Retro Homebrew & Console News is a site that has the latest Retro Homebrew News, DCEmu Hosted Coder Releases, Interviews, History and Tutorials, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 9th, 2007, 17:42 Posted By: yyyc186
Firstly huge thank you for all the work you have done. Absolutely wonderful.
I was wondering whether you would be interested in porting timidity (the midi player) to firmware 3.x.
The software was last updated in 2005 and is here: http://psp-news.dcemu.co.uk/timidity.shtml
I tried to get it to compile (src is included) but had trouble with patches and diffs (being very novice).
I was hoping to first compile it and then enhance it so it had a little music selector/playlist selector ala light mp3.
even if you aren't interest - thanks again for making the PSP so much fun.
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December 9th, 2007, 14:43 Posted By: zx-81
Hi All,
TI99Sim is a very good emulator of Texas Instruments
TI99 home computer running on Windows and Unix.
The emulator faithfully imitates the TI99/4 model
(see http://www.mrousseau.org/programs/ti99sim/)
GP2X-TI99 is a port on GP2X of the version 0.1.0 of TI99Sim.
How to use it ? Everything is in the README.txt file.
If you want to convert games etc ... have a look to Ti99/sim web site
for more informations (http://www.mrousseau.org/programs/ti99sim/).
Sources are included, and this package is under the GNU public licence,
read COPYING.txt file for more information about it.
You can download it on my blog :
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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December 9th, 2007, 04:25 Posted By: wraggster
Hi all this is a network wide feature of sorts ill be doing for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.
Talk about a success story. Nintendo's jump into the console market was a gamble which turned a simple toy company into one of the biggest videogame console manufacturers in the biz.
Nintendo began it's gaming history producing arcade hits like Donkey Kong and Mario Bros, and selling the licensing rights to those games for home console use (See Colecovision). Eventually Nintendo decided to take a crack at the home console industry.
The Nintendo Famicom (FAMIly COMputer) videogame system was released in Japan in 1984. The console's great specs, and ports on Nintendo's popular arcade titles, quickly made it a popular favorite in Japan. The Famicom sold 2.5 million systems in that same year. With success achieved in Japan, Nintendo set it's eyes on the American gaming market. They began negotiations with the American videogame console industry leader Atari to bring the Famicom to the U.S.
The "Great Videogame Crash of 1984", and some poor business announcements forced Atari to pull out of the agreement. After the negotiations with Atari to sell the Famicom fell through, Nintendo decided to release the system on their own regardless of the weak videogame market or the recent crash occurring in the States. Nintendo take a chance? You bet, but they were not going to gamble without doing their homework.
They called the US. version of the Famicom the 'Nintendo Entertainment System (NES)', and designed it to look less like a videogame console and more like something that would fit in with other home entertainment appliances. Nintendo took steps to make the system seem like a computer or a VCR. Nintendo even agreed to buy back all unsold inventory in order to get retailers to take a chance on them.
The NES also used 72 pin cartridges (The Famicom used 60 pin). Four of the additional pins were used for Nintendo's patented lockout chip. This initially prevented software developers from producing unlicensed games for the NES. Nintendo used the lockout chip and restrictions on 3rd party software developers to prevent the over saturation of bad games that contributed to the "Videogame Crash".
The system was originally targeted for release in spring of 1985, but the release date was pushed back. After test-marketing in the New York City area in late fall, the system was released nationwide in February of 1986.
The Nintendo NES was an amazing success, and revived the videogame console market in the United States. Nintendo ushered in the 3rd Generation of console gaming.
Nintendo would later debut the NES successor, but would still try to cash in on the remainder of the NES's success. In 1993, Nintendo released a top loading NES model 2. This newer model was scaled down to nearly half the size of the original. The case was a sleeker design (Like a smoother Famicom). The cartridge port was more stable, and used eject & power buttons similar to it's successor the SuperNES. Even the controller had the "bone-like" shape of the SuperNES. This new model sold for $45. The cheaper price came at the loss of the original model's interface and A/V output ports. Nintendo dropped support for this new model a year later. Today, it's a collectors item.
The NES had sold over 62 million systems and over 500 million games, making it the most popular videogame system of it's time.
