Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 6th, 2008, 23:04 Posted By: zx-81

Hi All,
Here is a new version of PSPAtari the emulator of Atari 800, 800XL, 130XE and 5200 series.
For those who haven't seen previous versions, Atari800 is an emulator for the 800, 800XL,
130XE and 5200 models of the Atari personal computer. It can be used on console,
FrameBuffer or X11. See http://atari800.sourceforge.net/ for further informations.
PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800 from Petr Stehlik.
What's new in version 1.1.2 :
- Speed improvements
- Auto-fire mode, press RTrigger+X to switch it on/off
useful for games such as space Xevious !
On given games, the auto fire can't be stopped easily
(so you might have to disable it several times)
- Bug fix: settings weren't properly loaded when using
original 5200 menu
- Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
- Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
- Bug fix in the low battery watchdog
- Add vsync option
*** UPDATE ****
What's new in version 1.1.3 :
- fix issue with NTSC colors (thanks to carpy)
- bug fix with vsync option
- bug fix with pal/ntsc video system change
It has been developed on linux for Firmware 1.5 and 3.71-m33, and for the
IR keyboard part it has been tested using a Targus Universal IR Wireless keyboard.
Special thanks to Raven for his beautiful icons.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
All zip files can be found on my blog : http://zx81.zx81.free.fr/
Enjoy,
Zx.
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February 6th, 2008, 02:30 Posted By: wraggster

Today, LeapFrog pulled the veil off of two handhelds aimed at edu-taining kids who are still too young for an iPod, a cellphone and maybe even a Nintendo DS. The Leapster2 is a $70 streamlined, net-connected version of the first Leapster, a chunky, ergonomic thing designed for kids ages 4-8, with new games from the Star Wars and soon-to-be-everywhere-I-can-feel-it Pixar WALL-E franchises. The cooler of the two, and an acknowledgment that LeapFrog knows its handheld competition, is the customizable ARM9-powered Didj, as in, "Did you do your homework, young man?"
The $90 Didj is aimed at "discerning" kids ages 6 to 10. It's probably the highest-resolution screen ever seen on the notoriously low-rez LeapFrog toys, a 3.2" full-color 320x240 LCD, backed by a 393MHz processor. This enables gaming opportunities from the likes of Sonic the Hedgehog—with GBAish graphics in our preview—as well as room for customization: not only can kids mod the look and feel of games, but they can, say, build spelling lists to fit their class assignments from a database of 10,000 words. (That ain't Shakespeare's compleat 24,000-word vocab, but it's a start.) Also new to Leapfrog: Mac compability, which should arrive in September.
I know, some of you think you're a bit old to be reading about LeapFrog, but many of you already have kids you're shopping for, and others have a hankering for weird stuff to crack open and play with. We're not saying go out and buy this; we are saying that if you do, to use, share with your kids or to mod the hell out of, be sure to share your experiences.
http://gizmodo.com/352886/leapfrog-l...ds-demographic
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February 4th, 2008, 11:15 Posted By: wraggster
Newly released today:

features
Morningtide will be the second and final set of Lorwyn block.
Great collectible for all Magic the Gathering Morningtide Fans.
One out of three different Morningtide Booster Packs (randomly - no choice available)
Each Booster Pack contains 15 randomly assorted cards.
Limited availability
http://www.play-asia.com/SOap-23-83-...j-70-2l85.html
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February 4th, 2008, 11:14 Posted By: wraggster
Newly released today:

features
Morningtide will be the second and final set of Lorwyn block.
Great collectible for all Magic the Gathering Morningtide Fans.
One out of four different Morningtide theme decks (randomly - no choice available)
Each theme includes a 60-card prebuild deck and strategy guide.
Limited availability
http://www.play-asia.com/SOap-23-83-...j-70-2l5q.html
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February 3rd, 2008, 22:32 Posted By: zx-81

Hi All,
ProSystem is the best emulator of Atari 7800 game console, running on Windows system.
It has been written by Greg Stanton, see http://home.comcast.net/~gscottstanton for details.
Here is a port on GP2X of the version 1.2 that i had previously ported to PSP.
What's new in this version :
- Many optimizations to speed up the emulation, frame rate is now 50 fps at
220Mhz in many games.
- Auto-fire mode, press RTrigger+X to switch it on/off
(useful for games such as xevious !)
- Add new hotkeys :
. settings such as fps or render mode
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
. setup auto fire speed
- Default Hotkeys can now be set in the keyboard mapping menu (useful to add
hotkeys on existing/previous keyboard files)
How to use it ? Everything is in the README.txt file.
You can find it here : http://zx81.zx81.free.fr/serendipity/
Enjoy,
Zx.
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February 3rd, 2008, 03:17 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

