Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
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January 10th, 2008, 23:39 Posted By: zx-81
Hi All,
Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32.
See http://www.6809.org.uk/dragon/xroar.shtml for further informations.
PSPDragon is a port on PSP of the version 0.19 of Xroar.
Special thanks to Danzel and Jeff Chen for their virtual keyboard, Ciaran Anscomb for this great emulator, Raven's for eboot icons and to all PSPSDK developpers.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public licence,
read COPYING.txt file for more information about it.
You can download it on my blog :
http://zx81.zx81.free.fr/serendipity/
Enjoy,
Zx.
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January 8th, 2008, 03:11 Posted By: No_one_in_particular
First off, great app!
As I'm sure you're well aware, it doesn't delete emails properly, but what I'm wondering is this problem specific to certain builds, like if I was to go back to an earlier version I'd be able to delete, or is the bug in all the releases?
Lastly, am I right in assuming this is still a working progress? Has it been put on the back burner, or is it being developed at the moment?
Thanks ZX-81.
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January 7th, 2008, 21:12 Posted By: wraggster
Newly released today:
features
Built-in Li-Poly batteries for long flying time
Easy to operate & control through slow speed fly
Unique roto-blade system for steady lifting-up
Unique material withstands crashes
Two channels digital proportional control
Equipped with LED light while flying
Precision speed control and rudder trimmer
Super wide infrared control and super light size (weight below 10g)
Requires for Transmitter & Charger: 6xAA batteries (not included)
description
Picoo Z Infrared Control Helicopter is miniature design for indoor flying. The smallest ready to fly IR X-Rotor. There are easy and convenient for recharging through transmitter. It is available in different colors
http://www.play-asia.com/SOap-23-83-...j-70-2ipr.html
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January 7th, 2008, 18:01 Posted By: JKKDARK
via Mobile Magazine
Back in the olden days, Atari dominated the video game market with all sorts of classic titles like Space Invaders. The concepts were simple enough for anyone to enjoy, yet challenging enough for even the most advanced of enthusiasts. If you want to own a piece of gadget history, you should check out this eBay auction for an incredible rare (and never released?) Atari Super Breakout Handheld prototype.
Based on appearances, there's no denying that there are some early iPod elements going on. It's got a simple white casing, what appears to be a small monochrome display, and a control wheel underneath. It's not quite the same as a click wheel, but it's got the wheel part going on. What's more, this prototype was created before the first Nintendo Game Boy. Atari didn't think that the handheld gaming market was worth pursuing... if only they knew.
The eBay auction ended a few hours ago with a winning bid of $821.00. There were 16 bids in all.
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January 6th, 2008, 11:49 Posted By: wraggster
A feature i did a few years ago and one im going to repeat now is the DCEmu Interview, a unique idea in which questions are asked by me to the Whole DCEmu Community its a way to learn more about each others and find out what our interests are and much more
Todays Question is Whats the Greatest Homebrew Handheld? (Thats handheld not console, basically you have a choice of PSP, Nintendo DS, GBA, GBC, GP32, GP2X, Tapwave Zodiac, Nokia Ngage, Gizmondo etc
Give your Answer via Comments.
Remember to check out our DCEmu Interview Site to catch up on previous DCEmu Interview Questions
The DCEmu Interview - Question 1 - What Consoles Do You Own ?
The DCEmu Interview - Question 2 - Whats Your Favourite Console Of All Time
The DCEmu Interview - Question 3 - Whats Your New Years Resolution ?
The DCEmu Interview - Question 4 - What Got you Interested in Homebrew/Emulation ?
The DCEmu Interview - Question 5 - Whats the greatest Game Ever ?
The DCEmu Interview - Question 6 - Whats the Greatest Homebrew Console?
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January 6th, 2008, 03:31 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.
3DO Interactive
Similar to the goal of the Phillips CD-I, a company called 3D0 set out to create a new standard in multimedia. Their creation became the 3D0 Interactive Multiplayer. It was capable of running 3D0 interactive software (games), Audio CD?s, CD+G, Photo CD, and Video CD?s using an add on. Rather then manufacturing their new system, 3D0 decided to make 3D0 Interactive Multiplayer a franchise. Sanyo, Panasonic and Goldstar all bought rights to manufacture the 3D0 system. Once produced and sold, 3D0 would claim a royalty for each system and $3 for each game sold.