FACT: Nintendo's success introduced some of the most interesting accessories and conversions. Who could forget the "Power Glove", and "Rob the Robot". Nintendo slapped "NES-like" hardware into an Arcade cabinet and released Nintendo Playchoice to arcades everywhere. In Japan they released a disk drive accessory that allowed gamers to download games from vending machines onto a disk.
Thanks again to Dark Watcher for his info above.
Now heres our question to you - Whats the greatest NES Game Ever ?
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December 9th, 2007, 04:12 Posted By: wraggster
First of all let me say that this site is a homage to Dark Watcher a good friend of DCEmu and whos Console History Site is now on an expired domain, my plan is to relaunch the site with all the features DCEmu users expect and a new look site that carrys on the good work of old DW and maybe he will come back and take over the site
The site will appear soon, well as soon as Plesk is fixed
until then all new history of pages will appear in the announcement forum for a week and dragged across to this forum.
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December 8th, 2007, 19:52 Posted By: zx-81
Hi All,
Here is a new version (final ?) of PSPCAP32 the CPC Emulator for PSP.
For those who haven't seen previous versions, Caprice32 is one of
the best emulator of the Amstrad CPC home computer series running
on Windows and Unix, written by Ulrich Doewich.
This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see http://sourceforge.net/projects/caprice32)
What's new in version 1.3.2 :
- Option to display in green (monochrome)
- Option to scroll up or down the screen
(when the screen is not properly centered)
- Analog pad can now be used in the file requester
to move faster through the disk/snapshot lists
- Check CPM disk automatically
(and run |CPM instead of RUN")
- Bug fix in the disk explorer menu
(when the number of files on disk was too high)
- IR keyboard works now also in the keyboard settings
menu.
- Bug fix in the render function, sometimes the screen
became dark (it should not happen anymore).
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
It can be downloaded from my blog :
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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December 8th, 2007, 19:01 Posted By: zx-81
Hi All,
TI99Sim is a very good emulator of Texas Instruments
TI99 home computer running on Windows and Unix.
The emulator faithfully imitates the TI99/4 model
(see http://www.mrousseau.org/programs/ti99sim/)
PSPTI99 is a port on PSP of the version 0.1.0 of TI99Sim.
What's new then in this version ?
- Add save state feature !
- Display and save thumbnail images for each save state
- Disable speech system (make the emulator to freeze)
- Bug fix in the render function (dark screen)
How to use it ? Everything is in the README.txt file.
If you want to convert games etc ... have a look to Ti99/sim web site
for more informations (http://www.mrousseau.org/programs/ti99sim/).
Sources are included, and this package is under the GNU public licence,
read COPYING.txt file for more information about it.
You can download the emulator on my blog :
http://zx81.zx81.free.fr/
The save state feature is still a bit buggy, if you encounter any issue
then reload the cartridge you were playing, and then reload the save state.
Enjoy,
Zx.
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December 8th, 2007, 16:54 Posted By: mark watson
Hi
I'm a Zodiac user, but am wondering whether to get a PSP or GP2X with a specific requirement of running ZX81's port of SimCoupe.
The reason : I'm rewriting a text-based american football program I marketed in the UK for the speccie in the 80s, into SAM, taking advantage of the much bigger RAM.
I've got the program running on SimCoupe on the PC, and I'd like to have it on a handheld. However, I'm worried I could go to the bother of buying a PSP/GP2X, and find out that as the program is text orientated and needs keyboard input, it just won't be workable on the smaller screen.
So I'm lookign for someone who would be willing to test my program on the simcoupe using ZX81s port on either psp or gp2x.
Anyone out there willing to help. http://www.bestsf.net/endzone shows the speccie software.
M
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December 8th, 2007, 15:47 Posted By: wraggster
New from Play Asia:
features
Built-in Li-Poly batteries for long flying time
Easy to operate & control through slow speed fly
Unique roto-blade system for steady lifting-up
Unique material withstands crashes
Two channels digital proportional control
Equipped with LED light while flying
Precision speed control and rudder trimmer
Super wide infrared control and super light size (weight below 10g)
Requires for Transmitter & Charger: 6xAA batteries (not included)
description
Picoo Z Infrared Control Helicopter is miniature design for indoor flying. The smallest ready to fly IR X-Rotor. There are easy and convenient for recharging through transmitter. It is available in different colors
http://www.play-asia.com/SOap-23-83-...j-70-2ft1.html
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December 8th, 2007, 14:24 Posted By: wraggster
News from Play Asia:
Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 650 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.