Microsoft Xbox
Rumors concerning Microsoft and a console project began surfacing as early as 1999. Although they have been involved in PC gaming for years, Microsoft initially became involved in the console hardware market with their operating system that ran Sega Dreamcast. There is a strong possibility that this motivated Microsoft to enter the console market.
In March of 2000, the world's worst kept secret becomes public knowledge. After the opening of the Game Developers Expo, CEO Bill Gates delivered the keynote address and officially announces their new Xbox console to the world. Equipped with an Intel 733MHz Pentium III CPU, an Nvidia NV2a 250MHz graphics processor, 64MB of unified RAM, an 8GB hard drive, and out-of-the-box broadband Internet support, the Xbox was intended to be a major player in the console race. Although it shares numerous similarities, Gates stressed that the Xbox will not be a PC in a console's clothing. Whether it is or not is still debatable. The system uses a Windows 2000 kernel, a pared down system that has been streamlined specifically for games Microsoft discouraged developers from including support for PC peripherals like the keyboard and mouse just to help console users feel at home.
Ever since Nintendo released the NES, the console market has been dominated by Japanese developers. Companies such as Atari and 3DO have tried to break the trend, but inevitably failed. Microsoft would see to it that the Xbox would succeed. With over 500 million dollars geared toward the Xbox marketing campaign, they used their deep pockets to not only market the console, but to also garner the software developer support that the console needed to appeal to gamers worldwide. On a funny note, Microsoft had to also file for an injunction on a lawsuit filed by Florida based company Xbox Technologies for rights to use the Xbox brand name.
The Xbox unveiled in full at the Consumer Electronics Show in Las Vegas in January 2001. With all the built in accessories, there would be no doubt that the Xbox can be noted as the largest home console in current history. Games would be in a DVD format which meant the console could also be used to watch DVD movies with the purchase of a separate remote. The remote was sold separately for $30 so that Microsoft could avoid pricey DVD licensing fees. The large bulky controllers seemed to be remodeled versions of their SideWinder PC game pads. Games could be saved either on the consoles 8GB hard drive, or via portable memory cards. The console would also be broadband ready (not 56k dial up) right out of the box. The console is reported to be developer friendly, and with the ability to port PC games with ease. However early demonstrations of what was shown failed to illustrate that the Xbox was three times more powerful than its competition, as Microsoft had stated in their earlier March press conference. On November 15th 2001, Microsoft officially launched it?s Xbox console at an event in New York Times Square's Toys "R" Us. Over 18 games were launched with the console, but the main game to drive sales was a game called Halo. Microsoft reported over 1.5 million units sold from time of launch till the end of 2001. They also reported an average of 3 games sold with each unit.
With success garnered in the US, Microsoft set their eyes abroad. After numerous delays the console was finally launched in Japan on February 22, 2002. Understanding there would be skeptics among Japanese gamers, they saw to launching the system with 12 titles that catered to a more eastern flavor. Also complaints of the large bulky controller forced Microsoft to redesign it to a smaller scaled down version. To commemorate the launch, Microsoft also released 50,000 special edition Xbox units only for Japan. Unfortunately even with the major buzz Microsoft generated with the launch, the debut was marred by complaints from users that the console was scratching game discs and DVD?s causing some stores to halt sales temporarily. The problem was corrected to the satisfaction of retailers, which then continued to sell the Xbox. Throughout the next few months, Microsoft struggled to sell out their initial shipment of Xbox units. Analysts believed that the scratch incident and the lack of interesting software for the Japanese market may have been the problem.
A month after the Japan launch, the Xbox made it?s debut in Europe. Microsoft?s hope to achieve the level of success as it had done in the US came close, but not close enough. Six weeks after the Xbox's European launch, they slashed the price of their Xbox console by nearly 40 percent. European gamers who already bought an Xbox got a free "thank-you package" from Microsoft, including two free games and an extra controller. Further worldwide price cuts triggered an early price war that was good for gamers.
The Xbox console had a rocky start, but since then has brought aboard many talented 3rd Party software developers including old hardware guru Sega. Microsoft also introduced their online strategy called Xbox Live. No matter how you look at it, the Xbox is truly an amazing machine. A machine that broke the pattern of American made console failures. Impressive to say the least.
FACT: The Xbox Special Edition console and controller are wrapped in a plastic black translucent textured skeleton. The jewel portion will be black with silver lettering. Xbox Special Edition was designed specifically for Japanese gamers to commemorate the Xbox Japan launch. In addition to the standard AV Cable, an otherwise optional Xbox Component AV pack was also included in the package. Gamers could enjoy games designed for HDTV and Dolby Digital 5.1 with this Component AV Pack. Lastly, a silver-plated key chain was also included as a special accessory. The key chain featured an engraved number and signature from Microsoft Chairman Bill Gates.
More DCEmu Console History Can Be Found Here
Previous History Topics:
DCEmu Asks - Colecovision a History & Whats the greatest Colecovision Game Ever ?
DCEmu Asks - Master System a History & Whats the greatest Master System Game Ever ?
3DO a History & Whats the greatest 3DO Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Playstation2 a History & Whats the greatest PS2 Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Snes a History & Whats the greatest Snes Game Ever ?
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February 2nd, 2008, 13:24 Posted By: zx-81