In October of 1993, Panasonic began sales of the first 3D0 Interactive Multiplayer. The systems capabilities were clearly quite ahead of it?s time. Although it was not the first 32-bit system in history, the 3D0 was the first 32-bit system in the United States. The images shown are of Panasonic?s 3D0 models FZ-1 R.E.A.L 3D0 Interactive Multiplayer, and FZ-10 3D0 Interactive Multiplayer. There are several more models established by other companies, but other then a few additions they are all pretty much the same.
As groundbreaking as the console was, the 3D0 was also one of the most expensive systems ever released. At a whopping $700USD or more, this machine only seemed to attract the wealthy. Even after a few price drops, the 3D0 never recovered from its initial reputation as a rich man's videogame system. Since 3D0 placed no software licensing restrictions, the 3D0 amassed a large library of games. Some quality titles such as ?Need For Speed? and ?Road Rash? became quite popular. Others (as with Atari 2600 titles) were sheer crap.
In 1995 the 3D0 company began announcing a new technology called 3D0 M2. This technology was rumored to have 7 times the power of any console released at the time. M2 would come standard in a new 3D0 system, or be used to upgrade existing systems.
The 3D0 Interactive Multiplayer could have had the capability to compete even with newer 32-bit systems, but M2 never became reality. M2 technology was sold off to another company (Matsushita), and 3D0 machines never saw the upgrade. Gamers found themselves more interested in cheaper 16-bit consoles, and eventually newer 32-bit systems entered the market. 3D0 games and systems found their way into clearance bins starting in 1996.The system eventually died the end of that year.
FACT: 3D0 Interactive Multiplayer had only one controller port. However, this wasn't a problem since extra controllers (up to 8) could be easily daisy-chained to another controller. The original Panasonic controllers have a built-in stereo headphone jack along with a volume control dial. The system has its own internal memory to save games and other information. It has 2 expansion ports which were to be used for future upgrades such as memory cards, modems, digital video cartridges and the M2 system upgrade. The 3D0 was definitely designed for the long haul.
The Panasonic 3DO may have been the first released version using the 3DO architecture, but it definitely was not the only system available.
The Goldstar 3DO console (Top image) was released North America, East Asia and Europe at a MSRP of $399. Goldstar expanded distribution of the 3DO system by making it available through mass merchandisers and toy stores. It was far cheaper then it?s Panasonic counterpart, but was reported to have many hardware faults. This system included pack in CD?s Shockwave, FIFA Soccer, and a demo photo CD. It Also included a certificate to send in with a roll of film to have your own custom Photo CD disc made.
The Samsung 3DO (bottom left) was first presented at 1994 Summer CES in Chicago. The Samsung 3DO console was set to include built-in MPEG decoding hardware for viewing VCD and full motion video. The console has since been cancelled.
The Sanyo 3DO (bottom right) was marketed in Japan only. This version featured the most unique containing the waves you could see on top of the unit.
Although it cannot be considered a console, there was yet another version of 3DO available. Creative Designs took the 3DO concept and placed it on a card. The 3DO Blaster was a PC compatible ISA card that allowed gamers the ability to play 3DO software on their Windows based home computers. It has since been discontinued, and is considered a rarity to collectors.
Thanks again to Dark Watcher for his info above.
Now heres our question to you - Whats the greatest 3DO Game Ever ?
More DCEmu Console History Can Be Found Here
Previous History Topics:
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Playstation2 a History & Whats the greatest PS2 Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Snes a History & Whats the greatest Snes Game Ever ?
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January 4th, 2008, 23:54 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.
Turbografx 16 / PC Engine
On October 30, 1987 the first 16-Bit home videogame console was released in Japan by NEC. The PC Engine was clearly a "next generation" system with it's amazing specs, and wallet sized card games called "HuCards".
The PC Engine was immensely popular in Japan, outselling the Famicom by a significant margin. Two years after its Japanese introduction, NEC announced plans to bring the PC Engine overseas. NEC dubbed the US release Turbografx-16, and prepared to dominate both Nintendo and Sega as they did in Japan.
