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November 23rd, 2005, 20:00 Posted By: PSmonkey
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Here is the latest version of the map viewer & a map pak to play with (includes maps & textures).
Do enjoy !!
Please note, if you wish to view your favorite quake 3 map, you will probably have to conver the textures to 24bit or 32bit uncompressed TGA images. Quake 3 uses a mix of TGA & JPG images.
From Readme.txt
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// Quake 3 Bsp Map Viewer (ver 0.2a)
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// By PSmonkey ( nemo.dcemu.co.uk )
// Icon by pochi
http://pochistyle.pspwire.net/
// Info
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This is a simple app that lets you view a quake 3 bsp map
file on the psp. Development is on going so this is far from final!
// Suported Features
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.) Renders Quake 3 Bsp Maps.
.) Suports Polygon Surfaces.
.) Suports Mesh Objects (statues, candles, etc).
.) Preliminary Bezier Suport. (only some draw).
*Note: For debuging purposes, the bezier control points will be rendered as lines.
.) Suports Vertex Coloring.
.) Suports 24bit RGB or 32bit RGBA Uncompressed TGA Images
.) Simple Camera Navigation.
// To Do
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.) Add Suport for Billboard Surfaces.
.) Fix Bezier Surfaces.
.) Suport More Texture Formats.
.) Suport "Quake 3 Shaders" (do not confuse with pixel shaders).
.) Transverse the BSP for Hidden Surface Removal.
.) Optimise Rendering
// To Use
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1) Make sure you have a Quake 3 map named testXX.bsp in "fatms:/BspMaps/". XX represents a number from 0-99
..) Example "G:\BspMaps\test00.bsp" (replace G: with your psp drive letter)
*Note: Texture path is relative to map location. So put the texture folder into "fatms:/BspMaps/"
..) Example "G:\BspMaps\Textures\" (replace G: with your psp drive letter)
2) Run BspView
// Controlls at title screen
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Change Map - D-Pad Up & Down (Down increments)
Load Map - X
// Controlls in Viewer
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Movement - D-Pad (think quake style)
Move Camera Up - Right Trigger
Move Camera Down - Left Trigger
Rotate X Axis - Triangle & X
Rotate Y Axis - Square & Circle
Reset Camera - Start
Debug Mode - Hold Select (Note, input changes to below but no menu shows)
// Controlls in Debug Mode
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Disable Textures - Left Trigger
Enable Textures - Right Trigger
Modulate Texture Mode - D-Pad Up
Blend Texture Mode - D-Pad Down
Additive Texture Mode - D-Pad Left
Replace Texture Mode - D-Pad Right
// Where to obtain more Quake 3 maps
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.) Go to http://www.fileplanet.com quake 3 map section.
.) If you get a .pk3 file, rename it to .zip, open the zip then go into the maps folder to get to the bsp maps.
// Greetings
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Clessy, wraggster, Pochi, Zeenbor, MGFox, Produkt, all at dcemu, everybody who suported ngPsp!!
// Special Thanks
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ID Software, People who wrote the docs on parsing the Q3 Bsp file & the guy who made the chq2 dm mappak!
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