Hi All,
Here is a new version of PSP7800 the Atari 7800 console emulator !
For those who haven't seen previous versions, ProSystem is the best emulator
of Atari 7800 game console, running on Windows system.
It has been written by Greg Stanton, see http://home.comcast.net/~gscottstanton for details.
What's new in version 1.1.2 :
- Major speed improvements (> 60 fps at 222Mhz)
but limited at 50fps by default
- Auto-fire mode, press RTrigger+X to switch it on/off
useful for games such as space Xevious !
On given games, the auto fire can't be stopped easily
(so you might have to disable it several times)
- It uses now only PSP GU for rendering
- IR keyboard support
(pretty useless, but don't forget, i'm a shadok)
- Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
- RTrigger/LTrigger keys can be used in the keyboard
settings menu to navigate between Normal, LTrigger
and RTrigger compose mapping.
- Analog pad can be used in the rom file requester
- Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
- Bug fix in the low battery watchdog
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
You can find it here : http://zx81.zx81.free.fr/
Enjoy,
Zx
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February 2nd, 2008, 00:18 Posted By: wraggster
Weekly Movie/Music update: Around 200 new J-Pop, Anime, Soundtrack & Movie releases - Kumi Koda Kingdom, Super Mario Galaxy OST Platinum Version, Silent Hill Zero OST, Final Fantasy IV OST & more
Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 200 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.
Here's a summary of all new releases that were published between Saturday, January 26th and Friday, February 1st. If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.
J-Pop Music releases (74)
Anime Soundtracks & Drama CDs (18)
Video Game Soundtracks (5)
Hong Kong Version Music releases (12)
Blu-ray Disc Movies (9)
HD DVD Movies (6)
Anime & Animation (17)
Hong Kong Version Movie releases (19)
Japanese Movies (26)
Non-Japanese Movies / Japanese Version (17)
J-Pop DVD releases (8)
Idol DVD (20)
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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February 1st, 2008, 22:13 Posted By: GPF
The Shredz64 project is an attempt to build an interface to connect the Playstation Guitar Hero controller (and any other PS controller) to the Commodore 64 computer, then create a Guitar Hero like game on the C64 utilizing the guitar controller.
So far the project has been going well! As you can see, the interface, which I call the "PSX64", is 98% functional (There are some tiny bugs which don't really impact functionality on the whole). Not only are all guitar functions mapped over successfully, but it works great for playing C64 games with a normal dual shock controller. What's more, since the same DB9 port is used, the PSX64 can be used on the Amiga, Atari and Sega Master System (All tested except SMS). Read more about the interface by clicking "PSX64 Interface" on the left.
The Shredz64 game itself is still in its infancy, but progressing nicely. You can read more about it by clicking "Shredz64 Game" on the left.
http://freedomirc.net/~megaboz/shredz64/
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February 1st, 2008, 13:39 Posted By: zx-81