In 1988, NEC took gaming to the next level. They were the first to use the immense storage capability of Compact Disk. NEC's CD-ROM add-on device was called Turbografx CD or TG-CD (PC Engine CD in Japan). It retailed for an expensive $399.
The console was redesigned several times in Japan (for example the Coregrafx released in 1989 and Coregrafx II in 1991).
In 1989, NEC decided to redesign the console, and upgrade it with more RAM. This new design called Supergrafx was sold in Japan only, and created to compete against the threat of Nintendo's Super Famicom console. NEC stopped distributing Supergrafx when they saw their PC Engine was still selling well. Only 5 games were made to take advantage of the upgraded Supergrafx, and it played all PC Engine games as well as use the CD add-on.
So how is it that a company that produced such state of the art gaming go almost unnoticed by the American gamers? So many factors contributed, but most stems from NEC's lack of marketing. Perhaps their success in Japan made them think the system would sell itself. Whereas you could find commercials and advertisements for Sega and Nintendo, you could not find any for Turbografx.
NEC was also introducing games, titles, and characters that American players simply weren?t familiar with, and many truly excellent games were either ignored outright, or subject to Nintendo's "exclusive licensing" policy that was in effect at the time. The gist of this policy was, if a game was already available on NES, then game companies could not produce any versions for any other game system. Although this policy was later ruled illegal, it hurt the TurboGrafx a lot in the early stages of its life.
Hudson Soft, the primary producer of PC Engine software, was also producing games for the huge NES market. Releasing a game on TurboGrafx exclusively (as they would have to do) would restrict its potential sales (as the NES had a greater installed user base).
Even the Turbografx CD with it's amazing potential was marketed poorly. Not only was this item priced at a ridiculous $399, but only two games were even released for it during its first six months of existence. Neither TG-CD game, "Fighting Street" nor "Monster Lair", came anywhere close to taking advantage of the system?s capabilities.
Soon after... word began to spread that the TG-16 was not a "true" 16-bit system, as its CPU was only 8-bit. (The system used two 8-bit processors).
These factors caused the Turbografx to have a small impact in the US. NEC seemed to only focus on their Japanese market. Japan saw many quality games, console redesigns, and accessories. This helped the system to remain successful in Japan for quite some time.
FACT: NEC used the "Hucard" technology to produce "System Cards" that boosted the consoles RAM thus providing better quality graphics. The Arcade Card Pro card in particular added 16 megabits of RAM, and was used to play arcade quality games such as Fatal Fury and other SNK hits. Sadly the card was never released outside of Japan. This would also explain why Supergrafx was discontinued.
Thanks again to Dark Watcher for his info above.
Now heres our question to you - Whats the greatest PC Engine Game Ever ?
Check out PCENGINEFX.com for info on all things PCEngine Related.
More DCEmu Console History Can Be Found Here
Previous History Topics:
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Playstation2 a History & Whats the greatest PS2 Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Snes a History & Whats the greatest Snes Game Ever ?
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January 4th, 2008, 16:44 Posted By: wraggster
News from Play Asia
Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 70 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.
Here's a summary of all new releases that were published between Saturday, December 29th and Friday, January 4th. If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.
J-Pop Music releases (18)
ENKA Music releases (3)
Anime Soundtracks & Drama CDs (4)
Video Game Soundtracks (1)
Hong Kong Version Music releases (9)
Blu-ray Disc Movies (8)
HD DVD Movies (4)
Hong Kong Version Movie releases (10)
Japanese Movies (1)
Non-Japanese Movies / Japanese Version (12)
Anime DVD releases (6)
J-Pop DVD releases (7)
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January 3rd, 2008, 19:26 Posted By: Shrygue
via Kotaku
Atari's history with handhelds is...yeah, not so hot. The "Touch Me" was a disaster, and the Lynx wasn't much better. At least both of those made it to the marketplace, however. One Atari handheld that didn't was their portable Super Breakout, of which only two in the world exist, both of them prototypes. One of those is up for auction right now, but we're not interested in how much it sells for. We're just appreciating how fantastic the thing looks.