Here's a summary of all new releases that were published between Saturday, December 1st and Friday, December 7th. If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.
J-Pop Music releases (181)
ENKA Music releases (40)
Anime Soundtracks & Drama CDs (26)
Video Game Soundtracks (6)
Hong Kong Version Music releases (1)
Blu-Ray Disc Movies (5)
HD DVD Movies (4)
Hong Kong Version Movie releases (12)
Japanese Movies (69)
Non-Japanese Movies / Japanese Version (227)
Anime DVD releases (59)
J-Pop DVD releases (32)
Idol DVD (6)
UMD™ Video & Music (3)
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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December 7th, 2007, 20:46 Posted By: Shrygue
via Slashdot
CNN is running a story about the Commodore 64 and how people are still devoted to it after all these years. "Like a first love or a first car, a first computer can hold a special place in people's hearts. For millions of kids who grew up in the 1980s, that first computer was the Commodore 64. Twenty-five years later, that first brush with computer addiction is as strong as ever.
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December 4th, 2007, 20:12 Posted By: Shrygue
via Engadget
We've seen, shall we say, creative uses of well-known brands to sell cheapo gear in the past, but it's not often we see a case as brazen as the one above, which cavalierly throws Sony's familiar logo onto a generic Chinese PMP in an attempt, presumably, to give it a bit more cred. Of course, there is the little matter that the PMP boasts of its ability to play NES games, and the fact that it uses SD cards instead of Sony's beloved Memory Sticks -- which are certainly welcome features, but not exactly ones high on Sony's list. If for some reason you want to take a chance on the player, however, you can currently find one on eBay at the link below, with the bidding hovering around the $25 mark (as of this writing).
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December 4th, 2007, 03:44 Posted By: deniska
Update: [01/18/08] OpenTyrian_PSP_1.0 released.
- support for 3.xx FW & slim PSPs
- based on the latest (689) revision of OpenTyrian
- latest source code included
Update: [01/04/08] OpenTyrian_PSP_09 patch released.
- music volume increased
- Christmas mode activation dialog added
- based on the latest (674) revision of OpenTyrian
(Download via comments)
Update: [12/27/07] OpenTyrian_PSP_08 patch released.
- some tweaks in music emulation code resulting some speedup
- based on the latest (647) revision of OpenTyrian
- better OSK support
Update: [12/12/07] OpenTyrian_PSP_07 patch released.
- basic OSK support. Hit [Right Trigger] to enter key entry mode. Use UP/DOWN to change the character, then press Right Trigger again to exit.
Now you should be able to access super arcade modes and some additional texture modes..
Update: [12/06/07] OpenTyrian_PSP_06 patch released. (download via comments)
- ~10% speed increase due to new rendering routine.
- better smoothing/scaling in full-screen mode
-original size mode fixed
- data cubes text scroll fixed
- black screen on startup bug hopefully gone
- fixed the startup title screen animations
- slightly better key handling in main menus.. still needs some work
To install, just overwrite the EBOOT.PBP from 0.5 version with the patched one
TYRIAN PSP v0.5
---------------
This is a PSP adoptation of TYRIAN, PC game by Eclipse Productions, published Epic MegaGames.
The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed
by Alexander Brandon and Andreas Molnar.
This port is based on OpenTyrian project code (http://code.google.com/p/opentyrian/), maintained by
mindless2112, syntaxglitch,emacs.hacker, yuriks.br.
GAMEPLAY
--------
Tyrian is an arcade-style vertical scrolling shooter.
The player controls a space ship fitted with different weapons and enhanced energy shields.
Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase
upgrades such as weapons, shields, energy generators, and different ships from interlevel menus.
The game is fast paced and presents a variety of enemies and bosses.
