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	          DCEmu Interviews is the site that asks the questions everyone wants answering, Part of the 
                DCEmu Homebrew & Gaming Network. DCEmu Interviews Go back to Main Page 
     Interview with: burnerO 
     Homepage:  Date: 2001 The Interview Wraggster: Where was you born, live and family details etc?burnerO: Andrews, Texas (small town), now in Dallas. I have a sister eight 
      years older than me, but she's been moved out for at least the last five. 
      My parents are both educators.
 Wraggster: What qualifications do you have?burnerO: Does failing computer science count? Seriously, just selftaught. 
      I've learned everything from reading docs and just picking away at and deciphering 
      source code.
 Wraggster: What made you get into computers?burnerO I've been fascinated since I was child. We had macs in school and 
      we'd do basic programming on them, putting colorful patterns on the screen 
      and other nonsense. I was often on my dads computer with DOS/Win311. When 
      I was twelve or so I got a 120mhz machine. We had a slip dialup account 
      for the net, which was lame, but I was hooked.
 Wraggster: What projects/coding have you done?burnerO: Just small programs, things to manipulate text etc. A batch file 
      to change the start icon in win95. Nothing of any significance.
 Wraggster: Can you Tell us how you got into the scene and what made you 
      start programming for the Dreamcast?burnerO: Running emu's through the tv was nothing new for me, but I'd always 
      liked it. Running Kgen on a PC is great experience. (It stretches fullscreen 
      due to the resolution.) I'd kept up with Dreamcast news since Gleem, but 
      bought one after hearing the rumors of a genesis emulator. I haven't honestly 
      coded anything that can be visual seen on a Dreamcast, though I'd love to 
      try some day. Before I even had a dc I did a menu screen for Sintendo.
 Wraggster: How did you start and what programs did you use to start coding?burnerO: I started off with just a limited knowledge of basic, how to read/write/modify 
      files, execute programs etc. Along the way I stumbled on RapidQ Basic, a 
      free visual basic clone. One of its main advantages is that the executables 
      are self-contained, so programs don't require dlls or installation. Unfortunately 
      it's since been discontinued. For DOS I use Moonrock, another free compiler.
 Wraggster: Can you tell us about Selfboot Buddy and how its progressing 
      and compatibility?burnerO: Selfboot Buddy was an idea spawned from the same questions being 
      asked repetitively on the Cd Burning Forums. It basically simplifys the 
      Echelon tutorial into a few simple steps. There are issues though. Cdrecord 
      isn't compatible with everyones burners, especially Usb. Personally, I still 
      use Cdrecord though for burning. Selfboot Buddy for DOS is still progressing. 
      I've gotten most of the issues resolved. There's always stiff competition, 
      but there's room for everyone. Essentially a batch file can almost do the 
      same thing hundreds of lines of code can. Selfboot Buddy for windows will 
      be updated as required. I've had a request for a customized version, and 
      that will happen eventually. So far I haven't had any bug reports that weren't 
      Cdrecord issues.
 Wraggster: Tell us about Wraggster and your hopes and aspirations for it?burnerO: Wraggster was the answer to the downfall of Dcemulation. It's not 
      that Dcemu won't continue to succeed, just that the staff will remain mediocre. 
      I know Wraggster will succeed eventually. We have a great staff and the 
      news posters are excellent. I'd love to see the site redesigned, but am 
      unsure when (if) this will happen. Relatively soon the emu pages will be 
      launched, and everything will be in place.
 Wraggster: What programs have helped you on the dreamcast?burnerO: If you're referring to taking large amounts of time from me then 
      FrNES, NesterDC, and Smeg are all great emulators. I'm a NES fan without 
      the emulators though, and have a few hundred actual carts. Gypplay and Diss 
      are also fun to play with.
 Wraggster: What emu/app/sotware would you like to see come out for the 
      dreamcast scene and why?burnerO: Some type of Klik n Play engine. (lame eh?) Since I know better 
      than to request a Neogeo emu, I'd like to see DreamSNES accomplish full 
      speed. A zipped bitmap viewer with captions would also be nice since jpgs 
      are lossy.
 Wraggster: Whats your opinion of the new super consoles like X-box,Gamecube,Game 
      Boy Advance and the Playstation 2?burnerO: A Gba would be nice with Loopys Pocketnes. Playstation 2 really 
      has no future. It will be interesting to see the X-box, but the Gamecube 
      currently has my vote. I can't imagine Microsoft making a console that read 
      cdrs after the XP release.
 Wraggster: Which console looks the best for devving on and in your opinion 
      who will win the console war and why?burnerO: Dreamcast will remain the easiest to dev for, at least for a while. 
      Especially since the emus can be run on the system without any type of modification. 
      Gba comes in a close second. It will be interesting to see which consoles 
      allow for deving especially after all of the piracy incidents in the past.
 Wraggster: What are your favourite games for every system you have owned?burnerO: Nes - Smb/Smb2, Zelda, Contra/SuperC(stay away from force), Ninja 
      Gaiden, Megaman Series, Super Dodge Ball, Tengen Tetris, Micro Machines, 
      Pac-Man, Galaga, Bomberman 1/2, Donkey Kong, Bubble Bobble, River City Ransom, 
      Little Samson, Arkanoid, Yo! Noid, Bonk's Adventure, Paperboy 1/2, Skate 
      or Die 2(the ramp), Gunsmoke, Metal Storm, Kung Fu, Ducktales, Mickey Mousecapade, 
      Little Nemo
 Genesis - Sonic Series, Street Fighter CE, Theme Park, Gunstar Heros, Dune, 
      Road Rash Series, Raiden, Zombies Ate My Neighbors
 SegaCd - Sonic CD, Final Fight, Jurassic Park, Willy Beamish, Flink, Panic!
 32x - Virtua Fighter, Star Wars Arcade, Knuckles Chaotix
 Gamegear - Sonic Series, Chuck Rock, Ecco
 Gameboy - Zelda, Tetris
 Snes - Super Mario Allstars/World, Yoshi's Island, Rampart, Street Fighter 
      Alpha 2, Zelda, Bust a Move
 3do - Gex
 Saturn - Xmen vs Streetfighter, Bust a Move 2, Dungeons and Dragons, House 
      of the Dead, Any Capcom Import
 N64 - Goldeneye, Zelda
 Playstation - Tony Hawk 2, Street Fighter Alpha 3
 Dreamcast - Bust a Move 4, Sega Marine Fishing, Marvel vs Capcom 2, Crazi 
      Taxi 1/2, Jet Grind Radio
 Wraggster: Your thoughts on the Dreamcast Emulation/Development Scene and 
      how can it be improved?
 burnerO: Just have fun and occasionally go outside.
 Wraggster: thank you, Wraggster
 
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