via engadget
While Sega's Nomad handheld didn't exactly take off, Brazil's TecToy nonetheless looks to be ready to take its own shot at a portable Genesis console, although it's new "Mega Drive Portable" appears to be decidedly more limited than Sega's offering. The biggest drawback, as you might have guessed, is that the handheld drops the clunky cartridges in favor of twenty built-in games, including Altered Beast, Ecco, Kid Chameleon, and Sonic & Knuckles, to name a few. On the upside, it does at least appear to be a good deal more portable than the Nomad, and you'll also apparently able to hook the device up to your TV for some bigger screen gaming. If that's enough to put you in a nostalgic mood, you'll be able to grab one of these for about $110 when it hits Brazil on December 5th.
More Info
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November 13th, 2007, 16:53 Posted By: wraggster
Solar-powered PMPs still aren't exactly all that easy to come by, but it looks like they're slowly becoming a bit more plentiful, as evidenced by this latest bit of gear from HK Power. As you can see, this one plays up its gaming capabilities quite a bit, which apparently comes in the form of NES and Game Boy emulators, and not anything PlayStation-related, despite the familiar buttons. Otherwise, you'll supposedly also be able to take advantage of the PMP's solar-charging capabilities to power up some of your other devices, and you'll of course get all the usual PMP-related functions, with an SD card slot apparently your only means of storage.
http://www.engadget.com/2007/11/12/h...emulating-pmp/
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November 12th, 2007, 22:26 Posted By: zx-81
Hi All,
Here is a new version of PSPSim the SamCoupé Emulator for PSP.
For those who haven't seen previous versions, SimCoupe emulates a SAM Coupe
an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology.
For more information on the machine itself, including history and technical
specification you can go on http://www.simcoupe.org
What's new in version 1.1.0 :
- IR keyboard support !
- Speed improvement
- New speed limiter function
- Add option to display fps rate
- Now compatible with custom firmwares 3.x and PSP-slim
- Add a simple intro splash screen
- Option to prevent the blue led to be displayed when L or R are pressed
- New help menu
- Support iso8859-1 fonts in print text functions
- Bug fix and code cleaning
* Big big thanks to Nick666 *
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
You can download it on my blog :
http://zx81.zx81.free.fr/
Enjoy,
Zx
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