CONTROLS
--------
[ANALOG PAD] MENU NAVIGATION & SHIP'S IN GAME MOVEMENTS
[TRANGLE] SELECT/FIRE
[SQUARE]/[O][X] joystick buttons 2,3,4 (can be reconfigured in setup)
[SELECT] in-game setup menu / back button
[START] in game pause
Please refer to README file for installation instructions and additional information.
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Download Here
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December 3rd, 2007, 22:14 Posted By: zx-81
Hi All,
TI99Sim is a very good emulator of Texas Instruments TI99 home
computer running on Windows and Unix.
The emulator faithfully imitates the TI99/4 model
(see http://www.mrousseau.org/programs/ti99sim/)
PSPTI99 is a port on PSP of the version 0.1.0 of TI99Sim.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public licence,
read COPYING.txt file for more information about it.
You can download it on my blog :
http://zx81.zx81.free.fr/
If you want to convert games etc ... have a look to Ti99/sim web site
for more informations (http://www.mrousseau.org/programs/ti99sim/).
Enjoy,
Zx
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December 3rd, 2007, 03:48 Posted By: wraggster
One of my long list of work to do was to fix the html on pages on the Interviews site and today ive got around to that which now makes the site look tons better.
Im also going to start doing at least one interview a month of the coders from the scenes we cover.
Ive made the interviews site have comments on interviews now so that discussion of the interviews can now take place esp if something juicy was posted.
For the time being check out the full range of interviews here --> http://interviews.dcemu.co.uk/
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December 2nd, 2007, 13:28 Posted By: wraggster
Hi all this is a new network wide feature of sorts ill be doing for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.
Around 1988 Nintendo was still enjoying the success of it?s NES / Famicom system and didn?t see any need to jump on the 16-bit bandwagon. However the NEC PCengine / Turbografix in Japan, and the Sega Genesis in the US were beginning to dominate the videogame market. Nintendo's jump to 16-bit was no real surprise. Oddly enough Nintendo wanted the original Famicom to be 16-bit, but resources at the time were too expensive to make it happen, but now was the opportunity to take Nintendo to the next level.
The Super Famicom was released in November 1989, and immediately took over 80 percent of the Japanese market. They still had a lot of ground to cover to catch up with the other 16-bit systems. The console itself was quite impressive, and introduced scaling and rotation effects (the famous Mode 7) that could not be duplicated on the other systems.
Nintendo was still slow to release the system overseas. A shortage of supplies, and the fact that the NES was still making money in the US delayed the Super Famicom?s release. The system was finally released in the US on September 1st 1991, and called the SuperNES. The SuperNES was also released in Europe a year later in April 1992.
The SuperNES soon amassed a large library and battled toe to toe with Sega. Their popular character franchises and exclusive games kept them in a heated rivalry. Arcade games played a strong role in the competition. SuperNES got the jump on Sega by releasing the popular arcade title ?Street Fighter 2? with temporary exclusivity. Soon after they lost the edge when they chose to censor another popular arcade fighter ?Mortal Kombat?, which Sega released unedited.
The SuperNES remained popular for the next few years. Sega began introducing game enhancing add-ons such as the Sega CD, and 3D gaming was growing in popularity. Nintendo refused to fall behind the times, and also began working on a CD based add-on. With numerous disagreements with Sony, Phillips, and with production delays, Nintendo scrapped the project. They approached A new developer named Argonaut Software who produced a chip that could be added to game carts. This chip would allow the SuperNES to produce 3D graphics. The SuperFX chip gave the SuperNES new life, and produced popular games such as Star Fox which was released in 1993.
Nintendo continued to use chip enhanced cartridges to maintain the SuperNES?s popularity. Even as 32-bit consoles began to surface, Nintendo continued to surprise gamers. In 1994, Nintendo teamed with a 3rd party developer named RARE. Together both companies produced Donkey Kong Country which used rendered graphics. The game looked as good as first generation 32-bit titles, and kept the SuperNES selling even in a 32-bit generation.
In March 27th of 1998 Nintendo decided to release a scaled down cheaper model Super Famicom in Japan. It was called Super Famicom Jr and retailed for 7,800 Yen. Not only did Nintendo cut the size of the console, but they also cut out the A/V out port and the expansion port. The redesigned model was also released in the US shortly after the debut of Nintendo 64, and called SNES2. Both designs and redesigns of the Super Famicom and SuperNES are shown above.
