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Interview with: Forgotten
Wraggster: Where was you born, live and family details etc?
Forgotten: I am from South America, 27 years old, married and an expectant
Wraggster: What qualifications do you have?
Forgotten:I am professional software developer with skills in C/C++, Java
Wraggster: What made you get into computers?
Forgotten:I liked computers since the first time I got my hands in one.
I think I was born to be developer.
Wraggster: What started you into emulating the GameBoy?
Forgotten:I found some documentation on the Gameboy with technical details.
My first computer was a MSX (Z80) and the Gameboy also has Z80 chip. I got
interest because of that.
Wraggster: VisualBoy is a fantastic emulator, do you think that you have
reached perfection there?
Forgotten: No chance. It is really hard to emulate a machine as simple as
the Gameboy. Timing issues and some small details on internal registers
make it very hard to emulate. The emulator works very well with almost everything
but there are small glitches here and there.
Wraggster: How did you start and what programs did you use to start coding?
Forgotten:The first version of VisualBoy was made in Java. It worked really
well until I had to start doing line rendering. I then switched to C and
Direct X and that's where I stand now.
Wraggster: In your opinion how does your emulator (visualboy) compare with
with the other Gameboy Emus on Pc?
Forgotten: I don't like to make comparisons. I am happy with the emulator.
It is up to users to judge which one they like best. I am now only working
on VisualBoyAdvance which contains VisualBoy but some emulation sites don't
list it as a Gameboy emulator, which makes me a little sad sometimes.
Wraggster: Tell us about your Visual Boy Advance Emulator and how well it
is doing so far?
Forgotten:This emulator at first seemed easier to emulate but there are
several unknown details to me yet which causes strange hangs, resets and
glitches. It is progressing well, an SDL port is almost ready (including
a built-in debugger). Also, a Linux port is almost there as well.
Wraggster:Any information on your projects and any updates to these planned?
Forgotten:A new version is almost ready today (Saturday), which includes
fixes, new features and support for translations.
Wraggster: Have you considered porting your emus to other platforms like
Forgotten: VisualBoyAdvance will be ported to Linux. There is a BeOS port
going on which I need to get a little more status on it. VisualBoy had a
Dreamcast port (Boob!Boy) but I am not updating it anymore. I may go open
source sometime next year and that should help making more ports.
Wraggster: Whats your opinion of the new super consoles like X-box,Gamecube,Game
Boy Advance and the Playstation 2?
Forgotten: I haven't had a chance to look at all these new consoles yet.
I've seen the PS2 on a store but I didn't play. I am waiting to see the
GameCube and X-Box which I may buy one of them.
Wraggster:Which console looks the best for devving on and in your opinion
who will win the console war and why?
Forgotten:This is not an easy question, but I would assume that X-Box has
to be treated as threat to the other consoles as it is almost like programming
to a Windows machine and that should make it easier to port games over.
PS2 is hard to program as I read all over the console web sites and GameCube
is easier compared to PS2. I hope the best wins.
Wraggster: What are your favourite games for every system you have owned?
Forgotten:On MSX, Zanac.
On Amiga, I can't remember the name :-(
On PC, Warcraft.
On Gameboy, Tetris.
On GameboyAdvance, Mario Kart.
Wraggster: Whats your favourite Emulator and what do you think the next
big breakthrough in the emulation scene?
Forgotten: I really like Snes9x. I think that more and more, dynamic recompiling
is necessary to keep up with the new consoles.
Wraggster: Your thoughts on the PC Emulation/Development Scene and how can
it be improved?
Forgotten:I would really love to have the users only email when they have
a real problem. There are always people who email and are using old versions,
don't read the read me and things like that. Also, emulator developers have
to listen to their users (when it makes sense). I try to listen to all suggestions
I receive, but I have to pick the ones I think make sense.