Hi All,
SimCoupe emulates a SAM Coupe - an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology.
For more information on the machine itself, including history and technical specification you can go on the http://www.simcoupe.org.
Originally developed for UNIX and DOS systems by Allan Skillman, it has been then improved and ported to SDL by Simon Owen, Dave Laundon.
GP2X-SIm is a port of the CVS version 0.90 beta 4 of SamCoupe.
What's new in this version ?
- major speed improvements !
How to use it ? Everything is in the README.txt file.
All is on my blog : http://zx81.zx81.free.fr/
Enjoy,
Zx.
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January 31st, 2008, 22:44 Posted By: wraggster
Gamasutra is running a feature on the venerable Apple II platform, which practically defined the early home computer industry and was home to many of the greatest games and developers of all time. The authors discuss the platform's lifespan and many iterations, struggles with illegal distribution, and legendary Apple II games such as Prince of Persia, John Madden Football, and Ultima. 'How big of a problem was piracy? Although several software authors claim that they stopped developing games because of rampant piracy and the subsequent loss of revenue, piracy did expose more computer owners to more games than they otherwise would have been -- this was at a time before ubiquitous demos made it easier to "try before you buy." Another benefit of this piracy is that much of the software archived today at online repositories are the cracked versions.'
http://apple.slashdot.org/article.pl.../01/31/1532212
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January 31st, 2008, 20:03 Posted By: JKKDARK

Go to the link here for payments, prices and places to ship.
Info:
The product consists of the game cartridge, color instruction manual and plastic clamshell case - highest quality guaranteed! The instruction manual is a beautiful 27-pages full of helpful information about the game, accented by wonderful, full-color images and artwork. We have had each piece professionally produced from scratch: In other words, no recycled game cases or boxes have been used. We're talking 100% brand-new cartridges and boxes! Our goal was to re-create the authentic Sega Genesis-Megadrive gaming experience that dedicated fans are accustomed to, and the results will truly surprise and excite you!
Beggar Prince will play in any NTSC or PAL Sega Genesis / Megadrive system, including all compatible systems such as the Nomad, 32X, CDX, X'Eye, Laseractive, etc. Saving and loading your progress via SRAM battery is also supported on all systems.
Once your payment has been received, your order will be shipped as soon as possible, in the order in which it was received. Please be patient, as we are a small company with a busy schedule. We have made it easy for you to place your order by offering two different payment options: PayPal or money order. To inquire about additional or special payment or shipping considerations, please contact us by e-mail.
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January 31st, 2008, 16:43 Posted By: VampDude
Via: digitalspy.co.uk
Tomb Raider: Legend has picked up the award for Best Mobile Action Game of 2007 at the latest Spike Video Game Awards.
Discussing the game, a spokesman from Eidos said: "With a revolutionary game engine, users will encounter an unprecedented gaming experience. The level layouts and game mechanics, as well as the game's control scheme, are designed from the ground up for the mobile medium.
"The 3D mobile version of Tomb Raider: Legend adds to the accomplishment of a growing brand on mobile and mirrors the success of a brand which has enthralled gamers for ten years and is still one of the best-selling videogame franchises of all time, with over 32 million copies sold."
Also nominated in the Mobile Casual Game category was puzzle game Prism: Light the Way, which features a variety of modes from beat the clock to battle play.
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January 27th, 2008, 20:46 Posted By: JKKDARK
via M&C
Classic gaming doesn’t always have to be something restricted to a fond remembrance of now defunct hardware, or a pastime revisited only via software downloads thanks to the likes of Microsoft’s Xbox Live Arcade or Nintendo’s Virtual Console.
No, if you’re a classic gaming purist holding on to their dusty old consoles of yore then occasionally - just occasionally - something wonderfully surprising comes along to reward your faith in the foundations of videogame history.
Specifically, if you happen to have a carefully maintained SEGA Genesis (Megadrive) nestling lovingly beside your Xbox 360, PlayStation 3 or Nintendo Wii, then a piece of brand new (yes, new) software is on its way for the supposedly retired 16-bit gaming masterpiece.
Previously banded about under the somewhat ambiguous working title ‘Tavern RPG,’ the new and exclusive SEGA Genesis title has now officially been christened by its creators as "Pier Solar and the Great Architects" ahead of its retail release.
"Pier Solar will be the very first all-new game to appear on the Mega/Drive/Genesis and Mega CD/Sega CD in this millennium. It is not a port, not a translation, and has no ripped content whatsoever," outlines the game’s official Web site.
Other details relevant to the game indicate it has been developed specifically for the Genesis by the WM Development/SEGA Homebrow Game community and has been crafted from scratch, utilising only original graphics, imagery and coding.
For those Genesis fans presently rubbing their hands with glee, Pier Solar and the Great Architects will arrive in the style of an isometric J-RPG (Japanese RPG) with turn-based battles and plenty of opportunities for character exploration.
The developers say the game is "evolving in a nice pace" ahead of its scheduled Fall 2008 arrival, and that the team is responding to calls from Genesis fans eager to taste the game by way of a demo. "We are working on that," reveals the site. "Soon we will have news about it and have a link for download, so stay tuned!"
Pier Solar and the Great Architects is expected to be released on the standard Genesis cartridge format. It remains to be seen whether any of the big gaming players picks up the game for release via download too.
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January 27th, 2008, 19:14 Posted By: zx-81