FACT: Nintendo seemed to get a lot of trouble calls with their NES because gamers had a bad habit of setting drinks on top of it. When they designed the SuperNES, they added rounded edges and raised areas so that you could not set a drink on it. This apparently reduced the amount of troubles called in the United States.
Chip enhanced cartridges kept the SuperNES alive well through the 1990's. Some of the chips included the SuperFX, SuperFX2, DSP1, DSP2, SA-1, C4, SDD1, and lord knows what else.
So now its over to you and we ask whats the greatest Snes Game ever and why? If you cant decide then let us know your favourite 3
Finally before i cross over to you the info above is from a big friend of DCEmu called DW whos site has expired it seems, hopefully i can get Martin to bring his excellent console history site to DCEmu or at least rehosted.
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December 2nd, 2007, 11:29 Posted By: wraggster
News/release from zx81:
Hi All,
For those who haven't seen previous versions, Caprice32 is one of
the best emulator of the Amstrad CPC home computer series running
on Windows and Unix, written by Ulrich Doewich.
This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see http://sourceforge.net/projects/caprice32)
What's new in version 1.3.0 :
- Games on disk are now automatically loaded on startup !
- Menu to explore the disk content and possibly load files with
Basic RUN" command
- Add several news options such as one to display (or not) the border
- Code cleaning
How to use it ? Everything is in the README file.
This package is under GPL Copyright, read COPYING file for more information about it.
You can download it on my blog : http://zx81.zx81.free.fr/
Enjoy,
Zx.
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December 1st, 2007, 10:30 Posted By: zx-81
Hi All,
Here is a MAJOR update of PSPCAP32 the CPC Emulator for PSP.
For those who haven't seen previous versions, Caprice32 is one of
the best emulator of the Amstrad CPC home computer series running
on Windows and Unix, written by Ulrich Doewich.
This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see http://sourceforge.net/projects/caprice32)
What's new in version 1.3.1 :
- Major Speed improvements, it's really fullspeed even using GU rendering !
45 fps at 222Mhz using the fast mode, >50 fps for any mode at 266Mhz.
- Games on disk are now automatically loaded on startup !
- Menu to explore the disk content and possibly load files with Basic RUN" command
- Sound improvements
- Add several news options such as one to display (or not) the border, select disk startup modes etc ...
- Bug fix in the keyboard settings menu
(when the virual keyboard is displayed, then you can still use the
d-pad to select menu items)
- Other bug fix and code cleaning
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
All needed files are ready for download on my blog :
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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December 1st, 2007, 02:20 Posted By: deniska
I decided to take a short break from working on mapThis! and port an old SHMUP from the DOS era, called TYRIAN.
The port is based on OpenTyrian project source, located at http://code.google.com/p/opentyrian/
Here is the preview, showing the game play:
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December 1st, 2007, 01:08 Posted By: garshavega
here is my setup:
I have 2 computers hooked up to a linksys voip router (RTP 300/non wireless). One of these computers is equipped with a wireless network card.
I want to connect my PSP to the internet through the computer with the wireless adapter via Internet Connection Sharing (ICS).
Question #1
Is it possible to use ICS behind a router? If so, are there any additional steps needed to be able to do this instead of just the typical ICS setup?
Question #2
Can someone please advise how to connect my PSP to the internet through an adhoc network. Ive already done several searches on this and none of them has come up with a solution for me. I have firmware 3.52 M33
Thanks
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November 30th, 2007, 22:27 Posted By: wraggster
Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 400 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.
Here's a summary of all new releases that were published between Saturday, November 24th and Friday, November 30th.
J-Pop Music releases (121)
ENKA Music releases (1)
Anime Soundtracks & Drama CDs (35)
Video Game Soundtracks (2)
Hong Kong Version Music releases (4)
Blu-Ray Disc Movies (3)
HD DVD Movies (3)
Hong Kong Version Movie releases (18)
Japanese Movies (33)
Non-Japanese Movies / Japanese Version (128)
Anime DVD releases (41)
J-Pop DVD releases (14)
Video Game related Movies release (3)
Idol DVD (29)
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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