Wraggster: Where were you born, live and family details etc? Turrican 2K: I was born in 1982 and live in the North of England.
Wraggster: What qualifications do you have? Turrican 2K I am a second year Software Engineering student at university.
Wraggster: What made you get into computers? Turrican 2K When I was about 3/4 my dad brought home a BBC Micro computer.
There used to be a game called Repton that had a level editor, so in a way
that was my first 'manipulation' of a piece of software. But really, as
most people would say, the first thing that got me into computers would
Wraggster: What projects/coding have you done previous to any Dreamcast
programming? Turrican 2K I used to do a lot of work on graphics calculator programming.
I did a few simple games. I used to own an Atari ST and did some programming
work in 3D construction kit. Over the past year I have been learning Java
and have been playing with writing my own file compression in it.
Wraggster: What made you choose to do a Dreamcast port of the game Snatcher?
Turrican 2K Personally I think that Snatcher is one of the best games ever.
Me and my flatmate at University often argue over which is better out of
Shenmue or Snatcher, with me defending Snatcher. It's that good. It's an
unusual style of game that hasn't been repeated, basically an interactive
comic book. It's not overly complicated to write a game like Snatcher, so
I thought, why not I'll give it a try.
Wraggster: How did you start and what programs did you use to start coding?
Turrican 2K DC programming or the Snatcher clone? Both answers are the same.
I use the standard GCC cross compilers that most dc developers use and an
IDE called SynEdit. My most important tool is my pen and paper. It's better
to plan your project than to rush in and cobble together something that
you'll probably end up re-writing.
Wraggster: Tell us about your Demo Group called Katharsys and if you have
any news for us? Turrican 2K Personally I'm going to move into KallistiGL. I have started
a few demos with the Tile Accelerator, but I find that it takes soo long
to fiddle with overly low level elements that it destracts from the actual
demo coding. OpenGL/KallistiGL will trememdously help with this. Also note
that we're no longer at Consolesoft.
Wraggster: Any information on your Bomberman clone and a staus update on
it? Turrican 2K Ah the bomberman clone. I encountered some problems with the
inner game workings. At the moment Crt0 will be looking at that area. The
problem is that there are bomberman games availiable for various DC emulators,
so personally I'd rather put my (limited) time into doing something original
like the Snatcher clone.
Wraggster: What programs have helped you on the dreamcast and how significant
is a hardware opengl driver and would programming emus be made more accessible??
Turrican 2K Programs. I assume you mean libraries like Libdream and KOS.
I thought Dan's Libdream was good and KOS started off excellent , but a
bit nasty to use. The later versions are more powerful and easier to use
and should provide a good platform to develop present and future projects.
KallistiGL will be great for games and such and could make porting easier.
But for emulators, I doubt that there will be any speed performance boosts
to be gained from KallistiGL. The only emulators to benefit from OpenGL
would be for 3D consoles like the PSX and N64.
Wraggster: Whats your opinion of the new super consoles like X-box,Gamecube,Game
Boy Advance and the Playstation 2? Turrican 2K I think that the GBA is an excellent machine. It's come at the
right place at the right time where there has been an upsurgance in retro
gaming. I think that the Gamecube and X-Box will be excellent machines,
although I don't think we'll see any homebrew development on the Gamecube
due to the disk format size (unless someone tries to use one of those credit
card CD-Rs). As for the PS2 and X-Box who knows.
Wraggster: Which console looks the best for devving on? Turrican 2K Probably X-Box. But really the DC is powerful enough and more
Wraggster: What are your favorite games for every system you have Turrican 2K Ok here we go:
BBC Micro: Repton
Atari ST: Turrican, Lemmings
Master System: Wonderboy 3 Dragon's Trap
Megadrive(Genesis): Micro Machines 2.
Mega CD: Snatcher, Soulstar.
32X: Virtua Racing Saturn: Burning Rangers, Sega Rally
GBA: Mario Kart
Wraggster: Your thoughts on the Dreamcast Emulation/Development Scene and
how can it be improved? Turrican 2K Personally I think that there aren't enough original pieces of
software (games, etc) and too many emulators. This may change with the release
of KallistiGL. As for the scene in general, after dip in recent months,
it seems to be getting back to full strength.