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January 1st, 2008, 23:06 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.
Atari VCS / 2600
Atari VCS..later called the 2600 was released in 1977 and became the dominant console in the 1970's. The Atari 2600 boasted amazing specs for it's time, and amassed a library of thousands of games. The popularity of the 2600 grew even further when the arcade game "Space Invaders" was ported for the first time to a console. The success was also in part to the many arcade and movie licenses acquired by Atari. These licenses gave Atari the marketing edge over other consoles of it's time. The console introduced an enormous variety of games and controllers and was the console of choice well into the early 80's even when graphically out performed by newer consoles.
The success of Atari spawned many console redesigns. One example was the reduced sized Atari 2600 Jr. (Shown on left) released in 1986 as part of a campaign to rekindle the console's success. Also the Atari 2800, which essentially was the same build, but offered 4 controller ports instead of 2. The controllers were also redesigned to be a hybrid of both a joystick and paddle. The 2800 model was sold in the US under the Sears label Telegames II. This model was also the first official Atari release in Japan in 1982, and retailed for 24,800 Yen.
The success of Atari 2600 also triggered it's fall from glory. The console spawned numerous clones and adapters (These adapters allowed 2600 software to be played on other consoles). The Atari 2600 cart format also contained no restrictions, which allowed anyone to make their own 2600 games. These factors contributed to the fall of Atari in early years, and played a role to the "Videogame Crash of 1984".
FACT: The Atari 2600 was the first console to play adult type games such as Bachelor Party and the infamouse Custers Revenge.
Thanks again to Dark Watcher for his info above.
Now heres our question to you - Whats the greatest Atari2600 Game Ever ?
Check out Atari Age for info on all things Atari2600 Related.
More DCEmu Console History Can Be Found Here
Previous History Topics:
Playstation2 a History & Whats the greatest PS2 Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Snes a History & Whats the greatest Snes Game Ever ?
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January 1st, 2008, 21:47 Posted By: zx-81
Hi All,
Here is a new version of PSPWrite the text editor for PSP
It permits to edit even huge text file, in both dos and unix mode, using iso8859-1 (8bits) characters encoding. All iso8859-1 characters are present in the "Danzeff like" virtual keyboard.
The IR keyboard support is based on the work of Harald Fielker (author of the PSP IR Keyboard Library) with a new patch from Craig to support Sprint PCS IR keyboard.
It has been developed on linux for Firmware 1.5 and 3.71-m33, and for the IR keyboard
part it has been tested using a Targus Universal IR Wireless keyboard.
What's new then in 1.0.4 ?
- Add select/cut/copy/paste feature
- Text can be copied to clipboard and then copied to another/new file
(usefull to merge several files together).
- New files are now named using a unique id
(to prevent filename conflicts)
- New background image for file requester and help window
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
You can find it on my blog : http://zx81.zx81.free.fr/
Enjoy,
Zx.
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January 1st, 2008, 16:56 Posted By: wraggster
Ah, how we do love a good root-hacking resulting in the ability to run homebrew code. And being that we also have a soft spot in our heart for Archos's 605 and 705 series players, ARCwelder ought to do our kind and yours quite nicely. If yours is running firmware 1.7.13, check it out, it should get you root access to the device's Linux shell, enabling you to do all kinds of fun things, like develop and run your own apps, or see how long it'll take to break the DRM on downloaded media. Did we say that?
http://code.google.com/p/arcwelder/
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January 1st, 2008, 12:29 Posted By: zx-81
First of all,
I WISH YOU ALL A HAPPY NEW YEAR !!!
Here is a new release of Portable VNC for Custom FW 3.x and FW 1.5.
For those for haven't seen previous versions, VNC let you access
to your PC desktop from anywhere using a wifi connection.
What's new in version 1.2.7 :
+ Fix issue with fw3x (not enough heap memory)
+ Fix issue with irkeyboard (linked with latest version)
The IR keyboard support is based on the work of Harald Fielker (author of the PSP IR Keyboard Library),
and the Virtual keyboard is based on the Danzel code.
