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Interview with: The Spoutnick team
Wraggster: Can you tell me a little about yourselfs?
Pascal: my name is Pascal Bosquet, i'm 25 and Belgian. I work as a IT since
i get my diploma (june 98). i like cinema , cartoons (Futurama,simpsons
,...). My fav console ever is the Megadrive/Genesis. I'm a Sega freak ,
as Sega remain my fav game company since my childhood. I remember playing
in arcade to Shinobi,Out-Run, Wonderboy,... and now, i'm playing with Virtua
Tennis , phantasy star online and crazy
Francois: I was born on 1975 in belgium. I'm married (with Christel). I
got my first console in 1983, it was an Atari 2600. Since I played PACMAN,
i don't have stop myself playing video games, especially all those classics
from the 80's.... I've met Pascal at school, we're pals for a long time.
Now, I work as main coder in small pharmaceutical group. It's a good quiet
job, that pays good
Christel: I'm 27 years old, belgian too. As Francois said, we're married
for 2 years. I'm not a video games freak at all, I've made artisic study
(les beaux-arts in french), and i give a helpfull hand to Pascal and Francois
for the look and the design of their productions... I've designed a few
logos for local companies, and for now I work as graphist in a small company.
I'm afraid that's the only question i'm able answer...
Wraggster: Whats your programming history?
Pascal: i got a IT diploma. Get involved in game coding by Francois who
teached me the basics of Blitz basic on a Amiga1200. last year, i've released
the first version of Past-O-Rama which was at that time the only free SG-1000
emulator for w32 with Sega-Emu. Now, i've add support for the MasterSystem
and GameGear. I've also done w32 port of two emu from Charles McDonald :
Tgemu and SystemC2.
Francois: I got the same diploma as Pascal,i've made some small games on
the amiga in
Blitz basic with Pascal. But lack of time made that i can't code anymore....
Pascal is single! he got all the times he wants to make fab' emu (and he's
better than me)
Wraggster: What projects are you currently doing?
Pascal: I'm working on Past-O-Rama and now Dream-O-Rama
Francois: Working on the design of the next Spoutnick Team projects...
Wraggster: What interest do you have in the dreamcast dev scene?
Pascal: I really like the DC, it's really a great console which is worthing
its price. I get mine for ages (December 1998), and i've followed all his
short commercial life. Being able to program on it was like a dream. And
several elite coders as Marcus,Dan,Andrew,.. bring this come true using
100% free tools !!!! then, i don't have hesitate too much
Francois: We think that working on console is, in a certain way, easier
than on PC. It's like the Amiga : every one got the same hardware configuration,
no probs with video cards or sound cards...
Wraggster: What future projects if any are you looking into?
Pascal: We've just decided what's our next project will be. But we prefer
not to announce it as it's too early (we have first to tried if it's possible
and we don't want to make promises that we can not keep). I can says for
sure that'll not be a sms/gg emulator as i've tried smeg preview and it
really "kick ass".
i don't see any needs for another sms emu for the Dc. There's already dreamsms,
smeg ,sms+ and an unamed one. so we prefer working on something new...
Francois: As Pascal said, it will not be Dream-o-Rama vol #2 : SMS/GG...
But stay tuned on our site for more hot news ! You can espect another high-quality
Wraggster: Why choose the SG1000 console to emulate?
Pascal: the SG-1000 was the first sega console, so i found funny to play
the first sega console on their last one. SG-1000 was my learning project
for the emulation programming. And with Past-O-Rama, i've discovered what
a nice system the sg1k is, i really like ! there's good conversion of classic
games like zaxxon,hero,qbert,.. and playing those games on a big tv is much
more tasty that on my pc I'd like to get the real hardware now , but it's
nearly impossible , so it's a little my way to get mine
Francois: nothing to add
Wraggster: Do you see the emu scene on dreamcast progressing much further
or do you
think it has reached its peak?
Pascal: I think that the DC emu scene is just at its beginning , now a
lots of 8bits systems are very well emulated, there's still a lack of 16bits
systems but those required some low level coding for working well So it'll
take some time...
Francois: For my part, i'm sure we'll see many more good emu and original
projects on it (Marbol from ganksoft for example)
Wraggster: Whats your viewpoint on the Bleemcast Emulator from a technical
Pascal: I don't know much about the psx hardware so i can not judge the
difficulty of a psx emu. Bleemcast is a great piece of software. But those
men got paid for it and work at least 8hours a day on. Not really the same
case as amateur coders.
Francois: Bleemcast is very impressive but i think it should be released
a year ago, i m afraid that it comes a little bit late....