Hi All,
Here is the final version of PSPSim the SamCoupé Emulator for PSP.
For those who haven't seen previous versions, SimCoupe emulates a SAM Coupe
an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology.
For more information on the machine itself, including history and technical specification
you can go on http://www.simcoupe.org
What's new in version 1.2.1 :
- Many optimizations to speed up the emulation in
z80, video and sound emulation part.
Many games are now fullspeed (50 fps) even at 222Mhz !!
- Many new render modes and screen size options
(normal, fit, max etc ...)
- The emulator window can now be moved to fit the screen properly
- Add new hotkeys to setup render mode etc ...
- Bug fix in the low battery watchdog
- RTrigger/LTrigger keys can be used in the keyboard
settings menu to navigate between Normal, LTrigger
and RTrigger compose mapping.
- Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
- Code cleaning
* Big big thanks to Nick666 *
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
You can find it on my blog :
http://zx81.zx81.free.fr
Enjoy,
Zx.
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January 27th, 2008, 02:26 Posted By: zx-81

Hi All,
For those who has missed the beginning, Stella is on of the best emulator of Atari 2600 game console,
running on many different systems, such as Linux, Solaris, Windows, MacOS/X, WinCE, OS/2, GP2X.
It has been written initially by Bradford Mott, see http://stella.sourceforge.net/ for details.
PSP2600 is a port on PSP of the version v2.2 of Stella. It's based on the work of Aenea who was
the first to port Stella to PSP.
It has been developped on linux for Firmware 3.x-m33 and 1.5
What's new in this version (i hope the last) ?
- Auto-fire mode, press RTrigger+X to switch it on/off useful for games such as space invaders !
On given games, the auto fire can't be stopped, so an option to stop it, is available
in the settings menu.
- It uses now only PSP GU for rendering
- Speed improvements while using GU render modes
- IR keyboard support !
- Add .a26 as valid rom extention
- Add several new hotkeys :
. settings such as fps, render mode, auto fire speed can now be directly modified
inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state (no need to enter in the main menu)
- New speed limiter options in settings menu
- RTrigger/LTrigger keys can be used in the keyboard
settings menu to navigate between Normal, LTrigger
and RTrigger compose mapping.
- Analog pad can be used in the rom file requester
- Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
- Bug fix in the low battery watchdog
- Increase memory heap size in 3.x
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
You can download it on my blog :
http://zx81.zx81.free.fr/
Enjoy,
Zx.
Download and Give Feedback Via Comments
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January 27th, 2008, 02:06 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

ColecoVision
After nearly bankrupting itself in 1978 with overstocked Telstar units, Coleco once again entered the console market looking to de-throne Atari 2600 and Intellivision the current kings of the hill.
Colecovision was released in 1982 and boasted amazing specs for it's time which showed in it's arcade conversions. To secure their success Coleco reached out to a Japanese based company called "Nintendo", and paid $250,000 for the rights to a super popular arcade game called Donkey Kong. Donkey Kong became a pack in game with the console.
Since the Atari 2600 contained no patented material and was made up of all "off-the-shelf" hardware, Coleco took another step to insure Colecovision's marketing power. The ColecoVision's Expansion Module #1 was essentially an entire 2600 which fit into the Coleco's expansion port. This gave gamers access to Atari's large library of games.
ColecoVisions were also marketed in Europe by CBS Electronics and sold under the CBS name.
Home computers were starting to overtake game consoles simply because they were more "respectable" in the eyes of parents. So in June 1983, Coleco decided to focus it?s energies on the Adam computer system in 1983. They stopped support and sadly Colecovision owners suffered. With the video game crash of 1984, Coleco officially ceased production of the unit with over 6 million units sold in just two years.
FACT: Coleco's software approach was to go after licensed arcade games that Atari had missed. Realizing that Atari had firm support from 3rd party developers like Namco (creators of Pac-Man and many other hits), Coleco involved itself with companies like Sega, Konami, and Universal. Amazing how long some of these developers have come.
More DCEmu Console History Can Be Found Here
Previous History Topics:
DCEmu Asks - Master System a History & Whats the greatest Master System Game Ever ?
3DO a History & Whats the greatest 3DO Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
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