PSPVNC has been written by NHD from TeamXos, and it's based on the PalmOS VNC client.
It is distributed under GNU licence, and sources are provided. You can download it on my blog : http://zx81.zx81.free.fr/
Enjoy,
Zx.
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December 31st, 2007, 19:44 Posted By: wraggster
A feature i did a few years ago and one im going to repeat now is the DCEmu Interview, a unique idea in which questions are asked by me to the Whole DCEmu Community its a way to learn more about each others and find out what our interests are and much more
Todays Question is Whats Your New Years Resolution ?
Give your Answer via Comments.
Remember to check out our DCEmu Interview Site to catch up on previous DCEmu Interview Questions
The DCEmu Interview - Question 1 - What Consoles Do You Own ?
The DCEmu Interview - Question 2 - Whats Your Favourite Console Of All Time
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December 31st, 2007, 19:26 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.
Sony Playstation 2
In 1997, rumors began to surface about the successor to Sony's Playstation console. Those rumors became reality in 1999 when Sony began talks of a new console called the Playstation 2 (PS2).This next generation system would use the immense storage of DVD, would use the raw processing power of a chip called the ?Emotion Engine? (created with partner Toshiba). be able to play DVD Movies and music CD?s right out of the box, and be backwards compatible with the original Playstation software.
The PS2's backwards compatibility feature offered two modes that could improve the Playstation?s large library of games. One option took full advantage of the systems drive to speed up loading time in some games. The other was a Texture Interpolation option that could clean up jagged edges and other problems for much needed graphic improvement. These modes were either not compatible or cause glitches in some games, but was truly a novel idea by Sony.
Backed up by a lot of hype, the Playstation 2 was released in Japan on March 4th 2000. The console broke records by selling well over a million units in just a matter of days. Sony struggled to keep up with the demand, and initially shipped units with glitched memory cards. The Japanese PS2 used these memory cards with ?Gate Way? technology, and it stored the drivers needed to run DVD movies. Later on Sony again had to deal with another bug in initial PS2 units. This however was not a bad bug since it allowed users to override the region coding system, and play DVD movies regardless of region. When the PS2 was finally released in America on October 26th, Sony did away with the DVD playback issues by hard coding the drivers into the PS2 unit. Europe saw a release a month later.
Just like in Japan, the demand for PS2 units were high. Consoles sold out rapidly as Sony made promises to ship more units. Online retailers and auctioneers took advantage of the 'supply and demand' and sold PS2 consoles for well over $500-$1000. Reports of robberies occurred everywhere, or some units contained other manufacturer defects. Definitely one of the craziest console launches to date.
Although the Playstation 2?s initial launch was a complete success, the console itself had its early share of problems. There are no doubts that the PS2 ?Emotion Chip? was state of the art, but it?s multiprocessor design made things difficult for software developers who had grown spoiled by the Dreamcast.
Rather then suffer the fate of the Sega Saturn, Sony opened up developer assistance forums, documentation, phone assistance, and websites to provide whatever technical assistance was needed for software developers. However, the initial batch of PS2 games where indeed a rushed effort. PS2 launch games seemed to pale in comparison to the Dreamcast?s latest offerings. How could this be? Wasn?t the Playstation 2 a more superior console?
As with most new consoles, it takes time for developers to truly take advantage of a consoles capabilities. Early developers complained about the console's amount of video ram, and centered all programming to the main CPU. It wasn?t till later that they learned to take advantage of the ?Emotion Chip?s? two other co-processors.
Another drastic complaint was jaggie graphics and flickering in launch games. One of the reasons behind this was the games lacked Full Screen Anti Aliasing (FSAA). The Playstation 2 hardware did not seem capable of producing this effect which could be seen in Nintendo 64 and Dreamcast. It was only till later on that Sony revealed methods of producing FSAA in software (rather then using hardware). One method that was unique to the PS2 and differs from traditional methods is a field bending technique that works well with televisions. By the year 2002, it became clear what the Playstation 2 console can really do.
Sony would soon take a page from Sega?s online gaming efforts, and produce an adapter that would allow for 56K / broadband gaming. Word of a hard drive, zip drives, voice chat devices and more brought the Playstation 2 console closer to Sony?s multimedia conception. Even with the introduction of newer consoles by rival Nintendo and newcomer Microsoft, the Sony Playstation 2 remained the most popular console even to the end of year 2005. With so many consoles sold, developers saw it wise to cash in. As a result the console has one of the largest software libraries available. Add the backward compatibility of the original Playstation library and you have quite a successful console.
In November 2004, Sony released a reduced sized version of it's Playstation 2. This new model called Slim Line (SCPH-7000 CB) was 75 percent smaller, and came with a built in Network Adaptor. It retailed for $149 upon release. However, the new Playstation 2 lacked the hard drive support of it's original model.
In 2005, Sony announced it's entry into the 8th console generation . The Playstation 3 will also support backwards compatibility with both PS2 and PSOne games.
FACT: Just it was done for the Playstation (Yaroze), Sony catered to the dreams of "would be" developers. In April / May of 2002, Sony released a specialized kit which turned the Playstation 2 console into a full-fledged computer. . The Playstation 2 Linux kit came with a Linux distribution DVD that runs on the PS2 hardware, additional software, a 40GB hard drive, an Ethernet adapter, a USB mouse, a USB keyboard, a computer monitor cable, and a wealth of documentation containing the same information that Sony provides its licensed game developers. It could only be purchased from Sony's official Playstation webpage, and retailed at $199.99USD.
In 2003, Sony decided to take the heart and power of Playstation 2 and create a high priced multimedia device. The Sony PSX was an "all in one" box providing a DVD / TiVO recorder, TV tuner, CD / DVD player, game console, digital photo manager, and more.
Thanks again to Dark Watcher for his info above.
Now heres our question to you - Whats the greatest PS2 Game Ever ?
Check out PS2 Emulation for info on all things PS2 Related.
More DCEmu Console History Can Be Found Here
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December 30th, 2007, 22:58 Posted By: wraggster
This Gemei PMP, with the oddly patriotic name of United States X900, thinks big. There is a 4.3-inch TFT screen (480 x 272), but by far the most interesting hardware feature is the full sized, detachable gaming pad.
The controller has two joysticks, which could make retro game playing great fun. However, the weighting may be an issue. If the controller is really light, expect wrist ache to ensue, which will not be a new phenomenon for you, but still would detract from the gaming enjoyment. The device utilizes an ADI chip, which should allow NES and SFC gaming. An additional GPS receiver can also be added on for directional goodness, and the SD slot, with support for up to 4GB cards, provides enough storage capacity for a movie and some games.
If all that was not enough to get your multi function senses tingling, support for AVI, MPEG4, MP3, WMA, FLAC, an integrated ebook reader and an FM tuner should have you in multi functioning convulsions. Ironically, the United States X900 may never hit the United States, as shipping details are non-existent. Dammit.
http://gizmodo.com/339014/gemei-pmp-...rols-big-heart
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December 30th, 2007, 19:25 Posted By: wraggster
Hello all, every homebrew community no matter on what console it is needs decent and uptodate Guides and Tutorials to help newcomers into the Homebrew scene. A few months ago we set up DCEmu Tutorials a site that anyone can submit Guides and tutorials and once moved to the correct forum will automatically show up on the site that they are for, even if in our Tutorials/guides section we dont have a forum for that console we will quickly make a new forum.
The homebrew community depends on the fans who keep up to date with every new way of doing homebrew or downgrading, new firmwares and so on.
We will be accepting Guides and Tutorials for any Console Scene We Cover and the beauty of it is because the creators will be you the DCEmu Members which means that if you please you can update as you want.
The forums are here and you can submit new Guides and Tutorials in our Submit Tutorials/Guides Forum
They will show up as front page material on DCEmu Tutorials right away they are passed.
So if you have any guides and tutorials for PS3, Wii, Xbox360, PSP, Nintendo DS, GP2X, GBA, Gamecube, PS2, Xbox, Gizmondo, Iphone, iPod, Tapwave Zodiac, GP32, Dreamcast, Sega Saturn and others, then we want them , infact any homebrew or gaming tutorials or guides will be great to help others.
Best thing of all is that you get the glory
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